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I think we need to be careful with that, because the way I understand the flag it may flip it to be software instead of hardware accelerated.
As per the note:
CanvasRenderingContext2D objects with will read frequently equal to true tell the user agent that the webpage is likely to perform many readback operations and that it is advantageous to use a software canvas.
Which - dependent on how the engine handles that - might be disadvantageous on lower end devices with very limited CPU power.
I'd not do this until we know, with a high level of confidence, it wont negatively impact performance on SmartTVs / STBs.
Chrome console gives this warning:
Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently
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