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Prototypes.h
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30 lines (21 loc) · 1007 Bytes
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#ifndef PROTOTYPES_H
#define PROTOTYPES_H
/*
ino files get concatenated together in no particular order. I want to ensure that
my routines get prototyped correctly no matter what the compiler sees first.
Copyright(c) Charles Shapiro November 2017
This file is part of BuzzWire.
BuzzWire is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BuzzWire is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BuzzWire. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BuzzWireTypes.h"
GameType chooseGameType(void);
#endif