You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I finally got around to building Xenowar myself, and it was almost painless! I
did have to change the case of a few filenames, though, since Linux uses a case
sensitive filesystem (see attached diff).
Also it seems that for some reason there is a missing "sources.mk" in the
"faces" subdir, I'm attaching the one I made.
Now let's see if I can wrap my head around the code! :)
Original issue reported on code.google.com by [email protected] on 23 Oct 2011 at 2:00
The changes look fine - go ahead and check in. I think the "faces" stuff gets
referenced from another build script, but it sure doesn't hurt to add the
sources.mk.
What steps do you use to build on Linux? (make program, etc?) Some folks have
asked, and I'm rather curious myself.
Ah, I guess I was a bit unclear - I built the *Android* version on Linux. But I
did think about building a pure Linux version too, I assume it's a pure
SDL/OpenGL app so it should really just be a matter of constructing a proper
make file..?
I will give it a try!
Original issue reported on code.google.com by
[email protected]
on 23 Oct 2011 at 2:00Attachments:
The text was updated successfully, but these errors were encountered: