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Changelog.txt
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Changelog.txt
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ChangeLog
0.3.0-beta Initial beta release for 1.2
0.3.1-beta
Finished merging all fixes and removed old MM cfg files
Got habitat ring working, but needs modified version of Firespitter to work right now
Fixed the Lancer Shock Cone animation
Changes from PhineasFreak:
Fix model path for the nuclear RAM jet engine.
Fix the surface attachment node of the OX-HEX Photovoltaic Panel.
Fix the displayed names for the FL-S3 Petal Adapter.
Fix some texture paths.
Remove the 0.625m heat shield (now a stock part).
Fix the name of the 5m procedural fairing base.
Move the cargo bays, the payload fairing bases and the Mk3 ramp to the "Payload" category.
Move the antenna parts to the "Communication" category.
Remove a duplicate of the ModuleDataTransmitter module from the Communotron DTS-R4.
Move the crewed fuselage parts to the "Utility" category.
Move the Mk0 & Mk1 fuselages to the "FuelTank" category.
Move the landing airbags and wheels to the "Ground" category.
Add missing decoupler FX where applicable
Move the N1 and Saturn V decouplers to the "Coupling" category.
0.3.2-beta
Added back deleted animation from the DST-R4
Moved SXTInlineAirIntakeTiny to deprecriated parts folder,
it's a duplicate of the stock intake
Fix some texture reference paths
0.3.3
Removes duplicated tech tree fields
0.3.4
Removed unnecessary and duplicated patch files, thanks @BureauJaeger
Fixed typo in SXT/Patches/ModCompatibility/CCT/SXT-CCT.cfg, thanks
@CaribeanSoul
0.3.5
Removed old file:
GameData/SXT/Patches/ModCompatibility/WIP/KIS/SXT_KIS.cfg
0.3.6
Fixed nodes in truck
0.3.6
Added Experimental Rocketry node to tech tree
0.3.7
Added Experimental Rocketry to tech tree
0.3.8
Adjust DTS-R4 and Komm-16 to match stock, thanks @WuphonsReach
Moved all truck parts to general engineering 101
0.3.9
Thanks to @RealKolago for the following:
Update part10degree.cfg
Update part225degree.cfg
Thanks to @eberkain for the following:
added oscar-c fuel tank to tweakscale
0.3.9.1
Adjust TT06-A launch clamp pivot point
0.3.10
Thanks to @EberKain
updated Tweakscale cfg so it now covers all the parts
0.3.11
Updated description of wheels
Updae Clyde internals with fixed textures, converted remaining png to dds,
thanks to @Drew Kerman
0.3.11.1
Updated patch for tweakscale, setting defaultScale to 1.25 where it is
currently set = 1 for those patches where type = surface
0.3.12
Added USI-LS compat, thanks @voicey99
Adds Habitation values to the cabin modules and turns the non-tank
service modules into recyclers (inc. the MIA SM250).
0.3.12.1
Updated USI-LS compat, thanks @voicey99
Reworked the patch to bring it into line with the USI Balance
Guidelines. Also added a cfg for the centrifuge hab, with a little
extra included for those who use MKS.
0.3.13
Updated for 1.3
Replaced missing model for the Clyde
0.3.14
Recompiled ModuleBounce for 1.3
Added additional CLS compatibliity, thanks @LemonSkin
Fixed bad character in Mystery goo description, thanks @LemonSkin
0.3.15
Renamed texture file for goo (Squad changed the filename), thanks
@chimicanga
0.3.16
Recompiled for 1.3.1
0.3.17
Add the passenger cabins to CLS patch.
Fix duplicate pass specifiers
0.3.18
Thanks to @voicey99 for these:
Cut whitespace slightly
replaced spaces with proper tab spacing
removed superfluous lines across all parts making the configs slightly smaller and easier to follow
extended float curves for all engines that didn't have them already to beyond 1atm
(sorry, Eve landers, as per #35 )
correcting a few descriptions (grammar, spelling, old references etc.)
increasing the fuel capacity (and dry cost/mass to match) of the Oscar-C, since its fuel capacity was terrible for its size.
Thanks to @Kerbas-ad-astra for these:
Adding some tags to parts (so they can be found by their nicknames), fix a couple of typos, also adding CLS patches for parts yet unpatched.
