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schema.yml
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schema.yml
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#
# nanogi - A small reference GI renderer
#
# Copyright (c) 2015 Light Transport Entertainment Inc.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the <organization> nor the
# names of its contributors may be used to endorse or promote products
# derived from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# Use pykwalify to validate scene configuration files
# https://github.com/Grokzen/pykwalify
type: map
mapping:
# Version of the scene file
version:
type: int
required: True
range:
min: 3
max: 5
# Scene primitives
scene:
type: map
required: True
mapping:
primitives:
type: seq
required: True
sequence:
- type: map
mapping:
# Primitive type
type:
type: seq
required: True
# Primitive type must have at least one element
# not more than 3 elements
range:
min: 1
max: 2
sequence:
- type: str
enum: [L, E, D, S, G]
# Mesh
mesh:
type: map
mapping:
# Path to the mesh file
path:
type: str
required: True
# Postprocesses
postprocess:
type: map
mapping:
generate_normals:
type: bool
generate_smooth_normals:
type: bool
# Parameters
params:
type: map
required: True
mapping:
# Light source
L:
type: map
mapping:
# Sub-type
type:
type: str
required: True
# Area light
area:
type: map
mapping:
Le:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
# Point light
point:
type: map
mapping:
Le:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
position:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
# Directional light
directional:
type: map
mapping:
Le:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
direction:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
# Sensor
E:
type: map
mapping:
# Sub-type
type:
type: str
required: True
# Area sensor
area:
type: map
mapping:
We:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
# Pinhole camera
pinhole:
type: map
mapping:
We:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
view:
type: map
required: True
mapping:
eye:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
center:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
up:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
perspective:
type: map
required: True
mapping:
fov:
type: number
# Diffuse material
D:
type: map
mapping:
R:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
# Specular material
S:
type: map
mapping:
# Sub-type
type:
type: str
required: True
# Perfect reflection
reflection:
type: map
mapping:
R:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
# Perfect refraction
refraction:
type: map
mapping:
R:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
eta1:
type: number
eta2:
type: number
# Flesnel reflection and refraction
fresnel:
type: map
mapping:
R:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
eta1:
type: number
eta2:
type: number
# Glossy material
G:
type: map
mapping:
R:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
Eta:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
K:
type: seq
required: True
range:
min: 3
max: 3
sequence:
- type: number
Roughness:
type: number