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Netplay does not work [$50] #127
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does rewind work? |
When rewind is enabled the game starts slowing down but it does seem to work. |
Try increasing your latency frames in the network/netplay settings to something near/above the actual latency between you and the other player. |
It lags exactly the same on the raspberry pi 3 as well. I think it's a retroarch issue. |
Arg so bad if this feature not working fine on PSX :( |
The rewind option is disabled as default on the raspberry pi 3 and still lags. There's no option to skip bios. |
there is a Reset() call inside the loadstate function, removing that should make rewind work. also did netplay though its slow and desyncs alot, it works. is there a callback to know if libretro is running in "netplay" mode? |
This issue is intended to represent the problems related to netplay on this core when running on a RPi3 & equivalents.
I will be putting a bounty on this!
Problem 1: Crash when starting netplay host
Found on Lakka 2.0 / Retroarch 1.5
Can be reproduced by starting any psx game after starting netplay host.
Before any client even joins the emulator will start lagging heavily for a few seconds and then crash.
"Killed" is printed when running retroarch -v when it stops.
Problem 2: Performance likely to be slow
State save/load should be optimized so that netplay is possible and not laggy.
Problem 3: ??
There are likely to be other issues related to netplay...
There is a $50 open bounty on this issue. Add to the bounty at Bountysource.
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