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Linux crash when attaching script #5
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Hmm, I've never actually used it like that. What happens when you
try to use it as a global node? I forget the exact terminology. Or is
that how you're using it?
See https://github.com/lightsoutgames/godot-accessible-starter for the
known working use case.
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You mean autoload, I've tried that also same crash. So I built the godot-tts myself, interesting the binary size was 3 MBs bigger but still the same crash, I've tried debug build as well, same results. |
How did you build the library, specifically?
A debug build of the library (I.e. `cargo build` vs. `cargo build
--release`) should at least output line numbers in the crash.
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For the release i've used
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Hello,
I've downloaded v0.7.15, add it to the addons folder of my project, used Godot 3.2.3 official binary, and Godot crashed while attaching TTS.GD to a custom Node
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