From 77927e64f47d46b729484e010a4e473cafaadb6f Mon Sep 17 00:00:00 2001 From: lmj01 Date: Mon, 1 Jan 2024 19:59:49 +0800 Subject: [PATCH] update --- cg/library/glfw.md | 2 ++ cg/library/glm.md | 2 ++ 2 files changed, 4 insertions(+) create mode 100644 cg/library/glfw.md create mode 100644 cg/library/glm.md diff --git a/cg/library/glfw.md b/cg/library/glfw.md new file mode 100644 index 0000000..0442eb7 --- /dev/null +++ b/cg/library/glfw.md @@ -0,0 +1,2 @@ +# [glfw](https://www.glfw.org/docs/latest/index.html) +> GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. diff --git a/cg/library/glm.md b/cg/library/glm.md new file mode 100644 index 0000000..65556ce --- /dev/null +++ b/cg/library/glm.md @@ -0,0 +1,2 @@ +# [GLM](https://openframeworks.cc/documentation/glm/) +>GLM -- OpenGL Mathematics GLM has become the defacto standard for graphics vector math in C++ in the latest years. It's syntax mimics that of glsl so working with it while working with OpenGL, shaders... makes things easier cause the syntax is almost the same across the different languages