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Description
As a Simulation creator
I want to assign a behavior tree to a robot
In order to control the robot
A popular way of specifying agents' behavior in games and robotics is 'Behavior Trees'. Would be nice to have a running example of integrating BTs control in our ECS architecture and a wiki page description.
Intro to BTs:
https://outforafight.wordpress.com/2014/07/15/behaviour-behavior-trees-for-ai-dudes-part-1/
https://arxiv.org/pdf/2005.05842.pdf
https://www.researchgate.net/publication/340870872_An_event-driven_behavior_trees_extension_to_facilitate_non-player_multi-agent_coordination_in_video_games
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