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Building in linux #76

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GoogleCodeExporter opened this issue Mar 15, 2015 · 4 comments
Open

Building in linux #76

GoogleCodeExporter opened this issue Mar 15, 2015 · 4 comments

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@GoogleCodeExporter
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I finally got around to building Xenowar myself, and it was almost painless! I 
did have to change the case of a few filenames, though, since Linux uses a case 
sensitive filesystem (see attached diff).

Also it seems that for some reason there is a missing "sources.mk" in the 
"faces" subdir, I'm attaching the one I made.

Now let's see if I can wrap my head around the code! :)

Original issue reported on code.google.com by [email protected] on 23 Oct 2011 at 2:00

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@GoogleCodeExporter
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The changes look fine - go ahead and check in. I think the "faces" stuff gets 
referenced from another build script, but it sure doesn't hurt to add the 
sources.mk.

What steps do you use to build on Linux? (make program, etc?) Some folks have 
asked, and I'm rather curious myself.

Original comment by [email protected] on 24 Oct 2011 at 4:08

  • Changed state: Accepted

@GoogleCodeExporter
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Ah, I guess I was a bit unclear - I built the *Android* version on Linux. But I 
did think about building a pure Linux version too, I assume it's a pure 
SDL/OpenGL app so it should really just be a matter of constructing a proper 
make file..?

I will give it a try!

Original comment by [email protected] on 24 Oct 2011 at 6:18

@GoogleCodeExporter
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Android, gotcha. Making a linux will be harder - it needs the platform specific 
code. Glad the Android thing worked out!

Original comment by [email protected] on 24 Oct 2011 at 5:34

@GoogleCodeExporter
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Original comment by [email protected] on 31 Oct 2011 at 11:34

  • Added labels: Priority-Low
  • Removed labels: Priority-Medium

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