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Render Optimization #22

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3 tasks
liam-middlebrook opened this issue Apr 26, 2015 · 0 comments
Open
3 tasks

Render Optimization #22

liam-middlebrook opened this issue Apr 26, 2015 · 0 comments

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@liam-middlebrook
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Right now the rendering system is doing a draw call for each RenderComponent being drawn. This is horribly slow and can be optimized.

  • SpriteBatching Through Texture
  • SpriteBatching Through Shader and Texture
  • SpriteBatching Utilizing all 16 Texture Slots in a Shader
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