Releases: linuxgurugamer/SXTContinued
0.3.21
Nerva CoM offset
Wing CoM
Wing fuel & lift
2.5m LF tank volume
Update fuelTank.cfg
missing s at the end of bulkheadProfiles
0.3.20
Fixed following patches for updated ModuleManager 3.0.*
Patches/ModCompatibility/CLS/CLS_Aviation.cfg
Patches/ModCompatibility/RemoteTech/RemoteTech_Probes.cfg
Patches/ModCompatibility/RPM/Window.cfg
Patches/ModCompatibility/SXT_BDArmoury.cfg
Patches/ModCompatibility/SXT_Firespitter.cfg
Patches/ModCompatibility/SXT_KIS.cfg
Patches/ModCompatibility/SXT_KSPI.cfg
Patches/ModCompatibility/WIP/RealPlume/NuclearRamJet.cfg
Patches/SquadPartTweaks/Engines/Ion/IonFairing.cfg
Patches/SquadPartTweaks/StayputnikRX.cfg
Patches/SquadPartTweaks/SXT_GenericTweaks.cfg
Patches/SquadPartTweaks/SXT_StartingTech.cfg
0.3.19
Updated FAR patch for compatibility with updated ModuleManager 3.0.0
0.3.18
v0.3.18
0.3.17
v0.3.17
Test build with Voicey99's changes
Cut whitespace slightly, replaced spaces with proper tab spacing and removed superfluous lines across all parts making the configs slightly smaller and easier to follow (unless it's converted into some godawful horizontal format).
Some of the more relevant changes include extending float curves for all engines that didn't have them already to beyond 1atm (sorry, Eve landers, as per #35 ), correcting a few descriptions (grammar, spelling, old references etc.) and increasing the fuel capacity (and dry cost/mass to match) of the Oscar-C, since its fuel capacity was terrible for its size.
Updated for KSP 1.3.1
0.3.16 Updated for KSP 1.3.1
0.3.14
Recompiled ModuleBounce for 1.3
Added additional CLS compatibliity, thanks @LemonSkin
Fixed bad character in Mystery goo description, thanks @LemonSkin
0.3.13
Updated for 1.3
Replaced missing model for the Clyde