diff --git a/build/three.cjs b/build/three.cjs index 6122a9d1425ed3..a23648df7a9876 100644 --- a/build/three.cjs +++ b/build/three.cjs @@ -7,7 +7,7 @@ Object.defineProperty(exports, '__esModule', { value: true }); -const REVISION = '141dev'; +const REVISION = '141'; const MOUSE = { LEFT: 0, MIDDLE: 1, @@ -491,6 +491,7 @@ var MathUtils = /*#__PURE__*/Object.freeze({ class Vector2 { constructor(x = 0, y = 0) { + this.isVector2 = true; this.x = x; this.y = y; } @@ -825,10 +826,9 @@ class Vector2 { } -Vector2.prototype.isVector2 = true; - class Matrix3 { constructor() { + this.isMatrix3 = true; this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]; if (arguments.length > 0) { @@ -1102,8 +1102,6 @@ class Matrix3 { } -Matrix3.prototype.isMatrix3 = true; - function arrayNeedsUint32(array) { // assumes larger values usually on last for (let i = array.length - 1; i >= 0; --i) { @@ -1367,6 +1365,7 @@ function toComponents(source, target) { class Color { constructor(r, g, b) { + this.isColor = true; this.r = 1; this.g = 1; this.b = 1; @@ -1759,7 +1758,6 @@ class Color { } Color.NAMES = _colorKeywords; -Color.prototype.isColor = true; let _canvas; @@ -1844,6 +1842,7 @@ class ImageUtils { class Source { constructor(data = null) { + this.isSource = true; this.uuid = generateUUID(); this.data = data; this.version = 0; @@ -1917,13 +1916,12 @@ function serializeImage(image) { } } -Source.prototype.isSource = true; - let textureId = 0; class Texture extends EventDispatcher { constructor(image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = 1, encoding = LinearEncoding) { super(); + this.isTexture = true; Object.defineProperty(this, 'id', { value: textureId++ }); @@ -2120,10 +2118,10 @@ class Texture extends EventDispatcher { Texture.DEFAULT_IMAGE = null; Texture.DEFAULT_MAPPING = UVMapping; -Texture.prototype.isTexture = true; class Vector4 { constructor(x = 0, y = 0, z = 0, w = 1) { + this.isVector4 = true; this.x = x; this.y = y; this.z = z; @@ -2614,8 +2612,6 @@ class Vector4 { } -Vector4.prototype.isVector4 = true; - /* In options, we can specify: * Texture parameters for an auto-generated target texture @@ -2625,6 +2621,7 @@ Vector4.prototype.isVector4 = true; class WebGLRenderTarget extends EventDispatcher { constructor(width, height, options = {}) { super(); + this.isWebGLRenderTarget = true; this.width = width; this.height = height; this.depth = 1; @@ -2692,11 +2689,10 @@ class WebGLRenderTarget extends EventDispatcher { } -WebGLRenderTarget.prototype.isWebGLRenderTarget = true; - class DataArrayTexture extends Texture { constructor(data = null, width = 1, height = 1, depth = 1) { super(null); + this.isDataArrayTexture = true; this.image = { data, width, @@ -2713,11 +2709,10 @@ class DataArrayTexture extends Texture { } -DataArrayTexture.prototype.isDataArrayTexture = true; - class WebGLArrayRenderTarget extends WebGLRenderTarget { constructor(width, height, depth) { super(width, height); + this.isWebGLArrayRenderTarget = true; this.depth = depth; this.texture = new DataArrayTexture(null, width, height, depth); this.texture.isRenderTargetTexture = true; @@ -2725,8 +2720,6 @@ class WebGLArrayRenderTarget extends WebGLRenderTarget { } -WebGLArrayRenderTarget.prototype.isWebGLArrayRenderTarget = true; - class Data3DTexture extends Texture { constructor(data = null, width = 1, height = 1, depth = 1) { // We're going to add .setXXX() methods for setting properties later. @@ -2737,6 +2730,7 @@ class Data3DTexture extends Texture { // // See #14839 super(null); + this.isData3DTexture = true; this.image = { data, width, @@ -2753,11 +2747,10 @@ class Data3DTexture extends Texture { } -Data3DTexture.prototype.isData3DTexture = true; - class WebGL3DRenderTarget extends WebGLRenderTarget { constructor(width, height, depth) { super(width, height); + this.isWebGL3DRenderTarget = true; this.depth = depth; this.texture = new Data3DTexture(null, width, height, depth); this.texture.isRenderTargetTexture = true; @@ -2765,11 +2758,10 @@ class WebGL3DRenderTarget extends WebGLRenderTarget { } -WebGL3DRenderTarget.prototype.isWebGL3DRenderTarget = true; - class WebGLMultipleRenderTargets extends WebGLRenderTarget { constructor(width, height, count, options = {}) { super(width, height, options); + this.isWebGLMultipleRenderTargets = true; const texture = this.texture; this.texture = []; @@ -2821,10 +2813,9 @@ class WebGLMultipleRenderTargets extends WebGLRenderTarget { } -WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true; - class Quaternion { constructor(x = 0, y = 0, z = 0, w = 1) { + this.isQuaternion = true; this._x = x; this._y = y; this._z = z; @@ -3359,10 +3350,9 @@ class Quaternion { } -Quaternion.prototype.isQuaternion = true; - class Vector3 { constructor(x = 0, y = 0, z = 0) { + this.isVector3 = true; this.x = x; this.y = y; this.z = z; @@ -3906,14 +3896,13 @@ class Vector3 { } -Vector3.prototype.isVector3 = true; - const _vector$c = /*@__PURE__*/new Vector3(); const _quaternion$4 = /*@__PURE__*/new Quaternion(); class Box3 { constructor(min = new Vector3(+Infinity, +Infinity, +Infinity), max = new Vector3(-Infinity, -Infinity, -Infinity)) { + this.isBox3 = true; this.min = min; this.max = max; } @@ -4261,7 +4250,6 @@ class Box3 { } -Box3.prototype.isBox3 = true; const _points = [/*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3()]; const _vector$b = /*@__PURE__*/new Vector3(); @@ -4827,6 +4815,7 @@ class Ray { class Matrix4 { constructor() { + this.isMatrix4 = true; this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; if (arguments.length > 0) { @@ -5556,8 +5545,6 @@ class Matrix4 { } -Matrix4.prototype.isMatrix4 = true; - const _v1$5 = /*@__PURE__*/new Vector3(); const _m1$2 = /*@__PURE__*/new Matrix4(); @@ -5578,6 +5565,7 @@ const _quaternion$3 = /*@__PURE__*/new Quaternion(); class Euler { constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) { + this.isEuler = true; this._x = x; this._y = y; this._z = z; @@ -5812,7 +5800,6 @@ class Euler { } -Euler.prototype.isEuler = true; Euler.DefaultOrder = 'XYZ'; Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX']; @@ -5887,6 +5874,7 @@ const _removedEvent = { class Object3D extends EventDispatcher { constructor() { super(); + this.isObject3D = true; Object.defineProperty(this, 'id', { value: _object3DId++ }); @@ -6500,7 +6488,6 @@ class Object3D extends EventDispatcher { Object3D.DefaultUp = new Vector3(0, 1, 0); Object3D.DefaultMatrixAutoUpdate = true; -Object3D.prototype.isObject3D = true; const _v0$1 = /*@__PURE__*/new Vector3(); @@ -6765,6 +6752,7 @@ let materialId = 0; class Material extends EventDispatcher { constructor() { super(); + this.isMaterial = true; Object.defineProperty(this, 'id', { value: materialId++ }); @@ -6919,6 +6907,18 @@ class Material extends EventDispatcher { data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); } + if (this.iridescence !== undefined) data.iridescence = this.iridescence; + if (this.iridescenceIOR !== undefined) data.iridescenceIOR = this.iridescenceIOR; + if (this.iridescenceThicknessRange !== undefined) data.iridescenceThicknessRange = this.iridescenceThicknessRange; + + if (this.iridescenceMap && this.iridescenceMap.isTexture) { + data.iridescenceMap = this.iridescenceMap.toJSON(meta).uuid; + } + + if (this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture) { + data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(meta).uuid; + } + if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid; if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid; if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid; @@ -7122,8 +7122,6 @@ class Material extends EventDispatcher { } -Material.prototype.isMaterial = true; - Material.fromType = function /*type*/ () { @@ -7134,6 +7132,7 @@ Material.fromType = function class MeshBasicMaterial extends Material { constructor(parameters) { super(); + this.isMeshBasicMaterial = true; this.type = 'MeshBasicMaterial'; this.color = new Color(0xffffff); // emissive @@ -7180,8 +7179,6 @@ class MeshBasicMaterial extends Material { } -MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - const _vector$9 = /*@__PURE__*/new Vector3(); const _vector2$1 = /*@__PURE__*/new Vector2(); @@ -7192,6 +7189,7 @@ class BufferAttribute { throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.'); } + this.isBufferAttribute = true; this.name = ''; this.array = array; this.itemSize = itemSize; @@ -7467,9 +7465,8 @@ class BufferAttribute { return data; } -} +} // -BufferAttribute.prototype.isBufferAttribute = true; // class Int8BufferAttribute extends BufferAttribute { constructor(array, itemSize, normalized) { @@ -7523,12 +7520,11 @@ class Uint32BufferAttribute extends BufferAttribute { class Float16BufferAttribute extends BufferAttribute { constructor(array, itemSize, normalized) { super(new Uint16Array(array), itemSize, normalized); + this.isFloat16BufferAttribute = true; } } -Float16BufferAttribute.prototype.isFloat16BufferAttribute = true; - class Float32BufferAttribute extends BufferAttribute { constructor(array, itemSize, normalized) { super(new Float32Array(array), itemSize, normalized); @@ -7560,6 +7556,7 @@ const _vector$8 = /*@__PURE__*/new Vector3(); class BufferGeometry extends EventDispatcher { constructor() { super(); + this.isBufferGeometry = true; Object.defineProperty(this, 'id', { value: _id$1++ }); @@ -8331,8 +8328,6 @@ class BufferGeometry extends EventDispatcher { } -BufferGeometry.prototype.isBufferGeometry = true; - const _inverseMatrix$2 = /*@__PURE__*/new Matrix4(); const _ray$2 = /*@__PURE__*/new Ray(); @@ -8370,14 +8365,15 @@ const _intersectionPointWorld = /*@__PURE__*/new Vector3(); class Mesh extends Object3D { constructor(geometry = new BufferGeometry(), material = new MeshBasicMaterial()) { super(); + this.isMesh = true; this.type = 'Mesh'; this.geometry = geometry; this.material = material; this.updateMorphTargets(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); if (source.morphTargetInfluences !== undefined) { this.morphTargetInfluences = source.morphTargetInfluences.slice(); @@ -8394,31 +8390,22 @@ class Mesh extends Object3D { updateMorphTargets() { const geometry = this.geometry; + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); - if (geometry.isBufferGeometry) { - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + if (morphAttribute !== undefined) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; } } - } else { - const morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } } } @@ -8446,107 +8433,100 @@ class Mesh extends Object3D { } let intersection; + const index = geometry.index; + const position = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + const uv = geometry.attributes.uv; + const uv2 = geometry.attributes.uv2; + const groups = geometry.groups; + const drawRange = geometry.drawRange; - if (geometry.isBufferGeometry) { - const index = geometry.index; - const position = geometry.attributes.position; - const morphPosition = geometry.morphAttributes.position; - const morphTargetsRelative = geometry.morphTargetsRelative; - const uv = geometry.attributes.uv; - const uv2 = geometry.attributes.uv2; - const groups = geometry.groups; - const drawRange = geometry.drawRange; - - if (index !== null) { - // indexed buffer geometry - if (Array.isArray(material)) { - for (let i = 0, il = groups.length; i < il; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - const start = Math.max(group.start, drawRange.start); - const end = Math.min(index.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); - - for (let j = start, jl = end; j < jl; j += 3) { - const a = index.getX(j); - const b = index.getX(j + 1); - const c = index.getX(j + 2); - intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); - - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics - - intersection.face.materialIndex = group.materialIndex; - intersects.push(intersection); - } - } - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - - for (let i = start, il = end; i < il; i += 3) { - const a = index.getX(i); - const b = index.getX(i + 1); - const c = index.getX(i + 2); - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + if (index !== null) { + // indexed buffer geometry + if (Array.isArray(material)) { + for (let i = 0, il = groups.length; i < il; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + const start = Math.max(group.start, drawRange.start); + const end = Math.min(index.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); + + for (let j = start, jl = end; j < jl; j += 3) { + const a = index.getX(j); + const b = index.getX(j + 1); + const c = index.getX(j + 2); + intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); if (intersection) { - intersection.faceIndex = Math.floor(i / 3); // triangle number in indexed buffer semantics + intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push(intersection); } } } - } else if (position !== undefined) { - // non-indexed buffer geometry - if (Array.isArray(material)) { - for (let i = 0, il = groups.length; i < il; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - const start = Math.max(group.start, drawRange.start); - const end = Math.min(position.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); - for (let j = start, jl = end; j < jl; j += 3) { - const a = j; - const b = j + 1; - const c = j + 2; - intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + for (let i = start, il = end; i < il; i += 3) { + const a = index.getX(i); + const b = index.getX(i + 1); + const c = index.getX(i + 2); + intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); // triangle number in non-indexed buffer semantics + if (intersection) { + intersection.faceIndex = Math.floor(i / 3); // triangle number in indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push(intersection); - } - } + intersects.push(intersection); } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(position.count, drawRange.start + drawRange.count); - - for (let i = start, il = end; i < il; i += 3) { - const a = i; - const b = i + 1; - const c = i + 2; - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + } + } + } else if (position !== undefined) { + // non-indexed buffer geometry + if (Array.isArray(material)) { + for (let i = 0, il = groups.length; i < il; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + const start = Math.max(group.start, drawRange.start); + const end = Math.min(position.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); + + for (let j = start, jl = end; j < jl; j += 3) { + const a = j; + const b = j + 1; + const c = j + 2; + intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); if (intersection) { - intersection.faceIndex = Math.floor(i / 3); // triangle number in non-indexed buffer semantics + intersection.faceIndex = Math.floor(j / 3); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push(intersection); } } } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(position.count, drawRange.start + drawRange.count); + + for (let i = start, il = end; i < il; i += 3) { + const a = i; + const b = i + 1; + const c = i + 2; + intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + + if (intersection) { + intersection.faceIndex = Math.floor(i / 3); // triangle number in non-indexed buffer semantics + + intersects.push(intersection); + } + } } - } else if (geometry.isGeometry) { - console.error('THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); } } } -Mesh.prototype.isMesh = true; - function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) { let intersect; @@ -8827,6 +8807,7 @@ var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 class ShaderMaterial extends Material { constructor(parameters) { super(); + this.isShaderMaterial = true; this.type = 'ShaderMaterial'; this.defines = {}; this.uniforms = {}; @@ -8953,11 +8934,10 @@ class ShaderMaterial extends Material { } -ShaderMaterial.prototype.isShaderMaterial = true; - class Camera extends Object3D { constructor() { super(); + this.isCamera = true; this.type = 'Camera'; this.matrixWorldInverse = new Matrix4(); this.projectionMatrix = new Matrix4(); @@ -8994,11 +8974,10 @@ class Camera extends Object3D { } -Camera.prototype.isCamera = true; - class PerspectiveCamera extends Camera { constructor(fov = 50, aspect = 1, near = 0.1, far = 2000) { super(); + this.isPerspectiveCamera = true; this.type = 'PerspectiveCamera'; this.fov = fov; this.zoom = 1; @@ -9175,8 +9154,6 @@ class PerspectiveCamera extends Camera { } -PerspectiveCamera.prototype.isPerspectiveCamera = true; - const fov = 90, aspect = 1; @@ -9260,6 +9237,7 @@ class CubeTexture extends Texture { images = images !== undefined ? images : []; mapping = mapping !== undefined ? mapping : CubeReflectionMapping; super(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); + this.isCubeTexture = true; this.flipY = false; } @@ -9273,11 +9251,10 @@ class CubeTexture extends Texture { } -CubeTexture.prototype.isCubeTexture = true; - class WebGLCubeRenderTarget extends WebGLRenderTarget { constructor(size, options = {}) { super(size, size, options); + this.isWebGLCubeRenderTarget = true; const image = { width: size, height: size, @@ -9385,8 +9362,6 @@ class WebGLCubeRenderTarget extends WebGLRenderTarget { } -WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; - const _vector1 = /*@__PURE__*/new Vector3(); const _vector2 = /*@__PURE__*/new Vector3(); @@ -9395,7 +9370,8 @@ const _normalMatrix = /*@__PURE__*/new Matrix3(); class Plane { constructor(normal = new Vector3(1, 0, 0), constant = 0) { - // normal is assumed to be normalized + this.isPlane = true; // normal is assumed to be normalized + this.normal = normal; this.constant = constant; } @@ -9524,8 +9500,6 @@ class Plane { } -Plane.prototype.isPlane = true; - const _sphere$2 = /*@__PURE__*/new Sphere(); const _vector$7 = /*@__PURE__*/new Vector3(); @@ -9879,7 +9853,9 @@ var begin_vertex = "vec3 transformed = vec3( position );"; var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; -var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif"; +var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\n#ifdef USE_IRIDESCENCE\nvec3 BRDF_GGX_Iridescence( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float iridescence, const in vec3 iridescenceFresnel, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = mix(F_Schlick( f0, f90, dotVH ), iridescenceFresnel, iridescence);\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\n#endif\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif"; + +var iridescence_fragment = "#ifdef USE_IRIDESCENCE\nconst mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n);\nvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n}\nvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n}\nfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n}\nvec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( -pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[0] ) * exp( -4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 srgb = XYZ_TO_REC709 * xyz;\n return srgb;\n}\nvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float R21 = R12;\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[0] < iridescenceIOR ) phi23[0] = PI;\n if ( baseIOR[1] < iridescenceIOR ) phi23[1] = PI;\n if ( baseIOR[2] < iridescenceIOR ) phi23[2] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n}\n#endif"; var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; @@ -9899,7 +9875,7 @@ var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\ var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif"; -var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; +var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; @@ -9955,11 +9931,11 @@ var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; -var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif"; +var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif"; -var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; +var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; -var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; +var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\nfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\nif ( material.iridescenceThickness == 0.0 ) {\n\tmaterial.iridescence = 0.0;\n} else {\n\tmaterial.iridescence = saturate( material.iridescence );\n}\nif ( material.iridescence > 0.0 ) {\n\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif"; @@ -10011,6 +9987,8 @@ var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 cle var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; +var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif"; + var output_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; @@ -10103,7 +10081,7 @@ const vertex$6 = "#define PHONG\nvarying vec3 vViewPosition;\n#include \ const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}"; -const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; +const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; @@ -10127,6 +10105,7 @@ const ShaderChunk = { begin_vertex: begin_vertex, beginnormal_vertex: beginnormal_vertex, bsdfs: bsdfs, + iridescence_fragment: iridescence_fragment, bumpmap_pars_fragment: bumpmap_pars_fragment, clipping_planes_fragment: clipping_planes_fragment, clipping_planes_pars_fragment: clipping_planes_pars_fragment, @@ -10192,6 +10171,7 @@ const ShaderChunk = { clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, clearcoat_pars_fragment: clearcoat_pars_fragment, + iridescence_pars_fragment: iridescence_pars_fragment, output_fragment: output_fragment, packing: packing, premultiplied_alpha_fragment: premultiplied_alpha_fragment, @@ -10734,6 +10714,24 @@ ShaderLib.physical = { clearcoatNormalMap: { value: null }, + iridescence: { + value: 0 + }, + iridescenceMap: { + value: null + }, + iridescenceIOR: { + value: 1.3 + }, + iridescenceThicknessMinimum: { + value: 100 + }, + iridescenceThicknessMaximum: { + value: 400 + }, + iridescenceThicknessMap: { + value: null + }, sheen: { value: 0 }, @@ -11643,6 +11641,7 @@ function WebGLCubeMaps(renderer) { class OrthographicCamera extends Camera { constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000) { super(); + this.isOrthographicCamera = true; this.type = 'OrthographicCamera'; this.zoom = 1; this.view = null; @@ -11737,8 +11736,6 @@ class OrthographicCamera extends Camera { } -OrthographicCamera.prototype.isOrthographicCamera = true; - const LOD_MIN = 4; // The standard deviations (radians) associated with the extra mips. These are // chosen to approximate a Trowbridge-Reitz distribution function times the // geometric shadowing function. These sigma values squared must match the @@ -13937,7 +13934,8 @@ function handleSource(string, errorLine) { const to = Math.min(errorLine + 6, lines.length); for (let i = from; i < to; i++) { - lines2.push(i + 1 + ': ' + lines[i]); + const line = i + 1; + lines2.push(`${line === errorLine ? '>' : ' '} ${line}: ${lines[i]}`); } return lines2.join('\n'); @@ -13966,7 +13964,7 @@ function getShaderErrors(gl, shader, type) { if (errorMatches) { // --enable-privileged-webgl-extension // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - const errorLine = parseInt(errorMatches[0]); + const errorLine = parseInt(errorMatches[1]); return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource(gl.getShaderSource(shader), errorLine); } else { return errors; @@ -14229,8 +14227,8 @@ function WebGLProgram(renderer, cacheKey, parameters, bindingStates) { prefixFragment += '\n'; } } else { - prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.morphColors && parameters.isWebGL2 ? '#define USE_MORPHCOLORS' : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE' : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', ' attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', ' attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', ' attribute vec4 tangent;', '#endif', '#if defined( USE_COLOR_ALPHA )', ' attribute vec4 color;', '#elif defined( USE_COLOR )', ' attribute vec3 color;', '#endif', '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n'); - prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '', envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '', envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoat ? '#define USE_CLEARCOAT' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.alphaTest ? '#define USE_ALPHATEST' : '', parameters.sheen ? '#define USE_SHEEN' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below + prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.morphColors && parameters.isWebGL2 ? '#define USE_MORPHCOLORS' : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE' : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', ' attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', ' attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', ' attribute vec4 tangent;', '#endif', '#if defined( USE_COLOR_ALPHA )', ' attribute vec4 color;', '#elif defined( USE_COLOR )', ' attribute vec3 color;', '#endif', '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n'); + prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '', envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '', envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoat ? '#define USE_CLEARCOAT' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.iridescence ? '#define USE_IRIDESCENCE' : '', parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.alphaTest ? '#define USE_ALPHATEST' : '', parameters.sheen ? '#define USE_SHEEN' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below parameters.toneMapping !== NoToneMapping ? getToneMappingFunction('toneMapping', parameters.toneMapping) : '', parameters.dithering ? '#define DITHERING' : '', parameters.opaque ? '#define OPAQUE' : '', ShaderChunk['encodings_pars_fragment'], // this code is required here because it is used by the various encoding/decoding function defined below getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding), parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', '\n'].filter(filterEmptyLine).join('\n'); } @@ -14510,6 +14508,7 @@ function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, const currentRenderTarget = renderer.getRenderTarget(); const useAlphaTest = material.alphaTest > 0; const useClearcoat = material.clearcoat > 0; + const useIridescence = material.iridescence > 0; const parameters = { isWebGL2: isWebGL2, shaderID: shaderID, @@ -14543,6 +14542,9 @@ function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, clearcoatMap: useClearcoat && !!material.clearcoatMap, clearcoatRoughnessMap: useClearcoat && !!material.clearcoatRoughnessMap, clearcoatNormalMap: useClearcoat && !!material.clearcoatNormalMap, + iridescence: useIridescence, + iridescenceMap: useIridescence && !!material.iridescenceMap, + iridescenceThicknessMap: useIridescence && !!material.iridescenceThicknessMap, displacementMap: !!material.displacementMap, roughnessMap: !!material.roughnessMap, metalnessMap: !!material.metalnessMap, @@ -14563,8 +14565,8 @@ function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, vertexTangents: !!material.normalMap && !!geometry.attributes.tangent, vertexColors: material.vertexColors, vertexAlphas: material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4, - vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.displacementMap || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || !!material.sheenColorMap || !!material.sheenRoughnessMap, - uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || material.transmission > 0 || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || material.sheen > 0 || !!material.sheenColorMap || !!material.sheenRoughnessMap) && !!material.displacementMap, + vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.iridescenceMap || !!material.iridescenceThicknessMap || !!material.displacementMap || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || !!material.sheenColorMap || !!material.sheenRoughnessMap, + uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || !!material.iridescenceMap || !!material.iridescenceThicknessMap || material.transmission > 0 || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || material.sheen > 0 || !!material.sheenColorMap || !!material.sheenRoughnessMap) && !!material.displacementMap, fog: !!fog, useFog: material.fog === true, fogExp2: fog && fog.isFogExp2, @@ -14684,19 +14686,22 @@ function WebGLPrograms(renderer, cubemaps, cubeuvmaps, extensions, capabilities, if (parameters.clearcoatMap) _programLayers.enable(15); if (parameters.clearcoatRoughnessMap) _programLayers.enable(16); if (parameters.clearcoatNormalMap) _programLayers.enable(17); - if (parameters.displacementMap) _programLayers.enable(18); - if (parameters.specularMap) _programLayers.enable(19); - if (parameters.roughnessMap) _programLayers.enable(20); - if (parameters.metalnessMap) _programLayers.enable(21); - if (parameters.gradientMap) _programLayers.enable(22); - if (parameters.alphaMap) _programLayers.enable(23); - if (parameters.alphaTest) _programLayers.enable(24); - if (parameters.vertexColors) _programLayers.enable(25); - if (parameters.vertexAlphas) _programLayers.enable(26); - if (parameters.vertexUvs) _programLayers.enable(27); - if (parameters.vertexTangents) _programLayers.enable(28); - if (parameters.uvsVertexOnly) _programLayers.enable(29); - if (parameters.fog) _programLayers.enable(30); + if (parameters.iridescence) _programLayers.enable(18); + if (parameters.iridescenceMap) _programLayers.enable(19); + if (parameters.iridescenceThicknessMap) _programLayers.enable(20); + if (parameters.displacementMap) _programLayers.enable(21); + if (parameters.specularMap) _programLayers.enable(22); + if (parameters.roughnessMap) _programLayers.enable(23); + if (parameters.metalnessMap) _programLayers.enable(24); + if (parameters.gradientMap) _programLayers.enable(25); + if (parameters.alphaMap) _programLayers.enable(26); + if (parameters.alphaTest) _programLayers.enable(27); + if (parameters.vertexColors) _programLayers.enable(28); + if (parameters.vertexAlphas) _programLayers.enable(29); + if (parameters.vertexUvs) _programLayers.enable(30); + if (parameters.vertexTangents) _programLayers.enable(31); + if (parameters.uvsVertexOnly) _programLayers.enable(32); + if (parameters.fog) _programLayers.enable(33); array.push(_programLayers.mask); _programLayers.disableAll(); @@ -15450,6 +15455,7 @@ function WebGLRenderStates(extensions, capabilities) { class MeshDepthMaterial extends Material { constructor(parameters) { super(); + this.isMeshDepthMaterial = true; this.type = 'MeshDepthMaterial'; this.depthPacking = BasicDepthPacking; this.map = null; @@ -15477,11 +15483,10 @@ class MeshDepthMaterial extends Material { } -MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - class MeshDistanceMaterial extends Material { constructor(parameters) { super(); + this.isMeshDistanceMaterial = true; this.type = 'MeshDistanceMaterial'; this.referencePosition = new Vector3(); this.nearDistance = 1; @@ -15509,8 +15514,6 @@ class MeshDistanceMaterial extends Material { } -MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - const vertex = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; @@ -16820,7 +16823,13 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); - if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer); + + if (renderTargetProperties.__webglColorRenderbuffer) { + for (let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i++) { + if (renderTargetProperties.__webglColorRenderbuffer[i]) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer[i]); + } + } + if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); } @@ -17085,7 +17094,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, let mipmap; const mipmaps = texture.mipmaps; const useTexStorage = isWebGL2 && texture.isVideoTexture !== true; - const allocateMemory = textureProperties.__version === undefined || forceUpload === true; + const allocateMemory = source.__currentVersion === undefined || forceUpload === true; const levels = getMipLevels(texture, image, supportsMips); if (texture.isDepthTexture) { @@ -17115,7 +17124,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'); - texture.type = UnsignedShortType; + texture.type = UnsignedIntType; glType = utils.convert(texture.type); } } @@ -17315,7 +17324,7 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); const useTexStorage = isWebGL2 && texture.isVideoTexture !== true; - const allocateMemory = textureProperties.__version === undefined; + const allocateMemory = source.__currentVersion === undefined || forceUpload === true; let levels = getMipLevels(texture, image, supportsMips); setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); let mipmaps; @@ -17481,19 +17490,22 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); } else { - // Use the first texture for MRT so far - const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[0] : renderTarget.texture; - const glFormat = utils.convert(texture.format, texture.encoding); - const glType = utils.convert(texture.type); - const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); - const samples = getRenderTargetSamples(renderTarget); + const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [renderTarget.texture]; - if (isMultisample && useMultisampledRTT(renderTarget) === false) { - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else if (useMultisampledRTT(renderTarget)) { - multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); + for (let i = 0; i < textures.length; i++) { + const texture = textures[i]; + const glFormat = utils.convert(texture.format, texture.encoding); + const glType = utils.convert(texture.type); + const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); + const samples = getRenderTargetSamples(renderTarget); + + if (isMultisample && useMultisampledRTT(renderTarget) === false) { + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else if (useMultisampledRTT(renderTarget)) { + multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else { + _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); + } } } @@ -17624,22 +17636,29 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, } else { console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.'); } - } else if (isWebGL2 && renderTarget.samples > 0 && useMultisampledRTT(renderTarget) === false) { + } + + if (isWebGL2 && renderTarget.samples > 0 && useMultisampledRTT(renderTarget) === false) { + const textures = isMultipleRenderTargets ? texture : [texture]; renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); + renderTargetProperties.__webglColorRenderbuffer = []; + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); + for (let i = 0; i < textures.length; i++) { + const texture = textures[i]; + renderTargetProperties.__webglColorRenderbuffer[i] = _gl.createRenderbuffer(); - const glFormat = utils.convert(texture.format, texture.encoding); - const glType = utils.convert(texture.type); - const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); - const samples = getRenderTargetSamples(renderTarget); + _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + const glFormat = utils.convert(texture.format, texture.encoding); + const glType = utils.convert(texture.type); + const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); + const samples = getRenderTargetSamples(renderTarget); - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + } _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); @@ -17731,40 +17750,84 @@ function WebGLTextures(_gl, extensions, state, properties, capabilities, utils, function updateMultisampleRenderTarget(renderTarget) { if (isWebGL2 && renderTarget.samples > 0 && useMultisampledRTT(renderTarget) === false) { + const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [renderTarget.texture]; const width = renderTarget.width; const height = renderTarget.height; let mask = _gl.COLOR_BUFFER_BIT; - const invalidationArray = [_gl.COLOR_ATTACHMENT0]; + const invalidationArray = []; const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + const renderTargetProperties = properties.get(renderTarget); + const isMultipleRenderTargets = renderTarget.isWebGLMultipleRenderTargets === true; // If MRT we need to remove FBO attachments - if (renderTarget.depthBuffer) { - invalidationArray.push(depthStyle); - } + if (isMultipleRenderTargets) { + for (let i = 0; i < textures.length; i++) { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - const renderTargetProperties = properties.get(renderTarget); - const ignoreDepthValues = renderTargetProperties.__ignoreDepthValues !== undefined ? renderTargetProperties.__ignoreDepthValues : false; + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null); + + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - if (ignoreDepthValues === false) { - if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; - if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; + _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0); + } } state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - if (ignoreDepthValues === true) { - _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, [depthStyle]); + for (let i = 0; i < textures.length; i++) { + invalidationArray.push(_gl.COLOR_ATTACHMENT0 + i); - _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]); - } + if (renderTarget.depthBuffer) { + invalidationArray.push(depthStyle); + } + + const ignoreDepthValues = renderTargetProperties.__ignoreDepthValues !== undefined ? renderTargetProperties.__ignoreDepthValues : false; + + if (ignoreDepthValues === false) { + if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; + if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; + } - _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); + if (isMultipleRenderTargets) { + _gl.framebufferRenderbuffer(_gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + } + + if (ignoreDepthValues === true) { + _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, [depthStyle]); + + _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]); + } + + if (isMultipleRenderTargets) { + const webglTexture = properties.get(textures[i]).__webglTexture; - if (supportsInvalidateFramebuffer) { - _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArray); + _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0); + } + + _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); + + if (supportsInvalidateFramebuffer) { + _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArray); + } } state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null); + state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, null); // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments + + if (isMultipleRenderTargets) { + for (let i = 0; i < textures.length; i++) { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + + const webglTexture = properties.get(textures[i]).__webglTexture; + + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); + + _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0); + } + } + state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); } } @@ -18016,23 +18079,21 @@ function WebGLUtils(gl, extensions, capabilities) { class ArrayCamera extends PerspectiveCamera { constructor(array = []) { super(); + this.isArrayCamera = true; this.cameras = array; } } -ArrayCamera.prototype.isArrayCamera = true; - class Group extends Object3D { constructor() { super(); + this.isGroup = true; this.type = 'Group'; } } -Group.prototype.isGroup = true; - const _moveEvent = { type: 'move' }; @@ -18259,9 +18320,10 @@ class DepthTexture extends Texture { throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat'); } - if (type === undefined && format === DepthFormat) type = UnsignedShortType; + if (type === undefined && format === DepthFormat) type = UnsignedIntType; if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type; super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.isDepthTexture = true; this.image = { width: width, height: height @@ -18274,8 +18336,6 @@ class DepthTexture extends Texture { } -DepthTexture.prototype.isDepthTexture = true; - class WebXRManager extends EventDispatcher { constructor(renderer, gl) { super(); @@ -18359,6 +18419,14 @@ class WebXRManager extends EventDispatcher { } function onSessionEnd() { + session.removeEventListener('select', onSessionEvent); + session.removeEventListener('selectstart', onSessionEvent); + session.removeEventListener('selectend', onSessionEvent); + session.removeEventListener('squeeze', onSessionEvent); + session.removeEventListener('squeezestart', onSessionEvent); + session.removeEventListener('squeezeend', onSessionEvent); + session.removeEventListener('end', onSessionEnd); + session.removeEventListener('inputsourceschange', onInputSourcesChange); inputSourcesMap.forEach(function (controller, inputSource) { if (controller !== undefined) { controller.disconnect(inputSource); @@ -18465,7 +18533,7 @@ class WebXRManager extends EventDispatcher { if (attributes.depth) { glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24; depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat; - depthType = attributes.stencil ? UnsignedInt248Type : UnsignedShortType; + depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType; } const projectionlayerInit = { @@ -18494,6 +18562,7 @@ class WebXRManager extends EventDispatcher { // Set foveation to maximum. this.setFoveation(1.0); + customReferenceSpace = null; referenceSpace = await session.requestReferenceSpace(referenceSpaceType); animation.setContext(session); animation.start(); @@ -18710,7 +18779,15 @@ class WebXRManager extends EventDispatcher { } } - const camera = cameras[i]; + let camera = cameras[i]; + + if (camera === undefined) { + camera = new PerspectiveCamera(); + camera.layers.enable(i); + camera.viewport = new Vector4(); + cameras[i] = camera; + } + camera.matrix.fromArray(view.transform.matrix); camera.projectionMatrix.fromArray(view.projectionMatrix); camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height); @@ -18893,10 +18970,12 @@ function WebGLMaterials(renderer, properties) { // 10. clearcoat map // 11. clearcoat normal map // 12. clearcoat roughnessMap map - // 13. specular intensity map - // 14. specular tint map - // 15. transmission map - // 16. thickness map + // 13. iridescence map + // 14. iridescence thickness map + // 15. specular intensity map + // 16. specular tint map + // 17. transmission map + // 18. thickness map let uvScaleMap; @@ -18925,6 +19004,10 @@ function WebGLMaterials(renderer, properties) { uvScaleMap = material.clearcoatNormalMap; } else if (material.clearcoatRoughnessMap) { uvScaleMap = material.clearcoatRoughnessMap; + } else if (material.iridescenceMap) { + uvScaleMap = material.iridescenceMap; + } else if (material.iridescenceThicknessMap) { + uvScaleMap = material.iridescenceThicknessMap; } else if (material.specularIntensityMap) { uvScaleMap = material.specularIntensityMap; } else if (material.specularColorMap) { @@ -19132,6 +19215,21 @@ function WebGLMaterials(renderer, properties) { } } + if (material.iridescence > 0) { + uniforms.iridescence.value = material.iridescence; + uniforms.iridescenceIOR.value = material.iridescenceIOR; + uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[0]; + uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[1]; + + if (material.iridescenceMap) { + uniforms.iridescenceMap.value = material.iridescenceMap; + } + + if (material.iridescenceThicknessMap) { + uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap; + } + } + if (material.transmission > 0) { uniforms.transmission.value = material.transmission; uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture; @@ -19188,6 +19286,8 @@ function createCanvasElement() { } function WebGLRenderer(parameters = {}) { + this.isWebGLRenderer = true; + const _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(), _context = parameters.context !== undefined ? parameters.context : null, _depth = parameters.depth !== undefined ? parameters.depth : true, @@ -19342,6 +19442,8 @@ function WebGLRenderer(parameters = {}) { _canvas.addEventListener('webglcontextrestored', onContextRestore, false); + _canvas.addEventListener('webglcontextcreationerror', onContextCreationError, false); + if (_gl === null) { const contextNames = ['webgl2', 'webgl', 'experimental-webgl']; @@ -19577,6 +19679,8 @@ function WebGLRenderer(parameters = {}) { _canvas.removeEventListener('webglcontextrestored', onContextRestore, false); + _canvas.removeEventListener('webglcontextcreationerror', onContextCreationError, false); + renderLists.dispose(); renderStates.dispose(); properties.dispose(); @@ -19623,6 +19727,10 @@ function WebGLRenderer(parameters = {}) { shadowMap.type = shadowMapType; } + function onContextCreationError(event) { + console.error('THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage); + } + function onMaterialDispose(event) { const material = event.target; material.removeEventListener('dispose', onMaterialDispose); @@ -20668,14 +20776,13 @@ function WebGLRenderer(parameters = {}) { } } -WebGLRenderer.prototype.isWebGLRenderer = true; - class WebGL1Renderer extends WebGLRenderer {} WebGL1Renderer.prototype.isWebGL1Renderer = true; class FogExp2 { constructor(color, density = 0.00025) { + this.isFogExp2 = true; this.name = ''; this.color = new Color(color); this.density = density; @@ -20695,10 +20802,9 @@ class FogExp2 { } -FogExp2.prototype.isFogExp2 = true; - class Fog { constructor(color, near = 1, far = 1000) { + this.isFog = true; this.name = ''; this.color = new Color(color); this.near = near; @@ -20720,11 +20826,10 @@ class Fog { } -Fog.prototype.isFog = true; - class Scene extends Object3D { constructor() { super(); + this.isScene = true; this.type = 'Scene'; this.background = null; this.environment = null; @@ -20758,10 +20863,9 @@ class Scene extends Object3D { } -Scene.prototype.isScene = true; - class InterleavedBuffer { constructor(array, stride) { + this.isInterleavedBuffer = true; this.array = array; this.stride = stride; this.count = array !== undefined ? array.length / stride : 0; @@ -20858,12 +20962,11 @@ class InterleavedBuffer { } -InterleavedBuffer.prototype.isInterleavedBuffer = true; - const _vector$6 = /*@__PURE__*/new Vector3(); class InterleavedBufferAttribute { constructor(interleavedBuffer, itemSize, offset, normalized = false) { + this.isInterleavedBufferAttribute = true; this.name = ''; this.data = interleavedBuffer; this.itemSize = itemSize; @@ -21048,11 +21151,10 @@ class InterleavedBufferAttribute { } -InterleavedBufferAttribute.prototype.isInterleavedBufferAttribute = true; - class SpriteMaterial extends Material { constructor(parameters) { super(); + this.isSpriteMaterial = true; this.type = 'SpriteMaterial'; this.color = new Color(0xffffff); this.map = null; @@ -21077,8 +21179,6 @@ class SpriteMaterial extends Material { } -SpriteMaterial.prototype.isSpriteMaterial = true; - let _geometry; const _intersectPoint = /*@__PURE__*/new Vector3(); @@ -21108,6 +21208,7 @@ const _uvC = /*@__PURE__*/new Vector2(); class Sprite extends Object3D { constructor(material) { super(); + this.isSprite = true; this.type = 'Sprite'; if (_geometry === undefined) { @@ -21190,8 +21291,8 @@ class Sprite extends Object3D { }); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); if (source.center !== undefined) this.center.copy(source.center); this.material = source.material; return this; @@ -21199,8 +21300,6 @@ class Sprite extends Object3D { } -Sprite.prototype.isSprite = true; - function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { // compute position in camera space _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); // to check if rotation is not zero @@ -21367,14 +21466,15 @@ const _matrix = /*@__PURE__*/new Matrix4(); class SkinnedMesh extends Mesh { constructor(geometry, material) { super(geometry, material); + this.isSkinnedMesh = true; this.type = 'SkinnedMesh'; this.bindMode = 'attached'; this.bindMatrix = new Matrix4(); this.bindMatrixInverse = new Matrix4(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.bindMode = source.bindMode; this.bindMatrix.copy(source.bindMatrix); this.bindMatrixInverse.copy(source.bindMatrixInverse); @@ -21458,21 +21558,19 @@ class SkinnedMesh extends Mesh { } -SkinnedMesh.prototype.isSkinnedMesh = true; - class Bone extends Object3D { constructor() { super(); + this.isBone = true; this.type = 'Bone'; } } -Bone.prototype.isBone = true; - class DataTexture extends Texture { constructor(data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, encoding) { super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); + this.isDataTexture = true; this.image = { data: data, width: width, @@ -21485,8 +21583,6 @@ class DataTexture extends Texture { } -DataTexture.prototype.isDataTexture = true; - const _offsetMatrix = /*@__PURE__*/new Matrix4(); const _identityMatrix = /*@__PURE__*/new Matrix4(); @@ -21685,6 +21781,7 @@ class InstancedBufferAttribute extends BufferAttribute { } super(array, itemSize, normalized); + this.isInstancedBufferAttribute = true; this.meshPerAttribute = meshPerAttribute; } @@ -21703,8 +21800,6 @@ class InstancedBufferAttribute extends BufferAttribute { } -InstancedBufferAttribute.prototype.isInstancedBufferAttribute = true; - const _instanceLocalMatrix = /*@__PURE__*/new Matrix4(); const _instanceWorldMatrix = /*@__PURE__*/new Matrix4(); @@ -21716,14 +21811,15 @@ const _mesh = /*@__PURE__*/new Mesh(); class InstancedMesh extends Mesh { constructor(geometry, material, count) { super(geometry, material); + this.isInstancedMesh = true; this.instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16); this.instanceColor = null; this.count = count; this.frustumCulled = false; } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.instanceMatrix.copy(source.instanceMatrix); if (source.instanceColor !== null) this.instanceColor = source.instanceColor.clone(); this.count = source.count; @@ -21790,11 +21886,10 @@ class InstancedMesh extends Mesh { } -InstancedMesh.prototype.isInstancedMesh = true; - class LineBasicMaterial extends Material { constructor(parameters) { super(); + this.isLineBasicMaterial = true; this.type = 'LineBasicMaterial'; this.color = new Color(0xffffff); this.linewidth = 1; @@ -21816,8 +21911,6 @@ class LineBasicMaterial extends Material { } -LineBasicMaterial.prototype.isLineBasicMaterial = true; - const _start$1 = /*@__PURE__*/new Vector3(); const _end$1 = /*@__PURE__*/new Vector3(); @@ -21831,43 +21924,39 @@ const _sphere$1 = /*@__PURE__*/new Sphere(); class Line extends Object3D { constructor(geometry = new BufferGeometry(), material = new LineBasicMaterial()) { super(); + this.isLine = true; this.type = 'Line'; this.geometry = geometry; this.material = material; this.updateMorphTargets(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.material = source.material; this.geometry = source.geometry; return this; } computeLineDistances() { - const geometry = this.geometry; - - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - const positionAttribute = geometry.attributes.position; - const lineDistances = [0]; + const geometry = this.geometry; // we assume non-indexed geometry - for (let i = 1, l = positionAttribute.count; i < l; i++) { - _start$1.fromBufferAttribute(positionAttribute, i - 1); + if (geometry.index === null) { + const positionAttribute = geometry.attributes.position; + const lineDistances = [0]; - _end$1.fromBufferAttribute(positionAttribute, i); + for (let i = 1, l = positionAttribute.count; i < l; i++) { + _start$1.fromBufferAttribute(positionAttribute, i - 1); - lineDistances[i] = lineDistances[i - 1]; - lineDistances[i] += _start$1.distanceTo(_end$1); - } + _end$1.fromBufferAttribute(positionAttribute, i); - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); + lineDistances[i] = lineDistances[i - 1]; + lineDistances[i] += _start$1.distanceTo(_end$1); } - } else if (geometry.isGeometry) { - console.error('THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + + geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); + } else { + console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); } return this; @@ -21899,106 +21988,90 @@ class Line extends Object3D { const interSegment = new Vector3(); const interRay = new Vector3(); const step = this.isLineSegments ? 2 : 1; + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; - if (geometry.isBufferGeometry) { - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if (index !== null) { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - - for (let i = start, l = end - 1; i < l; i += step) { - const a = index.getX(i); - const b = index.getX(i + 1); - vStart.fromBufferAttribute(positionAttribute, a); - vEnd.fromBufferAttribute(positionAttribute, b); - - const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - const distance = raycaster.ray.origin.distanceTo(interRay); - if (distance < raycaster.near || distance > raycaster.far) continue; - intersects.push({ - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: i, - face: null, - faceIndex: null, - object: this - }); - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); - - for (let i = start, l = end - 1; i < l; i += step) { - vStart.fromBufferAttribute(positionAttribute, i); - vEnd.fromBufferAttribute(positionAttribute, i + 1); - - const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - const distance = raycaster.ray.origin.distanceTo(interRay); - if (distance < raycaster.near || distance > raycaster.far) continue; - intersects.push({ - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: i, - face: null, - faceIndex: null, - object: this - }); - } + if (index !