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pong.js
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var animate =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
// this will call the callback function 60 frames per sec
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
//create the canvas and add the properties
var canvas = document.createElement("canvas");
var width = 400;
var height = 600;
var computerScore = 0;
var playerScore = 0;
canvas.width = width;
canvas.height = height;
//get the context
var context = canvas.getContext("2d");
var Paddle = function(x, y, width, height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.x_speed = 0;
this.y_speed = 0;
};
Paddle.prototype.render = function() {
context.fillStyle = "#0000FF";
context.fillRect(this.x, this.y, this.width, this.height);
};
Paddle.prototype.move = function(x, y) {
this.x += x;
this.y += y;
this.x_speed = x;
this.y_speed = y;
if (this.x < 0) {
// all the way to the left
this.x = 0;
this.x_speed = 0;
} else if (this.x > 400) {
// all the way to the right
this.x = 400 - this.width;
this.x_speed = 0;
}
};
function Player() {
this.paddle = new Paddle(175, 580, 50, 10);
}
function Computer() {
this.paddle = new Paddle(175, 10, 50, 10);
}
Player.prototype.render = function() {
this.paddle.render();
};
Player.prototype.update = function() {
for (var key in keyDown) {
var value = Number(key);
if (value == 37) {
// left arrow
this.paddle.move(-4, 0);
} else if (value == 39) {
//right arrow
this.paddle.move(4, 0);
} else {
this.paddle.move(0, 0);
}
if (this.paddle.x < 0) {
this.paddle.x = 0;
} else if (this.paddle.x + this.paddle.width > 400) {
this.paddle.x = 400 - this.paddle.width;
}
}
};
Computer.prototype.render = function() {
this.paddle.render();
};
Computer.prototype.update = function(ball) {
var x_pos = ball.x;
// -5 > diff > 0 this mean the ball is on the left side of the map
// 0 > diff > 5 this mean the ball is on the right side of the map
var diff = -(this.paddle.x + this.paddle.width / 2 - x_pos);
if (diff < 0 && diff < -4) {
// max speed left
diff = -5;
} else if (diff > 0 && diff > 4) {
// max speed right
diff = 5;
}
this.paddle.move(diff, 0);
if (this.paddle.x < 0) {
this.paddle.x = 0;
} else if (this.paddle.x + this.paddle.width > 400) {
this.paddle.x = 400 - this.paddle.width;
}
};
function Ball(x, y) {
this.x = x;
this.y = y;
this.x_speed = 0;
this.y_speed = 3;
this.radius = 5;
this.isInitState = true;
}
Ball.prototype.render = function() {
context.beginPath();
context.arc(this.x, this.y, this.radius, 2 * Math.PI, false);
context.fillStyle = "#FFFFFF";
context.fill();
};
Ball.prototype.update = function(paddle1, paddle2) {
this.x += this.x_speed;
this.y += this.y_speed;
var top_x = this.x - 5;
var top_y = this.y - 5;
var bottom_x = this.x + 5;
var bottom_y = this.y + 5;
if (this.x - 5 < 0) {
// hits the left wall
console.log("hit left wall");
this.x = 5;
this.x_speed = -this.x_speed;
} else if (this.x + 5 > 400) {
// hits the right wall
this.x = 395;
this.x_speed = -this.x_speed;
}
if (this.y < 0) {
// player scored a point
playerScore += 1;
this.x_speed = 0;
this.y_speed = 3;
// reset
this.x = 200;
this.y = 300;
} else if (this.y > 600) {
// computer scored a point
computerScore += 1;
this.x_speed = 0;
this.y_speed = 3;
// reset
this.x = 200;
this.y = 300;
}
/*
top_y
-----
top_x | | bottom_x
| |
-----
bottom_y
*/
if (top_y > 300) {
if (
top_y < paddle1.y + paddle1.height &&
bottom_y > paddle1.y &&
top_x < paddle1.x + paddle1.width &&
bottom_x > paddle1.x
) {
// hits the player paddle
this.y_speed = -3;
this.x_speed += paddle1.x_speed / 2;
this.y += this.y_speed;
}
} else {
if (
top_y < paddle2.y + paddle2.height &&
bottom_y > paddle2.y &&
top_x < paddle2.x + paddle2.width &&
bottom_x > paddle2.x
) {
// hits the computer paddle
this.y_speed = 3;
this.x_speed += paddle2.x_speed / 2;
this.y += this.y_speed;
}
}
};
var player = new Player();
var computer = new Computer();
var ball = new Ball(200, 300);
var keyDown = {};
window.addEventListener("keydown", function(event) {
console.log("addEventListener");
keyDown[event.keyCode] = true;
});
window.addEventListener("keyup", function(event) {
delete keyDown[event.keyCode];
});
var render = function() {
// background color
context.fillStyle = "#000000";
context.fillRect(0, 0, width, height);
// add middle line
context.strokeStyle = "#0000FF";
context.moveTo(0, height / 2);
context.lineTo(width, height / 2);
context.stroke();
// add score to both players
context.font = "30px Arial";
context.fillStyle = "#0000FF";
context.fillText(computerScore, 0, height / 2 - 200);
context.font = "30px Arial";
context.fillStyle = "#0000FF";
context.fillText(playerScore, 0, height / 2 + 200);
// press space to play message
if (ball.isInitState === true) {
context.font = "30px Arial";
context.fillStyle = "#0000FF";
context.fillText("Press space to play", 70, height / 2 - 100);
} else {
context.font = "30px Arial";
context.fillStyle = "#000000";
context.fillText("Press space to play", 70, height / 2 - 100);
}
player.render();
computer.render();
ball.render();
};
var update = function() {
if (ball.isInitState === true) {
for (var key in keyDown) {
var value = Number(key);
if (value === 32) {
ball.isInitState = false;
}
}
}
if (ball.isInitState === false) {
player.update();
computer.update(ball);
ball.update(player.paddle, computer.paddle);
}
};
var step = function() {
update();
render();
animate(step);
};
var renderInit = function() {
render();
};
window.onload = function() {
document.body.appendChild(canvas);
// renderInit();
animate(step);
};