0.3.19
Fixed FAR patch for compatibility with updated ModuleManager 3.0.0
0.3.20
Fixed following patches for updated ModuleManager 3.0.*
Patches/ModCompatibility/CLS/CLS_Aviation.cfg
Patches/ModCompatibility/RemoteTech/RemoteTech_Probes.cfg
Patches/ModCompatibility/RPM/Window.cfg
Patches/ModCompatibility/SXT_BDArmoury.cfg
Patches/ModCompatibility/SXT_Firespitter.cfg
Patches/ModCompatibility/SXT_KIS.cfg
Patches/ModCompatibility/SXT_KSPI.cfg
Patches/ModCompatibility/WIP/RealPlume/NuclearRamJet.cfg
Patches/SquadPartTweaks/Engines/Ion/IonFairing.cfg
Patches/SquadPartTweaks/StayputnikRX.cfg
Patches/SquadPartTweaks/SXT_GenericTweaks.cfg
Patches/SquadPartTweaks/SXT_StartingTech.cfg
0.3.21
Nerva CoM offset
Wing CoM
Wing fuel & lift
2.5m LF tank volume
Update fuelTank.cfg
missing s at the end of bulkheadProfiles
0.3.22
Updated mass and lift for the wings to bring them more
in line with stock.
0.3.23.1
Thanks to forum user @Munar Industries, the Buzzard is fixed
Updated for 1.4.1
Reorganized ModuleBounce
Updated build scripts & Jenkins
0.3.23.3
Updated version file
0.3.23.4
Fixed build with dlls
0.3.23.5
Changed name of MEMLander to MEMLanderSXT to avoid conflict with stock
0.3.23.6
Made the OX-HEX invulnerable to aero damage
Localization and German translation by @LeLeon
Updated .version file to allow all of 1.4.1+
0.3.23.7
Thanks to github user @schnobs for this:
Custom Drag Cube for SXTCargoBay1 (2.5m Cargo Bay)
The game sees the cargo bay as a hollow tube, giving it very
little surface area. Drag-wise it does not line up with other
2.5m parts, both leading and trailing 2.5m items have much
higher drag than one would guess from looking at the vessel.
The effect is comparable to inserting a modular girder or
I-beam into a 2.5m stack.
This patch fixes the issue by giving the closed cargo bay the
surface area of a (similar-sized) Rockomax-16 tank.
0.3.24
Fixed Meadowlark for 1.5.1
Disabled the science experiment and container in Meadowlark
Thanks to @JadeOfMaar:
Updated the model for the Alouette probe
Added scripts to copy missing texture files
Updated parts which referenced missing texture files to use new location
Thanks to @Taniwha for the following:
Fixed hatch and ladder colliders for the Buzzard
0.3.24.1
Updated transforms in the Alouette probe, fixes the blind spots above and below
0.3.24.2
Thanks to @tjdeckard:
Updated part configs to reflect changes made to converters in USITools
Removed KSP_MaxVersion from version file
0.3.25
Added bulkheadProfiles to all parts
0.3.25.1
Added a few more missing bulkheadProfiles lines
0.3.25.2
Added ReStockwhitelist file
0.3.26
Fixed the monoprop engines:
O-10
O-40
RCSBoon
RCSRack
Vernier
0.3.27
Fixed the models for following engines:
J2Engine
K170
KickMotor
0.3.28
More fixes due to missing textures:
OX-MTV (All of them)
XC-MTV (All of them)
OX-32 Inflatable (Both frame and tank texture missing)
OX-32S Inflatable (Just frame texture missing)
0.3.28.1
Fixed patches to only modify the MEMLanderSXT
0.3.28.2
Fixing TweakScale patches to prevent triggering the Fatal Alert
from [#34](https://github.com/net-lisias-ksp/TweakScale/issues/34).
0.3.29
Added InstallChecker
Updated AssemblyVersion.tt
Updated for KSP 1.8
Added INSTALL_LOC1 to .version file
0.3.29.1
Fixed typo in InstallChecker
0.3.29.2
For 1.8, Added instructions for copying missing file to the same location in the new game:
KSP/GameData/Squad/Parts/FuelTank/Size3Tanks/fueltTanks_cm.dds
Thanks to @pap1723 for this
Update SXTContinued.restockwhitelist
Thanks to @Lisais for this:
Fixing crew and IVA for the Osaul Radial Cockpit
0.3.29.3
Fixed truck attach nodes and orientation of all parts
0.3.29.4
Reverted changes to truck parts
Fixed node on truck beds
Fixed orientation of wheel boxes upon creation
Note: Trucks are configured to be built in the SPH
0.3.29.5
Updated ShuttleCockpit internal location based on suggestion from github
user @ncanceill
0.3.29.6
Updated for 1.12
0.3.29.7
Updated Firespitter dll
Renamed DLL for CKAN compatibility
Added AssemblyFileVersion
Updated version file for 1.12
0.3.29.8
Thanks to forum user @ColdJ for updating all the tags in all the part,
making it more consistent when doing searches
Thanks for forum user @Hebarusan for fixing a few syntax errors
03.29.9
Thanks to github user @aishwarya25252 for this:
Made the bash script more robust to paths and fixed some typos