You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My question involves using this pathfinder with other entities moving around on a map.
My initial thought was to find the best path while ignoring the other moving entities, and then avoid or pathfind (with another MicroPather that is reset every call) around the entities if they block the path. This way I don't need to constantly reset the MicroPather state.
Is this the right way to go about solving this problem, or am I missing a better solution?
The text was updated successfully, but these errors were encountered:
My question involves using this pathfinder with other entities moving around on a map.
My initial thought was to find the best path while ignoring the other moving entities, and then avoid or pathfind (with another MicroPather that is reset every call) around the entities if they block the path. This way I don't need to constantly reset the MicroPather state.
Is this the right way to go about solving this problem, or am I missing a better solution?
The text was updated successfully, but these errors were encountered: