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This might be added to an existing doc, or could be its own.
User docs:
Explain that audio skew is one of the the libretro technologies that allows emulator cores to recreate gameplay across very different hardware
Specifically audio skew....
Use Robocop as an example -- with audio recordings -- and explain the emulation quality compromises that come with and without the audio skew
RetroArch's design philosophy is to encourage smooth entry into the emulation and therefore RA uses a relatively high default audio skew threshold of 0.05, etc.
Developer docs:
Perhaps stub out an addition to the Dynamic Rate Control doc and expand the scope to also include audio skew?
The text was updated successfully, but these errors were encountered:
With the default RetoArch audio skew, a person who has never played RoboCop using a modern display will get incorrect speed and incorrect music pitch, but also smooth scrolling with no judder.
With an Audio Skew of 0.033333334 the user will get correct speed and correct pitch but will experience display judder.
This might be added to an existing doc, or could be its own.
User docs:
Developer docs:
The text was updated successfully, but these errors were encountered: