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connections.c
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connections.c
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/* nbdkit
* Copyright Red Hat
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of Red Hat nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY RED HAT AND CONTRIBUTORS ''AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RED HAT OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <config.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#include <inttypes.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <assert.h>
#ifdef HAVE_SYS_SOCKET_H
#include <sys/socket.h>
#endif
#include "internal.h"
#include "utils.h"
/* Default number of parallel requests. */
#define DEFAULT_PARALLEL_REQUESTS 16
static struct connection *new_connection (int sockin, int sockout,
int nworkers);
static void free_connection (struct connection *conn);
/* Don't call these raw socket functions directly. Use conn->recv etc. */
static int raw_recv ( void *buf, size_t len);
static int raw_send_socket (const void *buf, size_t len, int flags);
#ifndef WIN32
static int raw_send_other (const void *buf, size_t len, int flags);
#endif
static void raw_close (int how);
conn_status
connection_get_status (void)
{
GET_CONN;
conn_status r;
if (conn->nworkers &&
pthread_mutex_lock (&conn->status_lock))
abort ();
r = conn->status;
if (conn->nworkers &&
pthread_mutex_unlock (&conn->status_lock))
abort ();
return r;
}
/* Update the status if the new value is lower than the existing value.
* Return true if the caller should shutdown.
*/
bool
connection_set_status (conn_status value)
{
GET_CONN;
bool ret = false;
if (conn->nworkers &&
pthread_mutex_lock (&conn->status_lock))
abort ();
if (value < conn->status) {
if (conn->nworkers && conn->status > STATUS_CLIENT_DONE &&
value <= STATUS_CLIENT_DONE) {
char c = 0;
assert (conn->status_pipe[1] >= 0);
if (write (conn->status_pipe[1], &c, 1) != 1 && errno != EAGAIN)
debug ("failed to notify pipe-to-self: %m");
}
if (conn->status >= STATUS_CLIENT_DONE && value < STATUS_CLIENT_DONE)
ret = true;
conn->status = value;
}
if (conn->nworkers &&
pthread_mutex_unlock (&conn->status_lock))
abort ();
return ret;
}
struct worker_data {
struct connection *conn;
char *name;
};
static void *
connection_worker (void *data)
{
struct worker_data *worker = data;
struct connection *conn = worker->conn;
char *name = worker->name;
debug ("starting worker thread %s", name);
threadlocal_new_server_thread ();
threadlocal_set_name (name);
threadlocal_set_conn (conn);
free (worker);
while (!quit && connection_get_status () > STATUS_CLIENT_DONE)
if (protocol_recv_request_send_reply ()) {
ACQUIRE_LOCK_FOR_CURRENT_SCOPE (&conn->write_lock);
conn->close (SHUT_WR);
}
debug ("exiting worker thread %s", threadlocal_get_name ());
free (name);
return NULL;
}
void
handle_single_connection (int sockin, int sockout)
{
const char *plugin_name;
int r;
struct connection *conn;
int nworkers = threads ? threads : DEFAULT_PARALLEL_REQUESTS;
pthread_t *workers = NULL;
lock_connection ();
/* Because of asynchronous exit it is plausible that a new
* connection is started at the same time as the backend is being
* shut down. top may therefore be NULL, and if this happens return
* immediately.
*/
if (!top) {
unlock_connection ();
return;
}
if (thread_model < NBDKIT_THREAD_MODEL_PARALLEL || nworkers == 1)
nworkers = 0;
conn = new_connection (sockin, sockout, nworkers);
if (!conn)
goto done;
plugin_name = top->plugin_name (top);
threadlocal_set_name (plugin_name);
if (top->preconnect (top, read_only) == -1)
goto done;
/* NBD handshake.
*
* Note that this calls the backend .open callback when it is safe
* to do so (eg. after TLS authentication).
*/
if (protocol_handshake () == -1)
goto done;
conn->handshake_complete = true;
if (!nworkers) {
/* No need for a separate thread. */
debug ("handshake complete, processing requests serially");
while (!quit && connection_get_status () > STATUS_CLIENT_DONE)
if (protocol_recv_request_send_reply ())
conn->close (SHUT_WR);
}
else {
/* Create thread pool to process requests. */
debug ("handshake complete, processing requests with %d threads",
nworkers);
workers = calloc (nworkers, sizeof *workers);
if (unlikely (!workers)) {
perror ("malloc");
goto done;
}
for (nworkers = 0; nworkers < conn->nworkers; nworkers++) {
struct worker_data *worker = malloc (sizeof *worker);
int err;
if (unlikely (!worker)) {
perror ("malloc");
connection_set_status (STATUS_DEAD);
goto wait;
}
if (unlikely (asprintf (&worker->name, "%s.%d", plugin_name, nworkers)
< 0)) {
perror ("asprintf");
connection_set_status (STATUS_DEAD);
free (worker);
goto wait;
}
worker->conn = conn;
err = pthread_create (&workers[nworkers], NULL, connection_worker,
worker);
if (unlikely (err)) {
errno = err;
perror ("pthread_create");
connection_set_status (STATUS_DEAD);
free (worker);
goto wait;
}
}
wait:
while (nworkers)
pthread_join (workers[--nworkers], NULL);
free (workers);
}
/* Finalize (for filters), called just before close. */
lock_request ();
r = backend_finalize (conn->top_context);
unlock_request ();
if (r == -1)
goto done;
done:
free_connection (conn);
unlock_connection ();
}
static struct connection *
new_connection (int sockin, int sockout, int nworkers)
{
struct connection *conn;
#ifndef WIN32
int opt;
socklen_t optlen = sizeof opt;
#endif
conn = calloc (1, sizeof *conn);
if (conn == NULL) {
perror ("malloc");
return NULL;
}
conn->status_pipe[0] = conn->status_pipe[1] = -1;
pthread_mutex_init (&conn->request_lock, NULL);
pthread_mutex_init (&conn->read_lock, NULL);
pthread_mutex_init (&conn->write_lock, NULL);
pthread_mutex_init (&conn->status_lock, NULL);
conn->default_exportname = calloc (top->i + 1,
sizeof *conn->default_exportname);
if (conn->default_exportname == NULL) {
perror ("malloc");
goto error1;
}
conn->status = STATUS_ACTIVE;
conn->nworkers = nworkers;
if (nworkers) {
#ifdef HAVE_PIPE2
if (pipe2 (conn->status_pipe, O_NONBLOCK | O_CLOEXEC)) {
perror ("pipe2");
goto error2;
}
#else
#ifdef HAVE_PIPE
/* If we were fully parallel, then this function could be
* accepting connections in one thread while another thread could
* be in a plugin trying to fork. But plugins.c forced
* thread_model to serialize_all_requests when it detects a lack
* of atomic CLOEXEC, at which point, we can use a mutex to ensure
* we aren't accepting until the plugin is not running, making
* non-atomicity okay.
*/
assert (thread_model <= NBDKIT_THREAD_MODEL_SERIALIZE_ALL_REQUESTS);
lock_request ();
if (pipe (conn->status_pipe)) {
perror ("pipe");
unlock_request ();
goto error2;
}
if (set_nonblock (set_cloexec (conn->status_pipe[0])) == -1) {
perror ("fcntl");
close (conn->status_pipe[1]);
unlock_request ();
goto error2;
}
if (set_nonblock (set_cloexec (conn->status_pipe[1])) == -1) {
perror ("fcntl");
close (conn->status_pipe[0]);
unlock_request ();
goto error2;
}
unlock_request ();
#else /* !HAVE_PIPE2 && !HAVE_PIPE */
/* Windows has neither pipe2 nor pipe. XXX */
#endif
#endif
}
conn->sockin = sockin;
conn->sockout = sockout;
conn->recv = raw_recv;
#ifndef WIN32
if (getsockopt (sockout, SOL_SOCKET, SO_TYPE, &opt, &optlen) == 0)
conn->send = raw_send_socket;
else
conn->send = raw_send_other;
#else
conn->send = raw_send_socket;
#endif
conn->close = raw_close;
threadlocal_set_conn (conn);
return conn;
#if defined (HAVE_PIPE2) || defined (HAVE_PIPE)
error2:
#endif
if (conn->status_pipe[0] >= 0)
close (conn->status_pipe[0]);
if (conn->status_pipe[1] >= 0)
close (conn->status_pipe[1]);
free (conn->default_exportname);
error1:
pthread_mutex_destroy (&conn->request_lock);
pthread_mutex_destroy (&conn->read_lock);
pthread_mutex_destroy (&conn->write_lock);
pthread_mutex_destroy (&conn->status_lock);
free (conn);
return NULL;
}
static void
free_connection (struct connection *conn)
{
struct backend *b;
if (!conn)
return;
conn->close (SHUT_RDWR);
/* Don't call the plugin again if quit has been set because the main
* thread will be in the process of unloading it. The plugin.unload
* callback should always be called.
*/
if (!quit) {
lock_request ();
if (conn->top_context) {
backend_close (conn->top_context);
conn->top_context = NULL;
}
unlock_request ();
}
if (conn->status_pipe[0] >= 0) {
close (conn->status_pipe[0]);
close (conn->status_pipe[1]);
}
pthread_mutex_destroy (&conn->request_lock);
pthread_mutex_destroy (&conn->read_lock);
pthread_mutex_destroy (&conn->write_lock);
pthread_mutex_destroy (&conn->status_lock);
free (conn->exportname_from_set_meta_context);
free_interns ();
for_each_backend (b)
free (conn->default_exportname[b->i]);
free (conn->default_exportname);
free (conn);
threadlocal_set_conn (NULL);
}
/* Write buffer to conn->sockout with send() and either succeed completely
* (returns 0) or fail (returns -1). flags may include SEND_MORE as a hint
* that this send will be followed by related data.
*/
static int
raw_send_socket (const void *vbuf, size_t len, int flags)
{
GET_CONN;
int sock = conn->sockout;
const char *buf = vbuf;
ssize_t r;
int f = 0;
if (sock < 0) {
errno = EBADF;
return -1;
}
#ifdef MSG_MORE
if (flags & SEND_MORE)
f |= MSG_MORE;
#endif
while (len > 0) {
r = send (sock, buf, len, f);
if (r == -1) {
if (errno == EINTR || errno == EAGAIN)
continue;
return -1;
}
buf += r;
len -= r;
}
return 0;
}
#ifndef WIN32
/* Write buffer to conn->sockout with write() and either succeed completely
* (returns 0) or fail (returns -1). flags is ignored.
*/
static int
raw_send_other (const void *vbuf, size_t len, int flags)
{
GET_CONN;
int sock = conn->sockout;
const char *buf = vbuf;
ssize_t r;
assert (sock >= 0);
while (len > 0) {
r = write (sock, buf, len);
if (r == -1) {
if (errno == EINTR || errno == EAGAIN)
continue;
return -1;
}
buf += r;
len -= r;
}
return 0;
}
#endif /* !WIN32 */
/* Read buffer from conn->sockin and either succeed completely
* (returns > 0), read an EOF (returns 0), or fail (returns -1).
*/
static int
raw_recv (void *vbuf, size_t len)
{
GET_CONN;
int sock = conn->sockin;
char *buf = vbuf;
ssize_t r;
bool first_read = true;
while (len > 0) {
/* On Unix we want to use read(2) here because that allows us to
* read from non-sockets (think: nbdkit -s). In particular this
* makes fuzzing possible. However this is not possible on
* Windows where we must use recv.
*/
#ifndef WIN32
r = read (sock, buf, len);
#else
r = recv (sock, buf, len, 0);
#endif
if (r == -1) {
if (errno == EINTR || errno == EAGAIN)
continue;
return -1;
}
if (r == 0) {
if (first_read)
return 0;
/* Partial record read. This is an error. */
errno = EBADMSG;
return -1;
}
first_read = false;
buf += r;
len -= r;
}
return 1;
}
/* There's no place in the NBD protocol to send back errors from
* close, so this function ignores errors.
*
* If @how == SHUT_WR and conn->nworkers > 1, the caller holds write_lock.
*/
static void
raw_close (int how)
{
GET_CONN;
if (conn->sockout >= 0 && how == SHUT_WR) {
if (conn->sockin == conn->sockout)
shutdown (conn->sockout, how);
else
closesocket (conn->sockout);
conn->sockout = -1;
}
else {
if (conn->sockin >= 0)
closesocket (conn->sockin);
if (conn->sockout >= 0 && conn->sockin != conn->sockout)
closesocket (conn->sockout);
}
}