-
Notifications
You must be signed in to change notification settings - Fork 142
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Graphical glitches on android #723
Comments
Does this reproduce with our Unfortunately, I don't have a device to hand with that GPU; it's hard to reproduce this without that. It seems most likely that the Vulkan implementation on that device is incorrect, but it's possible that a mistake on our end is causing this. |
I am having issues with running it with
As for the all rights reserved code, I just forgot to add a license, will do that now so that it's easier for you guys. Sorry for the mistake |
Apologies, our readme is out of date. You need to run the command as:
|
Pointed out in linebender#723
Thank you! Weirdly enough the glitches don't happen with those examples. I must have done something wrong when converting the simple example to android. Any other ideas? Maybe I can help debug this somehow since I own a device with the issue? |
I don't have the bandwidth to dive into this right now, but if you do reach any conclusions I'd be interested to see them. |
Understandable, I'll play around with it and report if I get findings. Thanks! |
I found the issue - I left msaa16 antialiasing in my code. As soon as I set antialiasing to area only, it fixed everything and there were no more graphical glitches. |
I tried using Vello to develop an android app and while it runs, on some devices there are graphical glitches. I made a minimal example here. It is basically the
simple
example adapted to run on android using cargo mobile 2. Am I doing something wrong or is this a glitch with the library?The text was updated successfully, but these errors were encountered: