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Hello, I've quietly followed this project for quite some time, and thank you for this great work!
I am aware the path rendering algorithm is numerically tricky, and many numeric issues have already been resolved in the past. But unfortunately I still run into one issue here. The following incorrectly rendered image is produced by latest vello on the main branch (8a84a4a); the correct image should be a white filled square.
To reproduce, replace the function add_shapes_to_scene in examples/simple/src/main.rs with the following code:
Hello, I've quietly followed this project for quite some time, and thank you for this great work!
I am aware the path rendering algorithm is numerically tricky, and many numeric issues have already been resolved in the past. But unfortunately I still run into one issue here. The following incorrectly rendered image is produced by latest vello on the main branch (8a84a4a); the correct image should be a white filled square.
To reproduce, replace the function
add_shapes_to_scene
inexamples/simple/src/main.rs
with the following code:The text was updated successfully, but these errors were encountered: