-
Notifications
You must be signed in to change notification settings - Fork 120
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Wii U: Um Jammer Lammy #782
Comments
This game works on all my hardware so I can't really help here. |
I get the same type of crash with Gran Turismo 2 Arcade Disc as well, will load the first screen then black screen freeze loading the next. |
Yeah should be Lightrec then. |
How can I change from lightrec to interpreter? |
Once Ingame... Just know performance will take a hit when you turn off the Dynamic Recompiler. |
The game can boot when I set it to interpreter but also brought down the performance like you said. Is there any way to keep it set to interpreter without it affecting performance? |
Also ran into the issue of the guitar either not making not making noise at all or screeching. Is that the emulator or can that be fixed in the settings? |
Sadly no, its one or the other, until there's a fix for the crash. |
Alright then. Imma just chalk it down to it not being compatible on my Wii U. Thank you very much for everything! |
If you really want to play the game on a WiiU you can always play it on WiiSX through vWii ;) Also this issue should stay open because its still an active issue. |
Um Jammer Lammy runs perfectly fine in CubeSX / WiiSX (which now uses this repo as submodule so is closely related) with Lightrec. |
Lightrec definitely has problems with this game even on PC, I wasn't able to complete the first level, it either softlocks or outright crashes the emu randomly. Sadly it doesn't seem to trigger in demo mode, you have to actually play the game. |
I confused it with Vib-Ribbon, I think. Indeed Lightrec seems to have problems with Um Jammer Lammy. |
It works fine on PC now, but it still seems to crash on WiiU... |
Hi, I can confirm it is still crashing on release r241 (1fec8a9). |
OK when running this game in Aroma RA on WiiU the game now boots and gets ingame! but once the Rapping (lol) starts the players audio will be all static-y but the CPU characters audio will be fine.. I checked the other games of this type (Vib Ribbon and Parappa the Rapper) just to make sure and those games audio is fine. |
That's with the threaded SPU option enabled? |
No it happens with everything default, in fact the build I'm using doesn't have the Threaded SPU option re-implemented yet .. |
PCSX-ReARMed Version
r23I ec92465
Your device
Wii U
Operating System of your device
Other (consoles, etc.)
CPU architecture
Other
Issue description
Game crashes after the Sony Computer Entertainment America screen.
Step-by-step reproduction and logs
Just boot the game and it happens
The text was updated successfully, but these errors were encountered: