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Resolved this issue by copying the two DLLs necessary, SAAPI64.dll and nvdaControllerClient64.dll, into the project root folder, and making sure NVDA speech mode was on. Still need to figure out how to detect if NVDA is running, though.
As discussed with @ndarilek on Discord.
Repro steps:
TTS.speak("hello world")
Expected outcome: a female voice reads the text, via NVDA
Actual outcome: a male voice reads the text.
I'm pretty sure the speech synthesizer is being used instead of NVDA. There are a couple of other related issues I found:
tool
on TTS.gd makes the Godot 3.5.1 editor pretty much unstable and unusablecan_detect_screen_reader
andhas_screen_reader
are both false even when NVDA is runningThe text was updated successfully, but these errors were encountered: