- Past programming experience
- Past game dev experience
- SandSim
- C# and raylib/raylib-cs
- What this engine is supposed to do
- Why I'm making this engine
- Properties of a Pixel
- Pixel behaviors + "element" types
- Interactions between Pixels
- Matrix order of operations
- Matrix reading/writing
- Event system
- Interface structure
- Containers + Widgets
- Plans for the future
- How it all works (the basics)
- Plans for the future
- "Settled" Pixels
- Chunk-based processing
- Dirty rectangles
- Multithreading the matrix
- Plans for the future
- The Atlas class
- Test Canvas class
- Pixel Scenes
- The PixelMap Token
- What I'm working on right now
- What I'll be working on next
- Making a game with this engine