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In modern tetris games, the time resets if a piece is modified (spin, laterally moved) while it's touching another piece on the lower bound. Adopting that pattern here would make this game feel less clunky
The text was updated successfully, but these errors were encountered:
I originally based Tritris off NES Tetris, which is why there is no hold, only 1 piece preview, no wall kicks, and the fast lock down. I did, however, add 7-bag RNG because players are much more dependent on the single triangle piece for cleaning their board than in Tetris.
I'm about halfway through an online multiplayer version of Tritris and, depending on community feedback, I may add more modern features (garbage lines, hard drop, hold, multiple piece preview). If you'd like to share your thoughts, join and discord and I will ask for everyones opinion in a few days.
In modern tetris games, the time resets if a piece is modified (spin, laterally moved) while it's touching another piece on the lower bound. Adopting that pattern here would make this game feel less clunky
The text was updated successfully, but these errors were encountered: