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map.cpp
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#include "map.h"
#include "gamewindowscene.h"
#include "gamewindow.h"
#include "system.h"
#include "struct.cpp"
#include "player.h"
#include "bag.h"
#include "struct.cpp"
#include <QGraphicsRectItem>
#include <QGraphicsPixmapItem>
#include <QGraphicsTextItem>
#include <QDebug>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonValue>
#include <QJsonArray>
#include <QTime>
Map::Map(GameWindowScene *GWscene, int *t, Player *p, GameWindow*g)
{
scene = GWscene;
map.clear();
player = p;
play_time = t;
gamewindow = g;
local_item = 0;
last_local_item = 0;
now_use_d = 0;
fight_result = 0;
bag_select = 0;
show_purple_time = false;
show_use_item_hint = false;
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setFixedSize(1280, 720);
create_land();
create_items(System::get_default_map());
initialize_items(4, 0);
generate_player(true);
show_energy_blood(true, 100, 100);
show_bags();
show();
}
Map::Map(GameWindowScene *GWscene, int *t, Player *p, QString save, GameWindow*g)
{
scene = GWscene;
map.clear();
player = p;
play_time = t;
gamewindow = g;
local_item = 0;
last_local_item = 0;
now_use_d = 0;
fight_result = 0;
bag_select = 0;
show_purple_time = false;
show_use_item_hint = false;
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setFixedSize(1280, 720);
create_land();
create_items(System::read_save_file(save));
// read file
initialize_items(player->action->get_x_axis(), player->action->get_y_axis());
generate_player(true);
show_energy_blood(true, player->energy->get_energy(), player->blood->get_blood());
show_bags();
show();
}
bool Map::create_land()
{
for(int i=0; i<16; i++) {
for(int j=0; j<9; j++) {
background[i][j] = new QGraphicsPixmapItem();
background[i][j]->setPixmap(QPixmap("://res/img/land/soil_80.png"));
background[i][j]->setPos(i*80, j*80);
scene->addItem(background[i][j]);
}
}
}
bool Map::generate_grass()
{
int x, y;
while(1) {
qsrand(static_cast<unsigned int>(QTime::currentTime().msecsSinceStartOfDay()));
x = qrand()%(size_width);
qsrand(static_cast<unsigned int>(QTime::currentTime().msecsSinceStartOfDay()));
y = qrand()%(size_height);
qDebug()<<"new grass: ("<<x-7<<","<<y-2<<")";
if(x<=0 && y<=0) {
qDebug()<<"again";
} else if(x<(home_size_width+7) && y<(home_size_height+2)) {
qDebug()<<"at home";
} else {
if(map_items[x][y].item == 0) {
map_items[x][y].item = 3;
map_items[x][y].size = 1;
map_items[x][y].walk = 1;
map_items[x][y].img = MAP_GRASS_PATH;
qDebug()<<"add grass";
break;
}
}
}
}
bool Map::generate_wood()
{
int x, y;
while(1) {
qsrand(static_cast<unsigned int>(QTime::currentTime().msecsSinceStartOfDay()));
x = qrand()%(size_width);
qsrand(static_cast<unsigned int>(QTime::currentTime().msecsSinceStartOfDay()));
y = qrand()%(size_height);
qDebug()<<"new wood: ("<<x-7<<","<<y-2<<")";
if(x<=0 && y<=0) {
qDebug()<<"again";
} else if(x<(home_size_width+7) && y<(home_size_height+2)) {
qDebug()<<"at home";
} else {
if(map_items[x][y].item == 0) {
map_items[x][y].item = 9;
map_items[x][y].size = 1;
map_items[x][y].walk = 1;
map_items[x][y].img = MAP_WOOD_PATH;
qDebug()<<"add wood";
break;
}
}
}
}
void Map::open_bag_full_hint(bool ini)
{
// bgm
bag_full_hint= new QGraphicsPixmapItem();
bag_full_hint->setPixmap(QPixmap("://res/img/frame/bag/hint/bag_full.png"));
bag_full_hint->setPos(880, 80);
scene->addItem(bag_full_hint);
if(ini) {
gamewindow->set_bag_full_show_time(3);
}
}
void Map::close_bag_full_hint() {
scene->removeItem(bag_full_hint);
delete bag_full_hint;
}
void Map::open_use_item_hint(bool ini, QString img)
{
if(show_use_item_hint) {
scene->removeItem(use_item_hint);
delete use_item_hint;
}
qDebug()<<"use: "<<img;
// bgm
use_item_hint= new QGraphicsPixmapItem();
use_item_hint->setPixmap(QPixmap(img));
use_item_hint->setPos(880, 80);
scene->addItem(use_item_hint);
if(ini) {
gamewindow->set_use_item_time(3);
gamewindow->set_use_item_img(img);
show_use_item_hint = true;
}
}
void Map::close_use_item_hint() {
scene->removeItem(use_item_hint);
show_use_item_hint = false;
delete use_item_hint;
}
vector<vector<map_item> > *Map::get_map_items()
{
return &map_items;
}
bool Map::generate_stone()
{
int x, y;
while(1) {
qsrand(static_cast<unsigned int>(QTime::currentTime().msecsSinceStartOfDay()));
x = qrand()%(size_width);
qsrand(static_cast<unsigned int>(QTime::currentTime().msecsSinceStartOfDay()));
y = qrand()%(size_height);
qDebug()<<"new stone: ("<<x-7<<","<<y-2<<")";
if(x<=0 && y<=0) {
qDebug()<<"again";
} else if(x<(home_size_width+7) && y<(home_size_height+2)) {
qDebug()<<"at home";
} else {
if(map_items[x][y].item == 0) {
map_items[x][y].item = 10;
map_items[x][y].size = 1;
map_items[x][y].walk = 1;
map_items[x][y].img = MAP_STONE_PATH;
qDebug()<<"add stone";
break;
}
}
}
}
bool Map::generate_animal()
{
int x, y;
while(1) {
qsrand(static_cast<unsigned int>(QTime::currentTime().msecsSinceStartOfDay()));
x = qrand()%(size_width);
qsrand(static_cast<unsigned int>(QTime::currentTime().msecsSinceStartOfDay()));
y = qrand()%(size_height);
qDebug()<<"new animal: ("<<x-7<<","<<y-2<<")";
if(x<=0 && y<=0) {
qDebug()<<"again";
} else if(x<(home_size_width+7) && y<(home_size_height+2)) {
qDebug()<<"at home";
} else {
if(map_items[x][y].item == 0) {
map_items[x][y].item = 8;
map_items[x][y].size = 1;
map_items[x][y].walk = 1;
map_items[x][y].img = MAP_ANIMAL_PATH;
qDebug()<<"add animal";
break;
}
}
}
}
bool Map::update_map(int &player_x, int &player_y, int &player_di)
{
last_local_item = local_item;
local_item = map_items[player_x+7][player_y+2].item;
qDebug()<<"("<<player_x<<", "<<player_y<<")"<<local_item;
if(map_items[player_x+7][player_y+2].walk==0) {
items_event();
return false;
} else {
for(int i=0; i<16; i++) {
for(int j=0; j<9; j++) {
scene->removeItem(map_now[i][j]);
map_now[i][j]= new QGraphicsPixmapItem();
map_now[i][j]->setPixmap(QPixmap(map_items[i+player_x][j+player_y].img));
map_now[i][j]->setPos(i*80, 640-j*80);
scene->addItem(map_now[i][j]);
}
}
generate_player(false);
items_event();
show_energy_blood(false, player->energy->get_energy(), player->blood->get_blood());
show_bags();
if(gamewindow->get_bag_full_show_time() > 0) {
close_bag_full_hint();
open_bag_full_hint(false);
}
if(gamewindow->get_use_item_time() > 0) {
close_use_item_hint();
open_use_item_hint(false, gamewindow->get_use_item_img());
}
return true;
}
}
bool Map::items_event()
{
switch (local_item) {
case 3:
// grass
if(last_local_item == 3) {
scene->removeItem(hint_text);
delete hint_text;
}
hint_text= new QGraphicsPixmapItem();
hint_text->setPixmap(QPixmap("://res/img/action/f_pick_grass_30.png"));
hint_text->setPos(660, 500);
scene->addItem(hint_text);
break;
case 4:
// home
save_file();
break;
case 5:
open_furnace(1, 1);
// enter furnace
break;
case 6:
open_bbq();
// enter bbq
break;
case 7:
// enter stove
open_stove();
break;
case 8:
// action fight
if(last_local_item == 8) {
scene->removeItem(hint_text);
delete hint_text;
}
hint_text= new QGraphicsPixmapItem();
hint_text->setPixmap(QPixmap("://res/img/action/f_fight_animal.png"));
hint_text->setPos(660, 500);
scene->addItem(hint_text);
break;
case 9:
// pick wood
if(last_local_item == 9) {
scene->removeItem(hint_text);
delete hint_text;
}
hint_text= new QGraphicsPixmapItem();
hint_text->setPixmap(QPixmap("://res/img/action/f_pick_wood_30.png"));
hint_text->setPos(660, 500);
scene->addItem(hint_text);
break;
case 10:
// pick stone
if(last_local_item == 10) {
scene->removeItem(hint_text);
delete hint_text;
}
hint_text= new QGraphicsPixmapItem();
hint_text->setPixmap(QPixmap("://res/img/action/f_pick_stone_30.png"));
hint_text->setPos(660, 500);
scene->addItem(hint_text);
break;
}
if(last_local_item == 3 && local_item != 3) {
scene->removeItem(hint_text);
delete hint_text;
} else if(last_local_item == 8 && local_item != 8) {
scene->removeItem(hint_text);
delete hint_text;
} else if(last_local_item == 9 && local_item != 9) {
scene->removeItem(hint_text);
delete hint_text;
} else if(last_local_item == 10 && local_item != 10) {
scene->removeItem(hint_text);
delete hint_text;
}
}
bool Map::save_file()
{
pause_game();
player->action->change_status(3);
// qDebug()<<"save";
//return true;
}
bool Map::exit_pause()
{
if(player->action->get_status() == 1 || player->action->get_status() == 3) {
scene->removeItem(save_bgm);
scene->removeItem(pause_text);
scene->removeItem(pause_time);
delete save_bgm;
delete pause_text;
delete pause_time;
player->action->change_status(0);
}
}
void Map::pause_game()
{
player->action->change_status(1);
save_bgm = new QGraphicsRectItem();
save_bgm->setRect(0, 0, 1280, 720);
save_bgm->setPen(Qt::NoPen);
save_bgm->setBrush(QColor(0, 0, 0, 200));
scene->addItem(save_bgm);
pause_text= new QGraphicsPixmapItem();
pause_text->setPixmap(QPixmap("://res/img/frame/game_pause_text.png"));
pause_text->setPos(320, 200);
scene->addItem(pause_text);
pause_time = new QGraphicsTextItem();
pause_time->setPos(410, 400);
pause_time->setDefaultTextColor(Qt::white);
pause_time->setFont(QFont("Microsoft JhengHei", 20));
pause_time->setPlainText(QString("目前存活時間: ")+QString::number(*play_time)+QString("秒,按空白鍵繼續遊戲"));
scene->addItem(pause_time);
}
void Map::open_bbq()
{
if(player->action->get_status() != 6) {
if(!player->action->change_status(6)) {
qDebug()<<"map::play to bbq change status error!";
}
} else {
scene->removeItem(bbq_bgm);
scene->removeItem(bbq_exit);
scene->removeItem(bbq_flesh_text);
scene->removeItem(bbq_meat_text);
delete bbq_bgm;
delete bbq_exit;
delete bbq_meat_text;
delete bbq_flesh_text;
}
qDebug()<<"bbq";
// bgm
bbq_bgm= new QGraphicsPixmapItem();
bbq_bgm->setPixmap(QPixmap("://res/img/frame/bbq/bbq_bgm.png"));
bbq_bgm->setPos(0, 0);
scene->addItem(bbq_bgm);
// exit btn
bbq_exit= new QGraphicsPixmapItem();
bbq_exit->setPixmap(QPixmap("://res/img/frame/exit/exit_60.png"));
bbq_exit->setPos(1090, 10);
scene->addItem(bbq_exit);
// bbq_flesh_text
bbq_flesh_text = new QGraphicsTextItem();
bbq_flesh_text->setPos(388, 460);
bbq_flesh_text->setDefaultTextColor(Qt::black);
bbq_flesh_text->setFont(QFont("Microsoft JhengHei", 20));
bbq_flesh_text->setPlainText(QString::number(player->bag->get_item_num(9)));
scene->addItem(bbq_flesh_text);
// bbq_meat_text
bbq_meat_text = new QGraphicsTextItem();
bbq_meat_text->setPos(1048, 460);
bbq_meat_text->setDefaultTextColor(Qt::black);
bbq_meat_text->setFont(QFont("Microsoft JhengHei", 20));
bbq_meat_text->setPlainText(QString::number(player->bag->get_item_num(10)));
scene->addItem(bbq_meat_text);
}
void Map::close_bbq() {
if(player->action->get_status() == 6) {
if(!player->action->change_status(0)) {
qDebug()<<"map::bbq to play change status error!";
}
scene->removeItem(bbq_bgm);
scene->removeItem(bbq_exit);
scene->removeItem(bbq_flesh_text);
scene->removeItem(bbq_meat_text);
delete bbq_bgm;
delete bbq_exit;
delete bbq_meat_text;
delete bbq_flesh_text;
update_map(player->action->get_x_axis(), player->action->get_y_axis(), player->action->get_direction());
}
}
void Map::open_stove()
{
if(player->action->get_status() != 7) {
if(!player->action->change_status(7)) {
qDebug()<<"map::play to stove change status error!";
}
} else {
scene->removeItem(stove_bgm);
scene->removeItem(stove_exit);
scene->removeItem(red_grass_text);
scene->removeItem(blue_grass_text);
scene->removeItem(purple_grass_text);
delete stove_bgm;
delete stove_exit;
delete red_grass_text;
delete blue_grass_text;
delete purple_grass_text;
}
qDebug()<<"stove";
// bgm
stove_bgm= new QGraphicsPixmapItem();
stove_bgm->setPixmap(QPixmap("://res/img/frame/stove/stove_bgm.png"));
stove_bgm->setPos(0, 0);
scene->addItem(stove_bgm);
// exit btn
stove_exit= new QGraphicsPixmapItem();
stove_exit->setPixmap(QPixmap("://res/img/frame/exit/exit_60.png"));
stove_exit->setPos(1090, 10);
scene->addItem(stove_exit);
// red_grass_text
red_grass_text = new QGraphicsTextItem();
red_grass_text->setPos(454, 224);
red_grass_text->setDefaultTextColor(Qt::black);
red_grass_text->setFont(QFont("Microsoft JhengHei", 20));
red_grass_text->setPlainText(QString::number(player->bag->get_item_num(2)));
scene->addItem(red_grass_text);
// blue_grass_text
blue_grass_text = new QGraphicsTextItem();
blue_grass_text->setPos(924, 224);
blue_grass_text->setDefaultTextColor(Qt::black);
blue_grass_text->setFont(QFont("Microsoft JhengHei", 20));
blue_grass_text->setPlainText(QString::number(player->bag->get_item_num(1)));
scene->addItem(blue_grass_text);
// purple_grass_text
purple_grass_text = new QGraphicsTextItem();
purple_grass_text->setPos(690, 644);
purple_grass_text->setDefaultTextColor(Qt::black);
purple_grass_text->setFont(QFont("Microsoft JhengHei", 20));
purple_grass_text->setPlainText(QString::number(player->bag->get_item_num(3)));
scene->addItem(purple_grass_text);
}
void Map::close_stove() {
if(player->action->get_status() == 7) {
if(!player->action->change_status(0)) {
qDebug()<<"map::stove to play change status error!";
}
scene->removeItem(stove_bgm);
scene->removeItem(stove_exit);
scene->removeItem(red_grass_text);
scene->removeItem(blue_grass_text);
scene->removeItem(purple_grass_text);
delete stove_bgm;
delete stove_exit;
delete red_grass_text;
delete blue_grass_text;
delete purple_grass_text;
update_map(player->action->get_x_axis(), player->action->get_y_axis(), player->action->get_direction());
}
}
void Map::open_furnace(int result, int ini)
{
if(ini == 1) {
now_use_d = 1;
} else {
now_use_d = result;
}
if(player->action->get_status() != 5 || ini == 1) {
if(!player->action->change_status(5)) {
qDebug()<<"map::play to furnace change status error!";
}
} else {
scene->removeItem(furnace_bgm);
scene->removeItem(furnace_exit);
scene->removeItem(now_use);
scene->removeItem(wood_text);
scene->removeItem(stone_text);
scene->removeItem(result_item);
scene->removeItem(result_text);
scene->removeItem(paper_card_text);
scene->removeItem(scissor_card_text);
scene->removeItem(stone_card_text);
delete furnace_bgm;
delete furnace_exit;
delete now_use;
delete wood_text;
delete stone_text;
delete result_item;
delete result_text;
delete paper_card_text;
delete scissor_card_text;
delete stone_card_text;
}
qDebug()<<"stove";
// bgm
furnace_bgm= new QGraphicsPixmapItem();
furnace_bgm->setPixmap(QPixmap("://res/img/frame/furnace/furnace_bgm.png"));
furnace_bgm->setPos(0, 0);
scene->addItem(furnace_bgm);
// exit btn
furnace_exit= new QGraphicsPixmapItem();
furnace_exit->setPixmap(QPixmap("://res/img/frame/exit/exit_60.png"));
furnace_exit->setPos(1090, 10);
scene->addItem(furnace_exit);
// now use
now_use = new QGraphicsPixmapItem();
now_use->setPixmap(QPixmap("://res/img/frame/furnace/now_use.png"));
if(now_use_d == 1) {
now_use->setPos(220, 64);
} else if(now_use_d == 2) {
now_use->setPos(220, 234);
} else if(now_use_d == 3) {
now_use->setPos(220, 404);
}
scene->addItem(now_use);
// wood_text
wood_text = new QGraphicsTextItem();
wood_text->setPos(540, 226);
wood_text->setDefaultTextColor(Qt::black);
wood_text->setFont(QFont("Microsoft JhengHei", 20));
if(now_use_d == 1) {
wood_text->setPlainText(QString::number(player->bag->get_item_num(4)) + QString("/") + QString::number(WEAPON_SCISSOR_WOOD));
} else if(now_use_d == 2) {
wood_text->setPlainText(QString::number(player->bag->get_item_num(4)) + QString("/") + QString::number(WEAPON_STONE_WOOD));
} else if(now_use_d == 3) {
wood_text->setPlainText(QString::number(player->bag->get_item_num(4)) + QString("/") + QString::number(WEAPON_PAPER_WOOD));
}
scene->addItem(wood_text);
// stone_text
stone_text = new QGraphicsTextItem();
stone_text->setPos(860, 226);
stone_text->setDefaultTextColor(Qt::black);
stone_text->setFont(QFont("Microsoft JhengHei", 20));
if(now_use_d == 1) {
stone_text->setPlainText(QString::number(player->bag->get_item_num(5)) + QString("/") + QString::number(WEAPON_SCISSOR_STONE));
} else if(now_use_d == 2) {
stone_text->setPlainText(QString::number(player->bag->get_item_num(5)) + QString("/") + QString::number(WEAPON_STONE_STONE));
} else if(now_use_d == 3) {
stone_text->setPlainText(QString::number(player->bag->get_item_num(5)) + QString("/") + QString::number(WEAPON_PAPER_STONE));
}
scene->addItem(stone_text);
// result_item
result_item= new QGraphicsPixmapItem();
if(now_use_d == 1) {
result_item->setPixmap(QPixmap("://res/img/frame/furnace/weapon_scissor_140.png"));
} else if(now_use_d == 2) {
result_item->setPixmap(QPixmap("://res/img/frame/furnace/weapon_stone_140.png"));
} else if(now_use_d == 3) {
result_item->setPixmap(QPixmap("://res/img/frame/furnace/weapon_paper_140.png"));
}
result_item->setPos(652, 350);
scene->addItem(result_item);
// result_text
result_text = new QGraphicsTextItem();
result_text->setPos(756, 460);
result_text->setDefaultTextColor(Qt::black);
result_text->setFont(QFont("Microsoft JhengHei", 20));
if(now_use_d == 1) {
result_text->setPlainText(QString::number(player->bag->get_item_num(6)));
} else if(now_use_d == 2) {
result_text->setPlainText(QString::number(player->bag->get_item_num(7)));
} else if(now_use_d == 3) {
result_text->setPlainText(QString::number(player->bag->get_item_num(8)));
}
scene->addItem(result_text);
// scissor_card_text
scissor_card_text = new QGraphicsTextItem();
scissor_card_text->setPos(440, 670);
scissor_card_text->setDefaultTextColor(Qt::black);
scissor_card_text->setFont(QFont("Microsoft JhengHei", 20));
scissor_card_text->setPlainText(QString::number(player->bag->get_item_num(6)));
scene->addItem(scissor_card_text);
// stone_card_text
stone_card_text = new QGraphicsTextItem();
stone_card_text->setPos(740, 670);
stone_card_text->setDefaultTextColor(Qt::black);
stone_card_text->setFont(QFont("Microsoft JhengHei", 20));
stone_card_text->setPlainText(QString::number(player->bag->get_item_num(7)));
scene->addItem(stone_card_text);
// paper_card_text
paper_card_text = new QGraphicsTextItem();
paper_card_text->setPos(1040, 670);
paper_card_text->setDefaultTextColor(Qt::black);
paper_card_text->setFont(QFont("Microsoft JhengHei", 20));
paper_card_text->setPlainText(QString::number(player->bag->get_item_num(8)));
scene->addItem(paper_card_text);
}
void Map::close_furnace() {
if(player->action->get_status() == 5) {
if(!player->action->change_status(0)) {
qDebug()<<"map::furnace to play change status error!";
}
scene->removeItem(furnace_bgm);
scene->removeItem(furnace_exit);
scene->removeItem(now_use);
scene->removeItem(wood_text);
scene->removeItem(stone_text);
scene->removeItem(result_item);
scene->removeItem(result_text);
scene->removeItem(scissor_card_text);
scene->removeItem(stone_card_text);
scene->removeItem(paper_card_text);
delete furnace_bgm;
delete furnace_exit;
delete now_use;
delete wood_text;
delete stone_text;
delete result_item;
delete result_text;
delete scissor_card_text;
delete stone_card_text;
delete paper_card_text;
now_use_d = 0;
update_map(player->action->get_x_axis(), player->action->get_y_axis(), player->action->get_direction());
}
}
int Map::get_now_use_d()
{
return now_use_d;
}
void Map::show_die()
{
player->action->change_status(4);
// bgm
die_bgm= new QGraphicsPixmapItem();
die_bgm->setPixmap(QPixmap("://res/img/frame/die/die_bgm.png"));
die_bgm->setPos(0, 0);
scene->addItem(die_bgm);
/*
// exit btn
die_exit= new QGraphicsPixmapItem();
die_exit->setPixmap(QPixmap("://res/img/frame/exit/exit_60.png"));
die_exit->setPos(1100, 0);
scene->addItem(die_exit);
*/
// survive_time
survive_time = new QGraphicsTextItem();
survive_time->setPos(560, 30);
survive_time->setDefaultTextColor(Qt::black);
survive_time->setFont(QFont("Microsoft JhengHei", 20));
survive_time->setPlainText(QString("掙扎時間: ") + QString::number(*play_time) + QString("秒"));
scene->addItem(survive_time);
player->action->change_status(4);
qDebug()<<"die";
}
void Map::open_fight(int card, int ini, int result)
{
fight_result = result;
if(ini == 1) {
now_use_d = 1;
} else {
now_use_d = card;
}
if(player->action->get_status() != 8 || ini == 1) {
if(!player->action->change_status(8)) {
qDebug()<<"map::play to furnace change status error!";
}
} else {
scene->removeItem(fight_bgm);
scene->removeItem(fight_exit);
scene->removeItem(fight_people);
scene->removeItem(fight_animal);
scene->removeItem(fight_text);
scene->removeItem(fight_now_use_card);
scene->removeItem(fight_paper_card_text);
scene->removeItem(fight_scissor_card_text);
scene->removeItem(fight_stone_card_text);
delete fight_bgm;
delete fight_exit;
delete fight_people;
delete fight_animal;
delete fight_text;
delete fight_now_use_card;
delete fight_paper_card_text;
delete fight_scissor_card_text;
delete fight_stone_card_text;
scene->removeItem(fight_sword);
delete fight_sword;/*
if(fight_result == 0) {
scene->removeItem(fight_sword);
delete fight_sword;
} else {
scene->removeItem(fight_card_people_bgm);
scene->removeItem(fight_card_animal_bgm);
scene->removeItem(fight_card_people);
scene->removeItem(fight_card_animal);
delete fight_card_people_bgm;
delete fight_card_animal_bgm;
delete fight_card_people;
delete fight_card_animal;
}*/
}
qDebug()<<"fight";
// bgm
fight_bgm= new QGraphicsPixmapItem();
fight_bgm->setPixmap(QPixmap("://res/img/frame/fight/fight_bgm.png"));
fight_bgm->setPos(0, 0);
scene->addItem(fight_bgm);
// exit btn
fight_exit= new QGraphicsPixmapItem();
fight_exit->setPixmap(QPixmap("://res/img/frame/exit/exit_60.png"));
fight_exit->setPos(1090, 10);
scene->addItem(fight_exit);
// fight text
fight_text= new QGraphicsPixmapItem();
if(fight_result == 0) {
fight_text->setPixmap(QPixmap("://res/img/frame/fight/fight_text.png"));
} else if((now_use_d == 1 && fight_result == 2) || (now_use_d == 2 && fight_result == 3) || (now_use_d == 3 && fight_result == 1)) {
fight_text->setPixmap(QPixmap("://res/img/frame/fight/fight_fail_text.png"));
} else if((now_use_d == 1 && fight_result == 3) || (now_use_d == 2 && fight_result == 1) || (now_use_d == 3 && fight_result == 2)) {
fight_text->setPixmap(QPixmap("://res/img/frame/fight/people_success.png"));
} else {
fight_text->setPixmap(QPixmap("://res/img/frame/fight/people_flat.png"));
}
fight_text->setPos(500, 26);
scene->addItem(fight_text);
// fight people
fight_people= new QGraphicsPixmapItem();
if((now_use_d == 1 && fight_result == 2) || (now_use_d == 2 && fight_result == 3) || (now_use_d == 3 && fight_result == 1)) {
fight_people->setPixmap(QPixmap("://res/img/frame/fight/people_fail.png"));
fight_people->setPos(40, 250);
} else {
fight_people->setPixmap(QPixmap("://res/img/frame/fight/people.png"));
fight_people->setPos(60, 170);
}
scene->addItem(fight_people);
// fight animal
fight_animal= new QGraphicsPixmapItem();
if((now_use_d == 1 && fight_result == 3) || (now_use_d == 2 && fight_result == 1) || (now_use_d == 3 && fight_result == 2)) {
fight_animal->setPixmap(QPixmap("://res/img/frame/fight/animal_fail.png"));
fight_animal->setPos(930, 230);
} else {
fight_animal->setPixmap(QPixmap("://res/img/frame/fight/animal.png"));
fight_animal->setPos(930, 230);
}
scene->addItem(fight_animal);
if(fight_result == 0) {
// fight sword
fight_sword= new QGraphicsPixmapItem();
fight_sword->setPixmap(QPixmap("://res/img/frame/fight/fight_sword.png"));
fight_sword->setPos(400, 130);
scene->addItem(fight_sword);
} else {
fight_card_people_bgm= new QGraphicsPixmapItem();
fight_card_people_bgm->setPixmap(QPixmap("://res/img/frame/fight/fight_card.png"));
fight_card_people_bgm->setPos(380, 280);
scene->addItem(fight_card_people_bgm);
fight_card_animal_bgm= new QGraphicsPixmapItem();
fight_card_animal_bgm->setPixmap(QPixmap("://res/img/frame/fight/fight_card.png"));
fight_card_animal_bgm->setPos(730, 280);
scene->addItem(fight_card_animal_bgm);
fight_card_people= new QGraphicsPixmapItem();
if(now_use_d == 1) {
fight_card_people->setPixmap(QPixmap("://res/img/frame/fight/card_scissor_120.png"));
} else if (now_use_d == 2) {
fight_card_people->setPixmap(QPixmap("://res/img/frame/fight/card_stone_120.png"));
} else if(now_use_d == 3) {
fight_card_people->setPixmap(QPixmap("://res/img/frame/fight/card_paper_120.png"));
}
fight_card_people->setPos(400, 340);
scene->addItem(fight_card_people);
fight_card_animal= new QGraphicsPixmapItem();
if(fight_result == 1) {
fight_card_animal->setPixmap(QPixmap("://res/img/frame/fight/card_scissor_120.png"));
} else if (fight_result == 2) {
fight_card_animal->setPixmap(QPixmap("://res/img/frame/fight/card_stone_120.png"));
} else if(fight_result == 3) {
fight_card_animal->setPixmap(QPixmap("://res/img/frame/fight/card_paper_120.png"));
}
fight_card_animal->setPos(750, 340);
scene->addItem(fight_card_animal);
}
// fight now use card
fight_now_use_card= new QGraphicsPixmapItem();
fight_now_use_card->setPixmap(QPixmap("://res/img/frame/fight/now_use_card.png"));
if(now_use_d == 1) {
fight_now_use_card->setPos(140, 600);
} else if (now_use_d == 2) {
fight_now_use_card->setPos(460, 600);
} else if(now_use_d == 3) {
fight_now_use_card->setPos(780, 600);
}
scene->addItem(fight_now_use_card);
// fight_paper_card_text
fight_paper_card_text = new QGraphicsTextItem();
fight_paper_card_text->setPos(340, 670);
fight_paper_card_text->setDefaultTextColor(Qt::black);
fight_paper_card_text->setFont(QFont("Microsoft JhengHei", 20));
fight_paper_card_text->setPlainText(QString::number(player->bag->get_item_num(6)));
scene->addItem(fight_paper_card_text);
// fight_paper_card_text
fight_scissor_card_text = new QGraphicsTextItem();
fight_scissor_card_text->setPos(660, 670);
fight_scissor_card_text->setDefaultTextColor(Qt::black);
fight_scissor_card_text->setFont(QFont("Microsoft JhengHei", 20));
fight_scissor_card_text->setPlainText(QString::number(player->bag->get_item_num(7)));
scene->addItem(fight_scissor_card_text);
// fight_paper_card_text
fight_stone_card_text = new QGraphicsTextItem();
fight_stone_card_text->setPos(980, 670);
fight_stone_card_text->setDefaultTextColor(Qt::black);
fight_stone_card_text->setFont(QFont("Microsoft JhengHei", 20));
fight_stone_card_text->setPlainText(QString::number(player->bag->get_item_num(8)));
scene->addItem(fight_stone_card_text);
}
void Map::close_fight()
{
if(player->action->get_status() == 8) {
if(!player->action->change_status(0)) {
qDebug()<<"map::fight to play change status error!";
}
scene->removeItem(fight_bgm);
scene->removeItem(fight_exit);
scene->removeItem(fight_people);
scene->removeItem(fight_animal);
scene->removeItem(fight_text);
scene->removeItem(fight_now_use_card);
scene->removeItem(fight_paper_card_text);
scene->removeItem(fight_scissor_card_text);
scene->removeItem(fight_stone_card_text);
delete fight_bgm;
delete fight_exit;
delete fight_people;
delete fight_animal;
delete fight_text;
delete fight_now_use_card;
delete fight_paper_card_text;
delete fight_scissor_card_text;
delete fight_stone_card_text;
if(fight_result == 0) {
scene->removeItem(fight_sword);
delete fight_sword;
} else {
scene->removeItem(fight_card_people_bgm);
scene->removeItem(fight_card_animal_bgm);
scene->removeItem(fight_card_people);
scene->removeItem(fight_card_animal);
delete fight_card_people_bgm;
delete fight_card_animal_bgm;
delete fight_card_people;
delete fight_card_animal;
}
now_use_d = 0;
update_map(player->action->get_x_axis(), player->action->get_y_axis(), player->action->get_direction());
}
}
int Map::get_fight_result()
{
return fight_result;
}
void Map::open_bag(int select, int use)
{
bag_select = select;
qDebug()<<bag_select;
if(player->action->get_status() != 9) {
if(!player->action->change_status(9)) {
qDebug()<<"map::bag change status error!";
}
} else {
scene->removeItem(bag_bgm);
scene->removeItem(bag_exit);
scene->removeItem(bag_selected);
delete bag_bgm;
delete bag_exit;
delete bag_selected;
const vector<bags> bag = *player->bag->get_items();
for(int i=0; i<bag.size()+use; i++) {
scene->removeItem(bag_items[i]);
scene->removeItem(bag_items_text[i]);
delete bag_items[i];
delete bag_items_text[i];
}
}
// bgm
bag_bgm= new QGraphicsPixmapItem();
bag_bgm->setPixmap(QPixmap("://res/img/frame/bag/bags_bgm.png"));
bag_bgm->setPos(0, 0);
scene->addItem(bag_bgm);
// exit btn
bag_exit= new QGraphicsPixmapItem();
bag_exit->setPixmap(QPixmap("://res/img/frame/exit/exit_60.png"));
bag_exit->setPos(1090, 10);
scene->addItem(bag_exit);
// bag_selected
bag_selected= new QGraphicsPixmapItem();
bag_selected->setPixmap(QPixmap("://res/img/frame/bag/bag_selected.png"));
if(bag_select == 0) {