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[DQHD] Fullscreen mode #565
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Thanks, I'll look into what I can do about this and see if I can reproduce. |
Okay I reproduced it as well as a bunch of other weird behavior. I think on linux, it returns the size of the entire connected series of desktops, as the current resolution of the main window, or something. I think the game thinks two 1920x1080 monitors is 3840x1080 monitor, and so that's where the weird centering comes from. This doesn't seem to happen on mac or windows. Very strange. |
Narrowed it down to issues in SDL, working on a fix: |
Found it and fixed it. Works in my build now, I'm going to put out an updated build. All it took was this: We're trying to verify whether it just requires the developer (ie, me) to sort out their dependencies, or whether it requires the end user to have specific libraries installed, too. Hopefully it's just me. The way to test this is for you to try the next build after I get it out. If it's fixed for you, and you haven't messed with your libraries or anything since the last version, then we're good. Perfect test -- try the newest version, see if it works. Try the last version before that, see if it breaks. If so, we're golden. I'll provide you links to the newest version and the version right before the fix here in a little bit. |
Version 0.3.7 (fixed): Version 0.3.6 (before the fix): |
Confirmed fixed: |
You are almost correct, here is example output from
P.S. |
Yep, looks like still happening in 0.3.6. Here is the result of excessive testing:
Works good in 0.3.7 😄 |
Perfect. Closing. |
Basic Info
Case 1
Steps to Reproduce:
What I expected to Happen:
The game will use my primary monitor, and draw all over it, and only over it.
What happened instead:
The game used my primary monitor, hid the option to select resolution, did not scale the menu, and I had to terminate the game cause could not interact with the GUI.
Case 2
Steps to Reproduce
What I expected to Happen:
The game will use my primary monitor, and draw all over it, and only over it.
What happened instead:
The game used my primary monitor, hid the option to select resolution, had correct scaling of the GUI, but GUI was centered on the "virtual display" (both monitors as one display) - so I have basically seen only the left half of the GUI, but this time I could interact with it.
Working workaround
Disable secondary monitor before launching the game.
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