== null) { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); + + for (let i = start, l = end - 1; i < l; i += step) { + const a = index.getX(i); + const b = index.getX(i + 1); + vStart.fromBufferAttribute(positionAttribute, a); + vEnd.fromBufferAttribute(positionAttribute, b); + + const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); + + if (distSq > localThresholdSq) continue; + interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo(interRay); + if (distance < raycaster.near || distance > raycaster.far) continue; + intersects.push({ + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4(this.matrixWorld), + index: i, + face: null, + faceIndex: null, + object: this + }); + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); + + for (let i = start, l = end - 1; i < l; i += step) { + vStart.fromBufferAttribute(positionAttribute, i); + vEnd.fromBufferAttribute(positionAttribute, i + 1); + + const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); + + if (distSq > localThresholdSq) continue; + interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo(interRay); + if (distance < raycaster.near || distance > raycaster.far) continue; + intersects.push({ + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4(this.matrixWorld), + index: i, + face: null, + faceIndex: null, + object: this + }); } - } else if (geometry.isGeometry) { - console.error('THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); } } updateMorphTargets() { const geometry = this.geometry; + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); - if (geometry.isBufferGeometry) { - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + if (morphAttribute !== undefined) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; } } - } else { - const morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } } } } -Line.prototype.isLine = true; - const _start = /*@__PURE__*/new Vector3(); const _end = /*@__PURE__*/new Vector3(); @@ -22006,33 +22079,29 @@ const _end = /*@__PURE__*/new Vector3(); class LineSegments extends Line { constructor(geometry, material) { super(geometry, material); + this.isLineSegments = true; this.type = 'LineSegments'; } computeLineDistances() { - const geometry = this.geometry; - - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - const positionAttribute = geometry.attributes.position; - const lineDistances = []; + const geometry = this.geometry; // we assume non-indexed geometry - for (let i = 0, l = positionAttribute.count; i < l; i += 2) { - _start.fromBufferAttribute(positionAttribute, i); + if (geometry.index === null) { + const positionAttribute = geometry.attributes.position; + const lineDistances = []; - _end.fromBufferAttribute(positionAttribute, i + 1); + for (let i = 0, l = positionAttribute.count; i < l; i += 2) { + _start.fromBufferAttribute(positionAttribute, i); - lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; - lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end); - } + _end.fromBufferAttribute(positionAttribute, i + 1); - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); + lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; + lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end); } - } else if (geometry.isGeometry) { - console.error('THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + + geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); + } else { + console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); } return this; @@ -22040,21 +22109,19 @@ class LineSegments extends Line { } -LineSegments.prototype.isLineSegments = true; - class LineLoop extends Line { constructor(geometry, material) { super(geometry, material); + this.isLineLoop = true; this.type = 'LineLoop'; } } -LineLoop.prototype.isLineLoop = true; - class PointsMaterial extends Material { constructor(parameters) { super(); + this.isPointsMaterial = true; this.type = 'PointsMaterial'; this.color = new Color(0xffffff); this.map = null; @@ -22078,8 +22145,6 @@ class PointsMaterial extends Material { } -PointsMaterial.prototype.isPointsMaterial = true; - const _inverseMatrix = /*@__PURE__*/new Matrix4(); const _ray = /*@__PURE__*/new Ray(); @@ -22091,14 +22156,15 @@ const _position$2 = /*@__PURE__*/new Vector3(); class Points extends Object3D { constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) { super(); + this.isPoints = true; this.type = 'Points'; this.geometry = geometry; this.material = material; this.updateMorphTargets(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.material = source.material; this.geometry = source.geometry; return this; @@ -22125,72 +22191,56 @@ class Points extends Object3D { const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); const localThresholdSq = localThreshold * localThreshold; + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; - if (geometry.isBufferGeometry) { - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if (index !== null) { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); + if (index !== null) { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); - for (let i = start, il = end; i < il; i++) { - const a = index.getX(i); + for (let i = start, il = end; i < il; i++) { + const a = index.getX(i); - _position$2.fromBufferAttribute(positionAttribute, a); + _position$2.fromBufferAttribute(positionAttribute, a); - testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); + testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this); + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); - for (let i = start, l = end; i < l; i++) { - _position$2.fromBufferAttribute(positionAttribute, i); + for (let i = start, l = end; i < l; i++) { + _position$2.fromBufferAttribute(positionAttribute, i); - testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this); - } + testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this); } - } else { - console.error('THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); } } updateMorphTargets() { const geometry = this.geometry; + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); - if (geometry.isBufferGeometry) { - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + if (morphAttribute !== undefined) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; } } - } else { - const morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } } } } -Points.prototype.isPoints = true; - function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) { const rayPointDistanceSq = _ray.distanceSqToPoint(point); @@ -22216,6 +22266,7 @@ function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, inter class VideoTexture extends Texture { constructor(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { super(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.isVideoTexture = true; this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; this.generateMipmaps = false; @@ -22246,14 +22297,13 @@ class VideoTexture extends Texture { } -VideoTexture.prototype.isVideoTexture = true; - class FramebufferTexture extends Texture { constructor(width, height, format) { super({ width, height }); + this.isFramebufferTexture = true; this.format = format; this.magFilter = NearestFilter; this.minFilter = NearestFilter; @@ -22263,11 +22313,10 @@ class FramebufferTexture extends Texture { } -FramebufferTexture.prototype.isFramebufferTexture = true; - class CompressedTexture extends Texture { constructor(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); + this.isCompressedTexture = true; this.image = { width: width, height: height @@ -22283,18 +22332,15 @@ class CompressedTexture extends Texture { } -CompressedTexture.prototype.isCompressedTexture = true; - class CanvasTexture extends Texture { constructor(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { super(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.isCanvasTexture = true; this.needsUpdate = true; } } -CanvasTexture.prototype.isCanvasTexture = true; - /** * Extensible curve object. * @@ -22586,6 +22632,7 @@ class Curve { class EllipseCurve extends Curve { constructor(aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0) { super(); + this.isEllipseCurve = true; this.type = 'EllipseCurve'; this.aX = aX; this.aY = aY; @@ -22681,18 +22728,15 @@ class EllipseCurve extends Curve { } -EllipseCurve.prototype.isEllipseCurve = true; - class ArcCurve extends EllipseCurve { constructor(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { super(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); + this.isArcCurve = true; this.type = 'ArcCurve'; } } -ArcCurve.prototype.isArcCurve = true; - /** * Centripetal CatmullRom Curve - which is useful for avoiding * cusps and self-intersections in non-uniform catmull rom curves. @@ -22763,6 +22807,7 @@ const px = new CubicPoly(), class CatmullRomCurve3 extends Curve { constructor(points = [], closed = false, curveType = 'centripetal', tension = 0.5) { super(); + this.isCatmullRomCurve3 = true; this.type = 'CatmullRomCurve3'; this.points = points; this.closed = closed; @@ -22876,8 +22921,6 @@ class CatmullRomCurve3 extends Curve { } -CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - /** * Bezier Curves formulas obtained from * https://en.wikipedia.org/wiki/B%C3%A9zier_curve @@ -22934,6 +22977,7 @@ function CubicBezier(t, p0, p1, p2, p3) { class CubicBezierCurve extends Curve { constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2()) { super(); + this.isCubicBezierCurve = true; this.type = 'CubicBezierCurve'; this.v0 = v0; this.v1 = v1; @@ -22980,11 +23024,10 @@ class CubicBezierCurve extends Curve { } -CubicBezierCurve.prototype.isCubicBezierCurve = true; - class CubicBezierCurve3 extends Curve { constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3()) { super(); + this.isCubicBezierCurve3 = true; this.type = 'CubicBezierCurve3'; this.v0 = v0; this.v1 = v1; @@ -23031,11 +23074,10 @@ class CubicBezierCurve3 extends Curve { } -CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - class LineCurve extends Curve { constructor(v1 = new Vector2(), v2 = new Vector2()) { super(); + this.isLineCurve = true; this.type = 'LineCurve'; this.v1 = v1; this.v2 = v2; @@ -23088,13 +23130,11 @@ class LineCurve extends Curve { } -LineCurve.prototype.isLineCurve = true; - class LineCurve3 extends Curve { constructor(v1 = new Vector3(), v2 = new Vector3()) { super(); - this.type = 'LineCurve3'; this.isLineCurve3 = true; + this.type = 'LineCurve3'; this.v1 = v1; this.v2 = v2; } @@ -23143,6 +23183,7 @@ class LineCurve3 extends Curve { class QuadraticBezierCurve extends Curve { constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()) { super(); + this.isQuadraticBezierCurve = true; this.type = 'QuadraticBezierCurve'; this.v0 = v0; this.v1 = v1; @@ -23184,11 +23225,10 @@ class QuadraticBezierCurve extends Curve { } -QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - class QuadraticBezierCurve3 extends Curve { constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()) { super(); + this.isQuadraticBezierCurve3 = true; this.type = 'QuadraticBezierCurve3'; this.v0 = v0; this.v1 = v1; @@ -23230,11 +23270,10 @@ class QuadraticBezierCurve3 extends Curve { } -QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - class SplineCurve extends Curve { constructor(points = []) { super(); + this.isSplineCurve = true; this.type = 'SplineCurve'; this.points = points; } @@ -23291,8 +23330,6 @@ class SplineCurve extends Curve { } -SplineCurve.prototype.isSplineCurve = true; - var Curves = /*#__PURE__*/Object.freeze({ __proto__: null, ArcCurve: ArcCurve, @@ -26302,6 +26339,7 @@ var Geometries = /*#__PURE__*/Object.freeze({ class ShadowMaterial extends Material { constructor(parameters) { super(); + this.isShadowMaterial = true; this.type = 'ShadowMaterial'; this.color = new Color(0x000000); this.transparent = true; @@ -26318,21 +26356,19 @@ class ShadowMaterial extends Material { } -ShadowMaterial.prototype.isShadowMaterial = true; - class RawShaderMaterial extends ShaderMaterial { constructor(parameters) { super(parameters); + this.isRawShaderMaterial = true; this.type = 'RawShaderMaterial'; } } -RawShaderMaterial.prototype.isRawShaderMaterial = true; - class MeshStandardMaterial extends Material { constructor(parameters) { super(); + this.isMeshStandardMaterial = true; this.defines = { 'STANDARD': '' }; @@ -26411,11 +26447,10 @@ class MeshStandardMaterial extends Material { } -MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - class MeshPhysicalMaterial extends MeshStandardMaterial { constructor(parameters) { super(); + this.isMeshPhysicalMaterial = true; this.defines = { 'STANDARD': '', 'PHYSICAL': '' @@ -26435,6 +26470,10 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { this.ior = (1 + 0.4 * reflectivity) / (1 - 0.4 * reflectivity); } }); + this.iridescenceMap = null; + this.iridescenceIOR = 1.3; + this.iridescenceThicknessRange = [100, 400]; + this.iridescenceThicknessMap = null; this.sheenColor = new Color(0x000000); this.sheenColorMap = null; this.sheenRoughness = 1.0; @@ -26450,6 +26489,7 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { this.specularColorMap = null; this._sheen = 0.0; this._clearcoat = 0; + this._iridescence = 0; this._transmission = 0; this.setValues(parameters); } @@ -26478,6 +26518,18 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { this._clearcoat = value; } + get iridescence() { + return this._iridescence; + } + + set iridescence(value) { + if (this._iridescence > 0 !== value > 0) { + this.version++; + } + + this._iridescence = value; + } + get transmission() { return this._transmission; } @@ -26503,6 +26555,11 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { this.clearcoatNormalMap = source.clearcoatNormalMap; this.clearcoatNormalScale.copy(source.clearcoatNormalScale); this.ior = source.ior; + this.iridescence = source.iridescence; + this.iridescenceMap = source.iridescenceMap; + this.iridescenceIOR = source.iridescenceIOR; + this.iridescenceThicknessRange = [...source.iridescenceThicknessRange]; + this.iridescenceThicknessMap = source.iridescenceThicknessMap; this.sheen = source.sheen; this.sheenColor.copy(source.sheenColor); this.sheenColorMap = source.sheenColorMap; @@ -26523,11 +26580,10 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { } -MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - class MeshPhongMaterial extends Material { constructor(parameters) { super(); + this.isMeshPhongMaterial = true; this.type = 'MeshPhongMaterial'; this.color = new Color(0xffffff); // diffuse @@ -26602,11 +26658,10 @@ class MeshPhongMaterial extends Material { } -MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - class MeshToonMaterial extends Material { constructor(parameters) { super(); + this.isMeshToonMaterial = true; this.defines = { 'TOON': '' }; @@ -26669,11 +26724,10 @@ class MeshToonMaterial extends Material { } -MeshToonMaterial.prototype.isMeshToonMaterial = true; - class MeshNormalMaterial extends Material { constructor(parameters) { super(); + this.isMeshNormalMaterial = true; this.type = 'MeshNormalMaterial'; this.bumpMap = null; this.bumpScale = 1; @@ -26707,11 +26761,10 @@ class MeshNormalMaterial extends Material { } -MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - class MeshLambertMaterial extends Material { constructor(parameters) { super(); + this.isMeshLambertMaterial = true; this.type = 'MeshLambertMaterial'; this.color = new Color(0xffffff); // diffuse @@ -26764,11 +26817,10 @@ class MeshLambertMaterial extends Material { } -MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - class MeshMatcapMaterial extends Material { constructor(parameters) { super(); + this.isMeshMatcapMaterial = true; this.defines = { 'MATCAP': '' }; @@ -26815,11 +26867,10 @@ class MeshMatcapMaterial extends Material { } -MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; - class LineDashedMaterial extends LineBasicMaterial { constructor(parameters) { super(); + this.isLineDashedMaterial = true; this.type = 'LineDashedMaterial'; this.scale = 1; this.dashSize = 3; @@ -26837,8 +26888,6 @@ class LineDashedMaterial extends LineBasicMaterial { } -LineDashedMaterial.prototype.isLineDashedMaterial = true; - const materialLib = { ShadowMaterial, SpriteMaterial, @@ -27148,7 +27197,7 @@ class Interpolant { i1 = pp.length; this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t, t0); + return this.copySampleValue_(i1 - 1); } if (i1 === giveUpAt) break; // this loop @@ -27184,7 +27233,7 @@ class Interpolant { if (t0 === undefined) { // before start this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); + return this.copySampleValue_(0); } if (i1 === giveUpAt) break; // this loop @@ -27225,13 +27274,13 @@ class Interpolant { if (t0 === undefined) { this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); + return this.copySampleValue_(0); } if (t1 === undefined) { i1 = pp.length; this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t0, t); + return this.copySampleValue_(i1 - 1); } } // seek @@ -27270,11 +27319,7 @@ class Interpolant { intervalChanged_() {// empty } -} // ALIAS DEFINITIONS - - -Interpolant.prototype.beforeStart_ = Interpolant.prototype.copySampleValue_; -Interpolant.prototype.afterEnd_ = Interpolant.prototype.copySampleValue_; +} /** * Fast and simple cubic spline interpolant. @@ -28797,6 +28842,7 @@ class TextureLoader extends Loader { class Light extends Object3D { constructor(color, intensity = 1) { super(); + this.isLight = true; this.type = 'Light'; this.color = new Color(color); this.intensity = intensity; @@ -28805,8 +28851,8 @@ class Light extends Object3D { dispose() {// Empty here in base class; some subclasses override. } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.color.copy(source.color); this.intensity = source.intensity; return this; @@ -28827,27 +28873,24 @@ class Light extends Object3D { } -Light.prototype.isLight = true; - class HemisphereLight extends Light { constructor(skyColor, groundColor, intensity) { super(skyColor, intensity); + this.isHemisphereLight = true; this.type = 'HemisphereLight'; this.position.copy(Object3D.DefaultUp); this.updateMatrix(); this.groundColor = new Color(groundColor); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.groundColor.copy(source.groundColor); return this; } } -HemisphereLight.prototype.isHemisphereLight = true; - const _projScreenMatrix$1 = /*@__PURE__*/new Matrix4(); const _lightPositionWorld$1 = /*@__PURE__*/new Vector3(); @@ -28949,6 +28992,7 @@ class LightShadow { class SpotLightShadow extends LightShadow { constructor() { super(new PerspectiveCamera(50, 1, 0.5, 500)); + this.isSpotLightShadow = true; this.focus = 1; } @@ -28976,11 +29020,10 @@ class SpotLightShadow extends LightShadow { } -SpotLightShadow.prototype.isSpotLightShadow = true; - class SpotLight extends Light { constructor(color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 1) { super(color, intensity); + this.isSpotLight = true; this.type = 'SpotLight'; this.position.copy(Object3D.DefaultUp); this.updateMatrix(); @@ -29008,8 +29051,8 @@ class SpotLight extends Light { this.shadow.dispose(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.distance = source.distance; this.angle = source.angle; this.penumbra = source.penumbra; @@ -29021,8 +29064,6 @@ class SpotLight extends Light { } -SpotLight.prototype.isSpotLight = true; - const _projScreenMatrix = /*@__PURE__*/new Matrix4(); const _lightPositionWorld = /*@__PURE__*/new Vector3(); @@ -29032,6 +29073,7 @@ const _lookTarget = /*@__PURE__*/new Vector3(); class PointLightShadow extends LightShadow { constructor() { super(new PerspectiveCamera(90, 1, 0.5, 500)); + this.isPointLightShadow = true; this._frameExtents = new Vector2(4, 2); this._viewportCount = 6; this._viewports = [// These viewports map a cube-map onto a 2D texture with the @@ -29087,11 +29129,10 @@ class PointLightShadow extends LightShadow { } -PointLightShadow.prototype.isPointLightShadow = true; - class PointLight extends Light { constructor(color, intensity, distance = 0, decay = 1) { super(color, intensity); + this.isPointLight = true; this.type = 'PointLight'; this.distance = distance; this.decay = decay; // for physically correct lights, should be 2. @@ -29114,8 +29155,8 @@ class PointLight extends Light { this.shadow.dispose(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.distance = source.distance; this.decay = source.decay; this.shadow = source.shadow.clone(); @@ -29124,20 +29165,18 @@ class PointLight extends Light { } -PointLight.prototype.isPointLight = true; - class DirectionalLightShadow extends LightShadow { constructor() { super(new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)); + this.isDirectionalLightShadow = true; } } -DirectionalLightShadow.prototype.isDirectionalLightShadow = true; - class DirectionalLight extends Light { constructor(color, intensity) { super(color, intensity); + this.isDirectionalLight = true; this.type = 'DirectionalLight'; this.position.copy(Object3D.DefaultUp); this.updateMatrix(); @@ -29158,21 +29197,19 @@ class DirectionalLight extends Light { } -DirectionalLight.prototype.isDirectionalLight = true; - class AmbientLight extends Light { constructor(color, intensity) { super(color, intensity); + this.isAmbientLight = true; this.type = 'AmbientLight'; } } -AmbientLight.prototype.isAmbientLight = true; - class RectAreaLight extends Light { constructor(color, intensity, width = 10, height = 10) { super(color, intensity); + this.isRectAreaLight = true; this.type = 'RectAreaLight'; this.width = width; this.height = height; @@ -29204,8 +29241,6 @@ class RectAreaLight extends Light { } -RectAreaLight.prototype.isRectAreaLight = true; - /** * Primary reference: * https://graphics.stanford.edu/papers/envmap/envmap.pdf @@ -29217,6 +29252,7 @@ RectAreaLight.prototype.isRectAreaLight = true; class SphericalHarmonics3 { constructor() { + this.isSphericalHarmonics3 = true; this.coefficients = []; for (let i = 0; i < 9; i++) { @@ -29385,11 +29421,10 @@ class SphericalHarmonics3 { } -SphericalHarmonics3.prototype.isSphericalHarmonics3 = true; - class LightProbe extends Light { constructor(sh = new SphericalHarmonics3(), intensity = 1) { super(undefined, intensity); + this.isLightProbe = true; this.sh = sh; } @@ -29414,8 +29449,6 @@ class LightProbe extends Light { } -LightProbe.prototype.isLightProbe = true; - class MaterialLoader extends Loader { constructor(manager) { super(manager); @@ -29470,6 +29503,9 @@ class MaterialLoader extends Loader { if (json.shininess !== undefined) material.shininess = json.shininess; if (json.clearcoat !== undefined) material.clearcoat = json.clearcoat; if (json.clearcoatRoughness !== undefined) material.clearcoatRoughness = json.clearcoatRoughness; + if (json.iridescence !== undefined) material.iridescence = json.iridescence; + if (json.iridescenceIOR !== undefined) material.iridescenceIOR = json.iridescenceIOR; + if (json.iridescenceThicknessRange !== undefined) material.iridescenceThicknessRange = json.iridescenceThicknessRange; if (json.transmission !== undefined) material.transmission = json.transmission; if (json.thickness !== undefined) material.thickness = json.thickness; if (json.attenuationDistance !== undefined) material.attenuationDistance = json.attenuationDistance; @@ -29621,6 +29657,8 @@ class MaterialLoader extends Loader { if (json.clearcoatRoughnessMap !== undefined) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap); if (json.clearcoatNormalMap !== undefined) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap); if (json.clearcoatNormalScale !== undefined) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale); + if (json.iridescenceMap !== undefined) material.iridescenceMap = getTexture(json.iridescenceMap); + if (json.iridescenceThicknessMap !== undefined) material.iridescenceThicknessMap = getTexture(json.iridescenceThicknessMap); if (json.transmissionMap !== undefined) material.transmissionMap = getTexture(json.transmissionMap); if (json.thicknessMap !== undefined) material.thicknessMap = getTexture(json.thicknessMap); if (json.sheenColorMap !== undefined) material.sheenColorMap = getTexture(json.sheenColorMap); @@ -29688,6 +29726,7 @@ class LoaderUtils { class InstancedBufferGeometry extends BufferGeometry { constructor() { super(); + this.isInstancedBufferGeometry = true; this.type = 'InstancedBufferGeometry'; this.instanceCount = Infinity; } @@ -29711,8 +29750,6 @@ class InstancedBufferGeometry extends BufferGeometry { } -InstancedBufferGeometry.prototype.isInstancedBufferGeometry = true; - class BufferGeometryLoader extends Loader { constructor(manager) { super(manager); @@ -30574,6 +30611,7 @@ const TEXTURE_FILTER = { class ImageBitmapLoader extends Loader { constructor(manager) { super(manager); + this.isImageBitmapLoader = true; if (typeof createImageBitmap === 'undefined') { console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.'); @@ -30632,8 +30670,6 @@ class ImageBitmapLoader extends Loader { } -ImageBitmapLoader.prototype.isImageBitmapLoader = true; - let _context; const AudioContext = { @@ -30687,6 +30723,7 @@ class AudioLoader extends Loader { class HemisphereLightProbe extends LightProbe { constructor(skyColor, groundColor, intensity = 1) { super(undefined, intensity); + this.isHemisphereLightProbe = true; const color1 = new Color().set(skyColor); const color2 = new Color().set(groundColor); const sky = new Vector3(color1.r, color1.g, color1.b); @@ -30700,11 +30737,10 @@ class HemisphereLightProbe extends LightProbe { } -HemisphereLightProbe.prototype.isHemisphereLightProbe = true; - class AmbientLightProbe extends LightProbe { constructor(color, intensity = 1) { super(undefined, intensity); + this.isAmbientLightProbe = true; const color1 = new Color().set(color); // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI)); @@ -30712,8 +30748,6 @@ class AmbientLightProbe extends LightProbe { } -AmbientLightProbe.prototype.isAmbientLightProbe = true; - const _eyeRight = /*@__PURE__*/new Matrix4(); const _eyeLeft = /*@__PURE__*/new Matrix4(); @@ -31945,19 +31979,14 @@ class PropertyBinding { return; } - if (targetObject.geometry.isBufferGeometry) { - if (!targetObject.geometry.morphAttributes) { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this); - return; - } - - if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) { - propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; - } - } else { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this); + if (!targetObject.geometry.morphAttributes) { + console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this); return; } + + if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) { + propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; + } } bindingType = this.BindingType.ArrayElement; @@ -32039,6 +32068,7 @@ PropertyBinding.prototype._setValue_fromArray, PropertyBinding.prototype._setVal class AnimationObjectGroup { constructor() { + this.isAnimationObjectGroup = true; this.uuid = generateUUID(); // cached objects followed by the active ones this._objects = Array.prototype.slice.call(arguments); @@ -32294,8 +32324,6 @@ class AnimationObjectGroup { } -AnimationObjectGroup.prototype.isAnimationObjectGroup = true; - class AnimationAction { constructor(mixer, clip, localRoot = null, blendMode = clip.blendMode) { this._mixer = mixer; @@ -33352,6 +33380,7 @@ class Uniform { class InstancedInterleavedBuffer extends InterleavedBuffer { constructor(array, stride, meshPerAttribute = 1) { super(array, stride); + this.isInstancedInterleavedBuffer = true; this.meshPerAttribute = meshPerAttribute; } @@ -33376,10 +33405,9 @@ class InstancedInterleavedBuffer extends InterleavedBuffer { } -InstancedInterleavedBuffer.prototype.isInstancedInterleavedBuffer = true; - class GLBufferAttribute { constructor(buffer, type, itemSize, elementSize, count) { + this.isGLBufferAttribute = true; this.buffer = buffer; this.type = type; this.itemSize = itemSize; @@ -33415,8 +33443,6 @@ class GLBufferAttribute { } -GLBufferAttribute.prototype.isGLBufferAttribute = true; - class Raycaster { constructor(origin, direction, near = 0, far = Infinity) { this.ray = new Ray(origin, direction); // direction is assumed to be normalized (for accurate distance calculations) @@ -33604,6 +33630,7 @@ const _vector$4 = /*@__PURE__*/new Vector2(); class Box2 { constructor(min = new Vector2(+Infinity, +Infinity), max = new Vector2(-Infinity, -Infinity)) { + this.isBox2 = true; this.min = min; this.max = max; } @@ -33732,8 +33759,6 @@ class Box2 { } -Box2.prototype.isBox2 = true; - const _startP = /*@__PURE__*/new Vector3(); const _startEnd = /*@__PURE__*/new Vector3(); @@ -33904,8 +33929,8 @@ class SkeletonHelper extends LineSegments { transparent: true }); super(geometry, material); - this.type = 'SkeletonHelper'; this.isSkeletonHelper = true; + this.type = 'SkeletonHelper'; this.root = object; this.bones = bones; this.matrix = object.matrixWorld; @@ -34453,8 +34478,8 @@ class BoxHelper extends LineSegments { return this; } - copy(source) { - LineSegments.prototype.copy.call(this, source); + copy(source, recursive) { + super.copy(source, recursive); this.object = source.object; return this; } diff --git a/build/three.js b/build/three.js index 05688b432d8215..64bff0d86aae58 100644 --- a/build/three.js +++ b/build/three.js @@ -9,7 +9,7 @@ (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.THREE = {})); })(this, (function (exports) { 'use strict'; - const REVISION = '141dev'; + const REVISION = '141'; const MOUSE = { LEFT: 0, MIDDLE: 1, @@ -493,6 +493,7 @@ class Vector2 { constructor(x = 0, y = 0) { + this.isVector2 = true; this.x = x; this.y = y; } @@ -827,10 +828,9 @@ } - Vector2.prototype.isVector2 = true; - class Matrix3 { constructor() { + this.isMatrix3 = true; this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]; if (arguments.length > 0) { @@ -1104,8 +1104,6 @@ } - Matrix3.prototype.isMatrix3 = true; - function arrayNeedsUint32(array) { // assumes larger values usually on last for (let i = array.length - 1; i >= 0; --i) { @@ -1369,6 +1367,7 @@ class Color { constructor(r, g, b) { + this.isColor = true; this.r = 1; this.g = 1; this.b = 1; @@ -1761,7 +1760,6 @@ } Color.NAMES = _colorKeywords; - Color.prototype.isColor = true; let _canvas; @@ -1846,6 +1844,7 @@ class Source { constructor(data = null) { + this.isSource = true; this.uuid = generateUUID(); this.data = data; this.version = 0; @@ -1919,13 +1918,12 @@ } } - Source.prototype.isSource = true; - let textureId = 0; class Texture extends EventDispatcher { constructor(image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = 1, encoding = LinearEncoding) { super(); + this.isTexture = true; Object.defineProperty(this, 'id', { value: textureId++ }); @@ -2122,10 +2120,10 @@ Texture.DEFAULT_IMAGE = null; Texture.DEFAULT_MAPPING = UVMapping; - Texture.prototype.isTexture = true; class Vector4 { constructor(x = 0, y = 0, z = 0, w = 1) { + this.isVector4 = true; this.x = x; this.y = y; this.z = z; @@ -2616,8 +2614,6 @@ } - Vector4.prototype.isVector4 = true; - /* In options, we can specify: * Texture parameters for an auto-generated target texture @@ -2627,6 +2623,7 @@ class WebGLRenderTarget extends EventDispatcher { constructor(width, height, options = {}) { super(); + this.isWebGLRenderTarget = true; this.width = width; this.height = height; this.depth = 1; @@ -2694,11 +2691,10 @@ } - WebGLRenderTarget.prototype.isWebGLRenderTarget = true; - class DataArrayTexture extends Texture { constructor(data = null, width = 1, height = 1, depth = 1) { super(null); + this.isDataArrayTexture = true; this.image = { data, width, @@ -2715,11 +2711,10 @@ } - DataArrayTexture.prototype.isDataArrayTexture = true; - class WebGLArrayRenderTarget extends WebGLRenderTarget { constructor(width, height, depth) { super(width, height); + this.isWebGLArrayRenderTarget = true; this.depth = depth; this.texture = new DataArrayTexture(null, width, height, depth); this.texture.isRenderTargetTexture = true; @@ -2727,8 +2722,6 @@ } - WebGLArrayRenderTarget.prototype.isWebGLArrayRenderTarget = true; - class Data3DTexture extends Texture { constructor(data = null, width = 1, height = 1, depth = 1) { // We're going to add .setXXX() methods for setting properties later. @@ -2739,6 +2732,7 @@ // // See #14839 super(null); + this.isData3DTexture = true; this.image = { data, width, @@ -2755,11 +2749,10 @@ } - Data3DTexture.prototype.isData3DTexture = true; - class WebGL3DRenderTarget extends WebGLRenderTarget { constructor(width, height, depth) { super(width, height); + this.isWebGL3DRenderTarget = true; this.depth = depth; this.texture = new Data3DTexture(null, width, height, depth); this.texture.isRenderTargetTexture = true; @@ -2767,11 +2760,10 @@ } - WebGL3DRenderTarget.prototype.isWebGL3DRenderTarget = true; - class WebGLMultipleRenderTargets extends WebGLRenderTarget { constructor(width, height, count, options = {}) { super(width, height, options); + this.isWebGLMultipleRenderTargets = true; const texture = this.texture; this.texture = []; @@ -2823,10 +2815,9 @@ } - WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true; - class Quaternion { constructor(x = 0, y = 0, z = 0, w = 1) { + this.isQuaternion = true; this._x = x; this._y = y; this._z = z; @@ -3361,10 +3352,9 @@ } - Quaternion.prototype.isQuaternion = true; - class Vector3 { constructor(x = 0, y = 0, z = 0) { + this.isVector3 = true; this.x = x; this.y = y; this.z = z; @@ -3908,14 +3898,13 @@ } - Vector3.prototype.isVector3 = true; - const _vector$c = /*@__PURE__*/new Vector3(); const _quaternion$4 = /*@__PURE__*/new Quaternion(); class Box3 { constructor(min = new Vector3(+Infinity, +Infinity, +Infinity), max = new Vector3(-Infinity, -Infinity, -Infinity)) { + this.isBox3 = true; this.min = min; this.max = max; } @@ -4263,7 +4252,6 @@ } - Box3.prototype.isBox3 = true; const _points = [/*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3(), /*@__PURE__*/new Vector3()]; const _vector$b = /*@__PURE__*/new Vector3(); @@ -4829,6 +4817,7 @@ class Matrix4 { constructor() { + this.isMatrix4 = true; this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; if (arguments.length > 0) { @@ -5558,8 +5547,6 @@ } - Matrix4.prototype.isMatrix4 = true; - const _v1$5 = /*@__PURE__*/new Vector3(); const _m1$2 = /*@__PURE__*/new Matrix4(); @@ -5580,6 +5567,7 @@ class Euler { constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) { + this.isEuler = true; this._x = x; this._y = y; this._z = z; @@ -5814,7 +5802,6 @@ } - Euler.prototype.isEuler = true; Euler.DefaultOrder = 'XYZ'; Euler.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX']; @@ -5889,6 +5876,7 @@ class Object3D extends EventDispatcher { constructor() { super(); + this.isObject3D = true; Object.defineProperty(this, 'id', { value: _object3DId++ }); @@ -6502,7 +6490,6 @@ Object3D.DefaultUp = new Vector3(0, 1, 0); Object3D.DefaultMatrixAutoUpdate = true; - Object3D.prototype.isObject3D = true; const _v0$1 = /*@__PURE__*/new Vector3(); @@ -6767,6 +6754,7 @@ class Material extends EventDispatcher { constructor() { super(); + this.isMaterial = true; Object.defineProperty(this, 'id', { value: materialId++ }); @@ -6921,6 +6909,18 @@ data.clearcoatNormalScale = this.clearcoatNormalScale.toArray(); } + if (this.iridescence !== undefined) data.iridescence = this.iridescence; + if (this.iridescenceIOR !== undefined) data.iridescenceIOR = this.iridescenceIOR; + if (this.iridescenceThicknessRange !== undefined) data.iridescenceThicknessRange = this.iridescenceThicknessRange; + + if (this.iridescenceMap && this.iridescenceMap.isTexture) { + data.iridescenceMap = this.iridescenceMap.toJSON(meta).uuid; + } + + if (this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture) { + data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(meta).uuid; + } + if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid; if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid; if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid; @@ -7124,8 +7124,6 @@ } - Material.prototype.isMaterial = true; - Material.fromType = function /*type*/ () { @@ -7136,6 +7134,7 @@ class MeshBasicMaterial extends Material { constructor(parameters) { super(); + this.isMeshBasicMaterial = true; this.type = 'MeshBasicMaterial'; this.color = new Color(0xffffff); // emissive @@ -7182,8 +7181,6 @@ } - MeshBasicMaterial.prototype.isMeshBasicMaterial = true; - const _vector$9 = /*@__PURE__*/new Vector3(); const _vector2$1 = /*@__PURE__*/new Vector2(); @@ -7194,6 +7191,7 @@ throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.'); } + this.isBufferAttribute = true; this.name = ''; this.array = array; this.itemSize = itemSize; @@ -7469,9 +7467,8 @@ return data; } - } + } // - BufferAttribute.prototype.isBufferAttribute = true; // class Int8BufferAttribute extends BufferAttribute { constructor(array, itemSize, normalized) { @@ -7525,12 +7522,11 @@ class Float16BufferAttribute extends BufferAttribute { constructor(array, itemSize, normalized) { super(new Uint16Array(array), itemSize, normalized); + this.isFloat16BufferAttribute = true; } } - Float16BufferAttribute.prototype.isFloat16BufferAttribute = true; - class Float32BufferAttribute extends BufferAttribute { constructor(array, itemSize, normalized) { super(new Float32Array(array), itemSize, normalized); @@ -7562,6 +7558,7 @@ class BufferGeometry extends EventDispatcher { constructor() { super(); + this.isBufferGeometry = true; Object.defineProperty(this, 'id', { value: _id$1++ }); @@ -8333,8 +8330,6 @@ } - BufferGeometry.prototype.isBufferGeometry = true; - const _inverseMatrix$2 = /*@__PURE__*/new Matrix4(); const _ray$2 = /*@__PURE__*/new Ray(); @@ -8372,14 +8367,15 @@ class Mesh extends Object3D { constructor(geometry = new BufferGeometry(), material = new MeshBasicMaterial()) { super(); + this.isMesh = true; this.type = 'Mesh'; this.geometry = geometry; this.material = material; this.updateMorphTargets(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); if (source.morphTargetInfluences !== undefined) { this.morphTargetInfluences = source.morphTargetInfluences.slice(); @@ -8396,31 +8392,22 @@ updateMorphTargets() { const geometry = this.geometry; + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); - if (geometry.isBufferGeometry) { - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + if (morphAttribute !== undefined) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; } } - } else { - const morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); - } } } @@ -8448,107 +8435,100 @@ } let intersection; + const index = geometry.index; + const position = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + const uv = geometry.attributes.uv; + const uv2 = geometry.attributes.uv2; + const groups = geometry.groups; + const drawRange = geometry.drawRange; - if (geometry.isBufferGeometry) { - const index = geometry.index; - const position = geometry.attributes.position; - const morphPosition = geometry.morphAttributes.position; - const morphTargetsRelative = geometry.morphTargetsRelative; - const uv = geometry.attributes.uv; - const uv2 = geometry.attributes.uv2; - const groups = geometry.groups; - const drawRange = geometry.drawRange; - - if (index !== null) { - // indexed buffer geometry - if (Array.isArray(material)) { - for (let i = 0, il = groups.length; i < il; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - const start = Math.max(group.start, drawRange.start); - const end = Math.min(index.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); - - for (let j = start, jl = end; j < jl; j += 3) { - const a = index.getX(j); - const b = index.getX(j + 1); - const c = index.getX(j + 2); - intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); - - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics - - intersection.face.materialIndex = group.materialIndex; - intersects.push(intersection); - } - } - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - - for (let i = start, il = end; i < il; i += 3) { - const a = index.getX(i); - const b = index.getX(i + 1); - const c = index.getX(i + 2); - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + if (index !== null) { + // indexed buffer geometry + if (Array.isArray(material)) { + for (let i = 0, il = groups.length; i < il; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + const start = Math.max(group.start, drawRange.start); + const end = Math.min(index.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); + + for (let j = start, jl = end; j < jl; j += 3) { + const a = index.getX(j); + const b = index.getX(j + 1); + const c = index.getX(j + 2); + intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); if (intersection) { - intersection.faceIndex = Math.floor(i / 3); // triangle number in indexed buffer semantics + intersection.faceIndex = Math.floor(j / 3); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push(intersection); } } } - } else if (position !== undefined) { - // non-indexed buffer geometry - if (Array.isArray(material)) { - for (let i = 0, il = groups.length; i < il; i++) { - const group = groups[i]; - const groupMaterial = material[group.materialIndex]; - const start = Math.max(group.start, drawRange.start); - const end = Math.min(position.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); - for (let j = start, jl = end; j < jl; j += 3) { - const a = j; - const b = j + 1; - const c = j + 2; - intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + for (let i = start, il = end; i < il; i += 3) { + const a = index.getX(i); + const b = index.getX(i + 1); + const c = index.getX(i + 2); + intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); - if (intersection) { - intersection.faceIndex = Math.floor(j / 3); // triangle number in non-indexed buffer semantics + if (intersection) { + intersection.faceIndex = Math.floor(i / 3); // triangle number in indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push(intersection); - } - } + intersects.push(intersection); } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(position.count, drawRange.start + drawRange.count); - - for (let i = start, il = end; i < il; i += 3) { - const a = i; - const b = i + 1; - const c = i + 2; - intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + } + } + } else if (position !== undefined) { + // non-indexed buffer geometry + if (Array.isArray(material)) { + for (let i = 0, il = groups.length; i < il; i++) { + const group = groups[i]; + const groupMaterial = material[group.materialIndex]; + const start = Math.max(group.start, drawRange.start); + const end = Math.min(position.count, Math.min(group.start + group.count, drawRange.start + drawRange.count)); + + for (let j = start, jl = end; j < jl; j += 3) { + const a = j; + const b = j + 1; + const c = j + 2; + intersection = checkBufferGeometryIntersection(this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); if (intersection) { - intersection.faceIndex = Math.floor(i / 3); // triangle number in non-indexed buffer semantics + intersection.faceIndex = Math.floor(j / 3); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push(intersection); } } } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(position.count, drawRange.start + drawRange.count); + + for (let i = start, il = end; i < il; i += 3) { + const a = i; + const b = i + 1; + const c = i + 2; + intersection = checkBufferGeometryIntersection(this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c); + + if (intersection) { + intersection.faceIndex = Math.floor(i / 3); // triangle number in non-indexed buffer semantics + + intersects.push(intersection); + } + } } - } else if (geometry.isGeometry) { - console.error('THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); } } } - Mesh.prototype.isMesh = true; - function checkIntersection(object, material, raycaster, ray, pA, pB, pC, point) { let intersect; @@ -8829,6 +8809,7 @@ class ShaderMaterial extends Material { constructor(parameters) { super(); + this.isShaderMaterial = true; this.type = 'ShaderMaterial'; this.defines = {}; this.uniforms = {}; @@ -8955,11 +8936,10 @@ } - ShaderMaterial.prototype.isShaderMaterial = true; - class Camera extends Object3D { constructor() { super(); + this.isCamera = true; this.type = 'Camera'; this.matrixWorldInverse = new Matrix4(); this.projectionMatrix = new Matrix4(); @@ -8996,11 +8976,10 @@ } - Camera.prototype.isCamera = true; - class PerspectiveCamera extends Camera { constructor(fov = 50, aspect = 1, near = 0.1, far = 2000) { super(); + this.isPerspectiveCamera = true; this.type = 'PerspectiveCamera'; this.fov = fov; this.zoom = 1; @@ -9177,8 +9156,6 @@ } - PerspectiveCamera.prototype.isPerspectiveCamera = true; - const fov = 90, aspect = 1; @@ -9262,6 +9239,7 @@ images = images !== undefined ? images : []; mapping = mapping !== undefined ? mapping : CubeReflectionMapping; super(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); + this.isCubeTexture = true; this.flipY = false; } @@ -9275,11 +9253,10 @@ } - CubeTexture.prototype.isCubeTexture = true; - class WebGLCubeRenderTarget extends WebGLRenderTarget { constructor(size, options = {}) { super(size, size, options); + this.isWebGLCubeRenderTarget = true; const image = { width: size, height: size, @@ -9387,8 +9364,6 @@ } - WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; - const _vector1 = /*@__PURE__*/new Vector3(); const _vector2 = /*@__PURE__*/new Vector3(); @@ -9397,7 +9372,8 @@ class Plane { constructor(normal = new Vector3(1, 0, 0), constant = 0) { - // normal is assumed to be normalized + this.isPlane = true; // normal is assumed to be normalized + this.normal = normal; this.constant = constant; } @@ -9526,8 +9502,6 @@ } - Plane.prototype.isPlane = true; - const _sphere$2 = /*@__PURE__*/new Sphere(); const _vector$7 = /*@__PURE__*/new Vector3(); @@ -9881,7 +9855,9 @@ var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; - var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif"; + var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\n#ifdef USE_IRIDESCENCE\nvec3 BRDF_GGX_Iridescence( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float iridescence, const in vec3 iridescenceFresnel, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = mix(F_Schlick( f0, f90, dotVH ), iridescenceFresnel, iridescence);\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\n#endif\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif"; + + var iridescence_fragment = "#ifdef USE_IRIDESCENCE\nconst mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n);\nvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n}\nvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n}\nfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n}\nvec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( -pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[0] ) * exp( -4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 srgb = XYZ_TO_REC709 * xyz;\n return srgb;\n}\nvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float R21 = R12;\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[0] < iridescenceIOR ) phi23[0] = PI;\n if ( baseIOR[1] < iridescenceIOR ) phi23[1] = PI;\n if ( baseIOR[2] < iridescenceIOR ) phi23[2] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n}\n#endif"; var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; @@ -9901,7 +9877,7 @@ var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif"; - var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; + var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; @@ -9957,11 +9933,11 @@ var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; - var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif"; + var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif"; - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; - var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; + var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\nfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\nif ( material.iridescenceThickness == 0.0 ) {\n\tmaterial.iridescence = 0.0;\n} else {\n\tmaterial.iridescence = saturate( material.iridescence );\n}\nif ( material.iridescence > 0.0 ) {\n\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif"; @@ -10013,6 +9989,8 @@ var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; + var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif"; + var output_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; @@ -10105,7 +10083,7 @@ const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}"; - const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; const fragment$4 = "#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; @@ -10129,6 +10107,7 @@ begin_vertex: begin_vertex, beginnormal_vertex: beginnormal_vertex, bsdfs: bsdfs, + iridescence_fragment: iridescence_fragment, bumpmap_pars_fragment: bumpmap_pars_fragment, clipping_planes_fragment: clipping_planes_fragment, clipping_planes_pars_fragment: clipping_planes_pars_fragment, @@ -10194,6 +10173,7 @@ clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, clearcoat_pars_fragment: clearcoat_pars_fragment, + iridescence_pars_fragment: iridescence_pars_fragment, output_fragment: output_fragment, packing: packing, premultiplied_alpha_fragment: premultiplied_alpha_fragment, @@ -10736,6 +10716,24 @@ clearcoatNormalMap: { value: null }, + iridescence: { + value: 0 + }, + iridescenceMap: { + value: null + }, + iridescenceIOR: { + value: 1.3 + }, + iridescenceThicknessMinimum: { + value: 100 + }, + iridescenceThicknessMaximum: { + value: 400 + }, + iridescenceThicknessMap: { + value: null + }, sheen: { value: 0 }, @@ -11645,6 +11643,7 @@ class OrthographicCamera extends Camera { constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000) { super(); + this.isOrthographicCamera = true; this.type = 'OrthographicCamera'; this.zoom = 1; this.view = null; @@ -11739,8 +11738,6 @@ } - OrthographicCamera.prototype.isOrthographicCamera = true; - const LOD_MIN = 4; // The standard deviations (radians) associated with the extra mips. These are // chosen to approximate a Trowbridge-Reitz distribution function times the // geometric shadowing function. These sigma values squared must match the @@ -13939,7 +13936,8 @@ const to = Math.min(errorLine + 6, lines.length); for (let i = from; i < to; i++) { - lines2.push(i + 1 + ': ' + lines[i]); + const line = i + 1; + lines2.push(`${line === errorLine ? '>' : ' '} ${line}: ${lines[i]}`); } return lines2.join('\n'); @@ -13968,7 +13966,7 @@ if (errorMatches) { // --enable-privileged-webgl-extension // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - const errorLine = parseInt(errorMatches[0]); + const errorLine = parseInt(errorMatches[1]); return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource(gl.getShaderSource(shader), errorLine); } else { return errors; @@ -14231,8 +14229,8 @@ prefixFragment += '\n'; } } else { - prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.morphColors && parameters.isWebGL2 ? '#define USE_MORPHCOLORS' : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE' : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', ' attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', ' attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', ' attribute vec4 tangent;', '#endif', '#if defined( USE_COLOR_ALPHA )', ' attribute vec4 color;', '#elif defined( USE_COLOR )', ' attribute vec3 color;', '#endif', '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n'); - prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '', envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '', envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoat ? '#define USE_CLEARCOAT' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.alphaTest ? '#define USE_ALPHATEST' : '', parameters.sheen ? '#define USE_SHEEN' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below + prefixVertex = [generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.instancing ? '#define USE_INSTANCING' : '', parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '', parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.skinning ? '#define USE_SKINNING' : '', parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', parameters.morphColors && parameters.isWebGL2 ? '#define USE_MORPHCOLORS' : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE' : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '', parameters.morphTargetsCount > 0 && parameters.isWebGL2 ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 modelMatrix;', 'uniform mat4 modelViewMatrix;', 'uniform mat4 projectionMatrix;', 'uniform mat4 viewMatrix;', 'uniform mat3 normalMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', '#ifdef USE_INSTANCING', ' attribute mat4 instanceMatrix;', '#endif', '#ifdef USE_INSTANCING_COLOR', ' attribute vec3 instanceColor;', '#endif', 'attribute vec3 position;', 'attribute vec3 normal;', 'attribute vec2 uv;', '#ifdef USE_TANGENT', ' attribute vec4 tangent;', '#endif', '#if defined( USE_COLOR_ALPHA )', ' attribute vec4 color;', '#elif defined( USE_COLOR )', ' attribute vec3 color;', '#endif', '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )', ' attribute vec3 morphTarget0;', ' attribute vec3 morphTarget1;', ' attribute vec3 morphTarget2;', ' attribute vec3 morphTarget3;', ' #ifdef USE_MORPHNORMALS', ' attribute vec3 morphNormal0;', ' attribute vec3 morphNormal1;', ' attribute vec3 morphNormal2;', ' attribute vec3 morphNormal3;', ' #else', ' attribute vec3 morphTarget4;', ' attribute vec3 morphTarget5;', ' attribute vec3 morphTarget6;', ' attribute vec3 morphTarget7;', ' #endif', '#endif', '#ifdef USE_SKINNING', ' attribute vec4 skinIndex;', ' attribute vec4 skinWeight;', '#endif', '\n'].filter(filterEmptyLine).join('\n'); + prefixFragment = [customExtensions, generatePrecision(parameters), '#define SHADER_NAME ' + parameters.shaderName, customDefines, parameters.useFog && parameters.fog ? '#define USE_FOG' : '', parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '', parameters.map ? '#define USE_MAP' : '', parameters.matcap ? '#define USE_MATCAP' : '', parameters.envMap ? '#define USE_ENVMAP' : '', parameters.envMap ? '#define ' + envMapTypeDefine : '', parameters.envMap ? '#define ' + envMapModeDefine : '', parameters.envMap ? '#define ' + envMapBlendingDefine : '', envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '', envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '', envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '', parameters.lightMap ? '#define USE_LIGHTMAP' : '', parameters.aoMap ? '#define USE_AOMAP' : '', parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', parameters.bumpMap ? '#define USE_BUMPMAP' : '', parameters.normalMap ? '#define USE_NORMALMAP' : '', parameters.normalMap && parameters.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', parameters.normalMap && parameters.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', parameters.clearcoat ? '#define USE_CLEARCOAT' : '', parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', parameters.iridescence ? '#define USE_IRIDESCENCE' : '', parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', parameters.metalnessMap ? '#define USE_METALNESSMAP' : '', parameters.alphaMap ? '#define USE_ALPHAMAP' : '', parameters.alphaTest ? '#define USE_ALPHATEST' : '', parameters.sheen ? '#define USE_SHEEN' : '', parameters.sheenColorMap ? '#define USE_SHEENCOLORMAP' : '', parameters.sheenRoughnessMap ? '#define USE_SHEENROUGHNESSMAP' : '', parameters.transmission ? '#define USE_TRANSMISSION' : '', parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '', parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '', parameters.vertexTangents ? '#define USE_TANGENT' : '', parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '', parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', parameters.vertexUvs ? '#define USE_UV' : '', parameters.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', parameters.gradientMap ? '#define USE_GRADIENTMAP' : '', parameters.flatShading ? '#define FLAT_SHADED' : '', parameters.doubleSided ? '#define DOUBLE_SIDED' : '', parameters.flipSided ? '#define FLIP_SIDED' : '', parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ? '#define USE_LOGDEPTHBUF_EXT' : '', 'uniform mat4 viewMatrix;', 'uniform vec3 cameraPosition;', 'uniform bool isOrthographic;', parameters.toneMapping !== NoToneMapping ? '#define TONE_MAPPING' : '', parameters.toneMapping !== NoToneMapping ? ShaderChunk['tonemapping_pars_fragment'] : '', // this code is required here because it is used by the toneMapping() function defined below parameters.toneMapping !== NoToneMapping ? getToneMappingFunction('toneMapping', parameters.toneMapping) : '', parameters.dithering ? '#define DITHERING' : '', parameters.opaque ? '#define OPAQUE' : '', ShaderChunk['encodings_pars_fragment'], // this code is required here because it is used by the various encoding/decoding function defined below getTexelEncodingFunction('linearToOutputTexel', parameters.outputEncoding), parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '', '\n'].filter(filterEmptyLine).join('\n'); } @@ -14512,6 +14510,7 @@ const currentRenderTarget = renderer.getRenderTarget(); const useAlphaTest = material.alphaTest > 0; const useClearcoat = material.clearcoat > 0; + const useIridescence = material.iridescence > 0; const parameters = { isWebGL2: isWebGL2, shaderID: shaderID, @@ -14545,6 +14544,9 @@ clearcoatMap: useClearcoat && !!material.clearcoatMap, clearcoatRoughnessMap: useClearcoat && !!material.clearcoatRoughnessMap, clearcoatNormalMap: useClearcoat && !!material.clearcoatNormalMap, + iridescence: useIridescence, + iridescenceMap: useIridescence && !!material.iridescenceMap, + iridescenceThicknessMap: useIridescence && !!material.iridescenceThicknessMap, displacementMap: !!material.displacementMap, roughnessMap: !!material.roughnessMap, metalnessMap: !!material.metalnessMap, @@ -14565,8 +14567,8 @@ vertexTangents: !!material.normalMap && !!geometry.attributes.tangent, vertexColors: material.vertexColors, vertexAlphas: material.vertexColors === true && !!geometry.attributes.color && geometry.attributes.color.itemSize === 4, - vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.displacementMap || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || !!material.sheenColorMap || !!material.sheenRoughnessMap, - uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || material.transmission > 0 || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || material.sheen > 0 || !!material.sheenColorMap || !!material.sheenRoughnessMap) && !!material.displacementMap, + vertexUvs: !!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatMap || !!material.clearcoatRoughnessMap || !!material.clearcoatNormalMap || !!material.iridescenceMap || !!material.iridescenceThicknessMap || !!material.displacementMap || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || !!material.sheenColorMap || !!material.sheenRoughnessMap, + uvsVertexOnly: !(!!material.map || !!material.bumpMap || !!material.normalMap || !!material.specularMap || !!material.alphaMap || !!material.emissiveMap || !!material.roughnessMap || !!material.metalnessMap || !!material.clearcoatNormalMap || !!material.iridescenceMap || !!material.iridescenceThicknessMap || material.transmission > 0 || !!material.transmissionMap || !!material.thicknessMap || !!material.specularIntensityMap || !!material.specularColorMap || material.sheen > 0 || !!material.sheenColorMap || !!material.sheenRoughnessMap) && !!material.displacementMap, fog: !!fog, useFog: material.fog === true, fogExp2: fog && fog.isFogExp2, @@ -14686,19 +14688,22 @@ if (parameters.clearcoatMap) _programLayers.enable(15); if (parameters.clearcoatRoughnessMap) _programLayers.enable(16); if (parameters.clearcoatNormalMap) _programLayers.enable(17); - if (parameters.displacementMap) _programLayers.enable(18); - if (parameters.specularMap) _programLayers.enable(19); - if (parameters.roughnessMap) _programLayers.enable(20); - if (parameters.metalnessMap) _programLayers.enable(21); - if (parameters.gradientMap) _programLayers.enable(22); - if (parameters.alphaMap) _programLayers.enable(23); - if (parameters.alphaTest) _programLayers.enable(24); - if (parameters.vertexColors) _programLayers.enable(25); - if (parameters.vertexAlphas) _programLayers.enable(26); - if (parameters.vertexUvs) _programLayers.enable(27); - if (parameters.vertexTangents) _programLayers.enable(28); - if (parameters.uvsVertexOnly) _programLayers.enable(29); - if (parameters.fog) _programLayers.enable(30); + if (parameters.iridescence) _programLayers.enable(18); + if (parameters.iridescenceMap) _programLayers.enable(19); + if (parameters.iridescenceThicknessMap) _programLayers.enable(20); + if (parameters.displacementMap) _programLayers.enable(21); + if (parameters.specularMap) _programLayers.enable(22); + if (parameters.roughnessMap) _programLayers.enable(23); + if (parameters.metalnessMap) _programLayers.enable(24); + if (parameters.gradientMap) _programLayers.enable(25); + if (parameters.alphaMap) _programLayers.enable(26); + if (parameters.alphaTest) _programLayers.enable(27); + if (parameters.vertexColors) _programLayers.enable(28); + if (parameters.vertexAlphas) _programLayers.enable(29); + if (parameters.vertexUvs) _programLayers.enable(30); + if (parameters.vertexTangents) _programLayers.enable(31); + if (parameters.uvsVertexOnly) _programLayers.enable(32); + if (parameters.fog) _programLayers.enable(33); array.push(_programLayers.mask); _programLayers.disableAll(); @@ -15452,6 +15457,7 @@ class MeshDepthMaterial extends Material { constructor(parameters) { super(); + this.isMeshDepthMaterial = true; this.type = 'MeshDepthMaterial'; this.depthPacking = BasicDepthPacking; this.map = null; @@ -15479,11 +15485,10 @@ } - MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - class MeshDistanceMaterial extends Material { constructor(parameters) { super(); + this.isMeshDistanceMaterial = true; this.type = 'MeshDistanceMaterial'; this.referencePosition = new Vector3(); this.nearDistance = 1; @@ -15511,8 +15516,6 @@ } - MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - const vertex = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; @@ -16822,7 +16825,13 @@ if (renderTargetProperties.__webglDepthbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthbuffer); if (renderTargetProperties.__webglMultisampledFramebuffer) _gl.deleteFramebuffer(renderTargetProperties.__webglMultisampledFramebuffer); - if (renderTargetProperties.__webglColorRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer); + + if (renderTargetProperties.__webglColorRenderbuffer) { + for (let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i++) { + if (renderTargetProperties.__webglColorRenderbuffer[i]) _gl.deleteRenderbuffer(renderTargetProperties.__webglColorRenderbuffer[i]); + } + } + if (renderTargetProperties.__webglDepthRenderbuffer) _gl.deleteRenderbuffer(renderTargetProperties.__webglDepthRenderbuffer); } @@ -17087,7 +17096,7 @@ let mipmap; const mipmaps = texture.mipmaps; const useTexStorage = isWebGL2 && texture.isVideoTexture !== true; - const allocateMemory = textureProperties.__version === undefined || forceUpload === true; + const allocateMemory = source.__currentVersion === undefined || forceUpload === true; const levels = getMipLevels(texture, image, supportsMips); if (texture.isDepthTexture) { @@ -17117,7 +17126,7 @@ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/) if (texture.type !== UnsignedShortType && texture.type !== UnsignedIntType) { console.warn('THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.'); - texture.type = UnsignedShortType; + texture.type = UnsignedIntType; glType = utils.convert(texture.type); } } @@ -17317,7 +17326,7 @@ glType = utils.convert(texture.type), glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); const useTexStorage = isWebGL2 && texture.isVideoTexture !== true; - const allocateMemory = textureProperties.__version === undefined; + const allocateMemory = source.__currentVersion === undefined || forceUpload === true; let levels = getMipLevels(texture, image, supportsMips); setTextureParameters(_gl.TEXTURE_CUBE_MAP, texture, supportsMips); let mipmaps; @@ -17483,19 +17492,22 @@ _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer); } else { - // Use the first texture for MRT so far - const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[0] : renderTarget.texture; - const glFormat = utils.convert(texture.format, texture.encoding); - const glType = utils.convert(texture.type); - const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); - const samples = getRenderTargetSamples(renderTarget); + const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [renderTarget.texture]; - if (isMultisample && useMultisampledRTT(renderTarget) === false) { - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else if (useMultisampledRTT(renderTarget)) { - multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - } else { - _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); + for (let i = 0; i < textures.length; i++) { + const texture = textures[i]; + const glFormat = utils.convert(texture.format, texture.encoding); + const glType = utils.convert(texture.type); + const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); + const samples = getRenderTargetSamples(renderTarget); + + if (isMultisample && useMultisampledRTT(renderTarget) === false) { + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else if (useMultisampledRTT(renderTarget)) { + multisampledRTTExt.renderbufferStorageMultisampleEXT(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + } else { + _gl.renderbufferStorage(_gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height); + } } } @@ -17626,22 +17638,29 @@ } else { console.warn('THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.'); } - } else if (isWebGL2 && renderTarget.samples > 0 && useMultisampledRTT(renderTarget) === false) { + } + + if (isWebGL2 && renderTarget.samples > 0 && useMultisampledRTT(renderTarget) === false) { + const textures = isMultipleRenderTargets ? texture : [texture]; renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); + renderTargetProperties.__webglColorRenderbuffer = []; + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); + for (let i = 0; i < textures.length; i++) { + const texture = textures[i]; + renderTargetProperties.__webglColorRenderbuffer[i] = _gl.createRenderbuffer(); - const glFormat = utils.convert(texture.format, texture.encoding); - const glType = utils.convert(texture.type); - const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); - const samples = getRenderTargetSamples(renderTarget); + _gl.bindRenderbuffer(_gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); - _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); + const glFormat = utils.convert(texture.format, texture.encoding); + const glType = utils.convert(texture.type); + const glInternalFormat = getInternalFormat(texture.internalFormat, glFormat, glType, texture.encoding); + const samples = getRenderTargetSamples(renderTarget); - state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + _gl.renderbufferStorageMultisample(_gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height); - _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer); + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + } _gl.bindRenderbuffer(_gl.RENDERBUFFER, null); @@ -17733,40 +17752,84 @@ function updateMultisampleRenderTarget(renderTarget) { if (isWebGL2 && renderTarget.samples > 0 && useMultisampledRTT(renderTarget) === false) { + const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [renderTarget.texture]; const width = renderTarget.width; const height = renderTarget.height; let mask = _gl.COLOR_BUFFER_BIT; - const invalidationArray = [_gl.COLOR_ATTACHMENT0]; + const invalidationArray = []; const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT; + const renderTargetProperties = properties.get(renderTarget); + const isMultipleRenderTargets = renderTarget.isWebGLMultipleRenderTargets === true; // If MRT we need to remove FBO attachments - if (renderTarget.depthBuffer) { - invalidationArray.push(depthStyle); - } + if (isMultipleRenderTargets) { + for (let i = 0; i < textures.length; i++) { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); - const renderTargetProperties = properties.get(renderTarget); - const ignoreDepthValues = renderTargetProperties.__ignoreDepthValues !== undefined ? renderTargetProperties.__ignoreDepthValues : false; + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null); + + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - if (ignoreDepthValues === false) { - if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; - if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; + _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0); + } } state.bindFramebuffer(_gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); - if (ignoreDepthValues === true) { - _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, [depthStyle]); + for (let i = 0; i < textures.length; i++) { + invalidationArray.push(_gl.COLOR_ATTACHMENT0 + i); - _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]); - } + if (renderTarget.depthBuffer) { + invalidationArray.push(depthStyle); + } + + const ignoreDepthValues = renderTargetProperties.__ignoreDepthValues !== undefined ? renderTargetProperties.__ignoreDepthValues : false; + + if (ignoreDepthValues === false) { + if (renderTarget.depthBuffer) mask |= _gl.DEPTH_BUFFER_BIT; + if (renderTarget.stencilBuffer) mask |= _gl.STENCIL_BUFFER_BIT; + } - _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); + if (isMultipleRenderTargets) { + _gl.framebufferRenderbuffer(_gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + } + + if (ignoreDepthValues === true) { + _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, [depthStyle]); + + _gl.invalidateFramebuffer(_gl.DRAW_FRAMEBUFFER, [depthStyle]); + } + + if (isMultipleRenderTargets) { + const webglTexture = properties.get(textures[i]).__webglTexture; - if (supportsInvalidateFramebuffer) { - _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArray); + _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0); + } + + _gl.blitFramebuffer(0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST); + + if (supportsInvalidateFramebuffer) { + _gl.invalidateFramebuffer(_gl.READ_FRAMEBUFFER, invalidationArray); + } } state.bindFramebuffer(_gl.READ_FRAMEBUFFER, null); + state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, null); // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments + + if (isMultipleRenderTargets) { + for (let i = 0; i < textures.length; i++) { + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); + + _gl.framebufferRenderbuffer(_gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[i]); + + const webglTexture = properties.get(textures[i]).__webglTexture; + + state.bindFramebuffer(_gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer); + + _gl.framebufferTexture2D(_gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0); + } + } + state.bindFramebuffer(_gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer); } } @@ -18018,23 +18081,21 @@ class ArrayCamera extends PerspectiveCamera { constructor(array = []) { super(); + this.isArrayCamera = true; this.cameras = array; } } - ArrayCamera.prototype.isArrayCamera = true; - class Group extends Object3D { constructor() { super(); + this.isGroup = true; this.type = 'Group'; } } - Group.prototype.isGroup = true; - const _moveEvent = { type: 'move' }; @@ -18261,9 +18322,10 @@ throw new Error('DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat'); } - if (type === undefined && format === DepthFormat) type = UnsignedShortType; + if (type === undefined && format === DepthFormat) type = UnsignedIntType; if (type === undefined && format === DepthStencilFormat) type = UnsignedInt248Type; super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.isDepthTexture = true; this.image = { width: width, height: height @@ -18276,8 +18338,6 @@ } - DepthTexture.prototype.isDepthTexture = true; - class WebXRManager extends EventDispatcher { constructor(renderer, gl) { super(); @@ -18361,6 +18421,14 @@ } function onSessionEnd() { + session.removeEventListener('select', onSessionEvent); + session.removeEventListener('selectstart', onSessionEvent); + session.removeEventListener('selectend', onSessionEvent); + session.removeEventListener('squeeze', onSessionEvent); + session.removeEventListener('squeezestart', onSessionEvent); + session.removeEventListener('squeezeend', onSessionEvent); + session.removeEventListener('end', onSessionEnd); + session.removeEventListener('inputsourceschange', onInputSourcesChange); inputSourcesMap.forEach(function (controller, inputSource) { if (controller !== undefined) { controller.disconnect(inputSource); @@ -18467,7 +18535,7 @@ if (attributes.depth) { glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24; depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat; - depthType = attributes.stencil ? UnsignedInt248Type : UnsignedShortType; + depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType; } const projectionlayerInit = { @@ -18496,6 +18564,7 @@ // Set foveation to maximum. this.setFoveation(1.0); + customReferenceSpace = null; referenceSpace = await session.requestReferenceSpace(referenceSpaceType); animation.setContext(session); animation.start(); @@ -18712,7 +18781,15 @@ } } - const camera = cameras[i]; + let camera = cameras[i]; + + if (camera === undefined) { + camera = new PerspectiveCamera(); + camera.layers.enable(i); + camera.viewport = new Vector4(); + cameras[i] = camera; + } + camera.matrix.fromArray(view.transform.matrix); camera.projectionMatrix.fromArray(view.projectionMatrix); camera.viewport.set(viewport.x, viewport.y, viewport.width, viewport.height); @@ -18895,10 +18972,12 @@ // 10. clearcoat map // 11. clearcoat normal map // 12. clearcoat roughnessMap map - // 13. specular intensity map - // 14. specular tint map - // 15. transmission map - // 16. thickness map + // 13. iridescence map + // 14. iridescence thickness map + // 15. specular intensity map + // 16. specular tint map + // 17. transmission map + // 18. thickness map let uvScaleMap; @@ -18927,6 +19006,10 @@ uvScaleMap = material.clearcoatNormalMap; } else if (material.clearcoatRoughnessMap) { uvScaleMap = material.clearcoatRoughnessMap; + } else if (material.iridescenceMap) { + uvScaleMap = material.iridescenceMap; + } else if (material.iridescenceThicknessMap) { + uvScaleMap = material.iridescenceThicknessMap; } else if (material.specularIntensityMap) { uvScaleMap = material.specularIntensityMap; } else if (material.specularColorMap) { @@ -19134,6 +19217,21 @@ } } + if (material.iridescence > 0) { + uniforms.iridescence.value = material.iridescence; + uniforms.iridescenceIOR.value = material.iridescenceIOR; + uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[0]; + uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[1]; + + if (material.iridescenceMap) { + uniforms.iridescenceMap.value = material.iridescenceMap; + } + + if (material.iridescenceThicknessMap) { + uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap; + } + } + if (material.transmission > 0) { uniforms.transmission.value = material.transmission; uniforms.transmissionSamplerMap.value = transmissionRenderTarget.texture; @@ -19190,6 +19288,8 @@ } function WebGLRenderer(parameters = {}) { + this.isWebGLRenderer = true; + const _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(), _context = parameters.context !== undefined ? parameters.context : null, _depth = parameters.depth !== undefined ? parameters.depth : true, @@ -19344,6 +19444,8 @@ _canvas.addEventListener('webglcontextrestored', onContextRestore, false); + _canvas.addEventListener('webglcontextcreationerror', onContextCreationError, false); + if (_gl === null) { const contextNames = ['webgl2', 'webgl', 'experimental-webgl']; @@ -19579,6 +19681,8 @@ _canvas.removeEventListener('webglcontextrestored', onContextRestore, false); + _canvas.removeEventListener('webglcontextcreationerror', onContextCreationError, false); + renderLists.dispose(); renderStates.dispose(); properties.dispose(); @@ -19625,6 +19729,10 @@ shadowMap.type = shadowMapType; } + function onContextCreationError(event) { + console.error('THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage); + } + function onMaterialDispose(event) { const material = event.target; material.removeEventListener('dispose', onMaterialDispose); @@ -20670,14 +20778,13 @@ } } - WebGLRenderer.prototype.isWebGLRenderer = true; - class WebGL1Renderer extends WebGLRenderer {} WebGL1Renderer.prototype.isWebGL1Renderer = true; class FogExp2 { constructor(color, density = 0.00025) { + this.isFogExp2 = true; this.name = ''; this.color = new Color(color); this.density = density; @@ -20697,10 +20804,9 @@ } - FogExp2.prototype.isFogExp2 = true; - class Fog { constructor(color, near = 1, far = 1000) { + this.isFog = true; this.name = ''; this.color = new Color(color); this.near = near; @@ -20722,11 +20828,10 @@ } - Fog.prototype.isFog = true; - class Scene extends Object3D { constructor() { super(); + this.isScene = true; this.type = 'Scene'; this.background = null; this.environment = null; @@ -20760,10 +20865,9 @@ } - Scene.prototype.isScene = true; - class InterleavedBuffer { constructor(array, stride) { + this.isInterleavedBuffer = true; this.array = array; this.stride = stride; this.count = array !== undefined ? array.length / stride : 0; @@ -20860,12 +20964,11 @@ } - InterleavedBuffer.prototype.isInterleavedBuffer = true; - const _vector$6 = /*@__PURE__*/new Vector3(); class InterleavedBufferAttribute { constructor(interleavedBuffer, itemSize, offset, normalized = false) { + this.isInterleavedBufferAttribute = true; this.name = ''; this.data = interleavedBuffer; this.itemSize = itemSize; @@ -21050,11 +21153,10 @@ } - InterleavedBufferAttribute.prototype.isInterleavedBufferAttribute = true; - class SpriteMaterial extends Material { constructor(parameters) { super(); + this.isSpriteMaterial = true; this.type = 'SpriteMaterial'; this.color = new Color(0xffffff); this.map = null; @@ -21079,8 +21181,6 @@ } - SpriteMaterial.prototype.isSpriteMaterial = true; - let _geometry; const _intersectPoint = /*@__PURE__*/new Vector3(); @@ -21110,6 +21210,7 @@ class Sprite extends Object3D { constructor(material) { super(); + this.isSprite = true; this.type = 'Sprite'; if (_geometry === undefined) { @@ -21192,8 +21293,8 @@ }); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); if (source.center !== undefined) this.center.copy(source.center); this.material = source.material; return this; @@ -21201,8 +21302,6 @@ } - Sprite.prototype.isSprite = true; - function transformVertex(vertexPosition, mvPosition, center, scale, sin, cos) { // compute position in camera space _alignedPosition.subVectors(vertexPosition, center).addScalar(0.5).multiply(scale); // to check if rotation is not zero @@ -21369,14 +21468,15 @@ class SkinnedMesh extends Mesh { constructor(geometry, material) { super(geometry, material); + this.isSkinnedMesh = true; this.type = 'SkinnedMesh'; this.bindMode = 'attached'; this.bindMatrix = new Matrix4(); this.bindMatrixInverse = new Matrix4(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.bindMode = source.bindMode; this.bindMatrix.copy(source.bindMatrix); this.bindMatrixInverse.copy(source.bindMatrixInverse); @@ -21460,21 +21560,19 @@ } - SkinnedMesh.prototype.isSkinnedMesh = true; - class Bone extends Object3D { constructor() { super(); + this.isBone = true; this.type = 'Bone'; } } - Bone.prototype.isBone = true; - class DataTexture extends Texture { constructor(data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, encoding) { super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); + this.isDataTexture = true; this.image = { data: data, width: width, @@ -21487,8 +21585,6 @@ } - DataTexture.prototype.isDataTexture = true; - const _offsetMatrix = /*@__PURE__*/new Matrix4(); const _identityMatrix = /*@__PURE__*/new Matrix4(); @@ -21687,6 +21783,7 @@ } super(array, itemSize, normalized); + this.isInstancedBufferAttribute = true; this.meshPerAttribute = meshPerAttribute; } @@ -21705,8 +21802,6 @@ } - InstancedBufferAttribute.prototype.isInstancedBufferAttribute = true; - const _instanceLocalMatrix = /*@__PURE__*/new Matrix4(); const _instanceWorldMatrix = /*@__PURE__*/new Matrix4(); @@ -21718,14 +21813,15 @@ class InstancedMesh extends Mesh { constructor(geometry, material, count) { super(geometry, material); + this.isInstancedMesh = true; this.instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16); this.instanceColor = null; this.count = count; this.frustumCulled = false; } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.instanceMatrix.copy(source.instanceMatrix); if (source.instanceColor !== null) this.instanceColor = source.instanceColor.clone(); this.count = source.count; @@ -21792,11 +21888,10 @@ } - InstancedMesh.prototype.isInstancedMesh = true; - class LineBasicMaterial extends Material { constructor(parameters) { super(); + this.isLineBasicMaterial = true; this.type = 'LineBasicMaterial'; this.color = new Color(0xffffff); this.linewidth = 1; @@ -21818,8 +21913,6 @@ } - LineBasicMaterial.prototype.isLineBasicMaterial = true; - const _start$1 = /*@__PURE__*/new Vector3(); const _end$1 = /*@__PURE__*/new Vector3(); @@ -21833,43 +21926,39 @@ class Line extends Object3D { constructor(geometry = new BufferGeometry(), material = new LineBasicMaterial()) { super(); + this.isLine = true; this.type = 'Line'; this.geometry = geometry; this.material = material; this.updateMorphTargets(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.material = source.material; this.geometry = source.geometry; return this; } computeLineDistances() { - const geometry = this.geometry; - - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - const positionAttribute = geometry.attributes.position; - const lineDistances = [0]; + const geometry = this.geometry; // we assume non-indexed geometry - for (let i = 1, l = positionAttribute.count; i < l; i++) { - _start$1.fromBufferAttribute(positionAttribute, i - 1); + if (geometry.index === null) { + const positionAttribute = geometry.attributes.position; + const lineDistances = [0]; - _end$1.fromBufferAttribute(positionAttribute, i); + for (let i = 1, l = positionAttribute.count; i < l; i++) { + _start$1.fromBufferAttribute(positionAttribute, i - 1); - lineDistances[i] = lineDistances[i - 1]; - lineDistances[i] += _start$1.distanceTo(_end$1); - } + _end$1.fromBufferAttribute(positionAttribute, i); - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); + lineDistances[i] = lineDistances[i - 1]; + lineDistances[i] += _start$1.distanceTo(_end$1); } - } else if (geometry.isGeometry) { - console.error('THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + + geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); + } else { + console.warn('THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); } return this; @@ -21901,106 +21990,90 @@ const interSegment = new Vector3(); const interRay = new Vector3(); const step = this.isLineSegments ? 2 : 1; + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; - if (geometry.isBufferGeometry) { - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if (index !== null) { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); - - for (let i = start, l = end - 1; i < l; i += step) { - const a = index.getX(i); - const b = index.getX(i + 1); - vStart.fromBufferAttribute(positionAttribute, a); - vEnd.fromBufferAttribute(positionAttribute, b); - - const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - const distance = raycaster.ray.origin.distanceTo(interRay); - if (distance < raycaster.near || distance > raycaster.far) continue; - intersects.push({ - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: i, - face: null, - faceIndex: null, - object: this - }); - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); - - for (let i = start, l = end - 1; i < l; i += step) { - vStart.fromBufferAttribute(positionAttribute, i); - vEnd.fromBufferAttribute(positionAttribute, i + 1); - - const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); - - if (distSq > localThresholdSq) continue; - interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation - - const distance = raycaster.ray.origin.distanceTo(interRay); - if (distance < raycaster.near || distance > raycaster.far) continue; - intersects.push({ - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4(this.matrixWorld), - index: i, - face: null, - faceIndex: null, - object: this - }); - } + if (index !== null) { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); + + for (let i = start, l = end - 1; i < l; i += step) { + const a = index.getX(i); + const b = index.getX(i + 1); + vStart.fromBufferAttribute(positionAttribute, a); + vEnd.fromBufferAttribute(positionAttribute, b); + + const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); + + if (distSq > localThresholdSq) continue; + interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo(interRay); + if (distance < raycaster.near || distance > raycaster.far) continue; + intersects.push({ + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4(this.matrixWorld), + index: i, + face: null, + faceIndex: null, + object: this + }); + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); + + for (let i = start, l = end - 1; i < l; i += step) { + vStart.fromBufferAttribute(positionAttribute, i); + vEnd.fromBufferAttribute(positionAttribute, i + 1); + + const distSq = _ray$1.distanceSqToSegment(vStart, vEnd, interRay, interSegment); + + if (distSq > localThresholdSq) continue; + interRay.applyMatrix4(this.matrixWorld); //Move back to world space for distance calculation + + const distance = raycaster.ray.origin.distanceTo(interRay); + if (distance < raycaster.near || distance > raycaster.far) continue; + intersects.push({ + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4(this.matrixWorld), + index: i, + face: null, + faceIndex: null, + object: this + }); } - } else if (geometry.isGeometry) { - console.error('THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); } } updateMorphTargets() { const geometry = this.geometry; + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); - if (geometry.isBufferGeometry) { - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + if (morphAttribute !== undefined) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; } } - } else { - const morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } } } } - Line.prototype.isLine = true; - const _start = /*@__PURE__*/new Vector3(); const _end = /*@__PURE__*/new Vector3(); @@ -22008,33 +22081,29 @@ class LineSegments extends Line { constructor(geometry, material) { super(geometry, material); + this.isLineSegments = true; this.type = 'LineSegments'; } computeLineDistances() { - const geometry = this.geometry; - - if (geometry.isBufferGeometry) { - // we assume non-indexed geometry - if (geometry.index === null) { - const positionAttribute = geometry.attributes.position; - const lineDistances = []; + const geometry = this.geometry; // we assume non-indexed geometry - for (let i = 0, l = positionAttribute.count; i < l; i += 2) { - _start.fromBufferAttribute(positionAttribute, i); + if (geometry.index === null) { + const positionAttribute = geometry.attributes.position; + const lineDistances = []; - _end.fromBufferAttribute(positionAttribute, i + 1); + for (let i = 0, l = positionAttribute.count; i < l; i += 2) { + _start.fromBufferAttribute(positionAttribute, i); - lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; - lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end); - } + _end.fromBufferAttribute(positionAttribute, i + 1); - geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); - } else { - console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); + lineDistances[i] = i === 0 ? 0 : lineDistances[i - 1]; + lineDistances[i + 1] = lineDistances[i] + _start.distanceTo(_end); } - } else if (geometry.isGeometry) { - console.error('THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); + + geometry.setAttribute('lineDistance', new Float32BufferAttribute(lineDistances, 1)); + } else { + console.warn('THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.'); } return this; @@ -22042,21 +22111,19 @@ } - LineSegments.prototype.isLineSegments = true; - class LineLoop extends Line { constructor(geometry, material) { super(geometry, material); + this.isLineLoop = true; this.type = 'LineLoop'; } } - LineLoop.prototype.isLineLoop = true; - class PointsMaterial extends Material { constructor(parameters) { super(); + this.isPointsMaterial = true; this.type = 'PointsMaterial'; this.color = new Color(0xffffff); this.map = null; @@ -22080,8 +22147,6 @@ } - PointsMaterial.prototype.isPointsMaterial = true; - const _inverseMatrix = /*@__PURE__*/new Matrix4(); const _ray = /*@__PURE__*/new Ray(); @@ -22093,14 +22158,15 @@ class Points extends Object3D { constructor(geometry = new BufferGeometry(), material = new PointsMaterial()) { super(); + this.isPoints = true; this.type = 'Points'; this.geometry = geometry; this.material = material; this.updateMorphTargets(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.material = source.material; this.geometry = source.geometry; return this; @@ -22127,72 +22193,56 @@ const localThreshold = threshold / ((this.scale.x + this.scale.y + this.scale.z) / 3); const localThresholdSq = localThreshold * localThreshold; + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; - if (geometry.isBufferGeometry) { - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if (index !== null) { - const start = Math.max(0, drawRange.start); - const end = Math.min(index.count, drawRange.start + drawRange.count); + if (index !== null) { + const start = Math.max(0, drawRange.start); + const end = Math.min(index.count, drawRange.start + drawRange.count); - for (let i = start, il = end; i < il; i++) { - const a = index.getX(i); + for (let i = start, il = end; i < il; i++) { + const a = index.getX(i); - _position$2.fromBufferAttribute(positionAttribute, a); + _position$2.fromBufferAttribute(positionAttribute, a); - testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this); - } - } else { - const start = Math.max(0, drawRange.start); - const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); + testPoint(_position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this); + } + } else { + const start = Math.max(0, drawRange.start); + const end = Math.min(positionAttribute.count, drawRange.start + drawRange.count); - for (let i = start, l = end; i < l; i++) { - _position$2.fromBufferAttribute(positionAttribute, i); + for (let i = start, l = end; i < l; i++) { + _position$2.fromBufferAttribute(positionAttribute, i); - testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this); - } + testPoint(_position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this); } - } else { - console.error('THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.'); } } updateMorphTargets() { const geometry = this.geometry; + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys(morphAttributes); - if (geometry.isBufferGeometry) { - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys(morphAttributes); - - if (keys.length > 0) { - const morphAttribute = morphAttributes[keys[0]]; + if (keys.length > 0) { + const morphAttribute = morphAttributes[keys[0]]; - if (morphAttribute !== undefined) { - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + if (morphAttribute !== undefined) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - for (let m = 0, ml = morphAttribute.length; m < ml; m++) { - const name = morphAttribute[m].name || String(m); - this.morphTargetInfluences.push(0); - this.morphTargetDictionary[name] = m; - } + for (let m = 0, ml = morphAttribute.length; m < ml; m++) { + const name = morphAttribute[m].name || String(m); + this.morphTargetInfluences.push(0); + this.morphTargetDictionary[name] = m; } } - } else { - const morphTargets = geometry.morphTargets; - - if (morphTargets !== undefined && morphTargets.length > 0) { - console.error('THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.'); - } } } } - Points.prototype.isPoints = true; - function testPoint(point, index, localThresholdSq, matrixWorld, raycaster, intersects, object) { const rayPointDistanceSq = _ray.distanceSqToPoint(point); @@ -22218,6 +22268,7 @@ class VideoTexture extends Texture { constructor(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { super(video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.isVideoTexture = true; this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; this.generateMipmaps = false; @@ -22248,14 +22299,13 @@ } - VideoTexture.prototype.isVideoTexture = true; - class FramebufferTexture extends Texture { constructor(width, height, format) { super({ width, height }); + this.isFramebufferTexture = true; this.format = format; this.magFilter = NearestFilter; this.minFilter = NearestFilter; @@ -22265,11 +22315,10 @@ } - FramebufferTexture.prototype.isFramebufferTexture = true; - class CompressedTexture extends Texture { constructor(mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding) { super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding); + this.isCompressedTexture = true; this.image = { width: width, height: height @@ -22285,18 +22334,15 @@ } - CompressedTexture.prototype.isCompressedTexture = true; - class CanvasTexture extends Texture { constructor(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy) { super(canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy); + this.isCanvasTexture = true; this.needsUpdate = true; } } - CanvasTexture.prototype.isCanvasTexture = true; - /** * Extensible curve object. * @@ -22588,6 +22634,7 @@ class EllipseCurve extends Curve { constructor(aX = 0, aY = 0, xRadius = 1, yRadius = 1, aStartAngle = 0, aEndAngle = Math.PI * 2, aClockwise = false, aRotation = 0) { super(); + this.isEllipseCurve = true; this.type = 'EllipseCurve'; this.aX = aX; this.aY = aY; @@ -22683,18 +22730,15 @@ } - EllipseCurve.prototype.isEllipseCurve = true; - class ArcCurve extends EllipseCurve { constructor(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise) { super(aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise); + this.isArcCurve = true; this.type = 'ArcCurve'; } } - ArcCurve.prototype.isArcCurve = true; - /** * Centripetal CatmullRom Curve - which is useful for avoiding * cusps and self-intersections in non-uniform catmull rom curves. @@ -22765,6 +22809,7 @@ class CatmullRomCurve3 extends Curve { constructor(points = [], closed = false, curveType = 'centripetal', tension = 0.5) { super(); + this.isCatmullRomCurve3 = true; this.type = 'CatmullRomCurve3'; this.points = points; this.closed = closed; @@ -22878,8 +22923,6 @@ } - CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - /** * Bezier Curves formulas obtained from * https://en.wikipedia.org/wiki/B%C3%A9zier_curve @@ -22936,6 +22979,7 @@ class CubicBezierCurve extends Curve { constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2(), v3 = new Vector2()) { super(); + this.isCubicBezierCurve = true; this.type = 'CubicBezierCurve'; this.v0 = v0; this.v1 = v1; @@ -22982,11 +23026,10 @@ } - CubicBezierCurve.prototype.isCubicBezierCurve = true; - class CubicBezierCurve3 extends Curve { constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3()) { super(); + this.isCubicBezierCurve3 = true; this.type = 'CubicBezierCurve3'; this.v0 = v0; this.v1 = v1; @@ -23033,11 +23076,10 @@ } - CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - class LineCurve extends Curve { constructor(v1 = new Vector2(), v2 = new Vector2()) { super(); + this.isLineCurve = true; this.type = 'LineCurve'; this.v1 = v1; this.v2 = v2; @@ -23090,13 +23132,11 @@ } - LineCurve.prototype.isLineCurve = true; - class LineCurve3 extends Curve { constructor(v1 = new Vector3(), v2 = new Vector3()) { super(); - this.type = 'LineCurve3'; this.isLineCurve3 = true; + this.type = 'LineCurve3'; this.v1 = v1; this.v2 = v2; } @@ -23145,6 +23185,7 @@ class QuadraticBezierCurve extends Curve { constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()) { super(); + this.isQuadraticBezierCurve = true; this.type = 'QuadraticBezierCurve'; this.v0 = v0; this.v1 = v1; @@ -23186,11 +23227,10 @@ } - QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - class QuadraticBezierCurve3 extends Curve { constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()) { super(); + this.isQuadraticBezierCurve3 = true; this.type = 'QuadraticBezierCurve3'; this.v0 = v0; this.v1 = v1; @@ -23232,11 +23272,10 @@ } - QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - class SplineCurve extends Curve { constructor(points = []) { super(); + this.isSplineCurve = true; this.type = 'SplineCurve'; this.points = points; } @@ -23293,8 +23332,6 @@ } - SplineCurve.prototype.isSplineCurve = true; - var Curves = /*#__PURE__*/Object.freeze({ __proto__: null, ArcCurve: ArcCurve, @@ -26304,6 +26341,7 @@ class ShadowMaterial extends Material { constructor(parameters) { super(); + this.isShadowMaterial = true; this.type = 'ShadowMaterial'; this.color = new Color(0x000000); this.transparent = true; @@ -26320,21 +26358,19 @@ } - ShadowMaterial.prototype.isShadowMaterial = true; - class RawShaderMaterial extends ShaderMaterial { constructor(parameters) { super(parameters); + this.isRawShaderMaterial = true; this.type = 'RawShaderMaterial'; } } - RawShaderMaterial.prototype.isRawShaderMaterial = true; - class MeshStandardMaterial extends Material { constructor(parameters) { super(); + this.isMeshStandardMaterial = true; this.defines = { 'STANDARD': '' }; @@ -26413,11 +26449,10 @@ } - MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - class MeshPhysicalMaterial extends MeshStandardMaterial { constructor(parameters) { super(); + this.isMeshPhysicalMaterial = true; this.defines = { 'STANDARD': '', 'PHYSICAL': '' @@ -26437,6 +26472,10 @@ this.ior = (1 + 0.4 * reflectivity) / (1 - 0.4 * reflectivity); } }); + this.iridescenceMap = null; + this.iridescenceIOR = 1.3; + this.iridescenceThicknessRange = [100, 400]; + this.iridescenceThicknessMap = null; this.sheenColor = new Color(0x000000); this.sheenColorMap = null; this.sheenRoughness = 1.0; @@ -26452,6 +26491,7 @@ this.specularColorMap = null; this._sheen = 0.0; this._clearcoat = 0; + this._iridescence = 0; this._transmission = 0; this.setValues(parameters); } @@ -26480,6 +26520,18 @@ this._clearcoat = value; } + get iridescence() { + return this._iridescence; + } + + set iridescence(value) { + if (this._iridescence > 0 !== value > 0) { + this.version++; + } + + this._iridescence = value; + } + get transmission() { return this._transmission; } @@ -26505,6 +26557,11 @@ this.clearcoatNormalMap = source.clearcoatNormalMap; this.clearcoatNormalScale.copy(source.clearcoatNormalScale); this.ior = source.ior; + this.iridescence = source.iridescence; + this.iridescenceMap = source.iridescenceMap; + this.iridescenceIOR = source.iridescenceIOR; + this.iridescenceThicknessRange = [...source.iridescenceThicknessRange]; + this.iridescenceThicknessMap = source.iridescenceThicknessMap; this.sheen = source.sheen; this.sheenColor.copy(source.sheenColor); this.sheenColorMap = source.sheenColorMap; @@ -26525,11 +26582,10 @@ } - MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - class MeshPhongMaterial extends Material { constructor(parameters) { super(); + this.isMeshPhongMaterial = true; this.type = 'MeshPhongMaterial'; this.color = new Color(0xffffff); // diffuse @@ -26604,11 +26660,10 @@ } - MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - class MeshToonMaterial extends Material { constructor(parameters) { super(); + this.isMeshToonMaterial = true; this.defines = { 'TOON': '' }; @@ -26671,11 +26726,10 @@ } - MeshToonMaterial.prototype.isMeshToonMaterial = true; - class MeshNormalMaterial extends Material { constructor(parameters) { super(); + this.isMeshNormalMaterial = true; this.type = 'MeshNormalMaterial'; this.bumpMap = null; this.bumpScale = 1; @@ -26709,11 +26763,10 @@ } - MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - class MeshLambertMaterial extends Material { constructor(parameters) { super(); + this.isMeshLambertMaterial = true; this.type = 'MeshLambertMaterial'; this.color = new Color(0xffffff); // diffuse @@ -26766,11 +26819,10 @@ } - MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - class MeshMatcapMaterial extends Material { constructor(parameters) { super(); + this.isMeshMatcapMaterial = true; this.defines = { 'MATCAP': '' }; @@ -26817,11 +26869,10 @@ } - MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; - class LineDashedMaterial extends LineBasicMaterial { constructor(parameters) { super(); + this.isLineDashedMaterial = true; this.type = 'LineDashedMaterial'; this.scale = 1; this.dashSize = 3; @@ -26839,8 +26890,6 @@ } - LineDashedMaterial.prototype.isLineDashedMaterial = true; - const materialLib = { ShadowMaterial, SpriteMaterial, @@ -27150,7 +27199,7 @@ i1 = pp.length; this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t, t0); + return this.copySampleValue_(i1 - 1); } if (i1 === giveUpAt) break; // this loop @@ -27186,7 +27235,7 @@ if (t0 === undefined) { // before start this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); + return this.copySampleValue_(0); } if (i1 === giveUpAt) break; // this loop @@ -27227,13 +27276,13 @@ if (t0 === undefined) { this._cachedIndex = 0; - return this.beforeStart_(0, t, t1); + return this.copySampleValue_(0); } if (t1 === undefined) { i1 = pp.length; this._cachedIndex = i1; - return this.afterEnd_(i1 - 1, t0, t); + return this.copySampleValue_(i1 - 1); } } // seek @@ -27272,11 +27321,7 @@ intervalChanged_() {// empty } - } // ALIAS DEFINITIONS - - - Interpolant.prototype.beforeStart_ = Interpolant.prototype.copySampleValue_; - Interpolant.prototype.afterEnd_ = Interpolant.prototype.copySampleValue_; + } /** * Fast and simple cubic spline interpolant. @@ -28799,6 +28844,7 @@ class Light extends Object3D { constructor(color, intensity = 1) { super(); + this.isLight = true; this.type = 'Light'; this.color = new Color(color); this.intensity = intensity; @@ -28807,8 +28853,8 @@ dispose() {// Empty here in base class; some subclasses override. } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.color.copy(source.color); this.intensity = source.intensity; return this; @@ -28829,27 +28875,24 @@ } - Light.prototype.isLight = true; - class HemisphereLight extends Light { constructor(skyColor, groundColor, intensity) { super(skyColor, intensity); + this.isHemisphereLight = true; this.type = 'HemisphereLight'; this.position.copy(Object3D.DefaultUp); this.updateMatrix(); this.groundColor = new Color(groundColor); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.groundColor.copy(source.groundColor); return this; } } - HemisphereLight.prototype.isHemisphereLight = true; - const _projScreenMatrix$1 = /*@__PURE__*/new Matrix4(); const _lightPositionWorld$1 = /*@__PURE__*/new Vector3(); @@ -28951,6 +28994,7 @@ class SpotLightShadow extends LightShadow { constructor() { super(new PerspectiveCamera(50, 1, 0.5, 500)); + this.isSpotLightShadow = true; this.focus = 1; } @@ -28978,11 +29022,10 @@ } - SpotLightShadow.prototype.isSpotLightShadow = true; - class SpotLight extends Light { constructor(color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 1) { super(color, intensity); + this.isSpotLight = true; this.type = 'SpotLight'; this.position.copy(Object3D.DefaultUp); this.updateMatrix(); @@ -29010,8 +29053,8 @@ this.shadow.dispose(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.distance = source.distance; this.angle = source.angle; this.penumbra = source.penumbra; @@ -29023,8 +29066,6 @@ } - SpotLight.prototype.isSpotLight = true; - const _projScreenMatrix = /*@__PURE__*/new Matrix4(); const _lightPositionWorld = /*@__PURE__*/new Vector3(); @@ -29034,6 +29075,7 @@ class PointLightShadow extends LightShadow { constructor() { super(new PerspectiveCamera(90, 1, 0.5, 500)); + this.isPointLightShadow = true; this._frameExtents = new Vector2(4, 2); this._viewportCount = 6; this._viewports = [// These viewports map a cube-map onto a 2D texture with the @@ -29089,11 +29131,10 @@ } - PointLightShadow.prototype.isPointLightShadow = true; - class PointLight extends Light { constructor(color, intensity, distance = 0, decay = 1) { super(color, intensity); + this.isPointLight = true; this.type = 'PointLight'; this.distance = distance; this.decay = decay; // for physically correct lights, should be 2. @@ -29116,8 +29157,8 @@ this.shadow.dispose(); } - copy(source) { - super.copy(source); + copy(source, recursive) { + super.copy(source, recursive); this.distance = source.distance; this.decay = source.decay; this.shadow = source.shadow.clone(); @@ -29126,20 +29167,18 @@ } - PointLight.prototype.isPointLight = true; - class DirectionalLightShadow extends LightShadow { constructor() { super(new OrthographicCamera(-5, 5, 5, -5, 0.5, 500)); + this.isDirectionalLightShadow = true; } } - DirectionalLightShadow.prototype.isDirectionalLightShadow = true; - class DirectionalLight extends Light { constructor(color, intensity) { super(color, intensity); + this.isDirectionalLight = true; this.type = 'DirectionalLight'; this.position.copy(Object3D.DefaultUp); this.updateMatrix(); @@ -29160,21 +29199,19 @@ } - DirectionalLight.prototype.isDirectionalLight = true; - class AmbientLight extends Light { constructor(color, intensity) { super(color, intensity); + this.isAmbientLight = true; this.type = 'AmbientLight'; } } - AmbientLight.prototype.isAmbientLight = true; - class RectAreaLight extends Light { constructor(color, intensity, width = 10, height = 10) { super(color, intensity); + this.isRectAreaLight = true; this.type = 'RectAreaLight'; this.width = width; this.height = height; @@ -29206,8 +29243,6 @@ } - RectAreaLight.prototype.isRectAreaLight = true; - /** * Primary reference: * https://graphics.stanford.edu/papers/envmap/envmap.pdf @@ -29219,6 +29254,7 @@ class SphericalHarmonics3 { constructor() { + this.isSphericalHarmonics3 = true; this.coefficients = []; for (let i = 0; i < 9; i++) { @@ -29387,11 +29423,10 @@ } - SphericalHarmonics3.prototype.isSphericalHarmonics3 = true; - class LightProbe extends Light { constructor(sh = new SphericalHarmonics3(), intensity = 1) { super(undefined, intensity); + this.isLightProbe = true; this.sh = sh; } @@ -29416,8 +29451,6 @@ } - LightProbe.prototype.isLightProbe = true; - class MaterialLoader extends Loader { constructor(manager) { super(manager); @@ -29472,6 +29505,9 @@ if (json.shininess !== undefined) material.shininess = json.shininess; if (json.clearcoat !== undefined) material.clearcoat = json.clearcoat; if (json.clearcoatRoughness !== undefined) material.clearcoatRoughness = json.clearcoatRoughness; + if (json.iridescence !== undefined) material.iridescence = json.iridescence; + if (json.iridescenceIOR !== undefined) material.iridescenceIOR = json.iridescenceIOR; + if (json.iridescenceThicknessRange !== undefined) material.iridescenceThicknessRange = json.iridescenceThicknessRange; if (json.transmission !== undefined) material.transmission = json.transmission; if (json.thickness !== undefined) material.thickness = json.thickness; if (json.attenuationDistance !== undefined) material.attenuationDistance = json.attenuationDistance; @@ -29623,6 +29659,8 @@ if (json.clearcoatRoughnessMap !== undefined) material.clearcoatRoughnessMap = getTexture(json.clearcoatRoughnessMap); if (json.clearcoatNormalMap !== undefined) material.clearcoatNormalMap = getTexture(json.clearcoatNormalMap); if (json.clearcoatNormalScale !== undefined) material.clearcoatNormalScale = new Vector2().fromArray(json.clearcoatNormalScale); + if (json.iridescenceMap !== undefined) material.iridescenceMap = getTexture(json.iridescenceMap); + if (json.iridescenceThicknessMap !== undefined) material.iridescenceThicknessMap = getTexture(json.iridescenceThicknessMap); if (json.transmissionMap !== undefined) material.transmissionMap = getTexture(json.transmissionMap); if (json.thicknessMap !== undefined) material.thicknessMap = getTexture(json.thicknessMap); if (json.sheenColorMap !== undefined) material.sheenColorMap = getTexture(json.sheenColorMap); @@ -29690,6 +29728,7 @@ class InstancedBufferGeometry extends BufferGeometry { constructor() { super(); + this.isInstancedBufferGeometry = true; this.type = 'InstancedBufferGeometry'; this.instanceCount = Infinity; } @@ -29713,8 +29752,6 @@ } - InstancedBufferGeometry.prototype.isInstancedBufferGeometry = true; - class BufferGeometryLoader extends Loader { constructor(manager) { super(manager); @@ -30576,6 +30613,7 @@ class ImageBitmapLoader extends Loader { constructor(manager) { super(manager); + this.isImageBitmapLoader = true; if (typeof createImageBitmap === 'undefined') { console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.'); @@ -30634,8 +30672,6 @@ } - ImageBitmapLoader.prototype.isImageBitmapLoader = true; - let _context; const AudioContext = { @@ -30689,6 +30725,7 @@ class HemisphereLightProbe extends LightProbe { constructor(skyColor, groundColor, intensity = 1) { super(undefined, intensity); + this.isHemisphereLightProbe = true; const color1 = new Color().set(skyColor); const color2 = new Color().set(groundColor); const sky = new Vector3(color1.r, color1.g, color1.b); @@ -30702,11 +30739,10 @@ } - HemisphereLightProbe.prototype.isHemisphereLightProbe = true; - class AmbientLightProbe extends LightProbe { constructor(color, intensity = 1) { super(undefined, intensity); + this.isAmbientLightProbe = true; const color1 = new Color().set(color); // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); this.sh.coefficients[0].set(color1.r, color1.g, color1.b).multiplyScalar(2 * Math.sqrt(Math.PI)); @@ -30714,8 +30750,6 @@ } - AmbientLightProbe.prototype.isAmbientLightProbe = true; - const _eyeRight = /*@__PURE__*/new Matrix4(); const _eyeLeft = /*@__PURE__*/new Matrix4(); @@ -31947,19 +31981,14 @@ return; } - if (targetObject.geometry.isBufferGeometry) { - if (!targetObject.geometry.morphAttributes) { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this); - return; - } - - if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) { - propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; - } - } else { - console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this); + if (!targetObject.geometry.morphAttributes) { + console.error('THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this); return; } + + if (targetObject.morphTargetDictionary[propertyIndex] !== undefined) { + propertyIndex = targetObject.morphTargetDictionary[propertyIndex]; + } } bindingType = this.BindingType.ArrayElement; @@ -32041,6 +32070,7 @@ class AnimationObjectGroup { constructor() { + this.isAnimationObjectGroup = true; this.uuid = generateUUID(); // cached objects followed by the active ones this._objects = Array.prototype.slice.call(arguments); @@ -32296,8 +32326,6 @@ } - AnimationObjectGroup.prototype.isAnimationObjectGroup = true; - class AnimationAction { constructor(mixer, clip, localRoot = null, blendMode = clip.blendMode) { this._mixer = mixer; @@ -33354,6 +33382,7 @@ class InstancedInterleavedBuffer extends InterleavedBuffer { constructor(array, stride, meshPerAttribute = 1) { super(array, stride); + this.isInstancedInterleavedBuffer = true; this.meshPerAttribute = meshPerAttribute; } @@ -33378,10 +33407,9 @@ } - InstancedInterleavedBuffer.prototype.isInstancedInterleavedBuffer = true; - class GLBufferAttribute { constructor(buffer, type, itemSize, elementSize, count) { + this.isGLBufferAttribute = true; this.buffer = buffer; this.type = type; this.itemSize = itemSize; @@ -33417,8 +33445,6 @@ } - GLBufferAttribute.prototype.isGLBufferAttribute = true; - class Raycaster { constructor(origin, direction, near = 0, far = Infinity) { this.ray = new Ray(origin, direction); // direction is assumed to be normalized (for accurate distance calculations) @@ -33606,6 +33632,7 @@ class Box2 { constructor(min = new Vector2(+Infinity, +Infinity), max = new Vector2(-Infinity, -Infinity)) { + this.isBox2 = true; this.min = min; this.max = max; } @@ -33734,8 +33761,6 @@ } - Box2.prototype.isBox2 = true; - const _startP = /*@__PURE__*/new Vector3(); const _startEnd = /*@__PURE__*/new Vector3(); @@ -33906,8 +33931,8 @@ transparent: true }); super(geometry, material); - this.type = 'SkeletonHelper'; this.isSkeletonHelper = true; + this.type = 'SkeletonHelper'; this.root = object; this.bones = bones; this.matrix = object.matrixWorld; @@ -34455,8 +34480,8 @@ return this; } - copy(source) { - LineSegments.prototype.copy.call(this, source); + copy(source, recursive) { + super.copy(source, recursive); this.object = source.object; return this; } diff --git a/build/three.min.js b/build/three.min.js index d2bccb4bf881bf..c6d9f995cf3b85 100644 --- a/build/three.min.js +++ b/build/three.min.js @@ -3,4 +3,4 @@ * Copyright 2010-2022 Three.js Authors * SPDX-License-Identifier: MIT */ -!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t="undefined"!=typeof globalThis?globalThis:t||self).THREE={})}(this,(function(t){"use strict";const 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this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}Et.prototype.isVector2=!0;class Ct{constructor(){this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l){const h=this.elements;return h[0]=t,h[1]=i,h[2]=a,h[3]=e,h[4]=r,h[5]=o,h[6]=n,h[7]=s,h[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[3],o=n[6],l=n[1],h=n[4],c=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],M=i[5],b=i[8];return r[0]=s*m+a*v+o*_,r[3]=s*f+a*y+o*M,r[6]=s*g+a*x+o*b,r[1]=l*m+h*v+c*_,r[4]=l*f+h*y+c*M,r[7]=l*g+h*x+c*b,r[2]=u*m+d*v+p*_,r[5]=u*f+d*y+p*M,r[8]=u*g+d*x+p*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],h=t[8];return e*s*h-e*a*l-n*r*h+n*a*o+i*r*l-i*s*o}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],h=t[8],c=h*s-a*l,u=a*o-h*r,d=l*r-s*o,p=e*c+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=c*m,t[1]=(i*l-h*n)*m,t[2]=(a*n-i*s)*m,t[3]=u*m,t[4]=(h*e-i*o)*m,t[5]=(i*r-a*e)*m,t[6]=d*m,t[7]=(n*o-l*e)*m,t[8]=(s*e-n*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(n*o,n*l,-n*(o*s+l*a)+s+t,-i*l,i*o,-i*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],a=i[6],o=i[1],l=i[4],h=i[7];return i[0]=e*r+n*o,i[3]=e*s+n*l,i[6]=e*a+n*h,i[1]=-n*r+e*o,i[4]=-n*s+e*l,i[7]=-n*a+e*h,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}function Lt(t){for(let e=t.length-1;e>=0;--e)if(t[e]>65535)return!0;return!1}Ct.prototype.isMatrix3=!0;const Pt={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Rt(t,e){return new Pt[t](e)}function Dt(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function It(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Nt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}const zt={[lt]:{[ht]:It},[ht]:{[lt]:Nt}},Ot={legacyMode:!0,get workingColorSpace(){return ht},set workingColorSpace(t){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(t,e,n){if(this.legacyMode||e===n||!e||!n)return t;if(zt[e]&&void 0!==zt[e][n]){const i=zt[e][n];return t.r=i(t.r),t.g=i(t.g),t.b=i(t.b),t}throw new Error("Unsupported color space conversion.")},fromWorkingColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this.workingColorSpace)}},Bt={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ft={r:0,g:0,b:0},Ut={h:0,s:0,l:0},Gt={h:0,s:0,l:0};function kt(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Ht(t,e){return e.r=t.r,e.g=t.g,e.b=t.b,e}class Vt{constructor(t,e,n){return this.r=1,this.g=1,this.b=1,void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e="srgb"){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,Ot.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i="srgb-linear"){return this.r=t,this.g=e,this.b=n,Ot.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i="srgb-linear"){if(t=Mt(t,1),e=_t(e,0,1),n=_t(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=kt(r,i,t+1/3),this.g=kt(r,i,t),this.b=kt(r,i,t-1/3)}return Ot.toWorkingColorSpace(this,i),this}setStyle(t,e="srgb"){function n(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const r=i[1],s=i[2];switch(r){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,Ot.toWorkingColorSpace(this,e),n(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,Ot.toWorkingColorSpace(this,e),n(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s)){const i=parseFloat(t[1])/360,r=parseInt(t[2],10)/100,s=parseInt(t[3],10)/100;return n(t[4]),this.setHSL(i,r,s,e)}}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=i[1],n=t.length;if(3===n)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,Ot.toWorkingColorSpace(this,e),this;if(6===n)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,Ot.toWorkingColorSpace(this,e),this}return t&&t.length>0?this.setColorName(t,e):this}setColorName(t,e="srgb"){const n=Bt[t.toLowerCase()];return void 0!==n?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=It(t.r),this.g=It(t.g),this.b=It(t.b),this}copyLinearToSRGB(t){return this.r=Nt(t.r),this.g=Nt(t.g),this.b=Nt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t="srgb"){return Ot.fromWorkingColorSpace(Ht(this,Ft),t),_t(255*Ft.r,0,255)<<16^_t(255*Ft.g,0,255)<<8^_t(255*Ft.b,0,255)<<0}getHexString(t="srgb"){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e="srgb-linear"){Ot.fromWorkingColorSpace(Ht(this,Ft),e);const n=Ft.r,i=Ft.g,r=Ft.b,s=Math.max(n,i,r),a=Math.min(n,i,r);let o,l;const h=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=h<=.5?t/(s+a):t/(2-s-a),s){case n:o=(i-r)/t+(i2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=Dt("canvas");e.width=t.width,e.height=t.height;const n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);const i=n.getImageData(0,0,t.width,t.height),r=i.data;for(let t=0;t1)switch(this.wrapS){case h:t.x=t.x-Math.floor(t.x);break;case c:t.x=t.x<0?0:1;break;case u:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case h:t.y=t.y-Math.floor(t.y);break;case c:t.y=t.y<0?0:1;break;case u:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}}Yt.DEFAULT_IMAGE=null,Yt.DEFAULT_MAPPING=i,Yt.prototype.isTexture=!0;class Zt{constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,a=.1,o=t.elements,l=o[0],h=o[4],c=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(h-u)o&&t>v?tv?o=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*n;if(o=o*t+u*r,l=l*t+d*r,h=h*t+p*r,c=c*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+h*h+c*c);o*=t,l*=t,h*=t,c*=t}}t[e]=o,t[e+1]=l,t[e+2]=h,t[e+3]=c}static multiplyQuaternionsFlat(t,e,n,i,r,s){const a=n[i],o=n[i+1],l=n[i+2],h=n[i+3],c=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+h*c+o*d-l*u,t[e+1]=o*p+h*u+l*c-a*d,t[e+2]=l*p+h*d+a*u-o*c,t[e+3]=h*p-a*c-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(n/2),h=a(i/2),c=a(r/2),u=o(n/2),d=o(i/2),p=o(r/2);switch(s){case"XYZ":this._x=u*h*c+l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c-u*d*p;break;case"YXZ":this._x=u*h*c+l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c+u*d*p;break;case"ZXY":this._x=u*h*c-l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c-u*d*p;break;case"ZYX":this._x=u*h*c-l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c+u*d*p;break;case"YZX":this._x=u*h*c+l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c-u*d*p;break;case"XZY":this._x=u*h*c-l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],h=e[6],c=e[10],u=n+a+c;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(h-o)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>a&&n>c){const t=2*Math.sqrt(1+n-a-c);this._w=(h-o)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(a>c){const t=2*Math.sqrt(1+a-n-c);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(o+h)/t}else{const t=2*Math.sqrt(1+c-n-a);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(o+h)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return nMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(_t(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,h=e._w;return this._x=n*h+s*a+i*l-r*o,this._y=i*h+s*o+r*a-n*l,this._z=r*h+s*l+n*o-i*a,this._w=s*h-n*a-i*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let a=s*t._w+n*t._x+i*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),h=Math.atan2(l,a),c=Math.sin((1-e)*h)/l,u=Math.sin(e*h)/l;return this._w=s*c+this._w*u,this._x=n*c+this._x*u,this._y=i*c+this._y*u,this._z=r*c+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){const t=Math.random(),e=Math.sqrt(1-t),n=Math.sqrt(t),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}ie.prototype.isQuaternion=!0;class re{constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(ae.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(ae.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*i-a*n,h=o*n+a*e-r*i,c=o*i+r*n-s*e,u=-r*e-s*n-a*i;return this.x=l*o+u*-r+h*-a-c*-s,this.y=h*o+u*-s+c*-r-l*-a,this.z=c*o+u*-a+l*-s-h*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=i*o-r*a,this.y=r*s-n*o,this.z=n*a-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return se.copy(this).projectOnVector(t),this.sub(se)}reflect(t){return this.sub(se.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(_t(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}re.prototype.isVector3=!0;const se=new re,ae=new ie;class oe{constructor(t=new re(1/0,1/0,1/0),e=new re(-1/0,-1/0,-1/0)){this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),h>s&&(s=h),c>a&&(a=c)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),h>s&&(s=h),c>a&&(a=c)}return this.min.set(e,n,i),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,he),he.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(ve),ye.subVectors(this.max,ve),ue.subVectors(t.a,ve),de.subVectors(t.b,ve),pe.subVectors(t.c,ve),me.subVectors(de,ue),fe.subVectors(pe,de),ge.subVectors(ue,pe);let e=[0,-me.z,me.y,0,-fe.z,fe.y,0,-ge.z,ge.y,me.z,0,-me.x,fe.z,0,-fe.x,ge.z,0,-ge.x,-me.y,me.x,0,-fe.y,fe.x,0,-ge.y,ge.x,0];return!!Me(e,ue,de,pe,ye)&&(e=[1,0,0,0,1,0,0,0,1],!!Me(e,ue,de,pe,ye)&&(xe.crossVectors(me,fe),e=[xe.x,xe.y,xe.z],Me(e,ue,de,pe,ye)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return he.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(he).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(le[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),le[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),le[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),le[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),le[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),le[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),le[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),le[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(le)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}oe.prototype.isBox3=!0;const le=[new re,new re,new re,new re,new re,new re,new re,new re],he=new re,ce=new oe,ue=new re,de=new re,pe=new re,me=new re,fe=new re,ge=new re,ve=new re,ye=new re,xe=new re,_e=new re;function Me(t,e,n,i,r){for(let s=0,a=t.length-3;s<=a;s+=3){_e.fromArray(t,s);const a=r.x*Math.abs(_e.x)+r.y*Math.abs(_e.y)+r.z*Math.abs(_e.z),o=e.dot(_e),l=n.dot(_e),h=i.dot(_e);if(Math.max(-Math.max(o,l,h),Math.min(o,l,h))>a)return!1}return!0}const be=new oe,we=new re,Se=new re,Te=new re;class Ae{constructor(t=new re,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):be.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){Te.subVectors(t,this.center);const e=Te.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),n=.5*(t-this.radius);this.center.add(Te.multiplyScalar(n/t)),this.radius+=n}return this}union(t){return!0===this.center.equals(t.center)?Se.set(0,0,1).multiplyScalar(t.radius):Se.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(we.copy(t.center).add(Se)),this.expandByPoint(we.copy(t.center).sub(Se)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Ee=new re,Ce=new re,Le=new re,Pe=new re,Re=new re,De=new re,Ie=new re;class Ne{constructor(t=new re,e=new re(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Ee)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Ee.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Ee.copy(this.direction).multiplyScalar(e).add(this.origin),Ee.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Ce.copy(t).add(e).multiplyScalar(.5),Le.copy(e).sub(t).normalize(),Pe.copy(this.origin).sub(Ce);const r=.5*t.distanceTo(e),s=-this.direction.dot(Le),a=Pe.dot(this.direction),o=-Pe.dot(Le),l=Pe.lengthSq(),h=Math.abs(1-s*s);let c,u,d,p;if(h>0)if(c=s*o-a,u=s*a-o,p=r*h,c>=0)if(u>=-p)if(u<=p){const t=1/h;c*=t,u*=t,d=c*(c+s*u+2*a)+u*(s*c+u+2*o)+l}else u=r,c=Math.max(0,-(s*u+a)),d=-c*c+u*(u+2*o)+l;else u=-r,c=Math.max(0,-(s*u+a)),d=-c*c+u*(u+2*o)+l;else u<=-p?(c=Math.max(0,-(-s*r+a)),u=c>0?-r:Math.min(Math.max(-r,-o),r),d=-c*c+u*(u+2*o)+l):u<=p?(c=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(c=Math.max(0,-(s*r+a)),u=c>0?r:Math.min(Math.max(-r,-o),r),d=-c*c+u*(u+2*o)+l);else u=s>0?-r:r,c=Math.max(0,-(s*u+a)),d=-c*c+u*(u+2*o)+l;return n&&n.copy(this.direction).multiplyScalar(c).add(this.origin),i&&i.copy(Le).multiplyScalar(u).add(Ce),d}intersectSphere(t,e){Ee.subVectors(t.center,this.origin);const n=Ee.dot(this.direction),i=Ee.dot(Ee)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),a=n-s,o=n+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,a,o;const l=1/this.direction.x,h=1/this.direction.y,c=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),h>=0?(r=(t.min.y-u.y)*h,s=(t.max.y-u.y)*h):(r=(t.max.y-u.y)*h,s=(t.min.y-u.y)*h),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(a=(t.min.z-u.z)*c,o=(t.max.z-u.z)*c):(a=(t.max.z-u.z)*c,o=(t.min.z-u.z)*c),n>o||a>i?null:((a>n||n!=n)&&(n=a),(o=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,Ee)}intersectTriangle(t,e,n,i,r){Re.subVectors(e,t),De.subVectors(n,t),Ie.crossVectors(Re,De);let s,a=this.direction.dot(Ie);if(a>0){if(i)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Pe.subVectors(this.origin,t);const o=s*this.direction.dot(De.crossVectors(Pe,De));if(o<0)return null;const l=s*this.direction.dot(Re.cross(Pe));if(l<0)return null;if(o+l>a)return null;const h=-s*Pe.dot(Ie);return h<0?null:this.at(h/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class ze{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,a,o,l,h,c,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=h,g[10]=c,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ze).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/Oe.setFromMatrixColumn(t,0).length(),r=1/Oe.setFromMatrixColumn(t,1).length(),s=1/Oe.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),a=Math.sin(n),o=Math.cos(i),l=Math.sin(i),h=Math.cos(r),c=Math.sin(r);if("XYZ"===t.order){const t=s*h,n=s*c,i=a*h,r=a*c;e[0]=o*h,e[4]=-o*c,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*h,n=o*c,i=l*h,r=l*c;e[0]=t+r*a,e[4]=i*a-n,e[8]=s*l,e[1]=s*c,e[5]=s*h,e[9]=-a,e[2]=n*a-i,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*h,n=o*c,i=l*h,r=l*c;e[0]=t-r*a,e[4]=-s*c,e[8]=i+n*a,e[1]=n+i*a,e[5]=s*h,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*h,n=s*c,i=a*h,r=a*c;e[0]=o*h,e[4]=i*l-n,e[8]=t*l+r,e[1]=o*c,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*h,e[4]=r-t*c,e[8]=i*c+n,e[1]=c,e[5]=s*h,e[9]=-a*h,e[2]=-l*h,e[6]=n*c+i,e[10]=t-r*c}else if("XZY"===t.order){const t=s*o,n=s*l,i=a*o,r=a*l;e[0]=o*h,e[4]=-c,e[8]=l*h,e[1]=t*c+r,e[5]=s*h,e[9]=n*c-i,e[2]=i*c-n,e[6]=a*h,e[10]=r*c+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Fe,t,Ue)}lookAt(t,e,n){const i=this.elements;return He.subVectors(t,e),0===He.lengthSq()&&(He.z=1),He.normalize(),Ge.crossVectors(n,He),0===Ge.lengthSq()&&(1===Math.abs(n.z)?He.x+=1e-4:He.z+=1e-4,He.normalize(),Ge.crossVectors(n,He)),Ge.normalize(),ke.crossVectors(He,Ge),i[0]=Ge.x,i[4]=ke.x,i[8]=He.x,i[1]=Ge.y,i[5]=ke.y,i[9]=He.y,i[2]=Ge.z,i[6]=ke.z,i[10]=He.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],a=n[4],o=n[8],l=n[12],h=n[1],c=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],M=i[0],b=i[4],w=i[8],S=i[12],T=i[1],A=i[5],E=i[9],C=i[13],L=i[2],P=i[6],R=i[10],D=i[14],I=i[3],N=i[7],z=i[11],O=i[15];return r[0]=s*M+a*T+o*L+l*I,r[4]=s*b+a*A+o*P+l*N,r[8]=s*w+a*E+o*R+l*z,r[12]=s*S+a*C+o*D+l*O,r[1]=h*M+c*T+u*L+d*I,r[5]=h*b+c*A+u*P+d*N,r[9]=h*w+c*E+u*R+d*z,r[13]=h*S+c*C+u*D+d*O,r[2]=p*M+m*T+f*L+g*I,r[6]=p*b+m*A+f*P+g*N,r[10]=p*w+m*E+f*R+g*z,r[14]=p*S+m*C+f*D+g*O,r[3]=v*M+y*T+x*L+_*I,r[7]=v*b+y*A+x*P+_*N,r[11]=v*w+y*E+x*R+_*z,r[15]=v*S+y*C+x*D+_*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],h=t[2],c=t[6],u=t[10],d=t[14];return t[3]*(+r*o*c-i*l*c-r*a*u+n*l*u+i*a*d-n*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-i*s*d+i*l*h-r*o*h)+t[11]*(+e*l*c-e*a*d-r*s*c+n*s*d+r*a*h-n*l*h)+t[15]*(-i*a*h-e*o*c+e*a*u+i*s*c-n*s*u+n*o*h)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],h=t[8],c=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=c*f*l-m*u*l+m*o*d-a*f*d-c*o*g+a*u*g,y=p*u*l-h*f*l-p*o*d+s*f*d+h*o*g-s*u*g,x=h*m*l-p*c*l+p*a*d-s*m*d-h*a*g+s*c*g,_=p*c*o-h*m*o-p*a*u+s*m*u+h*a*f-s*c*f,M=e*v+n*y+i*x+r*_;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/M;return t[0]=v*b,t[1]=(m*u*r-c*f*r-m*i*d+n*f*d+c*i*g-n*u*g)*b,t[2]=(a*f*r-m*o*r+m*i*l-n*f*l-a*i*g+n*o*g)*b,t[3]=(c*o*r-a*u*r-c*i*l+n*u*l+a*i*d-n*o*d)*b,t[4]=y*b,t[5]=(h*f*r-p*u*r+p*i*d-e*f*d-h*i*g+e*u*g)*b,t[6]=(p*o*r-s*f*r-p*i*l+e*f*l+s*i*g-e*o*g)*b,t[7]=(s*u*r-h*o*r+h*i*l-e*u*l-s*i*d+e*o*d)*b,t[8]=x*b,t[9]=(p*c*r-h*m*r-p*n*d+e*m*d+h*n*g-e*c*g)*b,t[10]=(s*m*r-p*a*r+p*n*l-e*m*l-s*n*g+e*a*g)*b,t[11]=(h*a*r-s*c*r-h*n*l+e*c*l+s*n*d-e*a*d)*b,t[12]=_*b,t[13]=(h*m*i-p*c*i+p*n*u-e*m*u-h*n*f+e*c*f)*b,t[14]=(p*a*i-s*m*i-p*n*o+e*m*o+s*n*f-e*a*f)*b,t[15]=(s*c*i-h*a*i+h*n*o-e*c*o-s*n*u+e*a*u)*b,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,a=t.y,o=t.z,l=r*s,h=r*a;return this.set(l*s+n,l*a-i*o,l*o+i*a,0,l*a+i*o,h*a+n,h*o-i*s,0,l*o-i*a,h*o+i*s,r*o*o+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,r,s){return this.set(1,n,r,0,t,1,s,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,h=s+s,c=a+a,u=r*l,d=r*h,p=r*c,m=s*h,f=s*c,g=a*c,v=o*l,y=o*h,x=o*c,_=n.x,M=n.y,b=n.z;return i[0]=(1-(m+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*M,i[5]=(1-(u+g))*M,i[6]=(f+v)*M,i[7]=0,i[8]=(p+y)*b,i[9]=(f-v)*b,i[10]=(1-(u+m))*b,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=Oe.set(i[0],i[1],i[2]).length();const s=Oe.set(i[4],i[5],i[6]).length(),a=Oe.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Be.copy(this);const o=1/r,l=1/s,h=1/a;return Be.elements[0]*=o,Be.elements[1]*=o,Be.elements[2]*=o,Be.elements[4]*=l,Be.elements[5]*=l,Be.elements[6]*=l,Be.elements[8]*=h,Be.elements[9]*=h,Be.elements[10]*=h,e.setFromRotationMatrix(Be),n.x=r,n.y=s,n.z=a,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(n-i),h=(e+t)/(e-t),c=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=h,a[12]=0,a[1]=0,a[5]=l,a[9]=c,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,n,i,r,s){const a=this.elements,o=1/(e-t),l=1/(n-i),h=1/(s-r),c=(e+t)*o,u=(n+i)*l,d=(s+r)*h;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-c,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*h,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}ze.prototype.isMatrix4=!0;const Oe=new re,Be=new ze,Fe=new re(0,0,0),Ue=new re(1,1,1),Ge=new re,ke=new re,He=new re,Ve=new ze,We=new ie;class je{constructor(t=0,e=0,n=0,i=je.DefaultOrder){this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){const i=t.elements,r=i[0],s=i[4],a=i[8],o=i[1],l=i[5],h=i[9],c=i[2],u=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(_t(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-_t(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(_t(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-_t(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(_t(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-_t(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Ve.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Ve,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return We.setFromEuler(this),this.setFromQuaternion(We,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}toVector3(){console.error("THREE.Euler: .toVector3() has been removed. Use Vector3.setFromEuler() instead")}}je.prototype.isEuler=!0,je.DefaultOrder="XYZ",je.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class qe{constructor(){this.mask=1}set(t){this.mask=(1<>>0}enable(t){this.mask|=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),a.length>0&&(n.images=a),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),h.length>0&&(n.animations=h),c.length>0&&(n.nodes=c)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){ln.subVectors(i,e),hn.subVectors(n,e),cn.subVectors(t,e);const s=ln.dot(ln),a=ln.dot(hn),o=ln.dot(cn),l=hn.dot(hn),h=hn.dot(cn),c=s*l-a*a;if(0===c)return r.set(-2,-1,-1);const u=1/c,d=(l*o-a*h)*u,p=(s*h-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,un),un.x>=0&&un.y>=0&&un.x+un.y<=1}static getUV(t,e,n,i,r,s,a,o){return this.getBarycoord(t,e,n,i,un),o.set(0,0),o.addScaledVector(r,un.x),o.addScaledVector(s,un.y),o.addScaledVector(a,un.z),o}static isFrontFacing(t,e,n,i){return ln.subVectors(n,e),hn.subVectors(t,e),ln.cross(hn).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return ln.subVectors(this.c,this.b),hn.subVectors(this.a,this.b),.5*ln.cross(hn).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return yn.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return yn.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return yn.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return yn.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return yn.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const n=this.a,i=this.b,r=this.c;let s,a;dn.subVectors(i,n),pn.subVectors(r,n),fn.subVectors(t,n);const o=dn.dot(fn),l=pn.dot(fn);if(o<=0&&l<=0)return e.copy(n);gn.subVectors(t,i);const h=dn.dot(gn),c=pn.dot(gn);if(h>=0&&c<=h)return e.copy(i);const u=o*c-h*l;if(u<=0&&o>=0&&h<=0)return s=o/(o-h),e.copy(n).addScaledVector(dn,s);vn.subVectors(t,r);const d=dn.dot(vn),p=pn.dot(vn);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(n).addScaledVector(pn,a);const f=h*p-d*c;if(f<=0&&c-h>=0&&d-p>=0)return mn.subVectors(r,i),a=(c-h)/(c-h+(d-p)),e.copy(i).addScaledVector(mn,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(n).addScaledVector(dn,s).addScaledVector(pn,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let xn=0;class _n extends mt{constructor(){super(),Object.defineProperty(this,"id",{value:xn++}),this.uuid=xt(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=n,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ct,this.stencilZFail=ct,this.stencilZPass=ct,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const n=t[e];if(void 0===n){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===n;continue}const i=this[e];void 0!==i?i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function i(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(n.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=this.flatShading),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}get vertexTangents(){return console.warn("THREE."+this.type+": .vertexTangents has been removed."),!1}set vertexTangents(t){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}_n.prototype.isMaterial=!0,_n.fromType=function(){return null};class Mn extends _n{constructor(t){super(),this.type="MeshBasicMaterial",this.color=new Vt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}Mn.prototype.isMeshBasicMaterial=!0;const bn=new re,wn=new Et;class Sn{constructor(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=ut,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e];t.data.attributes[e]=i.toJSON(t.data)}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Un.copy(n.boundingSphere),Un.applyMatrix4(r),!1===t.ray.intersectsSphere(Un))return;if(Bn.copy(r).invert(),Fn.copy(t.ray).applyMatrix4(Bn),null!==n.boundingBox&&!1===Fn.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,a=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative,h=n.attributes.uv,c=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;nn.far?null:{distance:h,point:$n.clone(),object:t}}(t,e,n,i,Gn,kn,Hn,Qn);if(p){o&&(Yn.fromBufferAttribute(o,h),Zn.fromBufferAttribute(o,c),Kn.fromBufferAttribute(o,u),p.uv=yn.getUV(Qn,Gn,kn,Hn,Yn,Zn,Kn,new Et)),l&&(Yn.fromBufferAttribute(l,h),Zn.fromBufferAttribute(l,c),Kn.fromBufferAttribute(l,u),p.uv2=yn.getUV(Qn,Gn,kn,Hn,Yn,Zn,Kn,new Et));const t={a:h,b:c,c:u,normal:new re,materialIndex:0};yn.getNormal(Gn,kn,Hn,t.normal),p.face=t}return p}ti.prototype.isMesh=!0;class ni extends On{constructor(t=1,e=1,n=1,i=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:s};const a=this;i=Math.floor(i),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],h=[],c=[];let u=0,d=0;function p(t,e,n,i,r,s,p,m,f,g,v){const y=s/f,x=p/g,_=s/2,M=p/2,b=m/2,w=f+1,S=g+1;let T=0,A=0;const E=new re;for(let s=0;s0?1:-1,h.push(E.x,E.y,E.z),c.push(o/f),c.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}}ai.prototype.isShaderMaterial=!0;class oi extends on{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new ze,this.projectionMatrix=new ze,this.projectionMatrixInverse=new ze}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}oi.prototype.isCamera=!0;class li extends oi{constructor(t=50,e=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*yt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*vt*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*yt*Math.atan(Math.tan(.5*vt*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*vt*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/a,i*=s.width/t,n*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}li.prototype.isPerspectiveCamera=!0;const hi=90;class ci extends on{constructor(t,e,n){if(super(),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new li(hi,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new re(1,0,0)),this.add(i);const r=new li(hi,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new re(-1,0,0)),this.add(r);const s=new li(hi,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new re(0,1,0)),this.add(s);const a=new li(hi,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new re(0,-1,0)),this.add(a);const o=new li(hi,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new re(0,0,1)),this.add(o);const l=new li(hi,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new re(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,s,a,o,l]=this.children,h=t.getRenderTarget(),c=t.toneMapping,u=t.xr.enabled;t.toneMapping=0,t.xr.enabled=!1;const d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,a),t.setRenderTarget(n,4),t.render(e,o),n.texture.generateMipmaps=d,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.toneMapping=c,t.xr.enabled=u,n.texture.needsPMREMUpdate=!0}}class ui extends Yt{constructor(t,e,n,i,s,a,o,l,h,c){super(t=void 0!==t?t:[],e=void 0!==e?e:r,n,i,s,a,o,l,h,c),this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}ui.prototype.isCubeTexture=!0;class di extends Kt{constructor(t,e={}){super(t,t,e);const n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];this.texture=new ui(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:f}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},i=new ni(5,5,5),r=new ai({name:"CubemapFromEquirect",uniforms:ii(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new ti(i,r),a=e.minFilter;e.minFilter===v&&(e.minFilter=f);return new ci(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)}}di.prototype.isWebGLCubeRenderTarget=!0;const pi=new re,mi=new re,fi=new Ct;class gi{constructor(t=new re(1,0,0),e=0){this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){const i=pi.subVectors(n,e).cross(mi.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const n=t.delta(pi),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||fi.getNormalMatrix(t),i=this.coplanarPoint(pi).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}gi.prototype.isPlane=!0;const vi=new Ae,yi=new re;class xi{constructor(t=new gi,e=new gi,n=new gi,i=new gi,r=new gi,s=new gi){this.planes=[t,e,n,i,r,s]}set(t,e,n,i,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],a=n[3],o=n[4],l=n[5],h=n[6],c=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(a-i,c-o,m-u,y-f).normalize(),e[1].setComponents(a+i,c+o,m+u,y+f).normalize(),e[2].setComponents(a+r,c+l,m+d,y+g).normalize(),e[3].setComponents(a-r,c-l,m-d,y-g).normalize(),e[4].setComponents(a-s,c-h,m-p,y-v).normalize(),e[5].setComponents(a+s,c+h,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),vi.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(vi)}intersectsSprite(t){return vi.center.set(0,0,0),vi.radius=.7071067811865476,vi.applyMatrix4(t.matrixWorld),this.intersectsSphere(vi)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,yi.y=i.normal.y>0?t.max.y:t.min.y,yi.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(yi)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function _i(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Mi(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tuniform int boneTextureSize;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tfloat j = i * 4.0;\n\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\ty = dy * ( y + 0.5 );\n\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\treturn bone;\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationColor, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef texture2DLodEXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tgl_FragColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tgl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );\n\t#endif\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},Si={common:{diffuse:{value:new Vt(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new Ct},uv2Transform:{value:new Ct},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Et(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Vt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Vt(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ct}},sprite:{diffuse:{value:new Vt(16777215)},opacity:{value:1},center:{value:new Et(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ct}}},Ti={basic:{uniforms:ri([Si.common,Si.specularmap,Si.envmap,Si.aomap,Si.lightmap,Si.fog]),vertexShader:wi.meshbasic_vert,fragmentShader:wi.meshbasic_frag},lambert:{uniforms:ri([Si.common,Si.specularmap,Si.envmap,Si.aomap,Si.lightmap,Si.emissivemap,Si.fog,Si.lights,{emissive:{value:new Vt(0)}}]),vertexShader:wi.meshlambert_vert,fragmentShader:wi.meshlambert_frag},phong:{uniforms:ri([Si.common,Si.specularmap,Si.envmap,Si.aomap,Si.lightmap,Si.emissivemap,Si.bumpmap,Si.normalmap,Si.displacementmap,Si.fog,Si.lights,{emissive:{value:new Vt(0)},specular:{value:new Vt(1118481)},shininess:{value:30}}]),vertexShader:wi.meshphong_vert,fragmentShader:wi.meshphong_frag},standard:{uniforms:ri([Si.common,Si.envmap,Si.aomap,Si.lightmap,Si.emissivemap,Si.bumpmap,Si.normalmap,Si.displacementmap,Si.roughnessmap,Si.metalnessmap,Si.fog,Si.lights,{emissive:{value:new Vt(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:wi.meshphysical_vert,fragmentShader:wi.meshphysical_frag},toon:{uniforms:ri([Si.common,Si.aomap,Si.lightmap,Si.emissivemap,Si.bumpmap,Si.normalmap,Si.displacementmap,Si.gradientmap,Si.fog,Si.lights,{emissive:{value:new Vt(0)}}]),vertexShader:wi.meshtoon_vert,fragmentShader:wi.meshtoon_frag},matcap:{uniforms:ri([Si.common,Si.bumpmap,Si.normalmap,Si.displacementmap,Si.fog,{matcap:{value:null}}]),vertexShader:wi.meshmatcap_vert,fragmentShader:wi.meshmatcap_frag},points:{uniforms:ri([Si.points,Si.fog]),vertexShader:wi.points_vert,fragmentShader:wi.points_frag},dashed:{uniforms:ri([Si.common,Si.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:wi.linedashed_vert,fragmentShader:wi.linedashed_frag},depth:{uniforms:ri([Si.common,Si.displacementmap]),vertexShader:wi.depth_vert,fragmentShader:wi.depth_frag},normal:{uniforms:ri([Si.common,Si.bumpmap,Si.normalmap,Si.displacementmap,{opacity:{value:1}}]),vertexShader:wi.meshnormal_vert,fragmentShader:wi.meshnormal_frag},sprite:{uniforms:ri([Si.sprite,Si.fog]),vertexShader:wi.sprite_vert,fragmentShader:wi.sprite_frag},background:{uniforms:{uvTransform:{value:new Ct},t2D:{value:null}},vertexShader:wi.background_vert,fragmentShader:wi.background_frag},cube:{uniforms:ri([Si.envmap,{opacity:{value:1}}]),vertexShader:wi.cube_vert,fragmentShader:wi.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:wi.equirect_vert,fragmentShader:wi.equirect_frag},distanceRGBA:{uniforms:ri([Si.common,Si.displacementmap,{referencePosition:{value:new re},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:wi.distanceRGBA_vert,fragmentShader:wi.distanceRGBA_frag},shadow:{uniforms:ri([Si.lights,Si.fog,{color:{value:new Vt(0)},opacity:{value:1}}]),vertexShader:wi.shadow_vert,fragmentShader:wi.shadow_frag}};function Ai(t,e,n,i,r,s){const a=new Vt(0);let o,h,c=!0===r?0:1,u=null,d=0,p=null;function m(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,s)}return{getClearColor:function(){return a},setClearColor:function(t,e=1){a.set(t),c=e,m(a,c)},getClearAlpha:function(){return c},setClearAlpha:function(t){c=t,m(a,c)},render:function(n,r){let s=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(f=null),null===f?m(a,c):f&&f.isColor&&(m(f,1),s=!0),(t.autoClear||s)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===l)?(void 0===h&&(h=new ti(new ni(1,1,1),new ai({name:"BackgroundCubeMaterial",uniforms:ii(Ti.cube.uniforms),vertexShader:Ti.cube.vertexShader,fragmentShader:Ti.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),h.geometry.deleteAttribute("normal"),h.geometry.deleteAttribute("uv"),h.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(h.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(h)),h.material.uniforms.envMap.value=f,h.material.uniforms.flipEnvMap.value=f.isCubeTexture&&!1===f.isRenderTargetTexture?-1:1,u===f&&d===f.version&&p===t.toneMapping||(h.material.needsUpdate=!0,u=f,d=f.version,p=t.toneMapping),h.layers.enableAll(),n.unshift(h,h.geometry,h.material,0,0,null)):f&&f.isTexture&&(void 0===o&&(o=new ti(new bi(2,2),new ai({name:"BackgroundMaterial",uniforms:ii(Ti.background.uniforms),vertexShader:Ti.background.vertexShader,fragmentShader:Ti.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),Object.defineProperty(o.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(o)),o.material.uniforms.t2D.value=f,!0===f.matrixAutoUpdate&&f.updateMatrix(),o.material.uniforms.uvTransform.value.copy(f.matrix),u===f&&d===f.version&&p===t.toneMapping||(o.material.needsUpdate=!0,u=f,d=f.version,p=t.toneMapping),o.layers.enableAll(),n.unshift(o,o.geometry,o.material,0,0,null))}}}function Ei(t,e,n,i){const r=t.getParameter(34921),s=i.isWebGL2?null:e.get("OES_vertex_array_object"),a=i.isWebGL2||null!==s,o={},l=p(null);let h=l,c=!1;function u(e){return i.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function d(e){return i.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function p(t){const e=[],n=[],i=[];for(let t=0;t=0){const n=r[e];let i=s[e];if(void 0===i&&("instanceMatrix"===e&&t.instanceMatrix&&(i=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(i=t.instanceColor)),void 0===n)return!0;if(n.attribute!==i)return!0;if(i&&n.data!==i.data)return!0;a++}}return h.attributesNum!==a||h.index!==i}(r,x,d,_),M&&function(t,e,n,i){const r={},s=e.attributes;let a=0;const o=n.getAttributes();for(const e in o){if(o[e].location>=0){let n=s[e];void 0===n&&("instanceMatrix"===e&&t.instanceMatrix&&(n=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(n=t.instanceColor));const i={};i.attribute=n,n&&n.data&&(i.data=n.data),r[e]=i,a++}}h.attributes=r,h.attributesNum=a,h.index=i}(r,x,d,_)}else{const t=!0===l.wireframe;h.geometry===x.id&&h.program===d.id&&h.wireframe===t||(h.geometry=x.id,h.program=d.id,h.wireframe=t,M=!0)}null!==_&&n.update(_,34963),(M||c)&&(c=!1,function(r,s,a,o){if(!1===i.isWebGL2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;m();const l=o.attributes,h=a.getAttributes(),c=s.defaultAttributeValues;for(const e in h){const i=h[e];if(i.location>=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=n.get(s);if(void 0===l)continue;const h=l.buffer,c=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const n=s.data,l=n.stride,d=s.offset;if(n.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==n.precision?n.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),h=!0===n.logarithmicDepthBuffer,c=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),y=u>0,x=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==i)return i;if(!0===e.has("EXT_texture_filter_anisotropic")){const n=e.get("EXT_texture_filter_anisotropic");i=t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else i=0;return i},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:h,maxTextures:c,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:y,floatFragmentTextures:x,floatVertexTextures:y&&x,maxSamples:s?t.getParameter(36183):0}}function Pi(t){const e=this;let n=null,i=0,r=!1,s=!1;const a=new gi,o=new Ct,l={value:null,needsUpdate:!1};function h(){l.value!==n&&(l.value=n,l.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function c(t,n,i,r){const s=null!==t?t.length:0;let h=null;if(0!==s){if(h=l.value,!0!==r||null===h){const e=i+4*s,r=n.matrixWorldInverse;o.getNormalMatrix(r),(null===h||h.length0){const a=new di(s.height/2);return a.fromEquirectangularTexture(t,r),e.set(r,a),r.addEventListener("dispose",i),n(a.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}Ti.physical={uniforms:ri([Ti.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Et(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new Vt(0)},sheenColorMap:{value:null},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new Et},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new Vt(0)},specularIntensity:{value:1},specularIntensityMap:{value:null},specularColor:{value:new Vt(1,1,1)},specularColorMap:{value:null}}]),vertexShader:wi.meshphysical_vert,fragmentShader:wi.meshphysical_frag};class Di extends oi{constructor(t=-1,e=1,n=1,i=-1,r=.1,s=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=n,this.bottom=i,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,n,i,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-t,s=n+t,a=i+e,o=i-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}Di.prototype.isOrthographicCamera=!0;const Ii=[.125,.215,.35,.446,.526,.582],Ni=20,zi=new Di,Oi=new Vt;let Bi=null;const Fi=(1+Math.sqrt(5))/2,Ui=1/Fi,Gi=[new re(1,1,1),new re(-1,1,1),new re(1,1,-1),new re(-1,1,-1),new re(0,Fi,Ui),new re(0,Fi,-Ui),new re(Ui,0,Fi),new re(-Ui,0,Fi),new re(Fi,Ui,0),new re(-Fi,Ui,0)];class ki{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Bi=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=ji(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=Wi(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;tt-4?o=Ii[a-t+4-1]:0===a&&(o=0),i.push(o);const l=1/(s-2),h=-l,c=1+l,u=[h,h,c,h,c,c,h,h,c,c,h,c],d=6,p=6,m=3,f=2,g=1,v=new Float32Array(m*p*d),y=new Float32Array(f*p*d),x=new Float32Array(g*p*d);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];v.set(i,m*p*t),y.set(u,f*p*t);const r=[t,t,t,t,t,t];x.set(r,g*p*t)}const _=new On;_.setAttribute("position",new Sn(v,m)),_.setAttribute("uv",new Sn(y,f)),_.setAttribute("faceIndex",new Sn(x,g)),e.push(_),r>4&&r--}return{lodPlanes:e,sizeLods:n,sigmas:i}}(i)),this._blurMaterial=function(t,e,n){const i=new Float32Array(Ni),r=new re(0,1,0);return new ai({name:"SphericalGaussianBlur",defines:{n:Ni,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/n,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:qi(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}(i,t,e)}return i}_compileMaterial(t){const e=new ti(this._lodPlanes[0],t);this._renderer.compile(e,zi)}_sceneToCubeUV(t,e,n,i){const r=new li(90,1,e,n),s=[1,-1,1,1,1,1],a=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,h=o.toneMapping;o.getClearColor(Oi),o.toneMapping=0,o.autoClear=!1;const c=new Mn({name:"PMREM.Background",side:1,depthWrite:!1,depthTest:!1}),u=new ti(new ni,c);let d=!1;const p=t.background;p?p.isColor&&(c.color.copy(p),t.background=null,d=!0):(c.color.copy(Oi),d=!0);for(let e=0;e<6;e++){const n=e%3;0===n?(r.up.set(0,s[e],0),r.lookAt(a[e],0,0)):1===n?(r.up.set(0,0,s[e]),r.lookAt(0,a[e],0)):(r.up.set(0,s[e],0),r.lookAt(0,0,a[e]));const l=this._cubeSize;Vi(i,n*l,e>2?l:0,l,l),o.setRenderTarget(i),d&&o.render(u,r),o.render(t,r)}u.geometry.dispose(),u.material.dispose(),o.toneMapping=h,o.autoClear=l,t.background=p}_textureToCubeUV(t,e){const n=this._renderer,i=t.mapping===r||t.mapping===s;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=ji()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===t.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=Wi());const a=i?this._cubemapMaterial:this._equirectMaterial,o=new ti(this._lodPlanes[0],a);a.uniforms.envMap.value=t;const l=this._cubeSize;Vi(e,0,0,3*l,2*l),n.setRenderTarget(e),n.render(o,zi)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;eNi&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;tv-4?i-v+4:0),4*(this._cubeSize-y),3*y,2*y),o.setRenderTarget(e),o.render(h,zi)}}function Hi(t,e,n){const i=new Kt(t,e,n);return i.texture.mapping=l,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function Vi(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Wi(){return new ai({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:qi(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function ji(){return new ai({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:qi(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function qi(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function Xi(t){let e=new WeakMap,n=null;function i(t){const n=t.target;n.removeEventListener("dispose",i);const r=e.get(n);void 0!==r&&(e.delete(n),r.dispose())}return{get:function(l){if(l&&l.isTexture){const h=l.mapping,c=h===a||h===o,u=h===r||h===s;if(c||u){if(l.isRenderTargetTexture&&!0===l.needsPMREMUpdate){l.needsPMREMUpdate=!1;let i=e.get(l);return null===n&&(n=new ki(t)),i=c?n.fromEquirectangular(l,i):n.fromCubemap(l,i),e.set(l,i),i.texture}if(e.has(l))return e.get(l).texture;{const r=l.image;if(c&&r&&r.height>0||u&&r&&function(t){let e=0;const n=6;for(let 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Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=h;const x=r.hash;x.directionalLength===c&&x.pointLength===u&&x.spotLength===d&&x.rectAreaLength===p&&x.hemiLength===m&&x.numDirectionalShadows===f&&x.numPointShadows===g&&x.numSpotShadows===v||(r.directional.length=c,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,x.directionalLength=c,x.pointLength=u,x.spotLength=d,x.rectAreaLength=p,x.hemiLength=m,x.numDirectionalShadows=f,x.numPointShadows=g,x.numSpotShadows=v,r.version=zs++)},setupView:function(t,e){let n=0,i=0,l=0,h=0,c=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(s=new Fs(t,e),n.get(i).push(s)):s=n.get(i)[r],s},dispose:function(){n=new WeakMap}}}class Gs extends _n{constructor(t){super(),this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}Gs.prototype.isMeshDepthMaterial=!0;class ks extends _n{constructor(t){super(),this.type="MeshDistanceMaterial",this.referencePosition=new re,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}ks.prototype.isMeshDistanceMaterial=!0;function Hs(t,e,n){let i=new xi;const r=new Et,s=new Et,a=new Zt,o=new Gs({depthPacking:3201}),l=new ks,h={},c=n.maxTextureSize,u={0:1,1:0,2:2},p=new ai({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Et},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=p.clone();m.defines.HORIZONTAL_PASS=1;const f=new On;f.setAttribute("position",new Sn(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const g=new ti(f,p),v=this;function y(n,i){const r=e.update(g);p.defines.VSM_SAMPLES!==n.blurSamples&&(p.defines.VSM_SAMPLES=n.blurSamples,m.defines.VSM_SAMPLES=n.blurSamples,p.needsUpdate=!0,m.needsUpdate=!0),p.uniforms.shadow_pass.value=n.map.texture,p.uniforms.resolution.value=n.mapSize,p.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,p,g,null),m.uniforms.shadow_pass.value=n.mapPass.texture,m.uniforms.resolution.value=n.mapSize,m.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,m,g,null)}function x(e,n,i,r,s,a){let c=null;const d=!0===i.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(c=void 0!==d?d:!0===i.isPointLight?l:o,t.localClippingEnabled&&!0===n.clipShadows&&0!==n.clippingPlanes.length||n.displacementMap&&0!==n.displacementScale||n.alphaMap&&n.alphaTest>0){const t=c.uuid,e=n.uuid;let i=h[t];void 0===i&&(i={},h[t]=i);let r=i[e];void 0===r&&(r=c.clone(),i[e]=r),c=r}return c.visible=n.visible,c.wireframe=n.wireframe,c.side=3===a?null!==n.shadowSide?n.shadowSide:n.side:null!==n.shadowSide?n.shadowSide:u[n.side],c.alphaMap=n.alphaMap,c.alphaTest=n.alphaTest,c.clipShadows=n.clipShadows,c.clippingPlanes=n.clippingPlanes,c.clipIntersection=n.clipIntersection,c.displacementMap=n.displacementMap,c.displacementScale=n.displacementScale,c.displacementBias=n.displacementBias,c.wireframeLinewidth=n.wireframeLinewidth,c.linewidth=n.linewidth,!0===i.isPointLight&&!0===c.isMeshDistanceMaterial&&(c.referencePosition.setFromMatrixPosition(i.matrixWorld),c.nearDistance=r,c.farDistance=s),c}function _(n,r,s,a,o){if(!1===n.visible)return;if(n.layers.test(r.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&3===o)&&(!n.frustumCulled||i.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let l=0,h=e.length;lc||r.y>c)&&(r.x>c&&(s.x=Math.floor(c/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>c&&(s.y=Math.floor(c/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null!==u.map||u.isPointLightShadow||3!==this.type||(u.map=new Kt(r.x,r.y),u.map.texture.name=h.name+".shadowMap",u.mapPass=new Kt(r.x,r.y),u.camera.updateProjectionMatrix()),null===u.map){const t={minFilter:d,magFilter:d,format:S};u.map=new Kt(r.x,r.y,t),u.map.texture.name=h.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t=1):-1!==P.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES (\d)/.exec(P)[1]),C=L>=2);let R=null,D={};const I=t.getParameter(3088),N=t.getParameter(2978),z=(new Zt).fromArray(I),O=(new Zt).fromArray(N);function B(e,n,i){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;ei||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof 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n=t.image;if(null===n)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else{if(!1!==n.complete)return void $(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}const Y={[h]:10497,[c]:33071,[u]:33648},Z={[d]:9728,[p]:9984,[m]:9986,[f]:9729,[g]:9985,[v]:9987};function K(n,s,a){if(a?(t.texParameteri(n,10242,Y[s.wrapS]),t.texParameteri(n,10243,Y[s.wrapT]),32879!==n&&35866!==n||t.texParameteri(n,32882,Y[s.wrapR]),t.texParameteri(n,10240,Z[s.magFilter]),t.texParameteri(n,10241,Z[s.minFilter])):(t.texParameteri(n,10242,33071),t.texParameteri(n,10243,33071),32879!==n&&35866!==n||t.texParameteri(n,32882,33071),s.wrapS===c&&s.wrapT===c||console.warn("THREE.WebGLRenderer: Texture is not power of two. 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32820;if(1010===n)return 5120;if(1011===n)return 5122;if(n===x)return 5123;if(1013===n)return 5124;if(n===_)return 5125;if(n===M)return 5126;if(n===b)return i?5131:(s=e.get("OES_texture_half_float"),null!==s?s.HALF_FLOAT_OES:null);if(1021===n)return 6406;if(n===S)return 6408;if(1024===n)return 6409;if(1025===n)return 6410;if(n===T)return 6402;if(n===A)return 34041;if(1028===n)return 6403;if(1022===n)return console.warn("THREE.WebGLRenderer: THREE.RGBFormat has been removed. Use THREE.RGBAFormat instead. https://github.com/mrdoob/three.js/pull/23228"),6408;if(n===pt)return s=e.get("EXT_sRGB"),null!==s?s.SRGB_ALPHA_EXT:null;if(1029===n)return 36244;if(1030===n)return 33319;if(1031===n)return 33320;if(1033===n)return 36249;if(n===E||n===C||n===L||n===P)if(r===ot){if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),null===s)return null;if(n===E)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===C)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===L)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===P)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(s=e.get("WEBGL_compressed_texture_s3tc"),null===s)return null;if(n===E)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===C)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===L)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===P)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(n===R||n===D||n===I||n===N){if(s=e.get("WEBGL_compressed_texture_pvrtc"),null===s)return null;if(n===R)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===D)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===I)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===N)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===n)return s=e.get("WEBGL_compressed_texture_etc1"),null!==s?s.COMPRESSED_RGB_ETC1_WEBGL:null;if(n===z||n===O){if(s=e.get("WEBGL_compressed_texture_etc"),null===s)return null;if(n===z)return r===ot?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(n===O)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}if(n===B||n===F||n===U||n===G||n===k||n===H||n===V||n===W||n===j||n===q||n===X||n===J||n===Y||n===Z){if(s=e.get("WEBGL_compressed_texture_astc"),null===s)return null;if(n===B)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===F)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===U)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===G)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===k)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===H)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===V)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===W)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===j)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===q)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===X)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===J)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===Y)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===Z)return r===ot?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}if(n===K){if(s=e.get("EXT_texture_compression_bptc"),null===s)return null;if(n===K)return r===ot?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT}return n===w?i?34042:(s=e.get("WEBGL_depth_texture"),null!==s?s.UNSIGNED_INT_24_8_WEBGL:null):void 0!==t[n]?t[n]:null}}}class qs extends li{constructor(t=[]){super(),this.cameras=t}}qs.prototype.isArrayCamera=!0;class Xs extends on{constructor(){super(),this.type="Group"}}Xs.prototype.isGroup=!0;const Js={type:"move"};class Ys{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new Xs,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new Xs,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new re,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new re),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new Xs,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new re,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new re),this._grip}dispatchEvent(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,s=null;const a=this._targetRay,o=this._grip,l=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(null!==a&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(Js))),l&&t.hand){s=!0;for(const i of t.hand.values()){const t=e.getJointPose(i,n);if(void 0===l.joints[i.jointName]){const t=new Xs;t.matrixAutoUpdate=!1,t.visible=!1,l.joints[i.jointName]=t,l.add(t)}const r=l.joints[i.jointName];null!==t&&(r.matrix.fromArray(t.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=t.radius),r.visible=null!==t}const i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],a=i.position.distanceTo(r.position),o=.02,h=.005;l.inputState.pinching&&a>o+h?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&a<=o-h&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else null!==o&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1));return null!==a&&(a.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==s),this}}class Zs extends Yt{constructor(t,e,n,i,r,s,a,o,l,h){if((h=void 0!==h?h:T)!==T&&h!==A)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&h===T&&(n=x),void 0===n&&h===A&&(n=w),super(null,i,r,s,a,o,h,n,l),this.image={width:t,height:e},this.magFilter=void 0!==a?a:d,this.minFilter=void 0!==o?o:d,this.flipY=!1,this.generateMipmaps=!1}}Zs.prototype.isDepthTexture=!0;class Ks extends mt{constructor(t,e){super();const n=this;let i=null,r=1,s=null,a="local-floor",o=null,l=null,h=null,c=null,u=null,d=null;const p=e.getContextAttributes();let m=null,f=null;const g=[],v=new Map,_=new li;_.layers.enable(1),_.viewport=new Zt;const M=new li;M.layers.enable(2),M.viewport=new Zt;const b=[_,M],E=new qs;E.layers.enable(1),E.layers.enable(2);let C=null,L=null;function P(t){const e=v.get(t.inputSource);void 0!==e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function R(){v.forEach((function(t,e){void 0!==t&&t.disconnect(e)})),v.clear(),C=null,L=null,t.setRenderTarget(m),u=null,c=null,h=null,i=null,f=null,B.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function D(t){const e=i.inputSources;for(let t=0;t0&&(n.alphaTest.value=i.alphaTest);const r=e.get(i).envMap;if(r&&(n.envMap.value=r,n.flipEnvMap.value=r.isCubeTexture&&!1===r.isRenderTargetTexture?-1:1,n.reflectivity.value=i.reflectivity,n.ior.value=i.ior,n.refractionRatio.value=i.refractionRatio),i.lightMap){n.lightMap.value=i.lightMap;const e=!0!==t.physicallyCorrectLights?Math.PI:1;n.lightMapIntensity.value=i.lightMapIntensity*e}let s,a;i.aoMap&&(n.aoMap.value=i.aoMap,n.aoMapIntensity.value=i.aoMapIntensity),i.map?s=i.map:i.specularMap?s=i.specularMap:i.displacementMap?s=i.displacementMap:i.normalMap?s=i.normalMap:i.bumpMap?s=i.bumpMap:i.roughnessMap?s=i.roughnessMap:i.metalnessMap?s=i.metalnessMap:i.alphaMap?s=i.alphaMap:i.emissiveMap?s=i.emissiveMap:i.clearcoatMap?s=i.clearcoatMap:i.clearcoatNormalMap?s=i.clearcoatNormalMap:i.clearcoatRoughnessMap?s=i.clearcoatRoughnessMap:i.specularIntensityMap?s=i.specularIntensityMap:i.specularColorMap?s=i.specularColorMap:i.transmissionMap?s=i.transmissionMap:i.thicknessMap?s=i.thicknessMap:i.sheenColorMap?s=i.sheenColorMap:i.sheenRoughnessMap&&(s=i.sheenRoughnessMap),void 0!==s&&(s.isWebGLRenderTarget&&(s=s.texture),!0===s.matrixAutoUpdate&&s.updateMatrix(),n.uvTransform.value.copy(s.matrix)),i.aoMap?a=i.aoMap:i.lightMap&&(a=i.lightMap),void 0!==a&&(a.isWebGLRenderTarget&&(a=a.texture),!0===a.matrixAutoUpdate&&a.updateMatrix(),n.uv2Transform.value.copy(a.matrix))}return{refreshFogUniforms:function(t,e){t.fogColor.value.copy(e.color),e.isFog?(t.fogNear.value=e.near,t.fogFar.value=e.far):e.isFogExp2&&(t.fogDensity.value=e.density)},refreshMaterialUniforms:function(t,i,r,s,a){i.isMeshBasicMaterial||i.isMeshLambertMaterial?n(t,i):i.isMeshToonMaterial?(n(t,i),function(t,e){e.gradientMap&&(t.gradientMap.value=e.gradientMap)}(t,i)):i.isMeshPhongMaterial?(n(t,i),function(t,e){t.specular.value.copy(e.specular),t.shininess.value=Math.max(e.shininess,1e-4)}(t,i)):i.isMeshStandardMaterial?(n(t,i),function(t,n){t.roughness.value=n.roughness,t.metalness.value=n.metalness,n.roughnessMap&&(t.roughnessMap.value=n.roughnessMap);n.metalnessMap&&(t.metalnessMap.value=n.metalnessMap);e.get(n).envMap&&(t.envMapIntensity.value=n.envMapIntensity)}(t,i),i.isMeshPhysicalMaterial&&function(t,e,n){t.ior.value=e.ior,e.sheen>0&&(t.sheenColor.value.copy(e.sheenColor).multiplyScalar(e.sheen),t.sheenRoughness.value=e.sheenRoughness,e.sheenColorMap&&(t.sheenColorMap.value=e.sheenColorMap),e.sheenRoughnessMap&&(t.sheenRoughnessMap.value=e.sheenRoughnessMap));e.clearcoat>0&&(t.clearcoat.value=e.clearcoat,t.clearcoatRoughness.value=e.clearcoatRoughness,e.clearcoatMap&&(t.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(t.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),t.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&t.clearcoatNormalScale.value.negate()));e.transmission>0&&(t.transmission.value=e.transmission,t.transmissionSamplerMap.value=n.texture,t.transmissionSamplerSize.value.set(n.width,n.height),e.transmissionMap&&(t.transmissionMap.value=e.transmissionMap),t.thickness.value=e.thickness,e.thicknessMap&&(t.thicknessMap.value=e.thicknessMap),t.attenuationDistance.value=e.attenuationDistance,t.attenuationColor.value.copy(e.attenuationColor));t.specularIntensity.value=e.specularIntensity,t.specularColor.value.copy(e.specularColor),e.specularIntensityMap&&(t.specularIntensityMap.value=e.specularIntensityMap);e.specularColorMap&&(t.specularColorMap.value=e.specularColorMap)}(t,i,a)):i.isMeshMatcapMaterial?(n(t,i),function(t,e){e.matcap&&(t.matcap.value=e.matcap)}(t,i)):i.isMeshDepthMaterial?n(t,i):i.isMeshDistanceMaterial?(n(t,i),function(t,e){t.referencePosition.value.copy(e.referencePosition),t.nearDistance.value=e.nearDistance,t.farDistance.value=e.farDistance}(t,i)):i.isMeshNormalMaterial?n(t,i):i.isLineBasicMaterial?(function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity}(t,i),i.isLineDashedMaterial&&function(t,e){t.dashSize.value=e.dashSize,t.totalSize.value=e.dashSize+e.gapSize,t.scale.value=e.scale}(t,i)):i.isPointsMaterial?function(t,e,n,i){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.size.value=e.size*n,t.scale.value=.5*i,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let r;e.map?r=e.map:e.alphaMap&&(r=e.alphaMap);void 0!==r&&(!0===r.matrixAutoUpdate&&r.updateMatrix(),t.uvTransform.value.copy(r.matrix))}(t,i,r,s):i.isSpriteMaterial?function(t,e){t.diffuse.value.copy(e.color),t.opacity.value=e.opacity,t.rotation.value=e.rotation,e.map&&(t.map.value=e.map);e.alphaMap&&(t.alphaMap.value=e.alphaMap);e.alphaTest>0&&(t.alphaTest.value=e.alphaTest);let n;e.map?n=e.map:e.alphaMap&&(n=e.alphaMap);void 0!==n&&(!0===n.matrixAutoUpdate&&n.updateMatrix(),t.uvTransform.value.copy(n.matrix))}(t,i):i.isShadowMaterial?(t.color.value.copy(i.color),t.opacity.value=i.opacity):i.isShaderMaterial&&(i.uniformsNeedUpdate=!1)}}}function $s(t={}){const e=void 0!==t.canvas?t.canvas:function(){const t=Dt("canvas");return t.style.display="block",t}(),n=void 0!==t.context?t.context:null,i=void 0===t.depth||t.depth,r=void 0===t.stencil||t.stencil,s=void 0!==t.antialias&&t.antialias,a=void 0===t.premultipliedAlpha||t.premultipliedAlpha,o=void 0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,l=void 0!==t.powerPreference?t.powerPreference:"default",h=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let c;c=null!==n?n.getContextAttributes().alpha:void 0!==t.alpha&&t.alpha;let u=null,d=null;const p=[],m=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputEncoding=at,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1,Object.defineProperties(this,{gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}});const f=this;let g=!1,x=0,_=0,w=null,T=-1,A=null;const E=new Zt,C=new Zt;let L=null,P=e.width,R=e.height,D=1,I=null,N=null;const z=new Zt(0,0,P,R),O=new Zt(0,0,P,R);let B=!1;const F=new xi;let U=!1,G=!1,k=null;const H=new ze,V=new Et,W=new re,j={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function q(){return null===w?D:1}let X,J,Y,Z,K,Q,$,tt,et,nt,it,rt,st,ot,lt,ht,ct,ut,dt,pt,mt,ft,gt,vt=n;function yt(t,n){for(let i=0;i0&&function(t,e,n){const i=J.isWebGL2;null===k&&(k=new Kt(1,1,{generateMipmaps:!0,type:X.has("EXT_color_buffer_half_float")?b:y,minFilter:v,samples:i&&!0===s?4:0}));f.getDrawingBufferSize(V),i?k.setSize(V.x,V.y):k.setSize(Tt(V.x),Tt(V.y));const r=f.getRenderTarget();f.setRenderTarget(k),f.clear();const a=f.toneMapping;f.toneMapping=0,It(t,e,n),f.toneMapping=a,Q.updateMultisampleRenderTarget(k),Q.updateRenderTargetMipmap(k),f.setRenderTarget(r)}(r,e,n),i&&Y.viewport(E.copy(i)),r.length>0&&It(r,e,n),a.length>0&&It(a,e,n),o.length>0&&It(o,e,n),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1)}function It(t,e,n){const i=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?m[m.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return x},this.getActiveMipmapLevel=function(){return _},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(t,e,n){K.get(t.texture).__webglTexture=e,K.get(t.depthTexture).__webglTexture=n;const i=K.get(t);i.__hasExternalTextures=!0,i.__hasExternalTextures&&(i.__autoAllocateDepthBuffer=void 0===n,i.__autoAllocateDepthBuffer||!0===X.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),i.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(t,e){const n=K.get(t);n.__webglFramebuffer=e,n.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,n=0){w=t,x=e,_=n;let i=!0;if(t){const e=K.get(t);void 0!==e.__useDefaultFramebuffer?(Y.bindFramebuffer(36160,null),i=!1):void 0===e.__webglFramebuffer?Q.setupRenderTarget(t):e.__hasExternalTextures&&Q.rebindTextures(t,K.get(t.texture).__webglTexture,K.get(t.depthTexture).__webglTexture)}let r=null,s=!1,a=!1;if(t){const n=t.texture;(n.isData3DTexture||n.isDataArrayTexture)&&(a=!0);const i=K.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=i[e],s=!0):r=J.isWebGL2&&t.samples>0&&!1===Q.useMultisampledRTT(t)?K.get(t).__webglMultisampledFramebuffer:i,E.copy(t.viewport),C.copy(t.scissor),L=t.scissorTest}else E.copy(z).multiplyScalar(D).floor(),C.copy(O).multiplyScalar(D).floor(),L=B;if(Y.bindFramebuffer(36160,r)&&J.drawBuffers&&i&&Y.drawBuffers(t,r),Y.viewport(E),Y.scissor(C),Y.setScissorTest(L),s){const i=K.get(t.texture);vt.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}else if(a){const i=K.get(t.texture),r=e||0;vt.framebufferTextureLayer(36160,36064,i.__webglTexture,n||0,r)}T=-1},this.readRenderTargetPixels=function(t,e,n,i,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=K.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){Y.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==S&&ft.convert(o)!==vt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const h=l===b&&(X.has("EXT_color_buffer_half_float")||J.isWebGL2&&X.has("EXT_color_buffer_float"));if(!(l===y||ft.convert(l)===vt.getParameter(35738)||l===M&&(J.isWebGL2||X.has("OES_texture_float")||X.has("WEBGL_color_buffer_float"))||h))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&vt.readPixels(e,n,i,r,ft.convert(o),ft.convert(l),s)}finally{const t=null!==w?K.get(w).__webglFramebuffer:null;Y.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i);Q.setTexture2D(e,0),vt.copyTexSubImage2D(3553,n,0,0,t.x,t.y,r,s),Y.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,s=e.image.height,a=ft.convert(n.format),o=ft.convert(n.type);Q.setTexture2D(n,0),vt.pixelStorei(37440,n.flipY),vt.pixelStorei(37441,n.premultiplyAlpha),vt.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?vt.texSubImage2D(3553,i,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?vt.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):vt.texSubImage2D(3553,i,t.x,t.y,a,o,e.image),0===i&&n.generateMipmaps&&vt.generateMipmap(3553),Y.unbindTexture()},this.copyTextureToTexture3D=function(t,e,n,i,r=0){if(f.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=ft.convert(i.format),h=ft.convert(i.type);let c;if(i.isData3DTexture)Q.setTexture3D(i,0),c=32879;else{if(!i.isDataArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");Q.setTexture2DArray(i,0),c=35866}vt.pixelStorei(37440,i.flipY),vt.pixelStorei(37441,i.premultiplyAlpha),vt.pixelStorei(3317,i.unpackAlignment);const u=vt.getParameter(3314),d=vt.getParameter(32878),p=vt.getParameter(3316),m=vt.getParameter(3315),g=vt.getParameter(32877),v=n.isCompressedTexture?n.mipmaps[0]:n.image;vt.pixelStorei(3314,v.width),vt.pixelStorei(32878,v.height),vt.pixelStorei(3316,t.min.x),vt.pixelStorei(3315,t.min.y),vt.pixelStorei(32877,t.min.z),n.isDataTexture||n.isData3DTexture?vt.texSubImage3D(c,r,e.x,e.y,e.z,s,a,o,l,h,v.data):n.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),vt.compressedTexSubImage3D(c,r,e.x,e.y,e.z,s,a,o,l,v.data)):vt.texSubImage3D(c,r,e.x,e.y,e.z,s,a,o,l,h,v),vt.pixelStorei(3314,u),vt.pixelStorei(32878,d),vt.pixelStorei(3316,p),vt.pixelStorei(3315,m),vt.pixelStorei(32877,g),0===r&&i.generateMipmaps&&vt.generateMipmap(c),Y.unbindTexture()},this.initTexture=function(t){Q.setTexture2D(t,0),Y.unbindTexture()},this.resetState=function(){x=0,_=0,w=null,Y.reset(),gt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}$s.prototype.isWebGLRenderer=!0;class ta extends $s{}ta.prototype.isWebGL1Renderer=!0;class ea{constructor(t,e=25e-5){this.name="",this.color=new Vt(t),this.density=e}clone(){return new ea(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}ea.prototype.isFogExp2=!0;class na{constructor(t,e=1,n=1e3){this.name="",this.color=new Vt(t),this.near=e,this.far=n}clone(){return new na(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}na.prototype.isFog=!0;class ia extends on{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}ia.prototype.isScene=!0;class ra{constructor(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=ut,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=xt()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:o,point:ha.clone(),uv:yn.getUV(ha,fa,ga,va,ya,xa,_a,new Et),face:null,object:this})}copy(t){return super.copy(t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function ba(t,e,n,i,r,s){da.subVectors(t,n).addScalar(.5).multiply(i),void 0!==r?(pa.x=s*da.x-r*da.y,pa.y=r*da.x+s*da.y):pa.copy(da),t.copy(e),t.x+=pa.x,t.y+=pa.y,t.applyMatrix4(ma)}Ma.prototype.isSprite=!0;const wa=new re,Sa=new re;class Ta extends on{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){wa.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(wa);this.getObjectForDistance(n).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){wa.setFromMatrixPosition(t.matrixWorld),Sa.setFromMatrixPosition(this.matrixWorld);const n=wa.distanceTo(Sa)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;io)continue;u.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(u);dt.far||e.push({distance:d,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else{for(let n=Math.max(0,s.start),i=Math.min(r.count,s.start+s.count)-1;no)continue;u.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(u);it.far||e.push({distance:i,point:c.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}Ya.prototype.isLine=!0;const Za=new re,Ka=new re;class Qa extends Ya{constructor(t,e){super(t,e),this.type="LineSegments"}computeLineDistances(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}function ao(t,e,n,i,r,s,a){const o=no.distanceSqToPoint(t);if(or.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:e,face:null,object:a})}}so.prototype.isPoints=!0;class oo extends Yt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.minFilter=void 0!==s?s:f,this.magFilter=void 0!==r?r:f,this.generateMipmaps=!1;const h=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){h.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}clone(){return new this.constructor(this.image).copy(this)}update(){const t=this.image;!1==="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}oo.prototype.isVideoTexture=!0;class lo extends Yt{constructor(t,e,n){super({width:t,height:e}),this.format=n,this.magFilter=d,this.minFilter=d,this.generateMipmaps=!1,this.needsUpdate=!0}}lo.prototype.isFramebufferTexture=!0;class ho extends Yt{constructor(t,e,n,i,r,s,a,o,l,h,c,u){super(null,s,a,o,l,h,i,r,c,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}ho.prototype.isCompressedTexture=!0;class co extends Yt{constructor(t,e,n,i,r,s,a,o,l){super(t,e,n,i,r,s,a,o,l),this.needsUpdate=!0}}co.prototype.isCanvasTexture=!0;class uo{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let a,o=0,l=r-1;for(;o<=l;)if(i=Math.floor(o+(l-o)/2),a=n[i]-s,a<0)o=i+1;else{if(!(a>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const h=n[i];return(i+(s-h)/(n[i+1]-h))/(r-1)}getTangent(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),a=this.getPoint(r),o=e||(s.isVector2?new Et:new re);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)}computeFrenetFrames(t,e){const n=new re,i=[],r=[],s=[],a=new re,o=new ze;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new re)}r[0]=new re,s[0]=new re;let l=Number.MAX_VALUE;const h=Math.abs(i[0].x),c=Math.abs(i[0].y),u=Math.abs(i[0].z);h<=l&&(l=h,n.set(1,0,0)),c<=l&&(l=c,n.set(0,1,0)),u<=l&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(i[e-1],i[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(_t(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(_t(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class po extends uo{constructor(t=0,e=0,n=1,i=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const n=e||new Et,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===h&&l===r-1&&(l=r-2,h=1),this.closed||l>0?a=i[(l-1)%r]:(go.subVectors(i[0],i[1]).add(i[0]),a=go);const c=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],c=i[s>i.length-3?i.length-1:s+2];return n.set(Mo(a,o.x,l.x,h.x,c.x),Mo(a,o.y,l.y,h.y,c.y)),n}copy(t){super.copy(t),this.points=[];for(let e=0,n=t.points.length;e=n){const t=i[r]-n,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const h=l.getPoint(1);return this.currentPoint.copy(h),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class No extends On{constructor(t=[new Et(0,.5),new Et(.5,0),new Et(0,-.5)],e=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:n,phiLength:i},e=Math.floor(e),i=_t(i,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],h=1/e,c=new re,u=new Et,d=new re,p=new re,m=new re;let f=0,g=0;for(let e=0;e<=t.length-1;e++)switch(e){case 0:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case t.length-1:o.push(m.x,m.y,m.z);break;default:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,p.copy(d),d.x+=m.x,d.y+=m.y,d.z+=m.z,d.normalize(),o.push(d.x,d.y,d.z),m.copy(p)}for(let r=0;r<=e;r++){const d=n+r*h*i,p=Math.sin(d),m=Math.cos(d);for(let n=0;n<=t.length-1;n++){c.x=t[n].x*p,c.y=t[n].y,c.z=t[n].x*m,s.push(c.x,c.y,c.z),u.x=r/e,u.y=n/(t.length-1),a.push(u.x,u.y);const i=o[3*n+0]*p,h=o[3*n+1],d=o[3*n+0]*m;l.push(i,h,d)}}for(let n=0;n0&&v(!0),e>0&&v(!1)),this.setIndex(h),this.setAttribute("position",new Cn(c,3)),this.setAttribute("normal",new Cn(u,3)),this.setAttribute("uv",new Cn(d,2))}static fromJSON(t){return new Bo(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Fo extends Bo{constructor(t=1,e=1,n=8,i=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,n,i,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new Fo(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Uo extends On{constructor(t=[],e=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:n,detail:i};const r=[],s=[];function a(t,e,n,i){const r=i+1,s=[];for(let i=0;i<=r;i++){s[i]=[];const a=t.clone().lerp(n,i/r),o=e.clone().lerp(n,i/r),l=r-i;for(let t=0;t<=l;t++)s[i][t]=0===t&&i===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),n<.2&&(s[t+2]+=1),i<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new Cn(r,3)),this.setAttribute("normal",new Cn(r.slice(),3)),this.setAttribute("uv",new Cn(s,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new Uo(t.vertices,t.indices,t.radius,t.details)}}class Go extends Uo{constructor(t=1,e=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Go(t.radius,t.detail)}}const ko=new re,Ho=new re,Vo=new re,Wo=new yn;class jo extends On{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const n=4,i=Math.pow(10,n),r=Math.cos(vt*e),s=t.getIndex(),a=t.getAttribute("position"),o=s?s.count:a.count,l=[0,0,0],h=["a","b","c"],c=new Array(3),u={},d=[];for(let t=0;t80*n){o=h=t[0],l=c=t[1];for(let e=n;eh&&(h=u),d>c&&(c=d);p=Math.max(h-o,c-l),p=0!==p?1/p:0}return Zo(s,a,n,o,l,p),a};function Jo(t,e,n,i,r){let s,a;if(r===function(t,e,n,i){let r=0;for(let s=e,a=n-i;s0)for(s=e;s=e;s-=i)a=fl(s,t[s],t[s+1],a);return a&&hl(a,a.next)&&(gl(a),a=a.next),a}function Yo(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!hl(i,i.next)&&0!==ll(i.prev,i,i.next))i=i.next;else{if(gl(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function Zo(t,e,n,i,r,s,a){if(!t)return;!a&&s&&function(t,e,n,i){let 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ll(t.prev,t,t.next)<0?ll(t,e,t.next)>=0&&ll(t,t.prev,e)>=0:ll(t,e,t.prev)<0||ll(t,t.next,e)<0}function ml(t,e){const n=new vl(t.i,t.x,t.y),i=new vl(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,s.next=i,i.prev=s,i}function fl(t,e,n,i){const r=new vl(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function gl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function vl(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class yl{static area(t){const e=t.length;let n=0;for(let i=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function _l(t,e){for(let n=0;nNumber.EPSILON){const u=Math.sqrt(c),d=Math.sqrt(l*l+h*h),p=e.x-o/u,m=e.y+a/u,f=((n.x-h/d-p)*h-(n.y+l/d-m)*l)/(a*h-o*l);i=p+a*f-t.x,r=m+o*f-t.y;const g=i*i+r*r;if(g<=2)return new Et(i,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(h)&&(t=!0),t?(i=-o,r=a,s=Math.sqrt(c)):(i=a,r=o,s=Math.sqrt(c/2))}return new Et(i/s,r/s)}const R=[];for(let t=0,e=A.length,n=e-1,i=t+1;t=0;t--){const e=t/p,n=c*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=A.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=o+2*p;t0)&&d.push(e,r,l),(t!==n-1||o0!=t>0&&this.version++,this._sheen=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}Fl.prototype.isMeshPhysicalMaterial=!0;class Ul extends _n{constructor(t){super(),this.type="MeshPhongMaterial",this.color=new Vt(16777215),this.specular=new Vt(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Vt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Et(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}Ul.prototype.isMeshPhongMaterial=!0;class Gl extends _n{constructor(t){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Vt(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Vt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Et(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}Gl.prototype.isMeshToonMaterial=!0;class kl extends _n{constructor(t){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Et(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}kl.prototype.isMeshNormalMaterial=!0;class Hl extends _n{constructor(t){super(),this.type="MeshLambertMaterial",this.color=new Vt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Vt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}Hl.prototype.isMeshLambertMaterial=!0;class Vl extends _n{constructor(t){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Vt(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Et(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this.fog=t.fog,this}}Vl.prototype.isMeshMatcapMaterial=!0;class Wl extends Va{constructor(t){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}Wl.prototype.isLineDashedMaterial=!0;const jl={ShadowMaterial:zl,SpriteMaterial:oa,RawShaderMaterial:Ol,ShaderMaterial:ai,PointsMaterial:to,MeshPhysicalMaterial:Fl,MeshStandardMaterial:Bl,MeshPhongMaterial:Ul,MeshToonMaterial:Gl,MeshNormalMaterial:kl,MeshLambertMaterial:Hl,MeshDepthMaterial:Gs,MeshDistanceMaterial:ks,MeshBasicMaterial:Mn,MeshMatcapMaterial:Vl,LineDashedMaterial:Wl,LineBasicMaterial:Va,Material:_n};_n.fromType=function(t){return new jl[t]};const ql={arraySlice:function(t,e,n){return ql.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==n?n:t.length)):t.slice(e,n)},convertArray:function(t,e,n){return!t||!n&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,n=new Array(e);for(let t=0;t!==e;++t)n[t]=t;return n.sort((function(e,n){return t[e]-t[n]})),n},sortedArray:function(t,e,n){const i=t.length,r=new t.constructor(i);for(let s=0,a=0;a!==i;++s){const i=n[s]*e;for(let n=0;n!==e;++n)r[a++]=t[i+n]}return r},flattenJSON:function(t,e,n,i){let r=1,s=t[0];for(;void 0!==s&&void 0===s[i];)s=t[r++];if(void 0===s)return;let a=s[i];if(void 0!==a)if(Array.isArray(a))do{a=s[i],void 0!==a&&(e.push(s.time),n.push.apply(n,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[i],void 0!==a&&(e.push(s.time),a.toArray(n,n.length)),s=t[r++]}while(void 0!==s);else do{a=s[i],void 0!==a&&(e.push(s.time),n.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,n,i,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=i)){l.push(e.times[t]);for(let n=0;ns.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*l+o,e=t+l-o;d=ql.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=o,n=l-o;t.evaluate(s),d=ql.arraySlice(t.resultBuffer,e,n)}if("quaternion"===r){(new ie).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=n,n=0}}for(;n>>1;te;)--s;if(++s,0!==r||s!==i){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=ql.arraySlice(n,r,s),this.values=ql.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==s&&s>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,s),t=!1;break}s=i}if(void 0!==i&&ql.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t}optimize(){const t=ql.arraySlice(this.times),e=ql.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===tt,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*n,i=s*n,a=0;a!==n;++a)e[i+a]=e[t+a];++s}return s!==t.length?(this.times=ql.arraySlice(t,0,s),this.values=ql.arraySlice(e,0,s*n)):(this.times=t,this.values=e),this}clone(){const t=ql.arraySlice(this.times,0),e=ql.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}Kl.prototype.TimeBufferType=Float32Array,Kl.prototype.ValueBufferType=Float32Array,Kl.prototype.DefaultInterpolation=$;class Ql extends Kl{}Ql.prototype.ValueTypeName="bool",Ql.prototype.ValueBufferType=Array,Ql.prototype.DefaultInterpolation=Q,Ql.prototype.InterpolantFactoryMethodLinear=void 0,Ql.prototype.InterpolantFactoryMethodSmooth=void 0;class $l extends Kl{}$l.prototype.ValueTypeName="color";class th extends Kl{}th.prototype.ValueTypeName="number";class eh extends Xl{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(n-e)/(i-e);let l=t*a;for(let t=l+a;l!==t;l+=4)ie.slerpFlat(r,0,s,l-a,s,l,o);return r}}class nh extends Kl{InterpolantFactoryMethodLinear(t){return new eh(this.times,this.values,this.getValueSize(),t)}}nh.prototype.ValueTypeName="quaternion",nh.prototype.DefaultInterpolation=$,nh.prototype.InterpolantFactoryMethodSmooth=void 0;class ih extends Kl{}ih.prototype.ValueTypeName="string",ih.prototype.ValueBufferType=Array,ih.prototype.DefaultInterpolation=Q,ih.prototype.InterpolantFactoryMethodLinear=void 0,ih.prototype.InterpolantFactoryMethodSmooth=void 0;class rh extends Kl{}rh.prototype.ValueTypeName="vector";class sh{constructor(t,e=-1,n,i=2500){this.name=t,this.tracks=n,this.duration=e,this.blendMode=i,this.uuid=xt(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(ah(n[t]).scale(i));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Kl.toJSON(n[t]));return i}static CreateFromMorphTargetSequence(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(this.CreateFromMorphTargetSequence(t,i[t],e,n));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],a=[];ql.flattenJSON(n,s,a,i),0!==s.length&&r.push(new t(e,s,a))}},i=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t{e&&e(r),this.manager.itemEnd(t)}),0),r;if(void 0!==uh[t])return void uh[t].push({onLoad:e,onProgress:n,onError:i});uh[t]=[],uh[t].push({onLoad:e,onProgress:n,onError:i});const s=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,o=this.responseType;fetch(s).then((e=>{if(200===e.status||0===e.status){if(0===e.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===e.body||void 0===e.body.getReader)return e;const n=uh[t],i=e.body.getReader(),r=e.headers.get("Content-Length"),s=r?parseInt(r):0,a=0!==s;let o=0;const l=new ReadableStream({start(t){!function e(){i.read().then((({done:i,value:r})=>{if(i)t.close();else{o+=r.byteLength;const i=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let t=0,e=n.length;t{switch(o){case"arraybuffer":return t.arrayBuffer();case"blob":return t.blob();case"document":return t.text().then((t=>(new DOMParser).parseFromString(t,a)));case"json":return t.json();default:if(void 0===a)return t.text();{const e=/charset="?([^;"\s]*)"?/i.exec(a),n=e&&e[1]?e[1].toLowerCase():void 0,i=new TextDecoder(n);return t.arrayBuffer().then((t=>i.decode(t)))}}})).then((e=>{oh.add(t,e);const n=uh[t];delete uh[t];for(let t=0,i=n.length;t{const n=uh[t];if(void 0===n)throw this.manager.itemError(t),e;delete uh[t];for(let t=0,i=n.length;t{this.manager.itemEnd(t)})),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class ph extends ch{constructor(t){super(t)}load(t,e,n,i){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=oh.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=Dt("img");function o(){h(),oh.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){h(),i&&i(e),r.manager.itemError(t),r.manager.itemEnd(t)}function h(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class mh extends on{constructor(t,e=1){super(),this.type="Light",this.color=new Vt(t),this.intensity=e}dispose(){}copy(t){return super.copy(t),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}mh.prototype.isLight=!0;class fh extends mh{constructor(t,e,n){super(t,n),this.type="HemisphereLight",this.position.copy(on.DefaultUp),this.updateMatrix(),this.groundColor=new Vt(e)}copy(t){return super.copy(t),this.groundColor.copy(t.groundColor),this}}fh.prototype.isHemisphereLight=!0;const gh=new ze,vh=new re,yh=new re;class xh{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Et(512,512),this.map=null,this.mapPass=null,this.matrix=new ze,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new xi,this._frameExtents=new Et(1,1),this._viewportCount=1,this._viewports=[new Zt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,n=this.matrix;vh.setFromMatrixPosition(t.matrixWorld),e.position.copy(vh),yh.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(yh),e.updateMatrixWorld(),gh.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(gh),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(e.projectionMatrix),n.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class _h extends xh{constructor(){super(new li(50,1,.5,500)),this.focus=1}updateMatrices(t){const e=this.camera,n=2*yt*t.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;n===e.fov&&i===e.aspect&&r===e.far||(e.fov=n,e.aspect=i,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}_h.prototype.isSpotLightShadow=!0;class Mh extends mh{constructor(t,e,n=0,i=Math.PI/3,r=0,s=1){super(t,e),this.type="SpotLight",this.position.copy(on.DefaultUp),this.updateMatrix(),this.target=new on,this.distance=n,this.angle=i,this.penumbra=r,this.decay=s,this.shadow=new _h}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Mh.prototype.isSpotLight=!0;const bh=new ze,wh=new re,Sh=new re;class Th extends xh{constructor(){super(new li(90,1,.5,500)),this._frameExtents=new Et(4,2),this._viewportCount=6,this._viewports=[new Zt(2,1,1,1),new Zt(0,1,1,1),new Zt(3,1,1,1),new Zt(1,1,1,1),new Zt(3,0,1,1),new Zt(1,0,1,1)],this._cubeDirections=[new re(1,0,0),new re(-1,0,0),new re(0,0,1),new re(0,0,-1),new re(0,1,0),new re(0,-1,0)],this._cubeUps=[new re(0,1,0),new re(0,1,0),new re(0,1,0),new re(0,1,0),new re(0,0,1),new re(0,0,-1)]}updateMatrices(t,e=0){const n=this.camera,i=this.matrix,r=t.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),wh.setFromMatrixPosition(t.matrixWorld),n.position.copy(wh),Sh.copy(n.position),Sh.add(this._cubeDirections[e]),n.up.copy(this._cubeUps[e]),n.lookAt(Sh),n.updateMatrixWorld(),i.makeTranslation(-wh.x,-wh.y,-wh.z),bh.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(bh)}}Th.prototype.isPointLightShadow=!0;class Ah extends mh{constructor(t,e,n=0,i=1){super(t,e),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new Th}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}Ah.prototype.isPointLight=!0;class Eh extends xh{constructor(){super(new Di(-5,5,5,-5,.5,500))}}Eh.prototype.isDirectionalLightShadow=!0;class Ch extends mh{constructor(t,e){super(t,e),this.type="DirectionalLight",this.position.copy(on.DefaultUp),this.updateMatrix(),this.target=new on,this.shadow=new Eh}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}Ch.prototype.isDirectionalLight=!0;class Lh extends mh{constructor(t,e){super(t,e),this.type="AmbientLight"}}Lh.prototype.isAmbientLight=!0;class Ph extends mh{constructor(t,e,n=10,i=10){super(t,e),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}Ph.prototype.isRectAreaLight=!0;class Rh{constructor(){this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new re)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*i),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*n),e.addScaledVector(s[4],n*i*1.092548),e.addScaledVector(s[5],i*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],n*r*1.092548),e.addScaledVector(s[8],.546274*(n*n-i*i)),e}getIrradianceAt(t,e){const n=t.x,i=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*i),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*n),e.addScaledVector(s[4],.858086*n*i),e.addScaledVector(s[5],.858086*i*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*n*r),e.addScaledVector(s[8],.429043*(n*n-i*i)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(t.coefficients[n],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let n=0;n<9;n++)this.coefficients[n].lerp(t.coefficients[n],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(t,e+3*i);return this}toArray(t=[],e=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(t,e+3*i);return t}static getBasisAt(t,e){const n=t.x,i=t.y,r=t.z;e[0]=.282095,e[1]=.488603*i,e[2]=.488603*r,e[3]=.488603*n,e[4]=1.092548*n*i,e[5]=1.092548*i*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*n*r,e[8]=.546274*(n*n-i*i)}}Rh.prototype.isSphericalHarmonics3=!0;class Dh extends mh{constructor(t=new Rh,e=1){super(void 0,e),this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}Dh.prototype.isLightProbe=!0;class Ih extends ch{constructor(t){super(t),this.textures={}}load(t,e,n,i){const r=this,s=new dh(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=this.textures;function n(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const i=_n.fromType(t.type);if(void 0!==t.uuid&&(i.uuid=t.uuid),void 0!==t.name&&(i.name=t.name),void 0!==t.color&&void 0!==i.color&&i.color.setHex(t.color),void 0!==t.roughness&&(i.roughness=t.roughness),void 0!==t.metalness&&(i.metalness=t.metalness),void 0!==t.sheen&&(i.sheen=t.sheen),void 0!==t.sheenColor&&(i.sheenColor=(new Vt).setHex(t.sheenColor)),void 0!==t.sheenRoughness&&(i.sheenRoughness=t.sheenRoughness),void 0!==t.emissive&&void 0!==i.emissive&&i.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==i.specular&&i.specular.setHex(t.specular),void 0!==t.specularIntensity&&(i.specularIntensity=t.specularIntensity),void 0!==t.specularColor&&void 0!==i.specularColor&&i.specularColor.setHex(t.specularColor),void 0!==t.shininess&&(i.shininess=t.shininess),void 0!==t.clearcoat&&(i.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(i.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.thickness&&(i.thickness=t.thickness),void 0!==t.attenuationDistance&&(i.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationColor&&void 0!==i.attenuationColor&&i.attenuationColor.setHex(t.attenuationColor),void 0!==t.fog&&(i.fog=t.fog),void 0!==t.flatShading&&(i.flatShading=t.flatShading),void 0!==t.blending&&(i.blending=t.blending),void 0!==t.combine&&(i.combine=t.combine),void 0!==t.side&&(i.side=t.side),void 0!==t.shadowSide&&(i.shadowSide=t.shadowSide),void 0!==t.opacity&&(i.opacity=t.opacity),void 0!==t.transparent&&(i.transparent=t.transparent),void 0!==t.alphaTest&&(i.alphaTest=t.alphaTest),void 0!==t.depthTest&&(i.depthTest=t.depthTest),void 0!==t.depthWrite&&(i.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(i.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(i.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(i.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(i.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(i.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(i.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(i.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(i.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(i.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(i.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(i.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(i.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(i.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(i.rotation=t.rotation),1!==t.linewidth&&(i.linewidth=t.linewidth),void 0!==t.dashSize&&(i.dashSize=t.dashSize),void 0!==t.gapSize&&(i.gapSize=t.gapSize),void 0!==t.scale&&(i.scale=t.scale),void 0!==t.polygonOffset&&(i.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(i.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(i.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.dithering&&(i.dithering=t.dithering),void 0!==t.alphaToCoverage&&(i.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(i.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.visible&&(i.visible=t.visible),void 0!==t.toneMapped&&(i.toneMapped=t.toneMapped),void 0!==t.userData&&(i.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?i.vertexColors=t.vertexColors>0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Vt).setHex(r.value);break;case"v2":i.uniforms[e].value=(new Et).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new re).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new Zt).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new Ct).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new ze).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Et).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.specularIntensityMap&&(i.specularIntensityMap=n(t.specularIntensityMap)),void 0!==t.specularColorMap&&(i.specularColorMap=n(t.specularColorMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Et).fromArray(t.clearcoatNormalScale)),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),void 0!==t.thicknessMap&&(i.thicknessMap=n(t.thicknessMap)),void 0!==t.sheenColorMap&&(i.sheenColorMap=n(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(i.sheenRoughnessMap=n(t.sheenRoughnessMap)),i}setTextures(t){return this.textures=t,this}}class Nh{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;n0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){a.setValue(n,i);break}}saveOriginalState(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]}_slerp(t,e,n,i){ie.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){const s=this._workIndex*r;ie.multiplyQuaternionsFlat(t,s,t,e,t,n),ie.slerpFlat(t,e,t,e,t,s,i)}_lerp(t,e,n,i,r){const s=1-i;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[n+a]*i}}_lerpAdditive(t,e,n,i,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[n+s]*i}}}const ac="\\[\\]\\.:\\/",oc=new RegExp("[\\[\\]\\.:\\/]","g"),lc="[^\\[\\]\\.:\\/]",hc="[^"+ac.replace("\\.","")+"]",cc=/((?:WC+[\/:])*)/.source.replace("WC",lc),uc=/(WCOD+)?/.source.replace("WCOD",hc),dc=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",lc),pc=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",lc),mc=new RegExp("^"+cc+uc+dc+pc+"$"),fc=["material","materials","bones"];class gc{constructor(t,e,n){this.path=e,this.parsedPath=n||gc.parseTrackName(e),this.node=gc.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new gc.Composite(t,e,n):new gc(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(oc,"")}static parseTrackName(t){const e=mc.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==fc.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const s=r++,h=t[s];e[h.uuid]=l,t[l]=h,e[o]=s,t[s]=a;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[s],r=e[l];e[l]=i,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,h=this.nCachedObjects_,c=new Array(l);i=r.length,n[t]=i,s.push(t),a.push(e),r.push(c);for(let n=h,i=o.length;n!==i;++n){const i=o[n];c[n]=new gc(i,t,e)}return c}unsubscribe_(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=n,s[n]=o,s.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}vc.prototype.isAnimationObjectGroup=!0;class yc{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,s=r.length,a=new Array(s),o={endingStart:et,endingEnd:et};for(let t=0;t!==s;++t){const e=r[t].createInterpolant(null);a[t]=e,e.settings=o}this._interpolantSettings=o,this._interpolants=a,this._propertyBindings=new Array(s),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,s=n/i;t.warp(1,r,e),this.warp(s,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,s=this.timeScale;let a=this._timeScaleInterpolant;null===a&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const o=a.parameterPositions,l=a.sampleValues;return o[0]=r,o[1]=r+n,l[0]=t/s,l[1]=e/s,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const s=this._updateTime(e),a=this._updateWeight(t);if(a>0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===st)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(s),e[n].accumulateAdditive(a);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(s),e[n].accumulate(i,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=nt,i.endingEnd=nt):(i.endingStart=t?this.zeroSlopeAtStart?nt:et:it,i.endingEnd=e?this.zeroSlopeAtEnd?nt:et:it)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=n,this}}const xc=new Float32Array(1);class _c{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new _c(void 0===this.value.clone?this.value:this.value.clone())}}class Mc extends ra{constructor(t,e,n=1){super(t,e),this.meshPerAttribute=n}copy(t){return super.copy(t),this.meshPerAttribute=t.meshPerAttribute,this}clone(t){const e=super.clone(t);return e.meshPerAttribute=this.meshPerAttribute,e}toJSON(t){const e=super.toJSON(t);return e.isInstancedInterleavedBuffer=!0,e.meshPerAttribute=this.meshPerAttribute,e}}Mc.prototype.isInstancedInterleavedBuffer=!0;class bc{constructor(t,e,n,i,r){this.buffer=t,this.type=e,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}}bc.prototype.isGLBufferAttribute=!0;function wc(t,e){return t.distance-e.distance}function Sc(t,e,n,i){if(t.layers.test(e.layers)&&t.raycast(e,n),!0===i){const i=t.children;for(let t=0,r=i.length;tthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return Tc.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}Ac.prototype.isBox2=!0;const Ec=new re,Cc=new re;const Lc=new re;const Pc=new re,Rc=new ze,Dc=new ze;function Ic(t){const e=[];!0===t.isBone&&e.push(t);for(let n=0;n>-e-14,Zc[256|t]=1024>>-e-14|32768,Kc[t]=-e-1,Kc[256|t]=-e-1):e<=15?(Zc[t]=e+15<<10,Zc[256|t]=e+15<<10|32768,Kc[t]=13,Kc[256|t]=13):e<128?(Zc[t]=31744,Zc[256|t]=64512,Kc[t]=24,Kc[256|t]=24):(Zc[t]=31744,Zc[256|t]=64512,Kc[t]=13,Kc[256|t]=13)}const Qc=new Uint32Array(2048),$c=new Uint32Array(64),tu=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,n=0;for(;0==(8388608&e);)e<<=1,n-=8388608;e&=-8388609,n+=947912704,Qc[t]=e|n}for(let t=1024;t<2048;++t)Qc[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)$c[t]=t<<23;$c[31]=1199570944,$c[32]=2147483648;for(let t=33;t<63;++t)$c[t]=2147483648+(t-32<<23);$c[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(tu[t]=1024);"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:e}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=e),t.ACESFilmicToneMapping=4,t.AddEquation=n,t.AddOperation=2,t.AdditiveAnimationBlendMode=st,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=Lh,t.AmbientLightProbe=Wh,t.AnimationClip=sh,t.AnimationLoader=class extends ch{constructor(t){super(t)}load(t,e,n,i){const r=this,s=new dh(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(n){try{e(r.parse(JSON.parse(n)))}catch(e){i?i(e):console.error(e),r.manager.itemError(t)}}),n,i)}parse(t){const e=[];for(let n=0;n=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==n;++a){e[a]._update(i,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Wc.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Wc,e)}}setLength(t,e=.2*t,n=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=tc,t.AudioAnalyser=class{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let n=0;n65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=_t(t,-65504,65504),Jc[0]=t;const e=Yc[0],n=e>>23&511;return Zc[n]+((8388607&e)>>Kc[n])}static fromHalfFloat(t){const e=t>>10;return Yc[0]=Qc[tu[e]+(1023&t)]+$c[e],Jc[0]}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=hh,t.DepthFormat=T,t.DepthStencilFormat=A,t.DepthTexture=Zs,t.DirectionalLight=Ch,t.DirectionalLightHelper=class extends on{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,void 0===e&&(e=1);let i=new On;i.setAttribute("position",new Cn([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Va({fog:!1,toneMapped:!1});this.lightPlane=new Ya(i,r),this.add(this.lightPlane),i=new On,i.setAttribute("position",new Cn([0,0,0,0,0,1],3)),this.targetLine=new Ya(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){Bc.setFromMatrixPosition(this.light.matrixWorld),Fc.setFromMatrixPosition(this.light.target.matrixWorld),Uc.subVectors(Fc,Bc),this.lightPlane.lookAt(Fc),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Fc),this.targetLine.scale.z=Uc.length()}},t.DiscreteInterpolant=Zl,t.DodecahedronBufferGeometry=Go,t.DodecahedronGeometry=Go,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicCopyUsage=35050,t.DynamicDrawUsage=35048,t.DynamicReadUsage=35049,t.EdgesGeometry=jo,t.EllipseCurve=po,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=je,t.EventDispatcher=mt,t.ExtrudeBufferGeometry=Ml,t.ExtrudeGeometry=Ml,t.FileLoader=dh,t.FlatShading=1,t.Float16BufferAttribute=En,t.Float32BufferAttribute=Cn,t.Float64BufferAttribute=class extends Sn{constructor(t,e,n){super(new Float64Array(t),e,n)}},t.FloatType=M,t.Fog=na,t.FogExp2=ea,t.Font=function(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")},t.FontLoader=function(){console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js")},t.FramebufferTexture=lo,t.FrontSide=0,t.Frustum=xi,t.GLBufferAttribute=bc,t.GLSL1="100",t.GLSL3=dt,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=class extends Qa{constructor(t=10,e=10,n=4473924,i=8947848){n=new Vt(n),i=new Vt(i);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,h=0,c=-a;t<=e;t++,c+=s){o.push(-a,0,c,a,0,c),o.push(c,0,-a,c,0,a);const e=t===r?n:i;e.toArray(l,h),h+=3,e.toArray(l,h),h+=3,e.toArray(l,h),h+=3,e.toArray(l,h),h+=3}const h=new On;h.setAttribute("position",new Cn(o,3)),h.setAttribute("color",new Cn(l,3));super(h,new Va({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}},t.Group=Xs,t.HalfFloatType=b,t.HemisphereLight=fh,t.HemisphereLightHelper=class extends on{constructor(t,e,n){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new Sl(e);i.rotateY(.5*Math.PI),this.material=new Mn({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),s=new Float32Array(3*r.count);i.setAttribute("color",new Sn(s,3)),this.add(new ti(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");zc.copy(this.light.color),Oc.copy(this.light.groundColor);for(let t=0,n=e.count;t0){const n=new lh(e);r=new ph(n),r.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;e0){i=new ph(this.manager),i.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;eNumber.EPSILON){if(l<0&&(n=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-o*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(a.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=a.x)return!0}}return i}const r=yl.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let a,o,l;const h=[];if(1===s.length)return o=s[0],l=new qo,l.curves=o.curves,h.push(l),h;let c=!r(s[0].getPoints());c=t?!c:c;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e1){let t=!1,e=0;for(let t=0,e=d.length;t0&&!1===t&&(f=u)}for(let t=0,e=d.length;t>8&255]+ft[t>>16&255]+ft[t>>24&255]+"-"+ft[255&e]+ft[e>>8&255]+"-"+ft[e>>16&15|64]+ft[e>>24&255]+"-"+ft[63&i|128]+ft[i>>8&255]+"-"+ft[i>>16&255]+ft[i>>24&255]+ft[255&n]+ft[n>>8&255]+ft[n>>16&255]+ft[n>>24&255]).toLowerCase()}function _t(t,e,i){return Math.max(e,Math.min(i,t))}function Mt(t,e){return(t%e+e)%e}function bt(t,e,i){return(1-i)*t+i*e}function wt(t){return 0==(t&t-1)&&0!==t}function St(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))}function Tt(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))}var At=Object.freeze({__proto__:null,DEG2RAD:vt,RAD2DEG:xt,generateUUID:yt,clamp:_t,euclideanModulo:Mt,mapLinear:function(t,e,i,n,r){return n+(t-e)*(r-n)/(i-e)},inverseLerp:function(t,e,i){return t!==e?(i-t)/(e-t):0},lerp:bt,damp:function(t,e,i,n){return bt(t,e,1-Math.exp(-i*n))},pingpong:function(t,e=1){return e-Math.abs(Mt(t,2*e)-e)},smoothstep:function(t,e,i){return t<=e?0:t>=i?1:(t=(t-e)/(i-e))*t*(3-2*t)},smootherstep:function(t,e,i){return t<=e?0:t>=i?1:(t=(t-e)/(i-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){void 0!==t&&(gt=t);let e=gt+=1831565813;return e=Math.imul(e^e>>>15,1|e),e^=e+Math.imul(e^e>>>7,61|e),((e^e>>>14)>>>0)/4294967296},degToRad:function(t){return t*vt},radToDeg:function(t){return t*xt},isPowerOfTwo:wt,ceilPowerOfTwo:St,floorPowerOfTwo:Tt,setQuaternionFromProperEuler:function(t,e,i,n,r){const s=Math.cos,a=Math.sin,o=s(i/2),l=a(i/2),c=s((e+n)/2),h=a((e+n)/2),u=s((e-n)/2),d=a((e-n)/2),p=s((n-e)/2),m=a((n-e)/2);switch(r){case"XYX":t.set(o*h,l*u,l*d,o*c);break;case"YZY":t.set(l*d,o*h,l*u,o*c);break;case"ZXZ":t.set(l*u,l*d,o*h,o*c);break;case"XZX":t.set(o*h,l*m,l*p,o*c);break;case"YXY":t.set(l*p,o*h,l*m,o*c);break;case"ZYZ":t.set(l*m,l*p,o*h,o*c);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:function(t,e){switch(e.constructor){case Float32Array:return t;case Uint16Array:return Math.round(65535*t);case Uint8Array:return Math.round(255*t);case Int16Array:return Math.round(32767*t);case Int8Array:return Math.round(127*t);default:throw new Error("Invalid component type.")}},denormalize:function(t,e){switch(e.constructor){case Float32Array:return t;case Uint16Array:return t/65535;case Uint8Array:return t/255;case Int16Array:return Math.max(t/32767,-1);case Int8Array:return Math.max(t/127,-1);default:throw new Error("Invalid component type.")}}});class Et{constructor(t=0,e=0){this.isVector2=!0,this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,i=this.y,n=t.elements;return this.x=n[0]*e+n[3]*i+n[6],this.y=n[1]*e+n[4]*i+n[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y;return e*e+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const i=Math.cos(e),n=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*i-s*n+t.x,this.y=r*n+s*i+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class Ct{constructor(){this.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,i,n,r,s,a,o,l){const c=this.elements;return c[0]=t,c[1]=n,c[2]=a,c[3]=e,c[4]=r,c[5]=o,c[6]=i,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],this}extractBasis(t,e,i){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[3],o=i[6],l=i[1],c=i[4],h=i[7],u=i[2],d=i[5],p=i[8],m=n[0],f=n[3],g=n[6],v=n[1],x=n[4],y=n[7],_=n[2],M=n[5],b=n[8];return r[0]=s*m+a*v+o*_,r[3]=s*f+a*x+o*M,r[6]=s*g+a*y+o*b,r[1]=l*m+c*v+h*_,r[4]=l*f+c*x+h*M,r[7]=l*g+c*y+h*b,r[2]=u*m+d*v+p*_,r[5]=u*f+d*x+p*M,r[8]=u*g+d*y+p*b,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8];return e*s*c-e*a*l-i*r*c+i*a*o+n*r*l-n*s*o}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=c*s-a*l,u=a*o-c*r,d=l*r-s*o,p=e*h+i*u+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const m=1/p;return t[0]=h*m,t[1]=(n*l-c*i)*m,t[2]=(a*i-n*s)*m,t[3]=u*m,t[4]=(c*e-n*o)*m,t[5]=(n*r-a*e)*m,t[6]=d*m,t[7]=(i*o-l*e)*m,t[8]=(s*e-i*r)*m,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,i,n,r,s,a){const o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*s+l*a)+s+t,-n*l,n*o,-n*(-l*s+o*a)+a+e,0,0,1),this}scale(t,e){const i=this.elements;return i[0]*=t,i[3]*=t,i[6]*=t,i[1]*=e,i[4]*=e,i[7]*=e,this}rotate(t){const e=Math.cos(t),i=Math.sin(t),n=this.elements,r=n[0],s=n[3],a=n[6],o=n[1],l=n[4],c=n[7];return n[0]=e*r+i*o,n[3]=e*s+i*l,n[6]=e*a+i*c,n[1]=-i*r+e*o,n[4]=-i*s+e*l,n[7]=-i*a+e*c,this}translate(t,e){const i=this.elements;return i[0]+=t*i[2],i[3]+=t*i[5],i[6]+=t*i[8],i[1]+=e*i[2],i[4]+=e*i[5],i[7]+=e*i[8],this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<9;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<9;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t}clone(){return(new this.constructor).fromArray(this.elements)}}function Lt(t){for(let e=t.length-1;e>=0;--e)if(t[e]>65535)return!0;return!1}const Rt={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function Pt(t,e){return new Rt[t](e)}function It(t){return document.createElementNS("http://www.w3.org/1999/xhtml",t)}function Dt(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Nt(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}const zt={[lt]:{[ct]:Dt},[ct]:{[lt]:Nt}},Ot={legacyMode:!0,get workingColorSpace(){return ct},set workingColorSpace(t){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(t,e,i){if(this.legacyMode||e===i||!e||!i)return t;if(zt[e]&&void 0!==zt[e][i]){const n=zt[e][i];return t.r=n(t.r),t.g=n(t.g),t.b=n(t.b),t}throw new Error("Unsupported color space conversion.")},fromWorkingColorSpace:function(t,e){return this.convert(t,this.workingColorSpace,e)},toWorkingColorSpace:function(t,e){return this.convert(t,e,this.workingColorSpace)}},Ft={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Bt={r:0,g:0,b:0},Ut={h:0,s:0,l:0},kt={h:0,s:0,l:0};function Gt(t,e,i){return i<0&&(i+=1),i>1&&(i-=1),i<1/6?t+6*(e-t)*i:i<.5?e:i<2/3?t+6*(e-t)*(2/3-i):t}function Vt(t,e){return e.r=t.r,e.g=t.g,e.b=t.b,e}class Ht{constructor(t,e,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,void 0===e&&void 0===i?this.set(t):this.setRGB(t,e,i)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e="srgb"){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,Ot.toWorkingColorSpace(this,e),this}setRGB(t,e,i,n="srgb-linear"){return this.r=t,this.g=e,this.b=i,Ot.toWorkingColorSpace(this,n),this}setHSL(t,e,i,n="srgb-linear"){if(t=Mt(t,1),e=_t(e,0,1),i=_t(i,0,1),0===e)this.r=this.g=this.b=i;else{const n=i<=.5?i*(1+e):i+e-i*e,r=2*i-n;this.r=Gt(r,n,t+1/3),this.g=Gt(r,n,t),this.b=Gt(r,n,t-1/3)}return Ot.toWorkingColorSpace(this,n),this}setStyle(t,e="srgb"){function i(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t)){let t;const r=n[1],s=n[2];switch(r){case"rgb":case"rgba":if(t=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,Ot.toWorkingColorSpace(this,e),i(t[4]),this;if(t=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,Ot.toWorkingColorSpace(this,e),i(t[4]),this;break;case"hsl":case"hsla":if(t=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s)){const n=parseFloat(t[1])/360,r=parseInt(t[2],10)/100,s=parseInt(t[3],10)/100;return i(t[4]),this.setHSL(n,r,s,e)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],i=t.length;if(3===i)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,Ot.toWorkingColorSpace(this,e),this;if(6===i)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,Ot.toWorkingColorSpace(this,e),this}return t&&t.length>0?this.setColorName(t,e):this}setColorName(t,e="srgb"){const i=Ft[t.toLowerCase()];return void 0!==i?this.setHex(i,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Dt(t.r),this.g=Dt(t.g),this.b=Dt(t.b),this}copyLinearToSRGB(t){return this.r=Nt(t.r),this.g=Nt(t.g),this.b=Nt(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t="srgb"){return Ot.fromWorkingColorSpace(Vt(this,Bt),t),_t(255*Bt.r,0,255)<<16^_t(255*Bt.g,0,255)<<8^_t(255*Bt.b,0,255)<<0}getHexString(t="srgb"){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e="srgb-linear"){Ot.fromWorkingColorSpace(Vt(this,Bt),e);const i=Bt.r,n=Bt.g,r=Bt.b,s=Math.max(i,n,r),a=Math.min(i,n,r);let o,l;const c=(a+s)/2;if(a===s)o=0,l=0;else{const t=s-a;switch(l=c<=.5?t/(s+a):t/(2-s-a),s){case i:o=(n-r)/t+(n2048||e.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",t),e.toDataURL("image/jpeg",.6)):e.toDataURL("image/png")}static sRGBToLinear(t){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const e=It("canvas");e.width=t.width,e.height=t.height;const i=e.getContext("2d");i.drawImage(t,0,0,t.width,t.height);const n=i.getImageData(0,0,t.width,t.height),r=n.data;for(let t=0;t1)switch(this.wrapS){case c:t.x=t.x-Math.floor(t.x);break;case h:t.x=t.x<0?0:1;break;case u:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case c:t.y=t.y-Math.floor(t.y);break;case h:t.y=t.y<0?0:1;break;case u:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){!0===t&&(this.version++,this.source.needsUpdate=!0)}}Yt.DEFAULT_IMAGE=null,Yt.DEFAULT_MAPPING=n;class Zt{constructor(t=0,e=0,i=0,n=1){this.isVector4=!0,this.x=t,this.y=e,this.z=i,this.w=n}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,i,n){return this.x=t,this.y=e,this.z=i,this.w=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*i+s[8]*n+s[12]*r,this.y=s[1]*e+s[5]*i+s[9]*n+s[13]*r,this.z=s[2]*e+s[6]*i+s[10]*n+s[14]*r,this.w=s[3]*e+s[7]*i+s[11]*n+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,i,n,r;const s=.01,a=.1,o=t.elements,l=o[0],c=o[4],h=o[8],u=o[1],d=o[5],p=o[9],m=o[2],f=o[6],g=o[10];if(Math.abs(c-u)o&&t>v?tv?o=0?1:-1,n=1-e*e;if(n>Number.EPSILON){const r=Math.sqrt(n),s=Math.atan2(r,e*i);t=Math.sin(t*s)/r,a=Math.sin(a*s)/r}const r=a*i;if(o=o*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-a){const t=1/Math.sqrt(o*o+l*l+c*c+h*h);o*=t,l*=t,c*=t,h*=t}}t[e]=o,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,i,n,r,s){const a=i[n],o=i[n+1],l=i[n+2],c=i[n+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=a*p+c*h+o*d-l*u,t[e+1]=o*p+c*u+l*h-a*d,t[e+2]=l*p+c*d+a*u-o*h,t[e+3]=c*p-a*h-o*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,i,n){return this._x=t,this._y=e,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const i=t._x,n=t._y,r=t._z,s=t._order,a=Math.cos,o=Math.sin,l=a(i/2),c=a(n/2),h=a(r/2),u=o(i/2),d=o(n/2),p=o(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const i=e/2,n=Math.sin(i);return this._x=t.x*n,this._y=t.y*n,this._z=t.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,i=e[0],n=e[4],r=e[8],s=e[1],a=e[5],o=e[9],l=e[2],c=e[6],h=e[10],u=i+a+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-o)*t,this._y=(r-l)*t,this._z=(s-n)*t}else if(i>a&&i>h){const t=2*Math.sqrt(1+i-a-h);this._w=(c-o)/t,this._x=.25*t,this._y=(n+s)/t,this._z=(r+l)/t}else if(a>h){const t=2*Math.sqrt(1+a-i-h);this._w=(r-l)/t,this._x=(n+s)/t,this._y=.25*t,this._z=(o+c)/t}else{const t=2*Math.sqrt(1+h-i-a);this._w=(s-n)/t,this._x=(r+l)/t,this._y=(o+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let i=t.dot(e)+1;return iMath.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=i):(this._x=0,this._y=-t.z,this._z=t.y,this._w=i)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=i),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(_t(this.dot(t),-1,1)))}rotateTowards(t,e){const i=this.angleTo(t);if(0===i)return this;const n=Math.min(1,e/i);return this.slerp(t,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const i=t._x,n=t._y,r=t._z,s=t._w,a=e._x,o=e._y,l=e._z,c=e._w;return this._x=i*c+s*a+n*l-r*o,this._y=n*c+s*o+r*a-i*l,this._z=r*c+s*l+i*o-n*a,this._w=s*c-i*a-n*o-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const i=this._x,n=this._y,r=this._z,s=this._w;let a=s*t._w+i*t._x+n*t._y+r*t._z;if(a<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,a=-a):this.copy(t),a>=1)return this._w=s,this._x=i,this._y=n,this._z=r,this;const o=1-a*a;if(o<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*i+e*this._x,this._y=t*n+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(o),c=Math.atan2(l,a),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=i*h+this._x*u,this._y=n*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}slerpQuaternions(t,e,i){return this.copy(t).slerp(e,i)}random(){const t=Math.random(),e=Math.sqrt(1-t),i=Math.sqrt(t),n=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(e*Math.cos(n),i*Math.sin(r),i*Math.cos(r),e*Math.sin(n))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class ee{constructor(t=0,e=0,i=0){this.isVector3=!0,this.x=t,this.y=e,this.z=i}set(t,e,i){return void 0===i&&(i=this.z),this.x=t,this.y=e,this.z=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(ne.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(ne.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[3]*i+r[6]*n,this.y=r[1]*e+r[4]*i+r[7]*n,this.z=r[2]*e+r[5]*i+r[8]*n,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,i=this.y,n=this.z,r=t.elements,s=1/(r[3]*e+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*e+r[4]*i+r[8]*n+r[12])*s,this.y=(r[1]*e+r[5]*i+r[9]*n+r[13])*s,this.z=(r[2]*e+r[6]*i+r[10]*n+r[14])*s,this}applyQuaternion(t){const e=this.x,i=this.y,n=this.z,r=t.x,s=t.y,a=t.z,o=t.w,l=o*e+s*n-a*i,c=o*i+a*e-r*n,h=o*n+r*i-s*e,u=-r*e-s*i-a*n;return this.x=l*o+u*-r+c*-a-h*-s,this.y=c*o+u*-s+h*-r-l*-a,this.z=h*o+u*-a+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,i=this.y,n=this.z,r=t.elements;return this.x=r[0]*e+r[4]*i+r[8]*n,this.y=r[1]*e+r[5]*i+r[9]*n,this.z=r[2]*e+r[6]*i+r[10]*n,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(t,Math.min(e,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,i){return this.x=t.x+(e.x-t.x)*i,this.y=t.y+(e.y-t.y)*i,this.z=t.z+(e.z-t.z)*i,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const i=t.x,n=t.y,r=t.z,s=e.x,a=e.y,o=e.z;return this.x=n*o-r*a,this.y=r*s-i*o,this.z=i*a-n*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const i=t.dot(this)/e;return this.copy(t).multiplyScalar(i)}projectOnPlane(t){return ie.copy(this).projectOnVector(t),this.sub(ie)}reflect(t){return this.sub(ie.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const i=this.dot(t)/e;return Math.acos(_t(i,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,i=this.y-t.y,n=this.z-t.z;return e*e+i*i+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,i){const n=Math.sin(e)*t;return this.x=n*Math.sin(i),this.y=Math.cos(e)*t,this.z=n*Math.cos(i),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,i){return this.x=t*Math.sin(e),this.y=i,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),i=this.setFromMatrixColumn(t,1).length(),n=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=i,this.z=n,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,i){return void 0!==i&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const t=2*(Math.random()-.5),e=Math.random()*Math.PI*2,i=Math.sqrt(1-t**2);return this.x=i*Math.cos(e),this.y=i*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const ie=new ee,ne=new te;class re{constructor(t=new ee(1/0,1/0,1/0),e=new ee(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,i=1/0,n=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.length;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,i,n),this.max.set(r,s,a),this}setFromBufferAttribute(t){let e=1/0,i=1/0,n=1/0,r=-1/0,s=-1/0,a=-1/0;for(let o=0,l=t.count;or&&(r=l),c>s&&(s=c),h>a&&(a=h)}return this.min.set(e,i,n),this.max.set(r,s,a),this}setFromPoints(t){this.makeEmpty();for(let e=0,i=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,ae),ae.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,i;return t.normal.x>0?(e=t.normal.x*this.min.x,i=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,i=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,i+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,i+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,i+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,i+=t.normal.z*this.min.z),e<=-t.constant&&i>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(me),fe.subVectors(this.max,me),le.subVectors(t.a,me),ce.subVectors(t.b,me),he.subVectors(t.c,me),ue.subVectors(ce,le),de.subVectors(he,ce),pe.subVectors(le,he);let e=[0,-ue.z,ue.y,0,-de.z,de.y,0,-pe.z,pe.y,ue.z,0,-ue.x,de.z,0,-de.x,pe.z,0,-pe.x,-ue.y,ue.x,0,-de.y,de.x,0,-pe.y,pe.x,0];return!!xe(e,le,ce,he,fe)&&(e=[1,0,0,0,1,0,0,0,1],!!xe(e,le,ce,he,fe)&&(ge.crossVectors(ue,de),e=[ge.x,ge.y,ge.z],xe(e,le,ce,he,fe)))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return ae.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return this.getCenter(t.center),t.radius=.5*this.getSize(ae).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(se[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),se[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),se[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),se[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),se[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),se[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),se[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),se[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(se)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}const se=[new ee,new ee,new ee,new ee,new ee,new ee,new ee,new ee],ae=new ee,oe=new re,le=new ee,ce=new ee,he=new ee,ue=new ee,de=new ee,pe=new ee,me=new ee,fe=new ee,ge=new ee,ve=new ee;function xe(t,e,i,n,r){for(let s=0,a=t.length-3;s<=a;s+=3){ve.fromArray(t,s);const a=r.x*Math.abs(ve.x)+r.y*Math.abs(ve.y)+r.z*Math.abs(ve.z),o=e.dot(ve),l=i.dot(ve),c=n.dot(ve);if(Math.max(-Math.max(o,l,c),Math.min(o,l,c))>a)return!1}return!0}const ye=new re,_e=new ee,Me=new ee,be=new ee;class we{constructor(t=new ee,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const i=this.center;void 0!==e?i.copy(e):ye.setFromPoints(t).getCenter(i);let n=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){be.subVectors(t,this.center);const e=be.lengthSq();if(e>this.radius*this.radius){const t=Math.sqrt(e),i=.5*(t-this.radius);this.center.add(be.multiplyScalar(i/t)),this.radius+=i}return this}union(t){return!0===this.center.equals(t.center)?Me.set(0,0,1).multiplyScalar(t.radius):Me.subVectors(t.center,this.center).normalize().multiplyScalar(t.radius),this.expandByPoint(_e.copy(t.center).add(Me)),this.expandByPoint(_e.copy(t.center).sub(Me)),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return(new this.constructor).copy(this)}}const Se=new ee,Te=new ee,Ae=new ee,Ee=new ee,Ce=new ee,Le=new ee,Re=new ee;class Pe{constructor(t=new ee,e=new ee(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,Se)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);const i=e.dot(this.direction);return i<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(i).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=Se.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Se.copy(this.direction).multiplyScalar(e).add(this.origin),Se.distanceToSquared(t))}distanceSqToSegment(t,e,i,n){Te.copy(t).add(e).multiplyScalar(.5),Ae.copy(e).sub(t).normalize(),Ee.copy(this.origin).sub(Te);const r=.5*t.distanceTo(e),s=-this.direction.dot(Ae),a=Ee.dot(this.direction),o=-Ee.dot(Ae),l=Ee.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*o-a,u=s*a-o,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*a)+u*(s*h+u+2*o)+l}else u=r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u=-r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;else u<=-p?(h=Math.max(0,-(-s*r+a)),u=h>0?-r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-o),r),d=u*(u+2*o)+l):(h=Math.max(0,-(s*r+a)),u=h>0?r:Math.min(Math.max(-r,-o),r),d=-h*h+u*(u+2*o)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+a)),d=-h*h+u*(u+2*o)+l;return i&&i.copy(this.direction).multiplyScalar(h).add(this.origin),n&&n.copy(Ae).multiplyScalar(u).add(Te),d}intersectSphere(t,e){Se.subVectors(t.center,this.origin);const i=Se.dot(this.direction),n=Se.dot(Se)-i*i,r=t.radius*t.radius;if(n>r)return null;const s=Math.sqrt(r-n),a=i-s,o=i+s;return a<0&&o<0?null:a<0?this.at(o,e):this.at(a,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const i=-(this.origin.dot(t.normal)+t.constant)/e;return i>=0?i:null}intersectPlane(t,e){const i=this.distanceToPlane(t);return null===i?null:this.at(i,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let i,n,r,s,a,o;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(i=(t.min.x-u.x)*l,n=(t.max.x-u.x)*l):(i=(t.max.x-u.x)*l,n=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),i>s||r>n?null:((r>i||i!=i)&&(i=r),(s=0?(a=(t.min.z-u.z)*h,o=(t.max.z-u.z)*h):(a=(t.max.z-u.z)*h,o=(t.min.z-u.z)*h),i>o||a>n?null:((a>i||i!=i)&&(i=a),(o=0?i:n,e)))}intersectsBox(t){return null!==this.intersectBox(t,Se)}intersectTriangle(t,e,i,n,r){Ce.subVectors(e,t),Le.subVectors(i,t),Re.crossVectors(Ce,Le);let s,a=this.direction.dot(Re);if(a>0){if(n)return null;s=1}else{if(!(a<0))return null;s=-1,a=-a}Ee.subVectors(this.origin,t);const o=s*this.direction.dot(Le.crossVectors(Ee,Le));if(o<0)return null;const l=s*this.direction.dot(Ce.cross(Ee));if(l<0)return null;if(o+l>a)return null;const c=-s*Ee.dot(Re);return c<0?null:this.at(c/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return(new this.constructor).copy(this)}}class Ie{constructor(){this.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,i,n,r,s,a,o,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=i,g[12]=n,g[1]=r,g[5]=s,g[9]=a,g[13]=o,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new Ie).fromArray(this.elements)}copy(t){const e=this.elements,i=t.elements;return e[0]=i[0],e[1]=i[1],e[2]=i[2],e[3]=i[3],e[4]=i[4],e[5]=i[5],e[6]=i[6],e[7]=i[7],e[8]=i[8],e[9]=i[9],e[10]=i[10],e[11]=i[11],e[12]=i[12],e[13]=i[13],e[14]=i[14],e[15]=i[15],this}copyPosition(t){const e=this.elements,i=t.elements;return e[12]=i[12],e[13]=i[13],e[14]=i[14],this}setFromMatrix3(t){const e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,i){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(t,e,i){return this.set(t.x,e.x,i.x,0,t.y,e.y,i.y,0,t.z,e.z,i.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,i=t.elements,n=1/De.setFromMatrixColumn(t,0).length(),r=1/De.setFromMatrixColumn(t,1).length(),s=1/De.setFromMatrixColumn(t,2).length();return e[0]=i[0]*n,e[1]=i[1]*n,e[2]=i[2]*n,e[3]=0,e[4]=i[4]*r,e[5]=i[5]*r,e[6]=i[6]*r,e[7]=0,e[8]=i[8]*s,e[9]=i[9]*s,e[10]=i[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,i=t.x,n=t.y,r=t.z,s=Math.cos(i),a=Math.sin(i),o=Math.cos(n),l=Math.sin(n),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=-o*h,e[8]=l,e[1]=i+n*l,e[5]=t-r*l,e[9]=-a*o,e[2]=r-t*l,e[6]=n+i*l,e[10]=s*o}else if("YXZ"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t+r*a,e[4]=n*a-i,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-a,e[2]=i*a-n,e[6]=r+t*a,e[10]=s*o}else if("ZXY"===t.order){const t=o*c,i=o*h,n=l*c,r=l*h;e[0]=t-r*a,e[4]=-s*h,e[8]=n+i*a,e[1]=i+n*a,e[5]=s*c,e[9]=r-t*a,e[2]=-s*l,e[6]=a,e[10]=s*o}else if("ZYX"===t.order){const t=s*c,i=s*h,n=a*c,r=a*h;e[0]=o*c,e[4]=n*l-i,e[8]=t*l+r,e[1]=o*h,e[5]=r*l+t,e[9]=i*l-n,e[2]=-l,e[6]=a*o,e[10]=s*o}else if("YZX"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=r-t*h,e[8]=n*h+i,e[1]=h,e[5]=s*c,e[9]=-a*c,e[2]=-l*c,e[6]=i*h+n,e[10]=t-r*h}else if("XZY"===t.order){const t=s*o,i=s*l,n=a*o,r=a*l;e[0]=o*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=i*h-n,e[2]=n*h-i,e[6]=a*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(ze,t,Oe)}lookAt(t,e,i){const n=this.elements;return Ue.subVectors(t,e),0===Ue.lengthSq()&&(Ue.z=1),Ue.normalize(),Fe.crossVectors(i,Ue),0===Fe.lengthSq()&&(1===Math.abs(i.z)?Ue.x+=1e-4:Ue.z+=1e-4,Ue.normalize(),Fe.crossVectors(i,Ue)),Fe.normalize(),Be.crossVectors(Ue,Fe),n[0]=Fe.x,n[4]=Be.x,n[8]=Ue.x,n[1]=Fe.y,n[5]=Be.y,n[9]=Ue.y,n[2]=Fe.z,n[6]=Be.z,n[10]=Ue.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const i=t.elements,n=e.elements,r=this.elements,s=i[0],a=i[4],o=i[8],l=i[12],c=i[1],h=i[5],u=i[9],d=i[13],p=i[2],m=i[6],f=i[10],g=i[14],v=i[3],x=i[7],y=i[11],_=i[15],M=n[0],b=n[4],w=n[8],S=n[12],T=n[1],A=n[5],E=n[9],C=n[13],L=n[2],R=n[6],P=n[10],I=n[14],D=n[3],N=n[7],z=n[11],O=n[15];return r[0]=s*M+a*T+o*L+l*D,r[4]=s*b+a*A+o*R+l*N,r[8]=s*w+a*E+o*P+l*z,r[12]=s*S+a*C+o*I+l*O,r[1]=c*M+h*T+u*L+d*D,r[5]=c*b+h*A+u*R+d*N,r[9]=c*w+h*E+u*P+d*z,r[13]=c*S+h*C+u*I+d*O,r[2]=p*M+m*T+f*L+g*D,r[6]=p*b+m*A+f*R+g*N,r[10]=p*w+m*E+f*P+g*z,r[14]=p*S+m*C+f*I+g*O,r[3]=v*M+x*T+y*L+_*D,r[7]=v*b+x*A+y*R+_*N,r[11]=v*w+x*E+y*P+_*z,r[15]=v*S+x*C+y*I+_*O,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],i=t[4],n=t[8],r=t[12],s=t[1],a=t[5],o=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*o*h-n*l*h-r*a*u+i*l*u+n*a*d-i*o*d)+t[7]*(+e*o*d-e*l*u+r*s*u-n*s*d+n*l*c-r*o*c)+t[11]*(+e*l*h-e*a*d-r*s*h+i*s*d+r*a*c-i*l*c)+t[15]*(-n*a*c-e*o*h+e*a*u+n*s*h-i*s*u+i*o*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,i){const n=this.elements;return t.isVector3?(n[12]=t.x,n[13]=t.y,n[14]=t.z):(n[12]=t,n[13]=e,n[14]=i),this}invert(){const t=this.elements,e=t[0],i=t[1],n=t[2],r=t[3],s=t[4],a=t[5],o=t[6],l=t[7],c=t[8],h=t[9],u=t[10],d=t[11],p=t[12],m=t[13],f=t[14],g=t[15],v=h*f*l-m*u*l+m*o*d-a*f*d-h*o*g+a*u*g,x=p*u*l-c*f*l-p*o*d+s*f*d+c*o*g-s*u*g,y=c*m*l-p*h*l+p*a*d-s*m*d-c*a*g+s*h*g,_=p*h*o-c*m*o-p*a*u+s*m*u+c*a*f-s*h*f,M=e*v+i*x+n*y+r*_;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/M;return t[0]=v*b,t[1]=(m*u*r-h*f*r-m*n*d+i*f*d+h*n*g-i*u*g)*b,t[2]=(a*f*r-m*o*r+m*n*l-i*f*l-a*n*g+i*o*g)*b,t[3]=(h*o*r-a*u*r-h*n*l+i*u*l+a*n*d-i*o*d)*b,t[4]=x*b,t[5]=(c*f*r-p*u*r+p*n*d-e*f*d-c*n*g+e*u*g)*b,t[6]=(p*o*r-s*f*r-p*n*l+e*f*l+s*n*g-e*o*g)*b,t[7]=(s*u*r-c*o*r+c*n*l-e*u*l-s*n*d+e*o*d)*b,t[8]=y*b,t[9]=(p*h*r-c*m*r-p*i*d+e*m*d+c*i*g-e*h*g)*b,t[10]=(s*m*r-p*a*r+p*i*l-e*m*l-s*i*g+e*a*g)*b,t[11]=(c*a*r-s*h*r-c*i*l+e*h*l+s*i*d-e*a*d)*b,t[12]=_*b,t[13]=(c*m*n-p*h*n+p*i*u-e*m*u-c*i*f+e*h*f)*b,t[14]=(p*a*n-s*m*n-p*i*o+e*m*o+s*i*f-e*a*f)*b,t[15]=(s*h*n-c*a*n+c*i*o-e*h*o-s*i*u+e*a*u)*b,this}scale(t){const e=this.elements,i=t.x,n=t.y,r=t.z;return e[0]*=i,e[4]*=n,e[8]*=r,e[1]*=i,e[5]*=n,e[9]*=r,e[2]*=i,e[6]*=n,e[10]*=r,e[3]*=i,e[7]*=n,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],i=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],n=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,i,n))}makeTranslation(t,e,i){return this.set(1,0,0,t,0,1,0,e,0,0,1,i,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),i=Math.sin(t);return this.set(1,0,0,0,0,e,-i,0,0,i,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,0,i,0,0,1,0,0,-i,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),i=Math.sin(t);return this.set(e,-i,0,0,i,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const i=Math.cos(e),n=Math.sin(e),r=1-i,s=t.x,a=t.y,o=t.z,l=r*s,c=r*a;return this.set(l*s+i,l*a-n*o,l*o+n*a,0,l*a+n*o,c*a+i,c*o-n*s,0,l*o-n*a,c*o+n*s,r*o*o+i,0,0,0,0,1),this}makeScale(t,e,i){return this.set(t,0,0,0,0,e,0,0,0,0,i,0,0,0,0,1),this}makeShear(t,e,i,n,r,s){return this.set(1,i,r,0,t,1,s,0,e,n,1,0,0,0,0,1),this}compose(t,e,i){const n=this.elements,r=e._x,s=e._y,a=e._z,o=e._w,l=r+r,c=s+s,h=a+a,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=a*h,v=o*l,x=o*c,y=o*h,_=i.x,M=i.y,b=i.z;return n[0]=(1-(m+g))*_,n[1]=(d+y)*_,n[2]=(p-x)*_,n[3]=0,n[4]=(d-y)*M,n[5]=(1-(u+g))*M,n[6]=(f+v)*M,n[7]=0,n[8]=(p+x)*b,n[9]=(f-v)*b,n[10]=(1-(u+m))*b,n[11]=0,n[12]=t.x,n[13]=t.y,n[14]=t.z,n[15]=1,this}decompose(t,e,i){const n=this.elements;let r=De.set(n[0],n[1],n[2]).length();const s=De.set(n[4],n[5],n[6]).length(),a=De.set(n[8],n[9],n[10]).length();this.determinant()<0&&(r=-r),t.x=n[12],t.y=n[13],t.z=n[14],Ne.copy(this);const o=1/r,l=1/s,c=1/a;return Ne.elements[0]*=o,Ne.elements[1]*=o,Ne.elements[2]*=o,Ne.elements[4]*=l,Ne.elements[5]*=l,Ne.elements[6]*=l,Ne.elements[8]*=c,Ne.elements[9]*=c,Ne.elements[10]*=c,e.setFromRotationMatrix(Ne),i.x=r,i.y=s,i.z=a,this}makePerspective(t,e,i,n,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,o=2*r/(e-t),l=2*r/(i-n),c=(e+t)/(e-t),h=(i+n)/(i-n),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return a[0]=o,a[4]=0,a[8]=c,a[12]=0,a[1]=0,a[5]=l,a[9]=h,a[13]=0,a[2]=0,a[6]=0,a[10]=u,a[14]=d,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(t,e,i,n,r,s){const a=this.elements,o=1/(e-t),l=1/(i-n),c=1/(s-r),h=(e+t)*o,u=(i+n)*l,d=(s+r)*c;return a[0]=2*o,a[4]=0,a[8]=0,a[12]=-h,a[1]=0,a[5]=2*l,a[9]=0,a[13]=-u,a[2]=0,a[6]=0,a[10]=-2*c,a[14]=-d,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(t){const e=this.elements,i=t.elements;for(let t=0;t<16;t++)if(e[t]!==i[t])return!1;return!0}fromArray(t,e=0){for(let i=0;i<16;i++)this.elements[i]=t[i+e];return this}toArray(t=[],e=0){const i=this.elements;return t[e]=i[0],t[e+1]=i[1],t[e+2]=i[2],t[e+3]=i[3],t[e+4]=i[4],t[e+5]=i[5],t[e+6]=i[6],t[e+7]=i[7],t[e+8]=i[8],t[e+9]=i[9],t[e+10]=i[10],t[e+11]=i[11],t[e+12]=i[12],t[e+13]=i[13],t[e+14]=i[14],t[e+15]=i[15],t}}const De=new ee,Ne=new Ie,ze=new ee(0,0,0),Oe=new ee(1,1,1),Fe=new ee,Be=new ee,Ue=new ee,ke=new Ie,Ge=new te;class Ve{constructor(t=0,e=0,i=0,n=Ve.DefaultOrder){this.isEuler=!0,this._x=t,this._y=e,this._z=i,this._order=n}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,i,n=this._order){return this._x=t,this._y=e,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,i=!0){const n=t.elements,r=n[0],s=n[4],a=n[8],o=n[1],l=n[5],c=n[9],h=n[2],u=n[6],d=n[10];switch(e){case"XYZ":this._y=Math.asin(_t(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-c,d),this._z=Math.atan2(-s,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-_t(c,-1,1)),Math.abs(c)<.9999999?(this._y=Math.atan2(a,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-h,r),this._z=0);break;case"ZXY":this._x=Math.asin(_t(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(-h,d),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-_t(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(_t(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-c,l),this._y=Math.atan2(-h,r)):(this._x=0,this._y=Math.atan2(a,d));break;case"XZY":this._z=Math.asin(-_t(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(u,l),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-c,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!0===i&&this._onChangeCallback(),this}setFromQuaternion(t,e,i){return ke.makeRotationFromQuaternion(t),this.setFromRotationMatrix(ke,e,i)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return Ge.setFromEuler(this),this.setFromQuaternion(Ge,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}toVector3(){console.error("THREE.Euler: .toVector3() has been removed. Use Vector3.setFromEuler() instead")}}Ve.DefaultOrder="XYZ",Ve.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class He{constructor(){this.mask=1}set(t){this.mask=(1<>>0}enable(t){this.mask|=1<1){for(let t=0;t1){for(let t=0;t0){n.children=[];for(let e=0;e0){n.animations=[];for(let e=0;e0&&(i.geometries=e),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),a.length>0&&(i.images=a),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),c.length>0&&(i.animations=c),h.length>0&&(i.nodes=h)}return i.object=n,i;function s(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}}clone(t){return(new this.constructor).copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(t,e,i,n,r){ri.subVectors(n,e),si.subVectors(i,e),ai.subVectors(t,e);const s=ri.dot(ri),a=ri.dot(si),o=ri.dot(ai),l=si.dot(si),c=si.dot(ai),h=s*l-a*a;if(0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*o-a*c)*u,p=(s*c-a*o)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,i,n){return this.getBarycoord(t,e,i,n,oi),oi.x>=0&&oi.y>=0&&oi.x+oi.y<=1}static getUV(t,e,i,n,r,s,a,o){return this.getBarycoord(t,e,i,n,oi),o.set(0,0),o.addScaledVector(r,oi.x),o.addScaledVector(s,oi.y),o.addScaledVector(a,oi.z),o}static isFrontFacing(t,e,i,n){return ri.subVectors(i,e),si.subVectors(t,e),ri.cross(si).dot(n)<0}set(t,e,i){return this.a.copy(t),this.b.copy(e),this.c.copy(i),this}setFromPointsAndIndices(t,e,i,n){return this.a.copy(t[e]),this.b.copy(t[i]),this.c.copy(t[n]),this}setFromAttributeAndIndices(t,e,i,n){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,i),this.c.fromBufferAttribute(t,n),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return ri.subVectors(this.c,this.b),si.subVectors(this.a,this.b),.5*ri.cross(si).length()}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return mi.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return mi.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,i,n,r){return mi.getUV(t,this.a,this.b,this.c,e,i,n,r)}containsPoint(t){return mi.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return mi.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){const i=this.a,n=this.b,r=this.c;let s,a;li.subVectors(n,i),ci.subVectors(r,i),ui.subVectors(t,i);const o=li.dot(ui),l=ci.dot(ui);if(o<=0&&l<=0)return e.copy(i);di.subVectors(t,n);const c=li.dot(di),h=ci.dot(di);if(c>=0&&h<=c)return e.copy(n);const u=o*h-c*l;if(u<=0&&o>=0&&c<=0)return s=o/(o-c),e.copy(i).addScaledVector(li,s);pi.subVectors(t,r);const d=li.dot(pi),p=ci.dot(pi);if(p>=0&&d<=p)return e.copy(r);const m=d*l-o*p;if(m<=0&&l>=0&&p<=0)return a=l/(l-p),e.copy(i).addScaledVector(ci,a);const f=c*p-d*h;if(f<=0&&h-c>=0&&d-p>=0)return hi.subVectors(r,n),a=(h-c)/(h-c+(d-p)),e.copy(n).addScaledVector(hi,a);const g=1/(f+m+u);return s=m*g,a=u*g,e.copy(i).addScaledVector(li,s).addScaledVector(ci,a)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}let fi=0;class gi extends mt{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:fi++}),this.uuid=yt(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=i,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ht,this.stencilZFail=ht,this.stencilZPass=ht,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(void 0!==t)for(const e in t){const i=t[e];if(void 0===i){console.warn("THREE.Material: '"+e+"' parameter is undefined.");continue}if("shading"===e){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===i;continue}const n=this[e];void 0!==n?n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[e]=i:console.warn("THREE."+this.type+": '"+e+"' is not a property of this material.")}}toJSON(t){const e=void 0===t||"string"==typeof t;e&&(t={textures:{},images:{}});const i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function n(t){const e=[];for(const i in t){const n=t[i];delete n.metadata,e.push(n)}return e}if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(t).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(t).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(t).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(t).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(t).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(t).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(t).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(t).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(t).uuid),void 0!==this.attenuationDistance&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(i.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=this.flatShading),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),"{}"!==JSON.stringify(this.userData)&&(i.userData=this.userData),e){const e=n(t.textures),r=n(t.images);e.length>0&&(i.textures=e),r.length>0&&(i.images=r)}return i}clone(){return(new this.constructor).copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let i=null;if(null!==e){const t=e.length;i=new Array(t);for(let n=0;n!==t;++n)i[n]=e[n].clone()}return this.clippingPlanes=i,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){!0===t&&this.version++}get vertexTangents(){return console.warn("THREE."+this.type+": .vertexTangents has been removed."),!1}set vertexTangents(t){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}gi.fromType=function(){return null};class vi extends gi{constructor(t){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Ht(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}const xi=new ee,yi=new Et;class _i{constructor(t,e,i){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===i,this.usage=ut,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this}copyAt(t,e,i){t*=this.itemSize,i*=e.itemSize;for(let n=0,r=this.itemSize;n0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const i in e)void 0!==e[i]&&(t[i]=e[i]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const i=this.attributes;for(const e in i){const n=i[e];t.data.attributes[e]=n.toJSON(t.data)}const n={};let r=!1;for(const e in this.morphAttributes){const i=this.morphAttributes[e],s=[];for(let e=0,n=i.length;e0&&(n[e]=s,r=!0)}r&&(t.data.morphAttributes=n,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const a=this.boundingSphere;return null!==a&&(t.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),t}clone(){return(new this.constructor).copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const i=t.index;null!==i&&this.setIndex(i.clone(e));const n=t.attributes;for(const t in n){const i=n[t];this.setAttribute(t,i.clone(e))}const r=t.morphAttributes;for(const t in r){const i=[],n=r[t];for(let t=0,r=n.length;t0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;ti.far?null:{distance:c,point:Ji.clone(),object:t}}(t,e,i,n,zi,Oi,Fi,Xi);if(p){o&&(Wi.fromBufferAttribute(o,c),ji.fromBufferAttribute(o,h),qi.fromBufferAttribute(o,u),p.uv=mi.getUV(Xi,zi,Oi,Fi,Wi,ji,qi,new Et)),l&&(Wi.fromBufferAttribute(l,c),ji.fromBufferAttribute(l,h),qi.fromBufferAttribute(l,u),p.uv2=mi.getUV(Xi,zi,Oi,Fi,Wi,ji,qi,new Et));const t={a:c,b:h,c:u,normal:new ee,materialIndex:0};mi.getNormal(zi,Oi,Fi,t.normal),p.face=t}return p}class Ki extends Pi{constructor(t=1,e=1,i=1,n=1,r=1,s=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:i,widthSegments:n,heightSegments:r,depthSegments:s};const a=this;n=Math.floor(n),r=Math.floor(r),s=Math.floor(s);const o=[],l=[],c=[],h=[];let u=0,d=0;function p(t,e,i,n,r,s,p,m,f,g,v){const x=s/f,y=p/g,_=s/2,M=p/2,b=m/2,w=f+1,S=g+1;let T=0,A=0;const E=new ee;for(let s=0;s0?1:-1,c.push(E.x,E.y,E.z),h.push(o/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const i={};for(const t in this.extensions)!0===this.extensions[t]&&(i[t]=!0);return Object.keys(i).length>0&&(e.extensions=i),e}}class nn extends ni{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ie,this.projectionMatrix=new Ie,this.projectionMatrixInverse=new Ie}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return(new this.constructor).copy(this)}}class rn extends nn{constructor(t=50,e=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){const e=.5*this.getFilmHeight()/t;this.fov=2*xt*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){const t=Math.tan(.5*vt*this.fov);return.5*this.getFilmHeight()/t}getEffectiveFOV(){return 2*xt*Math.atan(Math.tan(.5*vt*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,i,n,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=this.near;let e=t*Math.tan(.5*vt*this.fov)/this.zoom,i=2*e,n=this.aspect*i,r=-.5*n;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,a=s.fullHeight;r+=s.offsetX*n/t,e-=s.offsetY*i/a,n*=s.width/t,i*=s.height/a}const a=this.filmOffset;0!==a&&(r+=t*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,e,e-i,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}}const sn=90;class an extends ni{constructor(t,e,i){if(super(),this.type="CubeCamera",!0!==i.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=i;const n=new rn(sn,1,t,e);n.layers=this.layers,n.up.set(0,-1,0),n.lookAt(new ee(1,0,0)),this.add(n);const r=new rn(sn,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new ee(-1,0,0)),this.add(r);const s=new rn(sn,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new ee(0,1,0)),this.add(s);const a=new rn(sn,1,t,e);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new ee(0,-1,0)),this.add(a);const o=new rn(sn,1,t,e);o.layers=this.layers,o.up.set(0,-1,0),o.lookAt(new ee(0,0,1)),this.add(o);const l=new rn(sn,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new ee(0,0,-1)),this.add(l)}update(t,e){null===this.parent&&this.updateMatrixWorld();const i=this.renderTarget,[n,r,s,a,o,l]=this.children,c=t.getRenderTarget(),h=t.toneMapping,u=t.xr.enabled;t.toneMapping=0,t.xr.enabled=!1;const d=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,t.setRenderTarget(i,0),t.render(e,n),t.setRenderTarget(i,1),t.render(e,r),t.setRenderTarget(i,2),t.render(e,s),t.setRenderTarget(i,3),t.render(e,a),t.setRenderTarget(i,4),t.render(e,o),i.texture.generateMipmaps=d,t.setRenderTarget(i,5),t.render(e,l),t.setRenderTarget(c),t.toneMapping=h,t.xr.enabled=u,i.texture.needsPMREMUpdate=!0}}class on extends Yt{constructor(t,e,i,n,s,a,o,l,c,h){super(t=void 0!==t?t:[],e=void 0!==e?e:r,i,n,s,a,o,l,c,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}}class ln extends Kt{constructor(t,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;const i={width:t,height:t,depth:1},n=[i,i,i,i,i,i];this.texture=new on(n,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==e.generateMipmaps&&e.generateMipmaps,this.texture.minFilter=void 0!==e.minFilter?e.minFilter:f}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const i={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include \n\t\t\t\t\t#include \n\n\t\t\t\t}\n\t\t\t",fragmentShader:"\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include \n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t"},n=new Ki(5,5,5),r=new en({name:"CubemapFromEquirect",uniforms:Qi(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Yi(n,r),a=e.minFilter;e.minFilter===v&&(e.minFilter=f);return new an(1,10,this).update(t,s),e.minFilter=a,s.geometry.dispose(),s.material.dispose(),this}clear(t,e,i,n){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,i,n);t.setRenderTarget(r)}}const cn=new ee,hn=new ee,un=new Ct;class dn{constructor(t=new ee(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,i,n){return this.normal.set(t,e,i),this.constant=n,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,i){const n=cn.subVectors(i,e).cross(hn.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(n,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){const t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t)}intersectLine(t,e){const i=t.delta(cn),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(t.start)?e.copy(t.start):null;const r=-(t.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:e.copy(i).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),i=this.distanceToPoint(t.end);return e<0&&i>0||i<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const i=e||un.getNormalMatrix(t),n=this.coplanarPoint(cn).applyMatrix4(t),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return(new this.constructor).copy(this)}}const pn=new we,mn=new ee;class fn{constructor(t=new dn,e=new dn,i=new dn,n=new dn,r=new dn,s=new dn){this.planes=[t,e,i,n,r,s]}set(t,e,i,n,r,s){const a=this.planes;return a[0].copy(t),a[1].copy(e),a[2].copy(i),a[3].copy(n),a[4].copy(r),a[5].copy(s),this}copy(t){const e=this.planes;for(let i=0;i<6;i++)e[i].copy(t.planes[i]);return this}setFromProjectionMatrix(t){const e=this.planes,i=t.elements,n=i[0],r=i[1],s=i[2],a=i[3],o=i[4],l=i[5],c=i[6],h=i[7],u=i[8],d=i[9],p=i[10],m=i[11],f=i[12],g=i[13],v=i[14],x=i[15];return e[0].setComponents(a-n,h-o,m-u,x-f).normalize(),e[1].setComponents(a+n,h+o,m+u,x+f).normalize(),e[2].setComponents(a+r,h+l,m+d,x+g).normalize(),e[3].setComponents(a-r,h-l,m-d,x-g).normalize(),e[4].setComponents(a-s,h-c,m-p,x-v).normalize(),e[5].setComponents(a+s,h+c,m+p,x+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),pn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(pn)}intersectsSprite(t){return pn.center.set(0,0,0),pn.radius=.7071067811865476,pn.applyMatrix4(t.matrixWorld),this.intersectsSphere(pn)}intersectsSphere(t){const e=this.planes,i=t.center,n=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(i)0?t.max.x:t.min.x,mn.y=n.normal.y>0?t.max.y:t.min.y,mn.z=n.normal.z>0?t.max.z:t.min.z,n.distanceToPoint(mn)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let i=0;i<6;i++)if(e[i].distanceToPoint(t)<0)return!1;return!0}clone(){return(new this.constructor).copy(this)}}function gn(){let t=null,e=!1,i=null,n=null;function r(e,s){i(e,s),n=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==i&&(n=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(t){i=t},setContext:function(e){t=e}}}function vn(t,e){const i=e.isWebGL2,n=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),n.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const i=n.get(e);i&&(t.deleteBuffer(i.buffer),n.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=n.get(e);return void((!t||t.version 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif",iridescence_fragment:"#ifdef USE_IRIDESCENCE\nconst mat3 XYZ_TO_REC709 = mat3(\n\t\t3.2404542, -0.9692660,\t0.0556434,\n\t -1.5371385,\t1.8760108, -0.2040259,\n\t -0.4985314,\t0.0415560,\t1.0572252\n);\nvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n\t vec3 sqrtF0 = sqrt( fresnel0 );\n\t return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n}\nvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n\t return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n}\nfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n\t return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n}\nvec3 evalSensitivity( float OPD, vec3 shift ) {\n\t float phase = 2.0 * PI * OPD * 1.0e-9;\n\t vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n\t vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n\t vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n\t vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( -pow2( phase ) * var );\n\t xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[0] ) * exp( -4.5282e+09 * pow2( phase ) );\n\t xyz /= 1.0685e-7;\n\t vec3 srgb = XYZ_TO_REC709 * xyz;\n\t return srgb;\n}\nvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n\t vec3 I;\n\t float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n\t float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n\t float cosTheta2Sq = 1.0 - sinTheta2Sq;\n\t if ( cosTheta2Sq < 0.0 ) {\n\t\t\t return vec3( 1.0 );\n\t }\n\t float cosTheta2 = sqrt( cosTheta2Sq );\n\t float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n\t float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n\t float R21 = R12;\n\t float T121 = 1.0 - R12;\n\t float phi12 = 0.0;\n\t if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n\t float phi21 = PI - phi12;\n\t vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n\t vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n\t vec3 phi23 = vec3( 0.0 );\n\t if ( baseIOR[0] < iridescenceIOR ) phi23[0] = PI;\n\t if ( baseIOR[1] < iridescenceIOR ) phi23[1] = PI;\n\t if ( baseIOR[2] < iridescenceIOR ) phi23[2] = PI;\n\t float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n\t vec3 phi = vec3( phi21 ) + phi23;\n\t vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n\t vec3 r123 = sqrt( R123 );\n\t vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n\t vec3 C0 = R12 + Rs;\n\t I = C0;\n\t vec3 Cm = Rs - T121;\n\t for ( int m = 1; m <= 2; ++m ) {\n\t\t\t Cm *= r123;\n\t\t\t vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n\t\t\t I += Cm * Sm;\n\t }\n\t return max( I, vec3( 0.0 ) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tvFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float vFogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\treflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointLightInfo( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotLightInfo( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalLightInfo( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( - dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#else\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\nfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\nif ( material.iridescenceThickness == 0.0 ) {\n\tmaterial.iridescence = 0.0;\n} else {\n\tmaterial.iridescence = saturate( material.iridescence );\n}\nif ( material.iridescence > 0.0 ) {\n\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 sampledDiffuseColor = texture2D( map, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tsampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n\t#endif\n\tdiffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tdiffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n\tvColor *= morphTargetBaseInfluence;\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t#if defined( USE_COLOR_ALPHA )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n\t\t#elif defined( USE_COLOR )\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n\t\t#endif\n\t}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\t\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\t\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\t\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\t#endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n\t\tuniform sampler2DArray morphTargetsTexture;\n\t\tuniform ivec2 morphTargetsTextureSize;\n\t\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n\t\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n\t\t\tint y = texelIndex / morphTargetsTextureSize.x;\n\t\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\n\t\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\n\t\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\n\t\t}\n\t#else\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\tuniform float morphTargetInfluences[ 8 ];\n\t\t#else\n\t\t\tuniform float morphTargetInfluences[ 4 ];\n\t\t#endif\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\tuniform highp sampler2D boneTexture;\n\tuniform int boneTextureSize;\n\tmat4 getBoneMatrix( const in float i ) {\n\t\tfloat j = i * 4.0;\n\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\ty = dy * ( y + 0.5 );\n\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\treturn bone;\n\t}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n\tfloat transmissionAlpha = 1.0;\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition;\n\tvec3 v = normalize( cameraPosition - pos );\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\n\tvec4 transmission = getIBLVolumeRefraction(\n\t\tn, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationColor, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );\n\ttransmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform float attenuationDistance;\n\tuniform vec3 attenuationColor;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec3 vWorldPosition;\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n\t}\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n\t\tfloat framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n\t\t#ifdef texture2DLodEXT\n\t\t\treturn texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#else\n\t\t\treturn texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n\t\t#endif\n\t}\n\tvec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tif ( attenuationDistance == 0.0 ) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n\t\tvec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n\t}\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tgl_FragColor = texture2D( t2D, vUv );\n\t#ifdef DECODE_VIDEO_TEXTURE\n\t\tgl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );\n\t#endif\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t#else\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\t#ifdef OPAQUE\n\t\tgl_FragColor.a = 1.0;\n\t#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\t#include \n\t#include \n\t#include \n\t#include \n}"},_n={common:{diffuse:{value:new Ht(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new Ct},uv2Transform:{value:new Ct},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Et(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ht(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ht(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ct}},sprite:{diffuse:{value:new Ht(16777215)},opacity:{value:1},center:{value:new Et(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new Ct}}},Mn={basic:{uniforms:$i([_n.common,_n.specularmap,_n.envmap,_n.aomap,_n.lightmap,_n.fog]),vertexShader:yn.meshbasic_vert,fragmentShader:yn.meshbasic_frag},lambert:{uniforms:$i([_n.common,_n.specularmap,_n.envmap,_n.aomap,_n.lightmap,_n.emissivemap,_n.fog,_n.lights,{emissive:{value:new Ht(0)}}]),vertexShader:yn.meshlambert_vert,fragmentShader:yn.meshlambert_frag},phong:{uniforms:$i([_n.common,_n.specularmap,_n.envmap,_n.aomap,_n.lightmap,_n.emissivemap,_n.bumpmap,_n.normalmap,_n.displacementmap,_n.fog,_n.lights,{emissive:{value:new Ht(0)},specular:{value:new Ht(1118481)},shininess:{value:30}}]),vertexShader:yn.meshphong_vert,fragmentShader:yn.meshphong_frag},standard:{uniforms:$i([_n.common,_n.envmap,_n.aomap,_n.lightmap,_n.emissivemap,_n.bumpmap,_n.normalmap,_n.displacementmap,_n.roughnessmap,_n.metalnessmap,_n.fog,_n.lights,{emissive:{value:new Ht(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:yn.meshphysical_vert,fragmentShader:yn.meshphysical_frag},toon:{uniforms:$i([_n.common,_n.aomap,_n.lightmap,_n.emissivemap,_n.bumpmap,_n.normalmap,_n.displacementmap,_n.gradientmap,_n.fog,_n.lights,{emissive:{value:new Ht(0)}}]),vertexShader:yn.meshtoon_vert,fragmentShader:yn.meshtoon_frag},matcap:{uniforms:$i([_n.common,_n.bumpmap,_n.normalmap,_n.displacementmap,_n.fog,{matcap:{value:null}}]),vertexShader:yn.meshmatcap_vert,fragmentShader:yn.meshmatcap_frag},points:{uniforms:$i([_n.points,_n.fog]),vertexShader:yn.points_vert,fragmentShader:yn.points_frag},dashed:{uniforms:$i([_n.common,_n.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:yn.linedashed_vert,fragmentShader:yn.linedashed_frag},depth:{uniforms:$i([_n.common,_n.displacementmap]),vertexShader:yn.depth_vert,fragmentShader:yn.depth_frag},normal:{uniforms:$i([_n.common,_n.bumpmap,_n.normalmap,_n.displacementmap,{opacity:{value:1}}]),vertexShader:yn.meshnormal_vert,fragmentShader:yn.meshnormal_frag},sprite:{uniforms:$i([_n.sprite,_n.fog]),vertexShader:yn.sprite_vert,fragmentShader:yn.sprite_frag},background:{uniforms:{uvTransform:{value:new Ct},t2D:{value:null}},vertexShader:yn.background_vert,fragmentShader:yn.background_frag},cube:{uniforms:$i([_n.envmap,{opacity:{value:1}}]),vertexShader:yn.cube_vert,fragmentShader:yn.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:yn.equirect_vert,fragmentShader:yn.equirect_frag},distanceRGBA:{uniforms:$i([_n.common,_n.displacementmap,{referencePosition:{value:new ee},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:yn.distanceRGBA_vert,fragmentShader:yn.distanceRGBA_frag},shadow:{uniforms:$i([_n.lights,_n.fog,{color:{value:new Ht(0)},opacity:{value:1}}]),vertexShader:yn.shadow_vert,fragmentShader:yn.shadow_frag}};function bn(t,e,i,n,r,s){const a=new Ht(0);let o,c,h=!0===r?0:1,u=null,d=0,p=null;function m(t,e){i.buffers.color.setClear(t.r,t.g,t.b,e,s)}return{getClearColor:function(){return a},setClearColor:function(t,e=1){a.set(t),h=e,m(a,h)},getClearAlpha:function(){return h},setClearAlpha:function(t){h=t,m(a,h)},render:function(i,r){let s=!1,f=!0===r.isScene?r.background:null;f&&f.isTexture&&(f=e.get(f));const g=t.xr,v=g.getSession&&g.getSession();v&&"additive"===v.environmentBlendMode&&(f=null),null===f?m(a,h):f&&f.isColor&&(m(f,1),s=!0),(t.autoClear||s)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),f&&(f.isCubeTexture||f.mapping===l)?(void 0===c&&(c=new Yi(new Ki(1,1,1),new en({name:"BackgroundCubeMaterial",uniforms:Qi(Mn.cube.uniforms),vertexShader:Mn.cube.vertexShader,fragmentShader:Mn.cube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),c.geometry.deleteAttribute("uv"),c.onBeforeRender=function(t,e,i){this.matrixWorld.copyPosition(i.matrixWorld)},Object.defineProperty(c.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(c)),c.material.uniforms.envMap.value=f,c.material.uniforms.flipEnvMap.value=f.isCubeTexture&&!1===f.isRenderTargetTexture?-1:1,u===f&&d===f.version&&p===t.toneMapping||(c.material.needsUpdate=!0,u=f,d=f.version,p=t.toneMapping),c.layers.enableAll(),i.unshift(c,c.geometry,c.material,0,0,null)):f&&f.isTexture&&(void 0===o&&(o=new Yi(new xn(2,2),new en({name:"BackgroundMaterial",uniforms:Qi(Mn.background.uniforms),vertexShader:Mn.background.vertexShader,fragmentShader:Mn.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1})),o.geometry.deleteAttribute("normal"),Object.defineProperty(o.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(o)),o.material.uniforms.t2D.value=f,!0===f.matrixAutoUpdate&&f.updateMatrix(),o.material.uniforms.uvTransform.value.copy(f.matrix),u===f&&d===f.version&&p===t.toneMapping||(o.material.needsUpdate=!0,u=f,d=f.version,p=t.toneMapping),o.layers.enableAll(),i.unshift(o,o.geometry,o.material,0,0,null))}}}function wn(t,e,i,n){const r=t.getParameter(34921),s=n.isWebGL2?null:e.get("OES_vertex_array_object"),a=n.isWebGL2||null!==s,o={},l=p(null);let c=l,h=!1;function u(e){return n.isWebGL2?t.bindVertexArray(e):s.bindVertexArrayOES(e)}function d(e){return n.isWebGL2?t.deleteVertexArray(e):s.deleteVertexArrayOES(e)}function p(t){const e=[],i=[],n=[];for(let t=0;t=0){const i=r[e];let n=s[e];if(void 0===n&&("instanceMatrix"===e&&t.instanceMatrix&&(n=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(n=t.instanceColor)),void 0===i)return!0;if(i.attribute!==n)return!0;if(n&&i.data!==n.data)return!0;a++}}return c.attributesNum!==a||c.index!==n}(r,y,d,_),M&&function(t,e,i,n){const r={},s=e.attributes;let a=0;const o=i.getAttributes();for(const e in o){if(o[e].location>=0){let i=s[e];void 0===i&&("instanceMatrix"===e&&t.instanceMatrix&&(i=t.instanceMatrix),"instanceColor"===e&&t.instanceColor&&(i=t.instanceColor));const n={};n.attribute=i,i&&i.data&&(n.data=i.data),r[e]=n,a++}}c.attributes=r,c.attributesNum=a,c.index=n}(r,y,d,_)}else{const t=!0===l.wireframe;c.geometry===y.id&&c.program===d.id&&c.wireframe===t||(c.geometry=y.id,c.program=d.id,c.wireframe=t,M=!0)}null!==_&&i.update(_,34963),(M||h)&&(h=!1,function(r,s,a,o){if(!1===n.isWebGL2&&(r.isInstancedMesh||o.isInstancedBufferGeometry)&&null===e.get("ANGLE_instanced_arrays"))return;m();const l=o.attributes,c=a.getAttributes(),h=s.defaultAttributeValues;for(const e in c){const n=c[e];if(n.location>=0){let s=l[e];if(void 0===s&&("instanceMatrix"===e&&r.instanceMatrix&&(s=r.instanceMatrix),"instanceColor"===e&&r.instanceColor&&(s=r.instanceColor)),void 0!==s){const e=s.normalized,a=s.itemSize,l=i.get(s);if(void 0===l)continue;const c=l.buffer,h=l.type,u=l.bytesPerElement;if(s.isInterleavedBufferAttribute){const i=s.data,l=i.stride,d=s.offset;if(i.isInstancedInterleavedBuffer){for(let t=0;t0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const s="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let a=void 0!==i.precision?i.precision:"highp";const o=r(a);o!==a&&(console.warn("THREE.WebGLRenderer:",a,"not supported, using",o,"instead."),a=o);const l=s||e.has("WEBGL_draw_buffers"),c=!0===i.logarithmicDepthBuffer,h=t.getParameter(34930),u=t.getParameter(35660),d=t.getParameter(3379),p=t.getParameter(34076),m=t.getParameter(34921),f=t.getParameter(36347),g=t.getParameter(36348),v=t.getParameter(36349),x=u>0,y=s||e.has("OES_texture_float");return{isWebGL2:s,drawBuffers:l,getMaxAnisotropy:function(){if(void 0!==n)return n;if(!0===e.has("EXT_texture_filter_anisotropic")){const i=e.get("EXT_texture_filter_anisotropic");n=t.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else n=0;return n},getMaxPrecision:r,precision:a,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:u,maxTextureSize:d,maxCubemapSize:p,maxAttributes:m,maxVertexUniforms:f,maxVaryings:g,maxFragmentUniforms:v,vertexTextures:x,floatFragmentTextures:y,floatVertexTextures:x&&y,maxSamples:s?t.getParameter(36183):0}}function An(t){const e=this;let i=null,n=0,r=!1,s=!1;const a=new dn,o=new Ct,l={value:null,needsUpdate:!1};function c(){l.value!==i&&(l.value=i,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function h(t,i,n,r){const s=null!==t?t.length:0;let c=null;if(0!==s){if(c=l.value,!0!==r||null===c){const e=n+4*s,r=i.matrixWorldInverse;o.getNormalMatrix(r),(null===c||c.length0){const a=new ln(s.height/2);return a.fromEquirectangularTexture(t,r),e.set(r,a),r.addEventListener("dispose",n),i(a.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}Mn.physical={uniforms:$i([Mn.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Et(1,1)},clearcoatNormalMap:{value:null},iridescence:{value:0},iridescenceMap:{value:null},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},sheen:{value:0},sheenColor:{value:new Ht(0)},sheenColorMap:{value:null},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new Et},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new Ht(0)},specularIntensity:{value:1},specularIntensityMap:{value:null},specularColor:{value:new Ht(1,1,1)},specularColorMap:{value:null}}]),vertexShader:yn.meshphysical_vert,fragmentShader:yn.meshphysical_frag};class Cn extends nn{constructor(t=-1,e=1,i=1,n=-1,r=.1,s=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=t,this.right=e,this.top=i,this.bottom=n,this.near=r,this.far=s,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.left=t.left,this.right=t.right,this.top=t.top,this.bottom=t.bottom,this.near=t.near,this.far=t.far,this.zoom=t.zoom,this.view=null===t.view?null:Object.assign({},t.view),this}setViewOffset(t,e,i,n,r,s){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const t=(this.right-this.left)/(2*this.zoom),e=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2;let r=i-t,s=i+t,a=n+e,o=n-e;if(null!==this.view&&this.view.enabled){const t=(this.right-this.left)/this.view.fullWidth/this.zoom,e=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=t*this.view.offsetX,s=r+t*this.view.width,a-=e*this.view.offsetY,o=a-e*this.view.height}this.projectionMatrix.makeOrthographic(r,s,a,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){const e=super.toJSON(t);return e.object.zoom=this.zoom,e.object.left=this.left,e.object.right=this.right,e.object.top=this.top,e.object.bottom=this.bottom,e.object.near=this.near,e.object.far=this.far,null!==this.view&&(e.object.view=Object.assign({},this.view)),e}}const Ln=[.125,.215,.35,.446,.526,.582],Rn=20,Pn=new Cn,In=new Ht;let Dn=null;const Nn=(1+Math.sqrt(5))/2,zn=1/Nn,On=[new ee(1,1,1),new ee(-1,1,1),new ee(1,1,-1),new ee(-1,1,-1),new ee(0,Nn,zn),new ee(0,Nn,-zn),new ee(zn,0,Nn),new ee(-zn,0,Nn),new ee(Nn,zn,0),new ee(-Nn,zn,0)];class Fn{constructor(t){this._renderer=t,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,i=.1,n=100){Dn=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(t,i,n,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t,e=null){return this._fromTexture(t,e)}fromCubemap(t,e=null){return this._fromTexture(t,e)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=Gn(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=kn(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(t){this._lodMax=Math.floor(Math.log2(t)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let t=0;tt-4?o=Ln[a-t+4-1]:0===a&&(o=0),n.push(o);const l=1/(s-2),c=-l,h=1+l,u=[c,c,h,c,h,h,c,c,h,h,c,h],d=6,p=6,m=3,f=2,g=1,v=new Float32Array(m*p*d),x=new Float32Array(f*p*d),y=new Float32Array(g*p*d);for(let t=0;t2?0:-1,n=[e,i,0,e+2/3,i,0,e+2/3,i+1,0,e,i,0,e+2/3,i+1,0,e,i+1,0];v.set(n,m*p*t),x.set(u,f*p*t);const r=[t,t,t,t,t,t];y.set(r,g*p*t)}const _=new Pi;_.setAttribute("position",new _i(v,m)),_.setAttribute("uv",new _i(x,f)),_.setAttribute("faceIndex",new _i(y,g)),e.push(_),r>4&&r--}return{lodPlanes:e,sizeLods:i,sigmas:n}}(n)),this._blurMaterial=function(t,e,i){const n=new Float32Array(Rn),r=new ee(0,1,0);return new en({name:"SphericalGaussianBlur",defines:{n:Rn,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/i,CUBEUV_MAX_MIP:`${t}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:Vn(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform int samples;\n\t\t\tuniform float weights[ n ];\n\t\t\tuniform bool latitudinal;\n\t\t\tuniform float dTheta;\n\t\t\tuniform float mipInt;\n\t\t\tuniform vec3 poleAxis;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += 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Kt(t,e,i);return n.texture.mapping=l,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function Un(t,e,i,n,r){t.viewport.set(e,i,n,r),t.scissor.set(e,i,n,r)}function kn(){return new en({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Vn(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})}function Gn(){return new en({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Vn(),fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tuniform float flipEnvMap;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform 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r=0;r0,D=s.clearcoat>0,N=s.iridescence>0;return{isWebGL2:u,shaderID:w,shaderName:s.type,vertexShader:A,fragmentShader:E,defines:s.defines,customVertexShaderID:C,customFragmentShaderID:L,isRawShaderMaterial:!0===s.isRawShaderMaterial,glslVersion:s.glslVersion,precision:m,instancing:!0===v.isInstancedMesh,instancingColor:!0===v.isInstancedMesh&&null!==v.instanceColor,supportsVertexTextures:p,outputEncoding:null===P?t.outputEncoding:!0===P.isXRRenderTarget?P.texture.encoding:at,map:!!s.map,matcap:!!s.matcap,envMap:!!M,envMapMode:M&&M.mapping,envMapCubeUVHeight:b,lightMap:!!s.lightMap,aoMap:!!s.aoMap,emissiveMap:!!s.emissiveMap,bumpMap:!!s.bumpMap,normalMap:!!s.normalMap,objectSpaceNormalMap:1===s.normalMapType,tangentSpaceNormalMap:0===s.normalMapType,decodeVideoTexture:!!s.map&&!0===s.map.isVideoTexture&&s.map.encoding===ot,clearcoat:D,clearcoatMap:D&&!!s.clearcoatMap,clearcoatRoughnessMap:D&&!!s.clearcoatRoughnessMap,clearcoatNormalMap:D&&!!s.clearcoatNormalMap,iridescence:N,iridescenceMap:N&&!!s.iridescenceMap,iridescenceThicknessMap:N&&!!s.iridescenceThicknessMap,displacementMap:!!s.displacementMap,roughnessMap:!!s.roughnessMap,metalnessMap:!!s.metalnessMap,specularMap:!!s.specularMap,specularIntensityMap:!!s.specularIntensityMap,specularColorMap:!!s.specularColorMap,opaque:!1===s.transparent&&1===s.blending,alphaMap:!!s.alphaMap,alphaTest:I,gradientMap:!!s.gradientMap,sheen:s.sheen>0,sheenColorMap:!!s.sheenColorMap,sheenRoughnessMap:!!s.sheenRoughnessMap,transmission:s.transmission>0,transmissionMap:!!s.transmissionMap,thicknessMap:!!s.thicknessMap,combine:s.combine,vertexTangents:!!s.normalMap&&!!y.attributes.tangent,vertexColors:s.vertexColors,vertexAlphas:!0===s.vertexColors&&!!y.attributes.color&&4===y.attributes.color.itemSize,vertexUvs:!!(s.map||s.bumpMap||s.normalMap||s.specularMap||s.alphaMap||s.emissiveMap||s.roughnessMap||s.metalnessMap||s.clearcoatMap||s.clearcoatRoughnessMap||s.clearcoatNormalMap||s.iridescenceMap||s.iridescenceThicknessMap||s.displacementMap||s.transmissionMap||s.thicknessMap||s.specularIntensityMap||s.specularColorMap||s.sheenColorMap||s.sheenRoughnessMap),uvsVertexOnly:!(s.map||s.bumpMap||s.normalMap||s.specularMap||s.alphaMap||s.emissiveMap||s.roughnessMap||s.metalnessMap||s.clearcoatNormalMap||s.iridescenceMap||s.iridescenceThicknessMap||s.transmission>0||s.transmissionMap||s.thicknessMap||s.specularIntensityMap||s.specularColorMap||s.sheen>0||s.sheenColorMap||s.sheenRoughnessMap||!s.displacementMap),fog:!!x,useFog:!0===s.fog,fogExp2:x&&x.isFogExp2,flatShading:!!s.flatShading,sizeAttenuation:s.sizeAttenuation,logarithmicDepthBuffer:d,skinning:!0===v.isSkinnedMesh,morphTargets:void 0!==y.morphAttributes.position,morphNormals:void 0!==y.morphAttributes.normal,morphColors:void 0!==y.morphAttributes.color,morphTargetsCount:T,morphTextureStride:R,numDirLights:o.directional.length,numPointLights:o.point.length,numSpotLights:o.spot.length,numRectAreaLights:o.rectArea.length,numHemiLights:o.hemi.length,numDirLightShadows:o.directionalShadowMap.length,numPointLightShadows:o.pointShadowMap.length,numSpotLightShadows:o.spotShadowMap.length,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:s.dithering,shadowMapEnabled:t.shadowMap.enabled&&h.length>0,shadowMapType:t.shadowMap.type,toneMapping:s.toneMapped?t.toneMapping:0,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:s.premultipliedAlpha,doubleSided:2===s.side,flipSided:1===s.side,useDepthPacking:!!s.depthPacking,depthPacking:s.depthPacking||0,index0AttributeName:s.index0AttributeName,extensionDerivatives:s.extensions&&s.extensions.derivatives,extensionFragDepth:s.extensions&&s.extensions.fragDepth,extensionDrawBuffers:s.extensions&&s.extensions.drawBuffers,extensionShaderTextureLOD:s.extensions&&s.extensions.shaderTextureLOD,rendererExtensionFragDepth:u||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:u||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:u||n.has("EXT_shader_texture_lod"),customProgramCacheKey:s.customProgramCacheKey()}},getProgramCacheKey:function(e){const i=[];if(e.shaderID?i.push(e.shaderID):(i.push(e.customVertexShaderID),i.push(e.customFragmentShaderID)),void 0!==e.defines)for(const t in e.defines)i.push(t),i.push(e.defines[t]);return!1===e.isRawShaderMaterial&&(!function(t,e){t.push(e.precision),t.push(e.outputEncoding),t.push(e.envMapMode),t.push(e.envMapCubeUVHeight),t.push(e.combine),t.push(e.vertexUvs),t.push(e.fogExp2),t.push(e.sizeAttenuation),t.push(e.morphTargetsCount),t.push(e.morphAttributeCount),t.push(e.numDirLights),t.push(e.numPointLights),t.push(e.numSpotLights),t.push(e.numHemiLights),t.push(e.numRectAreaLights),t.push(e.numDirLightShadows),t.push(e.numPointLightShadows),t.push(e.numSpotLightShadows),t.push(e.shadowMapType),t.push(e.toneMapping),t.push(e.numClippingPlanes),t.push(e.numClipIntersection),t.push(e.depthPacking)}(i,e),function(t,e){o.disableAll(),e.isWebGL2&&o.enable(0);e.supportsVertexTextures&&o.enable(1);e.instancing&&o.enable(2);e.instancingColor&&o.enable(3);e.map&&o.enable(4);e.matcap&&o.enable(5);e.envMap&&o.enable(6);e.lightMap&&o.enable(7);e.aoMap&&o.enable(8);e.emissiveMap&&o.enable(9);e.bumpMap&&o.enable(10);e.normalMap&&o.enable(11);e.objectSpaceNormalMap&&o.enable(12);e.tangentSpaceNormalMap&&o.enable(13);e.clearcoat&&o.enable(14);e.clearcoatMap&&o.enable(15);e.clearcoatRoughnessMap&&o.enable(16);e.clearcoatNormalMap&&o.enable(17);e.iridescence&&o.enable(18);e.iridescenceMap&&o.enable(19);e.iridescenceThicknessMap&&o.enable(20);e.displacementMap&&o.enable(21);e.specularMap&&o.enable(22);e.roughnessMap&&o.enable(23);e.metalnessMap&&o.enable(24);e.gradientMap&&o.enable(25);e.alphaMap&&o.enable(26);e.alphaTest&&o.enable(27);e.vertexColors&&o.enable(28);e.vertexAlphas&&o.enable(29);e.vertexUvs&&o.enable(30);e.vertexTangents&&o.enable(31);e.uvsVertexOnly&&o.enable(32);e.fog&&o.enable(33);t.push(o.mask),o.disableAll(),e.useFog&&o.enable(0);e.flatShading&&o.enable(1);e.logarithmicDepthBuffer&&o.enable(2);e.skinning&&o.enable(3);e.morphTargets&&o.enable(4);e.morphNormals&&o.enable(5);e.morphColors&&o.enable(6);e.premultipliedAlpha&&o.enable(7);e.shadowMapEnabled&&o.enable(8);e.physicallyCorrectLights&&o.enable(9);e.doubleSided&&o.enable(10);e.flipSided&&o.enable(11);e.useDepthPacking&&o.enable(12);e.dithering&&o.enable(13);e.specularIntensityMap&&o.enable(14);e.specularColorMap&&o.enable(15);e.transmission&&o.enable(16);e.transmissionMap&&o.enable(17);e.thicknessMap&&o.enable(18);e.sheen&&o.enable(19);e.sheenColorMap&&o.enable(20);e.sheenRoughnessMap&&o.enable(21);e.decodeVideoTexture&&o.enable(22);e.opaque&&o.enable(23);t.push(o.mask)}(i,e),i.push(t.outputEncoding)),i.push(e.customProgramCacheKey),i.join()},getUniforms:function(t){const e=f[t.type];let i;if(e){const t=Mn[e];i=tn.clone(t.uniforms)}else i=t.uniforms;return i},acquireProgram:function(e,i){let n;for(let t=0,e=h.length;t0?n.push(h):!0===a.transparent?r.push(h):i.push(h)},unshift:function(t,e,a,o,l,c){const h=s(t,e,a,o,l,c);a.transmission>0?n.unshift(h):!0===a.transparent?r.unshift(h):i.unshift(h)},finish:function(){for(let i=e,n=t.length;i1&&i.sort(t||As),n.length>1&&n.sort(e||Es),r.length>1&&r.sort(e||Es)}}}function Ls(){let t=new WeakMap;return{get:function(e,i){let n;return!1===t.has(e)?(n=new Cs,t.set(e,[n])):i>=t.get(e).length?(n=new Cs,t.get(e).push(n)):n=t.get(e)[i],n},dispose:function(){t=new WeakMap}}}function Rs(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let i;switch(e.type){case"DirectionalLight":i={direction:new ee,color:new Ht};break;case"SpotLight":i={position:new ee,direction:new ee,color:new Ht,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":i={position:new ee,color:new Ht,distance:0,decay:0};break;case"HemisphereLight":i={direction:new ee,skyColor:new Ht,groundColor:new Ht};break;case"RectAreaLight":i={color:new Ht,position:new ee,halfWidth:new ee,halfHeight:new ee}}return t[e.id]=i,i}}}let Ps=0;function Is(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ds(t,e){const i=new Rs,n=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let i;switch(e.type){case"DirectionalLight":case"SpotLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Et};break;case"PointLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Et,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=i,i}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new ee);const s=new ee,a=new Ie,o=new Ie;return{setup:function(s,a){let o=0,l=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let h=0,u=0,d=0,p=0,m=0,f=0,g=0,v=0;s.sort(Is);const x=!0!==a?Math.PI:1;for(let t=0,e=s.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=_n.LTC_FLOAT_1,r.rectAreaLTC2=_n.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=_n.LTC_HALF_1,r.rectAreaLTC2=_n.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=o,r.ambient[1]=l,r.ambient[2]=c;const y=r.hash;y.directionalLength===h&&y.pointLength===u&&y.spotLength===d&&y.rectAreaLength===p&&y.hemiLength===m&&y.numDirectionalShadows===f&&y.numPointShadows===g&&y.numSpotShadows===v||(r.directional.length=h,r.spot.length=d,r.rectArea.length=p,r.point.length=u,r.hemi.length=m,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=g,r.pointShadowMap.length=g,r.spotShadow.length=v,r.spotShadowMap.length=v,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=g,r.spotShadowMatrix.length=v,y.directionalLength=h,y.pointLength=u,y.spotLength=d,y.rectAreaLength=p,y.hemiLength=m,y.numDirectionalShadows=f,y.numPointShadows=g,y.numSpotShadows=v,r.version=Ps++)},setupView:function(t,e){let i=0,n=0,l=0,c=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=i.get(n).length?(s=new Ns(t,e),i.get(n).push(s)):s=i.get(n)[r],s},dispose:function(){i=new WeakMap}}}class Os extends gi{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}}class Fs extends gi{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.referencePosition=new ee,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}}function Bs(t,e,i){let n=new fn;const r=new Et,s=new Et,a=new Zt,o=new Os({depthPacking:3201}),l=new Fs,c={},h=i.maxTextureSize,u={0:1,1:0,2:2},p=new en({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Et},radius:{value:4}},vertexShader:"void main() {\n\tgl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"}),m=p.clone();m.defines.HORIZONTAL_PASS=1;const f=new Pi;f.setAttribute("position",new _i(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const g=new Yi(f,p),v=this;function x(i,n){const r=e.update(g);p.defines.VSM_SAMPLES!==i.blurSamples&&(p.defines.VSM_SAMPLES=i.blurSamples,m.defines.VSM_SAMPLES=i.blurSamples,p.needsUpdate=!0,m.needsUpdate=!0),p.uniforms.shadow_pass.value=i.map.texture,p.uniforms.resolution.value=i.mapSize,p.uniforms.radius.value=i.radius,t.setRenderTarget(i.mapPass),t.clear(),t.renderBufferDirect(n,null,r,p,g,null),m.uniforms.shadow_pass.value=i.mapPass.texture,m.uniforms.resolution.value=i.mapSize,m.uniforms.radius.value=i.radius,t.setRenderTarget(i.map),t.clear(),t.renderBufferDirect(n,null,r,m,g,null)}function y(e,i,n,r,s,a){let h=null;const d=!0===n.isPointLight?e.customDistanceMaterial:e.customDepthMaterial;if(h=void 0!==d?d:!0===n.isPointLight?l:o,t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0){const t=h.uuid,e=i.uuid;let n=c[t];void 0===n&&(n={},c[t]=n);let r=n[e];void 0===r&&(r=h.clone(),n[e]=r),h=r}return h.visible=i.visible,h.wireframe=i.wireframe,h.side=3===a?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:u[i.side],h.alphaMap=i.alphaMap,h.alphaTest=i.alphaTest,h.clipShadows=i.clipShadows,h.clippingPlanes=i.clippingPlanes,h.clipIntersection=i.clipIntersection,h.displacementMap=i.displacementMap,h.displacementScale=i.displacementScale,h.displacementBias=i.displacementBias,h.wireframeLinewidth=i.wireframeLinewidth,h.linewidth=i.linewidth,!0===n.isPointLight&&!0===h.isMeshDistanceMaterial&&(h.referencePosition.setFromMatrixPosition(n.matrixWorld),h.nearDistance=r,h.farDistance=s),h}function _(i,r,s,a,o){if(!1===i.visible)return;if(i.layers.test(r.layers)&&(i.isMesh||i.isLine||i.isPoints)&&(i.castShadow||i.receiveShadow&&3===o)&&(!i.frustumCulled||n.intersectsObject(i))){i.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,i.matrixWorld);const n=e.update(i),r=i.material;if(Array.isArray(r)){const e=n.groups;for(let l=0,c=e.length;lh||r.y>h)&&(r.x>h&&(s.x=Math.floor(h/m.x),r.x=s.x*m.x,u.mapSize.x=s.x),r.y>h&&(s.y=Math.floor(h/m.y),r.y=s.y*m.y,u.mapSize.y=s.y)),null!==u.map||u.isPointLightShadow||3!==this.type||(u.map=new Kt(r.x,r.y),u.map.texture.name=c.name+".shadowMap",u.mapPass=new Kt(r.x,r.y),u.camera.updateProjectionMatrix()),null===u.map){const t={minFilter:d,magFilter:d,format:S};u.map=new Kt(r.x,r.y,t),u.map.texture.name=c.name+".shadowMap",u.camera.updateProjectionMatrix()}t.setRenderTarget(u.map),t.clear();const f=u.getViewportCount();for(let t=0;t=1):-1!==R.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES (\d)/.exec(R)[1]),C=L>=2);let P=null,I={};const D=t.getParameter(3088),N=t.getParameter(2978),z=(new Zt).fromArray(D),O=(new Zt).fromArray(N);function F(e,i,n){const r=new Uint8Array(4),s=t.createTexture();t.bindTexture(e,s),t.texParameteri(e,10241,9728),t.texParameteri(e,10240,9728);for(let e=0;en||t.height>n)&&(r=n/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof 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0!==t.preserveDrawingBuffer&&t.preserveDrawingBuffer,l=void 0!==t.powerPreference?t.powerPreference:"default",c=void 0!==t.failIfMajorPerformanceCaveat&&t.failIfMajorPerformanceCaveat;let h;h=null!==i?i.getContextAttributes().alpha:void 0!==t.alpha&&t.alpha;let u=null,d=null;const p=[],m=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputEncoding=at,this.physicallyCorrectLights=!1,this.toneMapping=0,this.toneMappingExposure=1,Object.defineProperties(this,{gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}});const f=this;let g=!1,y=0,_=0,w=null,T=-1,A=null;const E=new Zt,C=new Zt;let L=null,R=e.width,P=e.height,I=1,D=null,N=null;const z=new Zt(0,0,R,P),O=new Zt(0,0,R,P);let F=!1;const B=new fn;let U=!1,k=!1,G=null;const V=new Ie,H=new Et,W=new ee,j={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function q(){return null===w?I:1}let X,J,Y,Z,K,Q,$,tt,et,it,nt,rt,st,ot,lt,ct,ht,ut,dt,pt,mt,ft,gt,vt=i;function xt(t,i){for(let n=0;n0&&function(t,e,i){const n=J.isWebGL2;null===G&&(G=new Kt(1,1,{generateMipmaps:!0,type:X.has("EXT_color_buffer_half_float")?b:x,minFilter:v,samples:n&&!0===s?4:0}));f.getDrawingBufferSize(H),n?G.setSize(H.x,H.y):G.setSize(Tt(H.x),Tt(H.y));const r=f.getRenderTarget();f.setRenderTarget(G),f.clear();const a=f.toneMapping;f.toneMapping=0,Nt(t,e,i),f.toneMapping=a,Q.updateMultisampleRenderTarget(G),Q.updateRenderTargetMipmap(G),f.setRenderTarget(r)}(r,e,i),n&&Y.viewport(E.copy(n)),r.length>0&&Nt(r,e,i),a.length>0&&Nt(a,e,i),o.length>0&&Nt(o,e,i),Y.buffers.depth.setTest(!0),Y.buffers.depth.setMask(!0),Y.buffers.color.setMask(!0),Y.setPolygonOffset(!1)}function Nt(t,e,i){const n=!0===e.isScene?e.overrideMaterial:null;for(let r=0,s=t.length;r0?m[m.length-1]:null,p.pop(),u=p.length>0?p[p.length-1]:null},this.getActiveCubeFace=function(){return y},this.getActiveMipmapLevel=function(){return _},this.getRenderTarget=function(){return w},this.setRenderTargetTextures=function(t,e,i){K.get(t.texture).__webglTexture=e,K.get(t.depthTexture).__webglTexture=i;const n=K.get(t);n.__hasExternalTextures=!0,n.__hasExternalTextures&&(n.__autoAllocateDepthBuffer=void 0===i,n.__autoAllocateDepthBuffer||!0===X.has("WEBGL_multisampled_render_to_texture")&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),n.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(t,e){const i=K.get(t);i.__webglFramebuffer=e,i.__useDefaultFramebuffer=void 0===e},this.setRenderTarget=function(t,e=0,i=0){w=t,y=e,_=i;let n=!0;if(t){const e=K.get(t);void 0!==e.__useDefaultFramebuffer?(Y.bindFramebuffer(36160,null),n=!1):void 0===e.__webglFramebuffer?Q.setupRenderTarget(t):e.__hasExternalTextures&&Q.rebindTextures(t,K.get(t.texture).__webglTexture,K.get(t.depthTexture).__webglTexture)}let r=null,s=!1,a=!1;if(t){const i=t.texture;(i.isData3DTexture||i.isDataArrayTexture)&&(a=!0);const n=K.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(r=n[e],s=!0):r=J.isWebGL2&&t.samples>0&&!1===Q.useMultisampledRTT(t)?K.get(t).__webglMultisampledFramebuffer:n,E.copy(t.viewport),C.copy(t.scissor),L=t.scissorTest}else E.copy(z).multiplyScalar(I).floor(),C.copy(O).multiplyScalar(I).floor(),L=F;if(Y.bindFramebuffer(36160,r)&&J.drawBuffers&&n&&Y.drawBuffers(t,r),Y.viewport(E),Y.scissor(C),Y.setScissorTest(L),s){const n=K.get(t.texture);vt.framebufferTexture2D(36160,36064,34069+e,n.__webglTexture,i)}else if(a){const n=K.get(t.texture),r=e||0;vt.framebufferTextureLayer(36160,36064,n.__webglTexture,i||0,r)}T=-1},this.readRenderTargetPixels=function(t,e,i,n,r,s,a){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let o=K.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==a&&(o=o[a]),o){Y.bindFramebuffer(36160,o);try{const a=t.texture,o=a.format,l=a.type;if(o!==S&&ft.convert(o)!==vt.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");const c=l===b&&(X.has("EXT_color_buffer_half_float")||J.isWebGL2&&X.has("EXT_color_buffer_float"));if(!(l===x||ft.convert(l)===vt.getParameter(35738)||l===M&&(J.isWebGL2||X.has("OES_texture_float")||X.has("WEBGL_color_buffer_float"))||c))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");e>=0&&e<=t.width-n&&i>=0&&i<=t.height-r&&vt.readPixels(e,i,n,r,ft.convert(o),ft.convert(l),s)}finally{const t=null!==w?K.get(w).__webglFramebuffer:null;Y.bindFramebuffer(36160,t)}}},this.copyFramebufferToTexture=function(t,e,i=0){const n=Math.pow(2,-i),r=Math.floor(e.image.width*n),s=Math.floor(e.image.height*n);Q.setTexture2D(e,0),vt.copyTexSubImage2D(3553,i,0,0,t.x,t.y,r,s),Y.unbindTexture()},this.copyTextureToTexture=function(t,e,i,n=0){const r=e.image.width,s=e.image.height,a=ft.convert(i.format),o=ft.convert(i.type);Q.setTexture2D(i,0),vt.pixelStorei(37440,i.flipY),vt.pixelStorei(37441,i.premultiplyAlpha),vt.pixelStorei(3317,i.unpackAlignment),e.isDataTexture?vt.texSubImage2D(3553,n,t.x,t.y,r,s,a,o,e.image.data):e.isCompressedTexture?vt.compressedTexSubImage2D(3553,n,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,a,e.mipmaps[0].data):vt.texSubImage2D(3553,n,t.x,t.y,a,o,e.image),0===n&&i.generateMipmaps&&vt.generateMipmap(3553),Y.unbindTexture()},this.copyTextureToTexture3D=function(t,e,i,n,r=0){if(f.isWebGL1Renderer)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");const s=t.max.x-t.min.x+1,a=t.max.y-t.min.y+1,o=t.max.z-t.min.z+1,l=ft.convert(n.format),c=ft.convert(n.type);let h;if(n.isData3DTexture)Q.setTexture3D(n,0),h=32879;else{if(!n.isDataArrayTexture)return void console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");Q.setTexture2DArray(n,0),h=35866}vt.pixelStorei(37440,n.flipY),vt.pixelStorei(37441,n.premultiplyAlpha),vt.pixelStorei(3317,n.unpackAlignment);const u=vt.getParameter(3314),d=vt.getParameter(32878),p=vt.getParameter(3316),m=vt.getParameter(3315),g=vt.getParameter(32877),v=i.isCompressedTexture?i.mipmaps[0]:i.image;vt.pixelStorei(3314,v.width),vt.pixelStorei(32878,v.height),vt.pixelStorei(3316,t.min.x),vt.pixelStorei(3315,t.min.y),vt.pixelStorei(32877,t.min.z),i.isDataTexture||i.isData3DTexture?vt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v.data):i.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),vt.compressedTexSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,v.data)):vt.texSubImage3D(h,r,e.x,e.y,e.z,s,a,o,l,c,v),vt.pixelStorei(3314,u),vt.pixelStorei(32878,d),vt.pixelStorei(3316,p),vt.pixelStorei(3315,m),vt.pixelStorei(32877,g),0===r&&n.generateMipmaps&&vt.generateMipmap(h),Y.unbindTexture()},this.initTexture=function(t){Q.setTexture2D(t,0),Y.unbindTexture()},this.resetState=function(){y=0,_=0,w=null,Y.reset(),gt.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class Zs extends Ys{}Zs.prototype.isWebGL1Renderer=!0;class Ks{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new Ht(t),this.density=e}clone(){return new Ks(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class Qs{constructor(t,e=1,i=1e3){this.isFog=!0,this.name="",this.color=new Ht(t),this.near=e,this.far=i}clone(){return new Qs(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class $s extends ni{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}class ta{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=ut,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=yt()}onUploadCallback(){}set needsUpdate(t){!0===t&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,i){t*=this.stride,i*=e.stride;for(let n=0,r=this.stride;nt.far||e.push({distance:o,point:sa.clone(),uv:mi.getUV(sa,ua,da,pa,ma,fa,ga,new Et),face:null,object:this})}copy(t,e){return super.copy(t,e),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}}function xa(t,e,i,n,r,s){la.subVectors(t,i).addScalar(.5).multiply(n),void 0!==r?(ca.x=s*la.x-r*la.y,ca.y=r*la.x+s*la.y):ca.copy(la),t.copy(e),t.x+=ca.x,t.y+=ca.y,t.applyMatrix4(ha)}const ya=new ee,_a=new ee;class Ma extends ni{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);const e=t.levels;for(let t=0,i=e.length;t0){let i,n;for(i=1,n=e.length;i0){ya.setFromMatrixPosition(this.matrixWorld);const i=t.ray.origin.distanceTo(ya);this.getObjectForDistance(i).raycast(t,e)}}update(t){const e=this.levels;if(e.length>1){ya.setFromMatrixPosition(t.matrixWorld),_a.setFromMatrixPosition(this.matrixWorld);const i=ya.distanceTo(_a)/t.zoom;let n,r;for(e[0].object.visible=!0,n=1,r=e.length;n=e[n].distance;n++)e[n-1].object.visible=!1,e[n].object.visible=!0;for(this._currentLevel=n-1;no)continue;u.applyMatrix4(this.matrixWorld);const s=t.ray.origin.distanceTo(u);st.far||e.push({distance:s,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else{for(let i=Math.max(0,s.start),n=Math.min(m.count,s.start+s.count)-1;io)continue;u.applyMatrix4(this.matrixWorld);const n=t.ray.origin.distanceTo(u);nt.far||e.push({distance:n,point:h.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){const t=this.geometry.morphAttributes,e=Object.keys(t);if(e.length>0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;t0){const i=t[e[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,e=i.length;tr.far)return;s.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:e,face:null,object:a})}}class no extends Yt{constructor(t,e,i,n,r,s,a,o,l,c,h,u){super(null,s,a,o,l,c,n,r,h,u),this.isCompressedTexture=!0,this.image={width:e,height:i},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}}class ro{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){const i=this.getUtoTmapping(t);return this.getPoint(i,e)}getPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPoint(i/t));return e}getSpacedPoints(t=5){const e=[];for(let i=0;i<=t;i++)e.push(this.getPointAt(i/t));return e}getLength(){const t=this.getLengths();return t[t.length-1]}getLengths(t=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let i,n=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)i=this.getPoint(s/t),r+=i.distanceTo(n),e.push(r),n=i;return this.cacheArcLengths=e,e}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(t,e){const i=this.getLengths();let n=0;const r=i.length;let s;s=e||t*i[r-1];let a,o=0,l=r-1;for(;o<=l;)if(n=Math.floor(o+(l-o)/2),a=i[n]-s,a<0)o=n+1;else{if(!(a>0)){l=n;break}l=n-1}if(n=l,i[n]===s)return n/(r-1);const c=i[n];return(n+(s-c)/(i[n+1]-c))/(r-1)}getTangent(t,e){const i=1e-4;let n=t-i,r=t+i;n<0&&(n=0),r>1&&(r=1);const s=this.getPoint(n),a=this.getPoint(r),o=e||(s.isVector2?new Et:new ee);return o.copy(a).sub(s).normalize(),o}getTangentAt(t,e){const i=this.getUtoTmapping(t);return this.getTangent(i,e)}computeFrenetFrames(t,e){const i=new ee,n=[],r=[],s=[],a=new ee,o=new Ie;for(let e=0;e<=t;e++){const i=e/t;n[e]=this.getTangentAt(i,new ee)}r[0]=new ee,s[0]=new ee;let l=Number.MAX_VALUE;const c=Math.abs(n[0].x),h=Math.abs(n[0].y),u=Math.abs(n[0].z);c<=l&&(l=c,i.set(1,0,0)),h<=l&&(l=h,i.set(0,1,0)),u<=l&&i.set(0,0,1),a.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],a),s[0].crossVectors(n[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),a.crossVectors(n[e-1],n[e]),a.length()>Number.EPSILON){a.normalize();const t=Math.acos(_t(n[e-1].dot(n[e]),-1,1));r[e].applyMatrix4(o.makeRotationAxis(a,t))}s[e].crossVectors(n[e],r[e])}if(!0===e){let e=Math.acos(_t(r[0].dot(r[t]),-1,1));e/=t,n[0].dot(a.crossVectors(r[0],r[t]))>0&&(e=-e);for(let i=1;i<=t;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],e*i)),s[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:s}}clone(){return(new this.constructor).copy(this)}copy(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}toJSON(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t}fromJSON(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}class so extends ro{constructor(t=0,e=0,i=1,n=1,r=0,s=2*Math.PI,a=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=t,this.aY=e,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=s,this.aClockwise=a,this.aRotation=o}getPoint(t,e){const i=e||new Et,n=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)n;)r-=n;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?a=n[(l-1)%r]:(lo.subVectors(n[0],n[1]).add(n[0]),a=lo);const h=n[l%r],u=n[(l+1)%r];if(this.closed||l+2n.length-2?n.length-1:s+1],h=n[s>n.length-3?n.length-1:s+2];return i.set(mo(a,o.x,l.x,c.x,h.x),mo(a,o.y,l.y,c.y,h.y)),i}copy(t){super.copy(t),this.points=[];for(let e=0,i=t.points.length;e=i){const t=n[r]-i,s=this.curves[r],a=s.getLength(),o=0===a?0:1-t/a;return s.getPointAt(o,e)}r++}return null}getLength(){const t=this.getCurveLengths();return t[t.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let i=0,n=this.curves.length;i1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e}copy(t){super.copy(t),this.curves=[];for(let e=0,i=t.curves.length;e0){const t=l.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(l);const c=l.getPoint(1);return this.currentPoint.copy(c),this}copy(t){return super.copy(t),this.currentPoint.copy(t.currentPoint),this}toJSON(){const t=super.toJSON();return t.currentPoint=this.currentPoint.toArray(),t}fromJSON(t){return super.fromJSON(t),this.currentPoint.fromArray(t.currentPoint),this}}class Eo extends Pi{constructor(t=[new Et(0,.5),new Et(.5,0),new Et(0,-.5)],e=12,i=0,n=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:t,segments:e,phiStart:i,phiLength:n},e=Math.floor(e),n=_t(n,0,2*Math.PI);const r=[],s=[],a=[],o=[],l=[],c=1/e,h=new ee,u=new Et,d=new ee,p=new ee,m=new ee;let f=0,g=0;for(let e=0;e<=t.length-1;e++)switch(e){case 0:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,m.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case t.length-1:o.push(m.x,m.y,m.z);break;default:f=t[e+1].x-t[e].x,g=t[e+1].y-t[e].y,d.x=1*g,d.y=-f,d.z=0*g,p.copy(d),d.x+=m.x,d.y+=m.y,d.z+=m.z,d.normalize(),o.push(d.x,d.y,d.z),m.copy(p)}for(let r=0;r<=e;r++){const d=i+r*c*n,p=Math.sin(d),m=Math.cos(d);for(let i=0;i<=t.length-1;i++){h.x=t[i].x*p,h.y=t[i].y,h.z=t[i].x*m,s.push(h.x,h.y,h.z),u.x=r/e,u.y=i/(t.length-1),a.push(u.x,u.y);const n=o[3*i+0]*p,c=o[3*i+1],d=o[3*i+0]*m;l.push(n,c,d)}}for(let i=0;i0&&v(!0),e>0&&v(!1)),this.setIndex(c),this.setAttribute("position",new wi(h,3)),this.setAttribute("normal",new wi(u,3)),this.setAttribute("uv",new wi(d,2))}static fromJSON(t){return new Ro(t.radiusTop,t.radiusBottom,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Po extends Ro{constructor(t=1,e=1,i=8,n=1,r=!1,s=0,a=2*Math.PI){super(0,t,e,i,n,r,s,a),this.type="ConeGeometry",this.parameters={radius:t,height:e,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:s,thetaLength:a}}static fromJSON(t){return new Po(t.radius,t.height,t.radialSegments,t.heightSegments,t.openEnded,t.thetaStart,t.thetaLength)}}class Io extends Pi{constructor(t=[],e=[],i=1,n=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:t,indices:e,radius:i,detail:n};const r=[],s=[];function a(t,e,i,n){const r=n+1,s=[];for(let n=0;n<=r;n++){s[n]=[];const a=t.clone().lerp(i,n/r),o=e.clone().lerp(i,n/r),l=r-n;for(let t=0;t<=l;t++)s[n][t]=0===t&&n===r?a:a.clone().lerp(o,t/l)}for(let t=0;t.9&&a<.1&&(e<.2&&(s[t+0]+=1),i<.2&&(s[t+2]+=1),n<.2&&(s[t+4]+=1))}}()}(),this.setAttribute("position",new wi(r,3)),this.setAttribute("normal",new wi(r.slice(),3)),this.setAttribute("uv",new wi(s,2)),0===n?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(t){return new Io(t.vertices,t.indices,t.radius,t.details)}}class Do extends Io{constructor(t=1,e=0){const i=(1+Math.sqrt(5))/2,n=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],t,e),this.type="DodecahedronGeometry",this.parameters={radius:t,detail:e}}static fromJSON(t){return new Do(t.radius,t.detail)}}const No=new ee,zo=new ee,Oo=new ee,Fo=new mi;class Bo extends Pi{constructor(t=null,e=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:t,thresholdAngle:e},null!==t){const i=4,n=Math.pow(10,i),r=Math.cos(vt*e),s=t.getIndex(),a=t.getAttribute("position"),o=s?s.count:a.count,l=[0,0,0],c=["a","b","c"],h=new Array(3),u={},d=[];for(let t=0;t80*i){o=c=t[0],l=h=t[1];for(let 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o,l,c=t;for(;t.prev!==t.next;)if(o=t.prev,l=t.next,s?jo(t,n,r,s):Wo(t))e.push(o.i/i),e.push(t.i/i),e.push(l.i/i),cl(t),t=l.next,c=l.next;else if((t=l)===c){a?1===a?Ho(t=qo(Vo(t),e,i),e,i,n,r,s,2):2===a&&Xo(t,e,i,n,r,s):Ho(Vo(t),e,i,n,r,s,1);break}}function Wo(t){const e=t.prev,i=t,n=t.next;if(el(e,i,n)>=0)return!1;let r=t.next.next;for(;r!==t.prev;){if($o(e.x,e.y,i.x,i.y,n.x,n.y,r.x,r.y)&&el(r.prev,r,r.next)>=0)return!1;r=r.next}return!0}function jo(t,e,i,n){const r=t.prev,s=t,a=t.next;if(el(r,s,a)>=0)return!1;const o=r.xs.x?r.x>a.x?r.x:a.x:s.x>a.x?s.x:a.x,h=r.y>s.y?r.y>a.y?r.y:a.y:s.y>a.y?s.y:a.y,u=Ko(o,l,e,i,n),d=Ko(c,h,e,i,n);let p=t.prevZ,m=t.nextZ;for(;p&&p.z>=u&&m&&m.z<=d;){if(p!==t.prev&&p!==t.next&&$o(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&el(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,m!==t.prev&&m!==t.next&&$o(r.x,r.y,s.x,s.y,a.x,a.y,m.x,m.y)&&el(m.prev,m,m.next)>=0)return!1;m=m.nextZ}for(;p&&p.z>=u;){if(p!==t.prev&&p!==t.next&&$o(r.x,r.y,s.x,s.y,a.x,a.y,p.x,p.y)&&el(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;m&&m.z<=d;){if(m!==t.prev&&m!==t.next&&$o(r.x,r.y,s.x,s.y,a.x,a.y,m.x,m.y)&&el(m.prev,m,m.next)>=0)return!1;m=m.nextZ}return!0}function qo(t,e,i){let n=t;do{const r=n.prev,s=n.next.next;!il(r,s)&&nl(r,n,n.next,s)&&al(r,s)&&al(s,r)&&(e.push(r.i/i),e.push(n.i/i),e.push(s.i/i),cl(n),cl(n.next),n=t=s),n=n.next}while(n!==t);return Vo(n)}function Xo(t,e,i,n,r,s){let a=t;do{let t=a.next.next;for(;t!==a.prev;){if(a.i!==t.i&&tl(a,t)){let o=ol(a,t);return a=Vo(a,a.next),o=Vo(o,o.next),Ho(a,e,i,n,r,s),void Ho(o,e,i,n,r,s)}t=t.next}a=a.next}while(a!==t)}function Jo(t,e){return t.x-e.x}function Yo(t,e){if(e=function(t,e){let i=e;const n=t.x,r=t.y;let s,a=-1/0;do{if(r<=i.y&&r>=i.next.y&&i.next.y!==i.y){const t=i.x+(r-i.y)*(i.next.x-i.x)/(i.next.y-i.y);if(t<=n&&t>a){if(a=t,t===n){if(r===i.y)return i;if(r===i.next.y)return i.next}s=i.x=i.x&&i.x>=l&&n!==i.x&&$o(rs.x||i.x===s.x&&Zo(s,i)))&&(s=i,u=h)),i=i.next}while(i!==o);return s}(t,e),e){const i=ol(e,t);Vo(e,e.next),Vo(i,i.next)}}function Zo(t,e){return el(t.prev,t,e.prev)<0&&el(e.next,t,t.next)<0}function Ko(t,e,i,n,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-i)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-n)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function Qo(t){let e=t,i=t;do{(e.x=0&&(t-a)*(n-o)-(i-a)*(e-o)>=0&&(i-a)*(s-o)-(r-a)*(n-o)>=0}function tl(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let i=t;do{if(i.i!==t.i&&i.next.i!==t.i&&i.i!==e.i&&i.next.i!==e.i&&nl(i,i.next,t,e))return!0;i=i.next}while(i!==t);return!1}(t,e)&&(al(t,e)&&al(e,t)&&function(t,e){let i=t,n=!1;const r=(t.x+e.x)/2,s=(t.y+e.y)/2;do{i.y>s!=i.next.y>s&&i.next.y!==i.y&&r<(i.next.x-i.x)*(s-i.y)/(i.next.y-i.y)+i.x&&(n=!n),i=i.next}while(i!==t);return n}(t,e)&&(el(t.prev,t,e.prev)||el(t,e.prev,e))||il(t,e)&&el(t.prev,t,t.next)>0&&el(e.prev,e,e.next)>0)}function el(t,e,i){return(e.y-t.y)*(i.x-e.x)-(e.x-t.x)*(i.y-e.y)}function il(t,e){return t.x===e.x&&t.y===e.y}function nl(t,e,i,n){const r=sl(el(t,e,i)),s=sl(el(t,e,n)),a=sl(el(i,n,t)),o=sl(el(i,n,e));return r!==s&&a!==o||(!(0!==r||!rl(t,i,e))||(!(0!==s||!rl(t,n,e))||(!(0!==a||!rl(i,t,n))||!(0!==o||!rl(i,e,n)))))}function rl(t,e,i){return e.x<=Math.max(t.x,i.x)&&e.x>=Math.min(t.x,i.x)&&e.y<=Math.max(t.y,i.y)&&e.y>=Math.min(t.y,i.y)}function sl(t){return t>0?1:t<0?-1:0}function al(t,e){return el(t.prev,t,t.next)<0?el(t,e,t.next)>=0&&el(t,t.prev,e)>=0:el(t,e,t.prev)<0||el(t,t.next,e)<0}function ol(t,e){const i=new hl(t.i,t.x,t.y),n=new hl(e.i,e.x,e.y),r=t.next,s=e.prev;return t.next=e,e.prev=t,i.next=r,r.prev=i,n.next=i,i.prev=n,s.next=n,n.prev=s,n}function ll(t,e,i,n){const r=new hl(t,e,i);return n?(r.next=n.next,r.prev=n,n.next.prev=r,n.next=r):(r.prev=r,r.next=r),r}function cl(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function hl(t,e,i){this.i=t,this.x=e,this.y=i,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}class ul{static area(t){const e=t.length;let i=0;for(let n=e-1,r=0;r2&&t[e-1].equals(t[0])&&t.pop()}function pl(t,e){for(let i=0;iNumber.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(l*l+c*c),p=e.x-o/u,m=e.y+a/u,f=((i.x-c/d-p)*c-(i.y+l/d-m)*l)/(a*c-o*l);n=p+a*f-t.x,r=m+o*f-t.y;const g=n*n+r*r;if(g<=2)return new Et(n,r);s=Math.sqrt(g/2)}else{let t=!1;a>Number.EPSILON?l>Number.EPSILON&&(t=!0):a<-Number.EPSILON?l<-Number.EPSILON&&(t=!0):Math.sign(o)===Math.sign(c)&&(t=!0),t?(n=-o,r=a,s=Math.sqrt(h)):(n=a,r=o,s=Math.sqrt(h/2))}return new Et(n/s,r/s)}const P=[];for(let t=0,e=A.length,i=e-1,n=t+1;t=0;t--){const e=t/p,i=h*Math.cos(e*Math.PI/2),n=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=A.length;t=0;){const n=i;let r=i-1;r<0&&(r=t.length-1);for(let t=0,i=o+2*p;t0)&&d.push(e,r,l),(t!==i-1||o0!=t>0&&this.version++,this._sheen=t}get clearcoat(){return this._clearcoat}set clearcoat(t){this._clearcoat>0!=t>0&&this.version++,this._clearcoat=t}get iridescence(){return this._iridescence}set iridescence(t){this._iridescence>0!=t>0&&this.version++,this._iridescence=t}get transmission(){return this._transmission}set transmission(t){this._transmission>0!=t>0&&this.version++,this._transmission=t}copy(t){return super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}}class Il extends gi{constructor(t){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new Ht(16777215),this.specular=new Ht(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ht(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Et(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Dl extends gi{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ht(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ht(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Et(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.gradientMap=t.gradientMap,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}class Nl extends gi{constructor(t){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Et(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(t)}copy(t){return super.copy(t),this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.flatShading=t.flatShading,this}}class zl extends gi{constructor(t){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Ht(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ht(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.fog=t.fog,this}}class Ol extends gi{constructor(t){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ht(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new Et(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(t)}copy(t){return super.copy(t),this.defines={MATCAP:""},this.color.copy(t.color),this.matcap=t.matcap,this.map=t.map,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.alphaMap=t.alphaMap,this.flatShading=t.flatShading,this.fog=t.fog,this}}class Fl extends Ua{constructor(t){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(t)}copy(t){return super.copy(t),this.scale=t.scale,this.dashSize=t.dashSize,this.gapSize=t.gapSize,this}}const Bl={ShadowMaterial:Cl,SpriteMaterial:na,RawShaderMaterial:Ll,ShaderMaterial:en,PointsMaterial:Za,MeshPhysicalMaterial:Pl,MeshStandardMaterial:Rl,MeshPhongMaterial:Il,MeshToonMaterial:Dl,MeshNormalMaterial:Nl,MeshLambertMaterial:zl,MeshDepthMaterial:Os,MeshDistanceMaterial:Fs,MeshBasicMaterial:vi,MeshMatcapMaterial:Ol,LineDashedMaterial:Fl,LineBasicMaterial:Ua,Material:gi};gi.fromType=function(t){return new Bl[t]};const Ul={arraySlice:function(t,e,i){return Ul.isTypedArray(t)?new t.constructor(t.subarray(e,void 0!==i?i:t.length)):t.slice(e,i)},convertArray:function(t,e,i){return!t||!i&&t.constructor===e?t:"number"==typeof e.BYTES_PER_ELEMENT?new e(t):Array.prototype.slice.call(t)},isTypedArray:function(t){return ArrayBuffer.isView(t)&&!(t instanceof DataView)},getKeyframeOrder:function(t){const e=t.length,i=new Array(e);for(let t=0;t!==e;++t)i[t]=t;return i.sort((function(e,i){return t[e]-t[i]})),i},sortedArray:function(t,e,i){const n=t.length,r=new t.constructor(n);for(let s=0,a=0;a!==n;++s){const n=i[s]*e;for(let i=0;i!==e;++i)r[a++]=t[n+i]}return r},flattenJSON:function(t,e,i,n){let r=1,s=t[0];for(;void 0!==s&&void 0===s[n];)s=t[r++];if(void 0===s)return;let a=s[n];if(void 0!==a)if(Array.isArray(a))do{a=s[n],void 0!==a&&(e.push(s.time),i.push.apply(i,a)),s=t[r++]}while(void 0!==s);else if(void 0!==a.toArray)do{a=s[n],void 0!==a&&(e.push(s.time),a.toArray(i,i.length)),s=t[r++]}while(void 0!==s);else do{a=s[n],void 0!==a&&(e.push(s.time),i.push(a)),s=t[r++]}while(void 0!==s)},subclip:function(t,e,i,n,r=30){const s=t.clone();s.name=e;const a=[];for(let t=0;t=n)){l.push(e.times[t]);for(let i=0;is.tracks[t].times[0]&&(o=s.tracks[t].times[0]);for(let t=0;t=n.times[u]){const t=u*l+o,e=t+l-o;d=Ul.arraySlice(n.values,t,e)}else{const t=n.createInterpolant(),e=o,i=l-o;t.evaluate(s),d=Ul.arraySlice(t.resultBuffer,e,i)}if("quaternion"===r){(new te).fromArray(d).normalize().conjugate().toArray(d)}const p=a.times.length;for(let t=0;t=r)break t;{const a=e[1];t=r)break e}s=i,i=0}}for(;i>>1;te;)--s;if(++s,0!==r||s!==n){r>=s&&(s=Math.max(s,1),r=s-1);const t=this.getValueSize();this.times=Ul.arraySlice(i,r,s),this.values=Ul.arraySlice(this.values,r*t,s*t)}return this}validate(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let s=null;for(let e=0;e!==r;e++){const n=i[e];if("number"==typeof n&&isNaN(n)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,n),t=!1;break}if(null!==s&&s>n){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,n,s),t=!1;break}s=n}if(void 0!==n&&Ul.isTypedArray(n))for(let e=0,i=n.length;e!==i;++e){const i=n[e];if(isNaN(i)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,i),t=!1;break}}return t}optimize(){const t=Ul.arraySlice(this.times),e=Ul.arraySlice(this.values),i=this.getValueSize(),n=this.getInterpolation()===tt,r=t.length-1;let s=1;for(let a=1;a0){t[s]=t[r];for(let t=r*i,n=s*i,a=0;a!==i;++a)e[n+a]=e[t+a];++s}return s!==t.length?(this.times=Ul.arraySlice(t,0,s),this.values=Ul.arraySlice(e,0,s*i)):(this.times=t,this.values=e),this}clone(){const t=Ul.arraySlice(this.times,0),e=Ul.arraySlice(this.values,0),i=new(0,this.constructor)(this.name,t,e);return i.createInterpolant=this.createInterpolant,i}}Wl.prototype.TimeBufferType=Float32Array,Wl.prototype.ValueBufferType=Float32Array,Wl.prototype.DefaultInterpolation=$;class jl extends Wl{}jl.prototype.ValueTypeName="bool",jl.prototype.ValueBufferType=Array,jl.prototype.DefaultInterpolation=Q,jl.prototype.InterpolantFactoryMethodLinear=void 0,jl.prototype.InterpolantFactoryMethodSmooth=void 0;class ql extends Wl{}ql.prototype.ValueTypeName="color";class Xl extends Wl{}Xl.prototype.ValueTypeName="number";class Jl extends kl{constructor(t,e,i,n){super(t,e,i,n)}interpolate_(t,e,i,n){const r=this.resultBuffer,s=this.sampleValues,a=this.valueSize,o=(i-e)/(n-e);let l=t*a;for(let t=l+a;l!==t;l+=4)te.slerpFlat(r,0,s,l-a,s,l,o);return r}}class Yl extends Wl{InterpolantFactoryMethodLinear(t){return new Jl(this.times,this.values,this.getValueSize(),t)}}Yl.prototype.ValueTypeName="quaternion",Yl.prototype.DefaultInterpolation=$,Yl.prototype.InterpolantFactoryMethodSmooth=void 0;class Zl extends Wl{}Zl.prototype.ValueTypeName="string",Zl.prototype.ValueBufferType=Array,Zl.prototype.DefaultInterpolation=Q,Zl.prototype.InterpolantFactoryMethodLinear=void 0,Zl.prototype.InterpolantFactoryMethodSmooth=void 0;class Kl extends Wl{}Kl.prototype.ValueTypeName="vector";class Ql{constructor(t,e=-1,i,n=2500){this.name=t,this.tracks=i,this.duration=e,this.blendMode=n,this.uuid=yt(),this.duration<0&&this.resetDuration()}static parse(t){const e=[],i=t.tracks,n=1/(t.fps||1);for(let t=0,r=i.length;t!==r;++t)e.push($l(i[t]).scale(n));const r=new this(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r}static toJSON(t){const e=[],i=t.tracks,n={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,n=i.length;t!==n;++t)e.push(Wl.toJSON(i[t]));return n}static CreateFromMorphTargetSequence(t,e,i,n){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=n[t];e||(n[t]=e=[]),e.push(i)}}const s=[];for(const t in n)s.push(this.CreateFromMorphTargetSequence(t,n[t],e,i));return s}static parseAnimation(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const i=function(t,e,i,n,r){if(0!==i.length){const s=[],a=[];Ul.flattenJSON(i,s,a,n),0!==s.length&&r.push(new t(e,s,a))}},n=[],r=t.name||"default",s=t.fps||30,a=t.blendMode;let o=t.length||-1;const l=t.hierarchy||[];for(let t=0;t{e&&e(r),this.manager.itemEnd(t)}),0),r;if(void 0!==rc[t])return void rc[t].push({onLoad:e,onProgress:i,onError:n});rc[t]=[],rc[t].push({onLoad:e,onProgress:i,onError:n});const s=new Request(t,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin"}),a=this.mimeType,o=this.responseType;fetch(s).then((e=>{if(200===e.status||0===e.status){if(0===e.status&&console.warn("THREE.FileLoader: HTTP Status 0 received."),"undefined"==typeof ReadableStream||void 0===e.body||void 0===e.body.getReader)return e;const i=rc[t],n=e.body.getReader(),r=e.headers.get("Content-Length"),s=r?parseInt(r):0,a=0!==s;let o=0;const l=new ReadableStream({start(t){!function e(){n.read().then((({done:n,value:r})=>{if(n)t.close();else{o+=r.byteLength;const n=new ProgressEvent("progress",{lengthComputable:a,loaded:o,total:s});for(let t=0,e=i.length;t{switch(o){case"arraybuffer":return t.arrayBuffer();case"blob":return t.blob();case"document":return t.text().then((t=>(new DOMParser).parseFromString(t,a)));case"json":return t.json();default:if(void 0===a)return t.text();{const e=/charset="?([^;"\s]*)"?/i.exec(a),i=e&&e[1]?e[1].toLowerCase():void 0,n=new TextDecoder(i);return t.arrayBuffer().then((t=>n.decode(t)))}}})).then((e=>{tc.add(t,e);const i=rc[t];delete rc[t];for(let t=0,n=i.length;t{const i=rc[t];if(void 0===i)throw this.manager.itemError(t),e;delete rc[t];for(let t=0,n=i.length;t{this.manager.itemEnd(t)})),this.manager.itemStart(t)}setResponseType(t){return this.responseType=t,this}setMimeType(t){return this.mimeType=t,this}}class ac extends nc{constructor(t){super(t)}load(t,e,i,n){void 0!==this.path&&(t=this.path+t),t=this.manager.resolveURL(t);const r=this,s=tc.get(t);if(void 0!==s)return r.manager.itemStart(t),setTimeout((function(){e&&e(s),r.manager.itemEnd(t)}),0),s;const a=It("img");function o(){c(),tc.add(t,this),e&&e(this),r.manager.itemEnd(t)}function l(e){c(),n&&n(e),r.manager.itemError(t),r.manager.itemEnd(t)}function c(){a.removeEventListener("load",o,!1),a.removeEventListener("error",l,!1)}return a.addEventListener("load",o,!1),a.addEventListener("error",l,!1),"data:"!==t.slice(0,5)&&void 0!==this.crossOrigin&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(t),a.src=t,a}}class oc extends ni{constructor(t,e=1){super(),this.isLight=!0,this.type="Light",this.color=new Ht(t),this.intensity=e}dispose(){}copy(t,e){return super.copy(t,e),this.color.copy(t.color),this.intensity=t.intensity,this}toJSON(t){const e=super.toJSON(t);return e.object.color=this.color.getHex(),e.object.intensity=this.intensity,void 0!==this.groundColor&&(e.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(e.object.distance=this.distance),void 0!==this.angle&&(e.object.angle=this.angle),void 0!==this.decay&&(e.object.decay=this.decay),void 0!==this.penumbra&&(e.object.penumbra=this.penumbra),void 0!==this.shadow&&(e.object.shadow=this.shadow.toJSON()),e}}class lc extends oc{constructor(t,e,i){super(t,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(ni.DefaultUp),this.updateMatrix(),this.groundColor=new Ht(e)}copy(t,e){return super.copy(t,e),this.groundColor.copy(t.groundColor),this}}const cc=new Ie,hc=new ee,uc=new ee;class dc{constructor(t){this.camera=t,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Et(512,512),this.map=null,this.mapPass=null,this.matrix=new Ie,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new fn,this._frameExtents=new Et(1,1),this._viewportCount=1,this._viewports=[new Zt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(t){const e=this.camera,i=this.matrix;hc.setFromMatrixPosition(t.matrixWorld),e.position.copy(hc),uc.setFromMatrixPosition(t.target.matrixWorld),e.lookAt(uc),e.updateMatrixWorld(),cc.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),this._frustum.setFromProjectionMatrix(cc),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(e.projectionMatrix),i.multiply(e.matrixWorldInverse)}getViewport(t){return this._viewports[t]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(t){return this.camera=t.camera.clone(),this.bias=t.bias,this.radius=t.radius,this.mapSize.copy(t.mapSize),this}clone(){return(new this.constructor).copy(this)}toJSON(){const t={};return 0!==this.bias&&(t.bias=this.bias),0!==this.normalBias&&(t.normalBias=this.normalBias),1!==this.radius&&(t.radius=this.radius),512===this.mapSize.x&&512===this.mapSize.y||(t.mapSize=this.mapSize.toArray()),t.camera=this.camera.toJSON(!1).object,delete t.camera.matrix,t}}class pc extends dc{constructor(){super(new rn(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(t){const e=this.camera,i=2*xt*t.angle*this.focus,n=this.mapSize.width/this.mapSize.height,r=t.distance||e.far;i===e.fov&&n===e.aspect&&r===e.far||(e.fov=i,e.aspect=n,e.far=r,e.updateProjectionMatrix()),super.updateMatrices(t)}copy(t){return super.copy(t),this.focus=t.focus,this}}class mc extends oc{constructor(t,e,i=0,n=Math.PI/3,r=0,s=1){super(t,e),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(ni.DefaultUp),this.updateMatrix(),this.target=new ni,this.distance=i,this.angle=n,this.penumbra=r,this.decay=s,this.shadow=new pc}get power(){return this.intensity*Math.PI}set power(t){this.intensity=t/Math.PI}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.angle=t.angle,this.penumbra=t.penumbra,this.decay=t.decay,this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}const fc=new Ie,gc=new ee,vc=new ee;class xc extends dc{constructor(){super(new rn(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new Et(4,2),this._viewportCount=6,this._viewports=[new Zt(2,1,1,1),new Zt(0,1,1,1),new Zt(3,1,1,1),new Zt(1,1,1,1),new Zt(3,0,1,1),new Zt(1,0,1,1)],this._cubeDirections=[new ee(1,0,0),new ee(-1,0,0),new ee(0,0,1),new ee(0,0,-1),new ee(0,1,0),new ee(0,-1,0)],this._cubeUps=[new ee(0,1,0),new ee(0,1,0),new ee(0,1,0),new ee(0,1,0),new ee(0,0,1),new ee(0,0,-1)]}updateMatrices(t,e=0){const i=this.camera,n=this.matrix,r=t.distance||i.far;r!==i.far&&(i.far=r,i.updateProjectionMatrix()),gc.setFromMatrixPosition(t.matrixWorld),i.position.copy(gc),vc.copy(i.position),vc.add(this._cubeDirections[e]),i.up.copy(this._cubeUps[e]),i.lookAt(vc),i.updateMatrixWorld(),n.makeTranslation(-gc.x,-gc.y,-gc.z),fc.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(fc)}}class yc extends oc{constructor(t,e,i=0,n=1){super(t,e),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new xc}get power(){return 4*this.intensity*Math.PI}set power(t){this.intensity=t/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(t,e){return super.copy(t,e),this.distance=t.distance,this.decay=t.decay,this.shadow=t.shadow.clone(),this}}class _c extends dc{constructor(){super(new Cn(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class Mc extends oc{constructor(t,e){super(t,e),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ni.DefaultUp),this.updateMatrix(),this.target=new ni,this.shadow=new _c}dispose(){this.shadow.dispose()}copy(t){return super.copy(t),this.target=t.target.clone(),this.shadow=t.shadow.clone(),this}}class bc extends oc{constructor(t,e){super(t,e),this.isAmbientLight=!0,this.type="AmbientLight"}}class wc extends oc{constructor(t,e,i=10,n=10){super(t,e),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(t){this.intensity=t/(this.width*this.height*Math.PI)}copy(t){return super.copy(t),this.width=t.width,this.height=t.height,this}toJSON(t){const e=super.toJSON(t);return e.object.width=this.width,e.object.height=this.height,e}}class Sc{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let t=0;t<9;t++)this.coefficients.push(new ee)}set(t){for(let e=0;e<9;e++)this.coefficients[e].copy(t[e]);return this}zero(){for(let t=0;t<9;t++)this.coefficients[t].set(0,0,0);return this}getAt(t,e){const i=t.x,n=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.282095),e.addScaledVector(s[1],.488603*n),e.addScaledVector(s[2],.488603*r),e.addScaledVector(s[3],.488603*i),e.addScaledVector(s[4],i*n*1.092548),e.addScaledVector(s[5],n*r*1.092548),e.addScaledVector(s[6],.315392*(3*r*r-1)),e.addScaledVector(s[7],i*r*1.092548),e.addScaledVector(s[8],.546274*(i*i-n*n)),e}getIrradianceAt(t,e){const i=t.x,n=t.y,r=t.z,s=this.coefficients;return e.copy(s[0]).multiplyScalar(.886227),e.addScaledVector(s[1],1.023328*n),e.addScaledVector(s[2],1.023328*r),e.addScaledVector(s[3],1.023328*i),e.addScaledVector(s[4],.858086*i*n),e.addScaledVector(s[5],.858086*n*r),e.addScaledVector(s[6],.743125*r*r-.247708),e.addScaledVector(s[7],.858086*i*r),e.addScaledVector(s[8],.429043*(i*i-n*n)),e}add(t){for(let e=0;e<9;e++)this.coefficients[e].add(t.coefficients[e]);return this}addScaledSH(t,e){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(t.coefficients[i],e);return this}scale(t){for(let e=0;e<9;e++)this.coefficients[e].multiplyScalar(t);return this}lerp(t,e){for(let i=0;i<9;i++)this.coefficients[i].lerp(t.coefficients[i],e);return this}equals(t){for(let e=0;e<9;e++)if(!this.coefficients[e].equals(t.coefficients[e]))return!1;return!0}copy(t){return this.set(t.coefficients)}clone(){return(new this.constructor).copy(this)}fromArray(t,e=0){const i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(t,e+3*n);return this}toArray(t=[],e=0){const i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(t,e+3*n);return t}static getBasisAt(t,e){const i=t.x,n=t.y,r=t.z;e[0]=.282095,e[1]=.488603*n,e[2]=.488603*r,e[3]=.488603*i,e[4]=1.092548*i*n,e[5]=1.092548*n*r,e[6]=.315392*(3*r*r-1),e[7]=1.092548*i*r,e[8]=.546274*(i*i-n*n)}}class Tc extends oc{constructor(t=new Sc,e=1){super(void 0,e),this.isLightProbe=!0,this.sh=t}copy(t){return super.copy(t),this.sh.copy(t.sh),this}fromJSON(t){return this.intensity=t.intensity,this.sh.fromArray(t.sh),this}toJSON(t){const e=super.toJSON(t);return e.object.sh=this.sh.toArray(),e}}class Ac extends nc{constructor(t){super(t),this.textures={}}load(t,e,i,n){const r=this,s=new sc(r.manager);s.setPath(r.path),s.setRequestHeader(r.requestHeader),s.setWithCredentials(r.withCredentials),s.load(t,(function(i){try{e(r.parse(JSON.parse(i)))}catch(e){n?n(e):console.error(e),r.manager.itemError(t)}}),i,n)}parse(t){const e=this.textures;function i(t){return void 0===e[t]&&console.warn("THREE.MaterialLoader: Undefined texture",t),e[t]}const n=gi.fromType(t.type);if(void 0!==t.uuid&&(n.uuid=t.uuid),void 0!==t.name&&(n.name=t.name),void 0!==t.color&&void 0!==n.color&&n.color.setHex(t.color),void 0!==t.roughness&&(n.roughness=t.roughness),void 0!==t.metalness&&(n.metalness=t.metalness),void 0!==t.sheen&&(n.sheen=t.sheen),void 0!==t.sheenColor&&(n.sheenColor=(new Ht).setHex(t.sheenColor)),void 0!==t.sheenRoughness&&(n.sheenRoughness=t.sheenRoughness),void 0!==t.emissive&&void 0!==n.emissive&&n.emissive.setHex(t.emissive),void 0!==t.specular&&void 0!==n.specular&&n.specular.setHex(t.specular),void 0!==t.specularIntensity&&(n.specularIntensity=t.specularIntensity),void 0!==t.specularColor&&void 0!==n.specularColor&&n.specularColor.setHex(t.specularColor),void 0!==t.shininess&&(n.shininess=t.shininess),void 0!==t.clearcoat&&(n.clearcoat=t.clearcoat),void 0!==t.clearcoatRoughness&&(n.clearcoatRoughness=t.clearcoatRoughness),void 0!==t.iridescence&&(n.iridescence=t.iridescence),void 0!==t.iridescenceIOR&&(n.iridescenceIOR=t.iridescenceIOR),void 0!==t.iridescenceThicknessRange&&(n.iridescenceThicknessRange=t.iridescenceThicknessRange),void 0!==t.transmission&&(n.transmission=t.transmission),void 0!==t.thickness&&(n.thickness=t.thickness),void 0!==t.attenuationDistance&&(n.attenuationDistance=t.attenuationDistance),void 0!==t.attenuationColor&&void 0!==n.attenuationColor&&n.attenuationColor.setHex(t.attenuationColor),void 0!==t.fog&&(n.fog=t.fog),void 0!==t.flatShading&&(n.flatShading=t.flatShading),void 0!==t.blending&&(n.blending=t.blending),void 0!==t.combine&&(n.combine=t.combine),void 0!==t.side&&(n.side=t.side),void 0!==t.shadowSide&&(n.shadowSide=t.shadowSide),void 0!==t.opacity&&(n.opacity=t.opacity),void 0!==t.transparent&&(n.transparent=t.transparent),void 0!==t.alphaTest&&(n.alphaTest=t.alphaTest),void 0!==t.depthTest&&(n.depthTest=t.depthTest),void 0!==t.depthWrite&&(n.depthWrite=t.depthWrite),void 0!==t.colorWrite&&(n.colorWrite=t.colorWrite),void 0!==t.stencilWrite&&(n.stencilWrite=t.stencilWrite),void 0!==t.stencilWriteMask&&(n.stencilWriteMask=t.stencilWriteMask),void 0!==t.stencilFunc&&(n.stencilFunc=t.stencilFunc),void 0!==t.stencilRef&&(n.stencilRef=t.stencilRef),void 0!==t.stencilFuncMask&&(n.stencilFuncMask=t.stencilFuncMask),void 0!==t.stencilFail&&(n.stencilFail=t.stencilFail),void 0!==t.stencilZFail&&(n.stencilZFail=t.stencilZFail),void 0!==t.stencilZPass&&(n.stencilZPass=t.stencilZPass),void 0!==t.wireframe&&(n.wireframe=t.wireframe),void 0!==t.wireframeLinewidth&&(n.wireframeLinewidth=t.wireframeLinewidth),void 0!==t.wireframeLinecap&&(n.wireframeLinecap=t.wireframeLinecap),void 0!==t.wireframeLinejoin&&(n.wireframeLinejoin=t.wireframeLinejoin),void 0!==t.rotation&&(n.rotation=t.rotation),1!==t.linewidth&&(n.linewidth=t.linewidth),void 0!==t.dashSize&&(n.dashSize=t.dashSize),void 0!==t.gapSize&&(n.gapSize=t.gapSize),void 0!==t.scale&&(n.scale=t.scale),void 0!==t.polygonOffset&&(n.polygonOffset=t.polygonOffset),void 0!==t.polygonOffsetFactor&&(n.polygonOffsetFactor=t.polygonOffsetFactor),void 0!==t.polygonOffsetUnits&&(n.polygonOffsetUnits=t.polygonOffsetUnits),void 0!==t.dithering&&(n.dithering=t.dithering),void 0!==t.alphaToCoverage&&(n.alphaToCoverage=t.alphaToCoverage),void 0!==t.premultipliedAlpha&&(n.premultipliedAlpha=t.premultipliedAlpha),void 0!==t.visible&&(n.visible=t.visible),void 0!==t.toneMapped&&(n.toneMapped=t.toneMapped),void 0!==t.userData&&(n.userData=t.userData),void 0!==t.vertexColors&&("number"==typeof t.vertexColors?n.vertexColors=t.vertexColors>0:n.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(n.uniforms[e]={},r.type){case"t":n.uniforms[e].value=i(r.value);break;case"c":n.uniforms[e].value=(new Ht).setHex(r.value);break;case"v2":n.uniforms[e].value=(new Et).fromArray(r.value);break;case"v3":n.uniforms[e].value=(new ee).fromArray(r.value);break;case"v4":n.uniforms[e].value=(new Zt).fromArray(r.value);break;case"m3":n.uniforms[e].value=(new Ct).fromArray(r.value);break;case"m4":n.uniforms[e].value=(new Ie).fromArray(r.value);break;default:n.uniforms[e].value=r.value}}if(void 0!==t.defines&&(n.defines=t.defines),void 0!==t.vertexShader&&(n.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(n.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)n.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(n.flatShading=1===t.shading),void 0!==t.size&&(n.size=t.size),void 0!==t.sizeAttenuation&&(n.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(n.map=i(t.map)),void 0!==t.matcap&&(n.matcap=i(t.matcap)),void 0!==t.alphaMap&&(n.alphaMap=i(t.alphaMap)),void 0!==t.bumpMap&&(n.bumpMap=i(t.bumpMap)),void 0!==t.bumpScale&&(n.bumpScale=t.bumpScale),void 0!==t.normalMap&&(n.normalMap=i(t.normalMap)),void 0!==t.normalMapType&&(n.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),n.normalScale=(new Et).fromArray(e)}return void 0!==t.displacementMap&&(n.displacementMap=i(t.displacementMap)),void 0!==t.displacementScale&&(n.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(n.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(n.roughnessMap=i(t.roughnessMap)),void 0!==t.metalnessMap&&(n.metalnessMap=i(t.metalnessMap)),void 0!==t.emissiveMap&&(n.emissiveMap=i(t.emissiveMap)),void 0!==t.emissiveIntensity&&(n.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(n.specularMap=i(t.specularMap)),void 0!==t.specularIntensityMap&&(n.specularIntensityMap=i(t.specularIntensityMap)),void 0!==t.specularColorMap&&(n.specularColorMap=i(t.specularColorMap)),void 0!==t.envMap&&(n.envMap=i(t.envMap)),void 0!==t.envMapIntensity&&(n.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(n.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(n.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(n.lightMap=i(t.lightMap)),void 0!==t.lightMapIntensity&&(n.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(n.aoMap=i(t.aoMap)),void 0!==t.aoMapIntensity&&(n.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(n.gradientMap=i(t.gradientMap)),void 0!==t.clearcoatMap&&(n.clearcoatMap=i(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(n.clearcoatRoughnessMap=i(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(n.clearcoatNormalMap=i(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(n.clearcoatNormalScale=(new Et).fromArray(t.clearcoatNormalScale)),void 0!==t.iridescenceMap&&(n.iridescenceMap=i(t.iridescenceMap)),void 0!==t.iridescenceThicknessMap&&(n.iridescenceThicknessMap=i(t.iridescenceThicknessMap)),void 0!==t.transmissionMap&&(n.transmissionMap=i(t.transmissionMap)),void 0!==t.thicknessMap&&(n.thicknessMap=i(t.thicknessMap)),void 0!==t.sheenColorMap&&(n.sheenColorMap=i(t.sheenColorMap)),void 0!==t.sheenRoughnessMap&&(n.sheenRoughnessMap=i(t.sheenRoughnessMap)),n}setTextures(t){return this.textures=t,this}}class Ec{static decodeText(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let i=0,n=t.length;i0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(i,n,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(i[t]!==i[t+e]){a.setValue(i,n);break}}saveOriginalState(){const t=this.binding,e=this.buffer,i=this.valueSize,n=i*this._origIndex;t.getValue(e,n);for(let t=i,r=n;t!==r;++t)e[t]=e[n+t%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let i=t;i=.5)for(let n=0;n!==r;++n)t[e+n]=t[i+n]}_slerp(t,e,i,n){te.slerpFlat(t,e,t,e,t,i,n)}_slerpAdditive(t,e,i,n,r){const s=this._workIndex*r;te.multiplyQuaternionsFlat(t,s,t,e,t,i),te.slerpFlat(t,e,t,e,t,s,n)}_lerp(t,e,i,n,r){const s=1-n;for(let a=0;a!==r;++a){const r=e+a;t[r]=t[r]*s+t[i+a]*n}}_lerpAdditive(t,e,i,n,r){for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]+t[i+s]*n}}}const Zc="\\[\\]\\.:\\/",Kc=new RegExp("[\\[\\]\\.:\\/]","g"),Qc="[^\\[\\]\\.:\\/]",$c="[^"+Zc.replace("\\.","")+"]",th=/((?:WC+[\/:])*)/.source.replace("WC",Qc),eh=/(WCOD+)?/.source.replace("WCOD",$c),ih=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Qc),nh=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Qc),rh=new RegExp("^"+th+eh+ih+nh+"$"),sh=["material","materials","bones"];class ah{constructor(t,e,i){this.path=e,this.parsedPath=i||ah.parseTrackName(e),this.node=ah.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,i){return t&&t.isAnimationObjectGroup?new ah.Composite(t,e,i):new ah(t,e,i)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(Kc,"")}static parseTrackName(t){const e=rh.exec(t);if(null===e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const i={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){const t=i.nodeName.substring(n+1);-1!==sh.indexOf(t)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=t)}if(null===i.propertyName||0===i.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return i}static findNode(t,e){if(void 0===e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const i=t.skeleton.getBoneByName(e);if(void 0!==i)return i}if(t.children){const i=function(t){for(let n=0;n0){const t=this._interpolants,e=this._propertyBindings;if(this.blendMode===st)for(let i=0,n=t.length;i!==n;++i)t[i].evaluate(s),e[i].accumulateAdditive(a);else for(let i=0,r=t.length;i!==r;++i)t[i].evaluate(s),e[i].accumulate(n,a)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const i=this._weightInterpolant;if(null!==i){const n=i.evaluate(t)[0];e*=n,t>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const i=this._timeScaleInterpolant;if(null!==i){e*=i.evaluate(t)[0],t>i.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,i=this.loop;let n=this.time+t,r=this._loopCount;const s=2202===i;if(0===t)return-1===r?n:s&&1==(1&r)?e-n:n;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(n>=e)n=e;else{if(!(n<0)){this.time=n;break t}n=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),n>=e||n<0){const i=Math.floor(n/e);n-=e*i,r+=Math.abs(i);const a=this.repetitions-r;if(a<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=t>0?e:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===a){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=n;if(s&&1==(1&r))return e-n}return n}_setEndings(t,e,i){const n=this._interpolantSettings;i?(n.endingStart=it,n.endingEnd=it):(n.endingStart=t?this.zeroSlopeAtStart?it:et:nt,n.endingEnd=e?this.zeroSlopeAtEnd?it:et:nt)}_scheduleFading(t,e,i){const n=this._mixer,r=n.time;let s=this._weightInterpolant;null===s&&(s=n._lendControlInterpolant(),this._weightInterpolant=s);const a=s.parameterPositions,o=s.sampleValues;return a[0]=r,o[0]=e,a[1]=r+t,o[1]=i,this}}const lh=new Float32Array(1);class ch{constructor(t){"string"==typeof t&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),t=arguments[1]),this.value=t}clone(){return new ch(void 0===this.value.clone?this.value:this.value.clone())}}function hh(t,e){return t.distance-e.distance}function uh(t,e,i,n){if(t.layers.test(e.layers)&&t.raycast(e,i),!0===n){const n=t.children;for(let t=0,r=n.length;t>-e-14,Oh[256|t]=1024>>-e-14|32768,Fh[t]=-e-1,Fh[256|t]=-e-1):e<=15?(Oh[t]=e+15<<10,Oh[256|t]=e+15<<10|32768,Fh[t]=13,Fh[256|t]=13):e<128?(Oh[t]=31744,Oh[256|t]=64512,Fh[t]=24,Fh[256|t]=24):(Oh[t]=31744,Oh[256|t]=64512,Fh[t]=13,Fh[256|t]=13)}const Bh=new Uint32Array(2048),Uh=new Uint32Array(64),kh=new Uint32Array(64);for(let t=1;t<1024;++t){let e=t<<13,i=0;for(;0==(8388608&e);)e<<=1,i-=8388608;e&=-8388609,i+=947912704,Bh[t]=e|i}for(let t=1024;t<2048;++t)Bh[t]=939524096+(t-1024<<13);for(let t=1;t<31;++t)Uh[t]=t<<23;Uh[31]=1199570944,Uh[32]=2147483648;for(let t=33;t<63;++t)Uh[t]=2147483648+(t-32<<23);Uh[63]=3347054592;for(let t=1;t<64;++t)32!==t&&(kh[t]=1024);"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:e}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=e),t.ACESFilmicToneMapping=4,t.AddEquation=i,t.AddOperation=2,t.AdditiveAnimationBlendMode=st,t.AdditiveBlending=2,t.AlphaFormat=1021,t.AlwaysDepth=1,t.AlwaysStencilFunc=519,t.AmbientLight=bc,t.AmbientLightProbe=class extends Tc{constructor(t,e=1){super(void 0,e),this.isAmbientLightProbe=!0;const i=(new Ht).set(t);this.sh.coefficients[0].set(i.r,i.g,i.b).multiplyScalar(2*Math.sqrt(Math.PI))}},t.AnimationClip=Ql,t.AnimationLoader=class extends nc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=new sc(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(t,(function(i){try{e(r.parse(JSON.parse(i)))}catch(e){n?n(e):console.error(e),r.manager.itemError(t)}}),i,n)}parse(t){const e=[];for(let i=0;i=0;--e)t[e].stop();return this}update(t){t*=this.timeScale;const e=this._actions,i=this._nActiveActions,n=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let a=0;a!==i;++a){e[a]._update(n,t,r,s)}const a=this._bindings,o=this._nActiveBindings;for(let t=0;t!==o;++t)a[t].apply(s);return this}setTime(t){this.time=0;for(let t=0;t=r){const s=r++,c=t[s];e[c.uuid]=l,t[l]=c,e[o]=s,t[s]=a;for(let t=0,e=n;t!==e;++t){const e=i[t],n=e[s],r=e[l];e[l]=n,e[s]=r}}}this.nCachedObjects_=r}uncache(){const t=this._objects,e=this._indicesByUUID,i=this._bindings,n=i.length;let r=this.nCachedObjects_,s=t.length;for(let a=0,o=arguments.length;a!==o;++a){const o=arguments[a].uuid,l=e[o];if(void 0!==l)if(delete e[o],l0&&(e[a.uuid]=l),t[l]=a,t.pop();for(let t=0,e=n;t!==e;++t){const e=i[t];e[l]=e[r],e.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){const i=this._bindingsIndicesByPath;let n=i[t];const r=this._bindings;if(void 0!==n)return r[n];const s=this._paths,a=this._parsedPaths,o=this._objects,l=o.length,c=this.nCachedObjects_,h=new Array(l);n=r.length,i[t]=n,s.push(t),a.push(e),r.push(h);for(let i=c,n=o.length;i!==n;++i){const n=o[i];h[i]=new ah(n,t,e)}return h}unsubscribe_(t){const e=this._bindingsIndicesByPath,i=e[t];if(void 0!==i){const n=this._paths,r=this._parsedPaths,s=this._bindings,a=s.length-1,o=s[a];e[t[a]]=i,s[i]=o,s.pop(),r[i]=r[a],r.pop(),n[i]=n[a],n.pop()}}},t.AnimationUtils=Ul,t.ArcCurve=ao,t.ArrayCamera=Vs,t.ArrowHelper=class extends ni{constructor(t=new ee(0,0,1),e=new ee(0,0,0),i=1,n=16776960,r=.2*i,s=.2*r){super(),this.type="ArrowHelper",void 0===Ph&&(Ph=new Pi,Ph.setAttribute("position",new wi([0,0,0,0,1,0],3)),Ih=new Ro(0,.5,1,5,1),Ih.translate(0,-.5,0)),this.position.copy(e),this.line=new ja(Ph,new Ua({color:n,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Yi(Ih,new vi({color:n,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(t),this.setLength(i,r,s)}setDirection(t){if(t.y>.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Rh.set(t.z,0,-t.x).normalize();const e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Rh,e)}}setLength(t,e=.2*t,i=.2*e){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(i,e,i),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}},t.Audio=Wc,t.AudioAnalyser=class{constructor(t,e=2048){this.analyser=t.context.createAnalyser(),this.analyser.fftSize=e,this.data=new Uint8Array(this.analyser.frequencyBinCount),t.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let t=0;const e=this.getFrequencyData();for(let i=0;ithis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return dh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}},t.Box3=re,t.Box3Helper=class extends Ja{constructor(t,e=16776960){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Pi;n.setIndex(new _i(i,1)),n.setAttribute("position",new wi([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(n,new Ua({color:e,toneMapped:!1})),this.box=t,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(t){const e=this.box;e.isEmpty()||(e.getCenter(this.position),e.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(t))}},t.BoxBufferGeometry=Ki,t.BoxGeometry=Ki,t.BoxHelper=class extends Ja{constructor(t,e=16776960){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Float32Array(24),r=new Pi;r.setIndex(new _i(i,1)),r.setAttribute("position",new _i(n,3)),super(r,new Ua({color:e,toneMapped:!1})),this.object=t,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(t){if(void 0!==t&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&Lh.setFromObject(this.object),Lh.isEmpty())return;const e=Lh.min,i=Lh.max,n=this.geometry.attributes.position,r=n.array;r[0]=i.x,r[1]=i.y,r[2]=i.z,r[3]=e.x,r[4]=i.y,r[5]=i.z,r[6]=e.x,r[7]=e.y,r[8]=i.z,r[9]=i.x,r[10]=e.y,r[11]=i.z,r[12]=i.x,r[13]=i.y,r[14]=e.z,r[15]=e.x,r[16]=i.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=i.x,r[22]=e.y,r[23]=e.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(t){return this.object=t,this.update(),this}copy(t,e){return super.copy(t,e),this.object=t.object,this}},t.BufferAttribute=_i,t.BufferGeometry=Pi,t.BufferGeometryLoader=Lc,t.ByteType=1010,t.Cache=tc,t.Camera=nn,t.CameraHelper=class extends Ja{constructor(t){const e=new Pi,i=new Ua({color:16777215,vertexColors:!0,toneMapped:!1}),n=[],r=[],s={},a=new Ht(16755200),o=new Ht(16711680),l=new Ht(43775),c=new Ht(16777215),h=new Ht(3355443);function u(t,e,i){d(t,i),d(e,i)}function d(t,e){n.push(0,0,0),r.push(e.r,e.g,e.b),void 0===s[t]&&(s[t]=[]),s[t].push(n.length/3-1)}u("n1","n2",a),u("n2","n4",a),u("n4","n3",a),u("n3","n1",a),u("f1","f2",a),u("f2","f4",a),u("f4","f3",a),u("f3","f1",a),u("n1","f1",a),u("n2","f2",a),u("n3","f3",a),u("n4","f4",a),u("p","n1",o),u("p","n2",o),u("p","n3",o),u("p","n4",o),u("u1","u2",l),u("u2","u3",l),u("u3","u1",l),u("c","t",c),u("p","c",h),u("cn1","cn2",h),u("cn3","cn4",h),u("cf1","cf2",h),u("cf3","cf4",h),e.setAttribute("position",new wi(n,3)),e.setAttribute("color",new wi(r,3)),super(e,i),this.type="CameraHelper",this.camera=t,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=s,this.update()}update(){const t=this.geometry,e=this.pointMap;Eh.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),Ch("c",e,t,Eh,0,0,-1),Ch("t",e,t,Eh,0,0,1),Ch("n1",e,t,Eh,-1,-1,-1),Ch("n2",e,t,Eh,1,-1,-1),Ch("n3",e,t,Eh,-1,1,-1),Ch("n4",e,t,Eh,1,1,-1),Ch("f1",e,t,Eh,-1,-1,1),Ch("f2",e,t,Eh,1,-1,1),Ch("f3",e,t,Eh,-1,1,1),Ch("f4",e,t,Eh,1,1,1),Ch("u1",e,t,Eh,.7,1.1,-1),Ch("u2",e,t,Eh,-.7,1.1,-1),Ch("u3",e,t,Eh,0,2,-1),Ch("cf1",e,t,Eh,-1,0,1),Ch("cf2",e,t,Eh,1,0,1),Ch("cf3",e,t,Eh,0,-1,1),Ch("cf4",e,t,Eh,0,1,1),Ch("cn1",e,t,Eh,-1,0,-1),Ch("cn2",e,t,Eh,1,0,-1),Ch("cn3",e,t,Eh,0,-1,-1),Ch("cn4",e,t,Eh,0,1,-1),t.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},t.CanvasTexture=class extends Yt{constructor(t,e,i,n,r,s,a,o,l){super(t,e,i,n,r,s,a,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}},t.CapsuleBufferGeometry=Co,t.CapsuleGeometry=Co,t.CatmullRomCurve3=po,t.CineonToneMapping=3,t.CircleBufferGeometry=Lo,t.CircleGeometry=Lo,t.ClampToEdgeWrapping=h,t.Clock=Bc,t.Color=Ht,t.ColorKeyframeTrack=ql,t.ColorManagement=Ot,t.CompressedTexture=no,t.CompressedTextureLoader=class extends nc{constructor(t){super(t)}load(t,e,i,n){const r=this,s=[],a=new no,o=new sc(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;function c(c){o.load(t[c],(function(t){const i=r.parse(t,!0);s[c]={width:i.width,height:i.height,format:i.format,mipmaps:i.mipmaps},l+=1,6===l&&(1===i.mipmapCount&&(a.minFilter=f),a.image=s,a.format=i.format,a.needsUpdate=!0,e&&e(a))}),i,n)}if(Array.isArray(t))for(let e=0,i=t.length;e65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),t=_t(t,-65504,65504),Nh[0]=t;const e=zh[0],i=e>>23&511;return Oh[i]+((8388607&e)>>Fh[i])}static fromHalfFloat(t){const e=t>>10;return zh[0]=Bh[kh[e]+(1023&t)]+Uh[e],Nh[0]}},t.DecrementStencilOp=7683,t.DecrementWrapStencilOp=34056,t.DefaultLoadingManager=ic,t.DepthFormat=T,t.DepthStencilFormat=A,t.DepthTexture=qs,t.DirectionalLight=Mc,t.DirectionalLightHelper=class extends ni{constructor(t,e,i){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,void 0===e&&(e=1);let n=new Pi;n.setAttribute("position",new wi([-e,e,0,e,e,0,e,-e,0,-e,-e,0,-e,e,0],3));const r=new Ua({fog:!1,toneMapped:!1});this.lightPlane=new ja(n,r),this.add(this.lightPlane),n=new Pi,n.setAttribute("position",new wi([0,0,0,0,0,1],3)),this.targetLine=new ja(n,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){wh.setFromMatrixPosition(this.light.matrixWorld),Sh.setFromMatrixPosition(this.light.target.matrixWorld),Th.subVectors(Sh,wh),this.lightPlane.lookAt(Sh),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Sh),this.targetLine.scale.z=Th.length()}},t.DiscreteInterpolant=Hl,t.DodecahedronBufferGeometry=Do,t.DodecahedronGeometry=Do,t.DoubleSide=2,t.DstAlphaFactor=206,t.DstColorFactor=208,t.DynamicCopyUsage=35050,t.DynamicDrawUsage=35048,t.DynamicReadUsage=35049,t.EdgesGeometry=Bo,t.EllipseCurve=so,t.EqualDepth=4,t.EqualStencilFunc=514,t.EquirectangularReflectionMapping=a,t.EquirectangularRefractionMapping=o,t.Euler=Ve,t.EventDispatcher=mt,t.ExtrudeBufferGeometry=ml,t.ExtrudeGeometry=ml,t.FileLoader=sc,t.FlatShading=1,t.Float16BufferAttribute=class extends _i{constructor(t,e,i){super(new Uint16Array(t),e,i),this.isFloat16BufferAttribute=!0}},t.Float32BufferAttribute=wi,t.Float64BufferAttribute=class extends _i{constructor(t,e,i){super(new Float64Array(t),e,i)}},t.FloatType=M,t.Fog=Qs,t.FogExp2=Ks,t.Font=function(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")},t.FontLoader=function(){console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js")},t.FramebufferTexture=class extends Yt{constructor(t,e,i){super({width:t,height:e}),this.isFramebufferTexture=!0,this.format=i,this.magFilter=d,this.minFilter=d,this.generateMipmaps=!1,this.needsUpdate=!0}},t.FrontSide=0,t.Frustum=fn,t.GLBufferAttribute=class{constructor(t,e,i,n,r){this.isGLBufferAttribute=!0,this.buffer=t,this.type=e,this.itemSize=i,this.elementSize=n,this.count=r,this.version=0}set needsUpdate(t){!0===t&&this.version++}setBuffer(t){return this.buffer=t,this}setType(t,e){return this.type=t,this.elementSize=e,this}setItemSize(t){return this.itemSize=t,this}setCount(t){return this.count=t,this}},t.GLSL1="100",t.GLSL3=dt,t.GreaterDepth=6,t.GreaterEqualDepth=5,t.GreaterEqualStencilFunc=518,t.GreaterStencilFunc=516,t.GridHelper=class extends Ja{constructor(t=10,e=10,i=4473924,n=8947848){i=new Ht(i),n=new Ht(n);const r=e/2,s=t/e,a=t/2,o=[],l=[];for(let t=0,c=0,h=-a;t<=e;t++,h+=s){o.push(-a,0,h,a,0,h),o.push(h,0,-a,h,0,a);const e=t===r?i:n;e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3,e.toArray(l,c),c+=3}const c=new Pi;c.setAttribute("position",new wi(o,3)),c.setAttribute("color",new wi(l,3));super(c,new Ua({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}},t.Group=Hs,t.HalfFloatType=b,t.HemisphereLight=lc,t.HemisphereLightHelper=class extends ni{constructor(t,e,i){super(),this.light=t,this.light.updateMatrixWorld(),this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=i;const n=new vl(e);n.rotateY(.5*Math.PI),this.material=new vi({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=n.getAttribute("position"),s=new Float32Array(3*r.count);n.setAttribute("color",new _i(s,3)),this.add(new Yi(n,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const t=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{const e=t.geometry.getAttribute("color");Mh.copy(this.light.color),bh.copy(this.light.groundColor);for(let t=0,i=e.count;t0){const i=new ec(e);r=new ac(i),r.setCrossOrigin(this.crossOrigin);for(let e=0,i=t.length;e0){n=new ac(this.manager),n.setCrossOrigin(this.crossOrigin);for(let e=0,n=t.length;eNumber.EPSILON){if(l<0&&(i=e[s],o=-o,a=e[r],l=-l),t.ya.y)continue;if(t.y===i.y){if(t.x===i.x)return!0}else{const e=l*(t.x-i.x)-o*(t.y-i.y);if(0===e)return!0;if(e<0)continue;n=!n}}else{if(t.y!==i.y)continue;if(a.x<=t.x&&t.x<=i.x||i.x<=t.x&&t.x<=a.x)return!0}}return n}const r=ul.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return i(s);let a,o,l;const c=[];if(1===s.length)return o=s[0],l=new Uo,l.curves=o.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,i=s.length;e1){let t=!1,e=0;for(let t=0,e=d.length;t0&&!1===t&&(f=u)}for(let t=0,e=d.length;t=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}},t.WebGL1Renderer=Zs,t.WebGL3DRenderTarget=class extends Kt{constructor(t,e,i){super(t,e),this.isWebGL3DRenderTarget=!0,this.depth=i,this.texture=new $t(null,t,e,i),this.texture.isRenderTargetTexture=!0}},t.WebGLArrayRenderTarget=class extends Kt{constructor(t,e,i){super(t,e),this.isWebGLArrayRenderTarget=!0,this.depth=i,this.texture=new Qt(null,t,e,i),this.texture.isRenderTargetTexture=!0}},t.WebGLCubeRenderTarget=ln,t.WebGLMultipleRenderTargets=class extends Kt{constructor(t,e,i,n={}){super(t,e,n),this.isWebGLMultipleRenderTargets=!0;const r=this.texture;this.texture=[];for(let t=0;t 0 ) { + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); - const morphAttribute = morphAttributes[ keys[ 0 ] ]; + if ( keys.length > 0 ) { - if ( morphAttribute !== undefined ) { + const morphAttribute = morphAttributes[ keys[ 0 ] ]; - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + if ( morphAttribute !== undefined ) { - for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - const name = morphAttribute[ m ].name || String( m ); + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; + const name = morphAttribute[ m ].name || String( m ); - } + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; } } - } else { - - const morphTargets = geometry.morphTargets; - - if ( morphTargets !== undefined && morphTargets.length > 0 ) { - - console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - - } - } } @@ -11110,128 +11115,124 @@ class Mesh extends Object3D { let intersection; - if ( geometry.isBufferGeometry ) { - - const index = geometry.index; - const position = geometry.attributes.position; - const morphPosition = geometry.morphAttributes.position; - const morphTargetsRelative = geometry.morphTargetsRelative; - const uv = geometry.attributes.uv; - const uv2 = geometry.attributes.uv2; - const groups = geometry.groups; - const drawRange = geometry.drawRange; - - if ( index !== null ) { + const index = geometry.index; + const position = geometry.attributes.position; + const morphPosition = geometry.morphAttributes.position; + const morphTargetsRelative = geometry.morphTargetsRelative; + const uv = geometry.attributes.uv; + const uv2 = geometry.attributes.uv2; + const groups = geometry.groups; + const drawRange = geometry.drawRange; - // indexed buffer geometry + if ( index !== null ) { - if ( Array.isArray( material ) ) { + // indexed buffer geometry - for ( let i = 0, il = groups.length; i < il; i ++ ) { + if ( Array.isArray( material ) ) { - const group = groups[ i ]; - const groupMaterial = material[ group.materialIndex ]; + for ( let i = 0, il = groups.length; i < il; i ++ ) { - const start = Math.max( group.start, drawRange.start ); - const end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; - for ( let j = start, jl = end; j < jl; j += 3 ) { + const start = Math.max( group.start, drawRange.start ); + const end = Math.min( index.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); - const a = index.getX( j ); - const b = index.getX( j + 1 ); - const c = index.getX( j + 2 ); + for ( let j = start, jl = end; j < jl; j += 3 ) { - intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + const a = index.getX( j ); + const b = index.getX( j + 1 ); + const c = index.getX( j + 2 ); - if ( intersection ) { + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); + if ( intersection ) { - } + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); } } - } else { + } - const start = Math.max( 0, drawRange.start ); - const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + } else { - for ( let i = start, il = end; i < il; i += 3 ) { + const start = Math.max( 0, drawRange.start ); + const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - const a = index.getX( i ); - const b = index.getX( i + 1 ); - const c = index.getX( i + 2 ); + for ( let i = start, il = end; i < il; i += 3 ) { - intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + const a = index.getX( i ); + const b = index.getX( i + 1 ); + const c = index.getX( i + 2 ); - if ( intersection ) { + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics - intersects.push( intersection ); + if ( intersection ) { - } + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics + intersects.push( intersection ); } } - } else if ( position !== undefined ) { + } - // non-indexed buffer geometry + } else if ( position !== undefined ) { - if ( Array.isArray( material ) ) { + // non-indexed buffer geometry - for ( let i = 0, il = groups.length; i < il; i ++ ) { + if ( Array.isArray( material ) ) { - const group = groups[ i ]; - const groupMaterial = material[ group.materialIndex ]; + for ( let i = 0, il = groups.length; i < il; i ++ ) { - const start = Math.max( group.start, drawRange.start ); - const end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); + const group = groups[ i ]; + const groupMaterial = material[ group.materialIndex ]; - for ( let j = start, jl = end; j < jl; j += 3 ) { + const start = Math.max( group.start, drawRange.start ); + const end = Math.min( position.count, Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) ) ); - const a = j; - const b = j + 1; - const c = j + 2; + for ( let j = start, jl = end; j < jl; j += 3 ) { - intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + const a = j; + const b = j + 1; + const c = j + 2; - if ( intersection ) { + intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics - intersection.face.materialIndex = group.materialIndex; - intersects.push( intersection ); + if ( intersection ) { - } + intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; + intersects.push( intersection ); } } - } else { + } - const start = Math.max( 0, drawRange.start ); - const end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); + } else { - for ( let i = start, il = end; i < il; i += 3 ) { + const start = Math.max( 0, drawRange.start ); + const end = Math.min( position.count, ( drawRange.start + drawRange.count ) ); - const a = i; - const b = i + 1; - const c = i + 2; + for ( let i = start, il = end; i < il; i += 3 ) { - intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); + const a = i; + const b = i + 1; + const c = i + 2; - if ( intersection ) { + intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray$2, position, morphPosition, morphTargetsRelative, uv, uv2, a, b, c ); - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics - intersects.push( intersection ); + if ( intersection ) { - } + intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics + intersects.push( intersection ); } @@ -11239,18 +11240,12 @@ class Mesh extends Object3D { } - } else if ( geometry.isGeometry ) { - - console.error( 'THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - } } } -Mesh.prototype.isMesh = true; - function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) { let intersect; @@ -11619,6 +11614,8 @@ class ShaderMaterial extends Material { super(); + this.isShaderMaterial = true; + this.type = 'ShaderMaterial'; this.defines = {}; @@ -11790,14 +11787,14 @@ class ShaderMaterial extends Material { } -ShaderMaterial.prototype.isShaderMaterial = true; - class Camera extends Object3D { constructor() { super(); + this.isCamera = true; + this.type = 'Camera'; this.matrixWorldInverse = new Matrix4(); @@ -11854,14 +11851,14 @@ class Camera extends Object3D { } -Camera.prototype.isCamera = true; - class PerspectiveCamera extends Camera { constructor( fov = 50, aspect = 1, near = 0.1, far = 2000 ) { super(); + this.isPerspectiveCamera = true; + this.type = 'PerspectiveCamera'; this.fov = fov; @@ -12083,8 +12080,6 @@ class PerspectiveCamera extends Camera { } -PerspectiveCamera.prototype.isPerspectiveCamera = true; - const fov = 90, aspect = 1; class CubeCamera extends Object3D { @@ -12202,6 +12197,8 @@ class CubeTexture extends Texture { super( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + this.isCubeTexture = true; + this.flipY = false; } @@ -12220,14 +12217,14 @@ class CubeTexture extends Texture { } -CubeTexture.prototype.isCubeTexture = true; - class WebGLCubeRenderTarget extends WebGLRenderTarget { constructor( size, options = {} ) { super( size, size, options ); + this.isWebGLCubeRenderTarget = true; + const image = { width: size, height: size, depth: 1 }; const images = [ image, image, image, image, image, image ]; @@ -12356,8 +12353,6 @@ class WebGLCubeRenderTarget extends WebGLRenderTarget { } -WebGLCubeRenderTarget.prototype.isWebGLCubeRenderTarget = true; - const _vector1 = /*@__PURE__*/ new Vector3(); const _vector2 = /*@__PURE__*/ new Vector3(); const _normalMatrix = /*@__PURE__*/ new Matrix3(); @@ -12366,6 +12361,8 @@ class Plane { constructor( normal = new Vector3( 1, 0, 0 ), constant = 0 ) { + this.isPlane = true; + // normal is assumed to be normalized this.normal = normal; @@ -12557,8 +12554,6 @@ class Plane { } -Plane.prototype.isPlane = true; - const _sphere$2 = /*@__PURE__*/ new Sphere(); const _vector$7 = /*@__PURE__*/ new Vector3(); @@ -13057,7 +13052,9 @@ var begin_vertex = "vec3 transformed = vec3( position );"; var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif"; -var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif"; +var bsdfs = "vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\n#ifdef USE_IRIDESCENCE\nvec3 BRDF_GGX_Iridescence( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float iridescence, const in vec3 iridescenceFresnel, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = mix(F_Schlick( f0, f90, dotVH ), iridescenceFresnel, iridescence);\n\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( V * D );\n}\n#endif\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif"; + +var iridescence_fragment = "#ifdef USE_IRIDESCENCE\nconst mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n);\nvec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n}\nvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n}\nfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n}\nvec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( -pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[0] ) * exp( -4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 srgb = XYZ_TO_REC709 * xyz;\n return srgb;\n}\nvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float R21 = R12;\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[0] < iridescenceIOR ) phi23[0] = PI;\n if ( baseIOR[1] < iridescenceIOR ) phi23[1] = PI;\n if ( baseIOR[2] < iridescenceIOR ) phi23[2] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n}\n#endif"; var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif"; @@ -13077,7 +13074,7 @@ var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\ var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif"; -var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; +var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}"; var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif"; @@ -13133,11 +13130,11 @@ var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)"; -var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif"; +var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\t#ifdef SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULARINTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n\t\t#endif\n\t\t#ifdef USE_SPECULARCOLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n\t#endif\n#endif"; -var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\tvec3 FssEss = specularColor * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; +var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );\n\t#else\n\t\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; -var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; +var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\nfloat dotNVi = saturate( dot( normal, geometry.viewDir ) );\nif ( material.iridescenceThickness == 0.0 ) {\n\tmaterial.iridescence = 0.0;\n} else {\n\tmaterial.iridescence = saturate( material.iridescence );\n}\nif ( material.iridescence > 0.0 ) {\n\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif"; var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometry.normal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif"; @@ -13189,6 +13186,8 @@ var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 cle var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif"; +var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n\tuniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\tuniform sampler2D iridescenceThicknessMap;\n#endif"; + var output_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );"; var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}"; @@ -13293,7 +13292,7 @@ const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive; const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}"; -const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; +const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULARINTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n\t#ifdef USE_SPECULARCOLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEENCOLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEENROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include \n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}"; @@ -13321,6 +13320,7 @@ const ShaderChunk = { begin_vertex: begin_vertex, beginnormal_vertex: beginnormal_vertex, bsdfs: bsdfs, + iridescence_fragment: iridescence_fragment, bumpmap_pars_fragment: bumpmap_pars_fragment, clipping_planes_fragment: clipping_planes_fragment, clipping_planes_pars_fragment: clipping_planes_pars_fragment, @@ -13386,6 +13386,7 @@ const ShaderChunk = { clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin, clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps, clearcoat_pars_fragment: clearcoat_pars_fragment, + iridescence_pars_fragment: iridescence_pars_fragment, output_fragment: output_fragment, packing: packing, premultiplied_alpha_fragment: premultiplied_alpha_fragment, @@ -13952,6 +13953,12 @@ ShaderLib.physical = { clearcoatRoughnessMap: { value: null }, clearcoatNormalScale: { value: new Vector2( 1, 1 ) }, clearcoatNormalMap: { value: null }, + iridescence: { value: 0 }, + iridescenceMap: { value: null }, + iridescenceIOR: { value: 1.3 }, + iridescenceThicknessMinimum: { value: 100 }, + iridescenceThicknessMaximum: { value: 400 }, + iridescenceThicknessMap: { value: null }, sheen: { value: 0 }, sheenColor: { value: new Color( 0x000000 ) }, sheenColorMap: { value: null }, @@ -15256,6 +15263,8 @@ class OrthographicCamera extends Camera { super(); + this.isOrthographicCamera = true; + this.type = 'OrthographicCamera'; this.zoom = 1; @@ -15381,8 +15390,6 @@ class OrthographicCamera extends Camera { } -OrthographicCamera.prototype.isOrthographicCamera = true; - const LOD_MIN = 4; // The standard deviations (radians) associated with the extra mips. These are @@ -18224,7 +18231,8 @@ function handleSource( string, errorLine ) { for ( let i = from; i < to; i ++ ) { - lines2.push( ( i + 1 ) + ': ' + lines[ i ] ); + const line = i + 1; + lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` ); } @@ -18261,7 +18269,7 @@ function getShaderErrors( gl, shader, type ) { // --enable-privileged-webgl-extension // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - const errorLine = parseInt( errorMatches[ 0 ] ); + const errorLine = parseInt( errorMatches[ 1 ] ); return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine ); } else { @@ -18687,6 +18695,9 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', + parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', + parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', parameters.specularMap ? '#define USE_SPECULARMAP' : '', @@ -18842,6 +18853,10 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', + parameters.iridescence ? '#define USE_IRIDESCENCE' : '', + parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '', + parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '', + parameters.specularMap ? '#define USE_SPECULARMAP' : '', parameters.specularIntensityMap ? '#define USE_SPECULARINTENSITYMAP' : '', parameters.specularColorMap ? '#define USE_SPECULARCOLORMAP' : '', @@ -19318,6 +19333,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities const useAlphaTest = material.alphaTest > 0; const useClearcoat = material.clearcoat > 0; + const useIridescence = material.iridescence > 0; const parameters = { @@ -19363,6 +19379,10 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities clearcoatRoughnessMap: useClearcoat && !! material.clearcoatRoughnessMap, clearcoatNormalMap: useClearcoat && !! material.clearcoatNormalMap, + iridescence: useIridescence, + iridescenceMap: useIridescence && !! material.iridescenceMap, + iridescenceThicknessMap: useIridescence && !! material.iridescenceThicknessMap, + displacementMap: !! material.displacementMap, roughnessMap: !! material.roughnessMap, metalnessMap: !! material.metalnessMap, @@ -19390,8 +19410,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities vertexTangents: ( !! material.normalMap && !! geometry.attributes.tangent ), vertexColors: material.vertexColors, vertexAlphas: material.vertexColors === true && !! geometry.attributes.color && geometry.attributes.color.itemSize === 4, - vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.displacementMap || !! material.transmissionMap || !! material.thicknessMap || !! material.specularIntensityMap || !! material.specularColorMap || !! material.sheenColorMap || !! material.sheenRoughnessMap, - uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || material.transmission > 0 || !! material.transmissionMap || !! material.thicknessMap || !! material.specularIntensityMap || !! material.specularColorMap || material.sheen > 0 || !! material.sheenColorMap || !! material.sheenRoughnessMap ) && !! material.displacementMap, + vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatMap || !! material.clearcoatRoughnessMap || !! material.clearcoatNormalMap || !! material.iridescenceMap || !! material.iridescenceThicknessMap || !! material.displacementMap || !! material.transmissionMap || !! material.thicknessMap || !! material.specularIntensityMap || !! material.specularColorMap || !! material.sheenColorMap || !! material.sheenRoughnessMap, + uvsVertexOnly: ! ( !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap || !! material.iridescenceMap || !! material.iridescenceThicknessMap || material.transmission > 0 || !! material.transmissionMap || !! material.thicknessMap || !! material.specularIntensityMap || !! material.specularColorMap || material.sheen > 0 || !! material.sheenColorMap || !! material.sheenRoughnessMap ) && !! material.displacementMap, fog: !! fog, useFog: material.fog === true, @@ -19566,32 +19586,38 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities _programLayers.enable( 16 ); if ( parameters.clearcoatNormalMap ) _programLayers.enable( 17 ); - if ( parameters.displacementMap ) + if ( parameters.iridescence ) _programLayers.enable( 18 ); - if ( parameters.specularMap ) + if ( parameters.iridescenceMap ) _programLayers.enable( 19 ); - if ( parameters.roughnessMap ) + if ( parameters.iridescenceThicknessMap ) _programLayers.enable( 20 ); - if ( parameters.metalnessMap ) + if ( parameters.displacementMap ) _programLayers.enable( 21 ); - if ( parameters.gradientMap ) + if ( parameters.specularMap ) _programLayers.enable( 22 ); - if ( parameters.alphaMap ) + if ( parameters.roughnessMap ) _programLayers.enable( 23 ); - if ( parameters.alphaTest ) + if ( parameters.metalnessMap ) _programLayers.enable( 24 ); - if ( parameters.vertexColors ) + if ( parameters.gradientMap ) _programLayers.enable( 25 ); - if ( parameters.vertexAlphas ) + if ( parameters.alphaMap ) _programLayers.enable( 26 ); - if ( parameters.vertexUvs ) + if ( parameters.alphaTest ) _programLayers.enable( 27 ); - if ( parameters.vertexTangents ) + if ( parameters.vertexColors ) _programLayers.enable( 28 ); - if ( parameters.uvsVertexOnly ) + if ( parameters.vertexAlphas ) _programLayers.enable( 29 ); - if ( parameters.fog ) + if ( parameters.vertexUvs ) _programLayers.enable( 30 ); + if ( parameters.vertexTangents ) + _programLayers.enable( 31 ); + if ( parameters.uvsVertexOnly ) + _programLayers.enable( 32 ); + if ( parameters.fog ) + _programLayers.enable( 33 ); array.push( _programLayers.mask ); _programLayers.disableAll(); @@ -20673,6 +20699,8 @@ class MeshDepthMaterial extends Material { super(); + this.isMeshDepthMaterial = true; + this.type = 'MeshDepthMaterial'; this.depthPacking = BasicDepthPacking; @@ -20715,14 +20743,14 @@ class MeshDepthMaterial extends Material { } -MeshDepthMaterial.prototype.isMeshDepthMaterial = true; - class MeshDistanceMaterial extends Material { constructor( parameters ) { super(); + this.isMeshDistanceMaterial = true; + this.type = 'MeshDistanceMaterial'; this.referencePosition = new Vector3(); @@ -20763,8 +20791,6 @@ class MeshDistanceMaterial extends Material { } -MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true; - const vertex = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}"; const fragment = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tconst float samples = float( VSM_SAMPLES );\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n\tfor ( float i = 0.0; i < samples; i ++ ) {\n\t\tfloat uvOffset = uvStart + i * uvStride;\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean / samples;\n\tsquared_mean = squared_mean / samples;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}"; @@ -22677,7 +22703,17 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer ); - if ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer ); + + if ( renderTargetProperties.__webglColorRenderbuffer ) { + + for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) { + + if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + } + + } + if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer ); } @@ -23031,7 +23067,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, const mipmaps = texture.mipmaps; const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true ); - const allocateMemory = ( textureProperties.__version === undefined ) || ( forceUpload === true ); + const allocateMemory = ( source.__currentVersion === undefined ) || ( forceUpload === true ); const levels = getMipLevels( texture, image, supportsMips ); if ( texture.isDepthTexture ) { @@ -23081,7 +23117,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' ); - texture.type = UnsignedShortType; + texture.type = UnsignedIntType; glType = utils.convert( texture.type ); } @@ -23402,7 +23438,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding ); const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true ); - const allocateMemory = ( textureProperties.__version === undefined ); + const allocateMemory = ( source.__currentVersion === undefined ) || ( forceUpload === true ); let levels = getMipLevels( texture, image, supportsMips ); setTextureParameters( 34067, texture, supportsMips ); @@ -23672,25 +23708,30 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } else { - // Use the first texture for MRT so far - const texture = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture[ 0 ] : renderTarget.texture; + const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ]; - const glFormat = utils.convert( texture.format, texture.encoding ); - const glType = utils.convert( texture.type ); - const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding ); - const samples = getRenderTargetSamples( renderTarget ); + for ( let i = 0; i < textures.length; i ++ ) { - if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) { + const texture = textures[ i ]; - _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + const glFormat = utils.convert( texture.format, texture.encoding ); + const glType = utils.convert( texture.type ); + const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding ); + const samples = getRenderTargetSamples( renderTarget ); - } else if ( useMultisampledRTT( renderTarget ) ) { + if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) { - multisampledRTTExt.renderbufferStorageMultisampleEXT( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); - } else { + } else if ( useMultisampledRTT( renderTarget ) ) { - _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); + multisampledRTTExt.renderbufferStorageMultisampleEXT( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + } else { + + _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height ); + + } } @@ -23890,21 +23931,34 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - } else if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) { + } - renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); - renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer(); + if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) { - _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer ); + const textures = isMultipleRenderTargets ? texture : [ texture ]; - const glFormat = utils.convert( texture.format, texture.encoding ); - const glType = utils.convert( texture.type ); - const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding ); - const samples = getRenderTargetSamples( renderTarget ); - _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer(); + renderTargetProperties.__webglColorRenderbuffer = []; state.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); - _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer ); + + for ( let i = 0; i < textures.length; i ++ ) { + + const texture = textures[ i ]; + renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer(); + + _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + const glFormat = utils.convert( texture.format, texture.encoding ); + const glType = utils.convert( texture.type ); + const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.encoding ); + const samples = getRenderTargetSamples( renderTarget ); + _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height ); + + _gl.framebufferRenderbuffer( 36160, 36064 + i, 36161, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + } + _gl.bindRenderbuffer( 36161, null ); if ( renderTarget.depthBuffer ) { @@ -24035,47 +24089,103 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) { + const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [ renderTarget.texture ]; const width = renderTarget.width; const height = renderTarget.height; let mask = 16384; - const invalidationArray = [ 36064 ]; + const invalidationArray = []; const depthStyle = renderTarget.stencilBuffer ? 33306 : 36096; + const renderTargetProperties = properties.get( renderTarget ); + const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true ); - if ( renderTarget.depthBuffer ) { - - invalidationArray.push( depthStyle ); + // If MRT we need to remove FBO attachments + if ( isMultipleRenderTargets ) { - } + for ( let i = 0; i < textures.length; i ++ ) { - const renderTargetProperties = properties.get( renderTarget ); - const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false; + state.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( 36160, 36064 + i, 36161, null ); - if ( ignoreDepthValues === false ) { + state.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); + _gl.framebufferTexture2D( 36009, 36064 + i, 3553, null, 0 ); - if ( renderTarget.depthBuffer ) mask |= 256; - if ( renderTarget.stencilBuffer ) mask |= 1024; + } } state.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer ); state.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer ); - if ( ignoreDepthValues === true ) { + for ( let i = 0; i < textures.length; i ++ ) { - _gl.invalidateFramebuffer( 36008, [ depthStyle ] ); - _gl.invalidateFramebuffer( 36009, [ depthStyle ] ); + invalidationArray.push( 36064 + i ); - } + if ( renderTarget.depthBuffer ) { + + invalidationArray.push( depthStyle ); + + } + + const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false; + + if ( ignoreDepthValues === false ) { - _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 ); + if ( renderTarget.depthBuffer ) mask |= 256; + if ( renderTarget.stencilBuffer ) mask |= 1024; - if ( supportsInvalidateFramebuffer ) { + } + + if ( isMultipleRenderTargets ) { + + _gl.framebufferRenderbuffer( 36008, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + } + + if ( ignoreDepthValues === true ) { + + _gl.invalidateFramebuffer( 36008, [ depthStyle ] ); + _gl.invalidateFramebuffer( 36009, [ depthStyle ] ); + + } + + if ( isMultipleRenderTargets ) { + + const webglTexture = properties.get( textures[ i ] ).__webglTexture; + _gl.framebufferTexture2D( 36009, 36064, 3553, webglTexture, 0 ); + + } + + _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 ); + + if ( supportsInvalidateFramebuffer ) { + + _gl.invalidateFramebuffer( 36008, invalidationArray ); + + } - _gl.invalidateFramebuffer( 36008, invalidationArray ); } state.bindFramebuffer( 36008, null ); + state.bindFramebuffer( 36009, null ); + + // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments + if ( isMultipleRenderTargets ) { + + for ( let i = 0; i < textures.length; i ++ ) { + + state.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer ); + _gl.framebufferRenderbuffer( 36160, 36064 + i, 36161, renderTargetProperties.__webglColorRenderbuffer[ i ] ); + + const webglTexture = properties.get( textures[ i ] ).__webglTexture; + + state.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer ); + _gl.framebufferTexture2D( 36009, 36064 + i, 3553, webglTexture, 0 ); + + } + + } + state.bindFramebuffer( 36009, renderTargetProperties.__webglMultisampledFramebuffer ); } @@ -24455,28 +24565,28 @@ class ArrayCamera extends PerspectiveCamera { super(); + this.isArrayCamera = true; + this.cameras = array; } } -ArrayCamera.prototype.isArrayCamera = true; - class Group extends Object3D { constructor() { super(); + this.isGroup = true; + this.type = 'Group'; } } -Group.prototype.isGroup = true; - const _moveEvent = { type: 'move' }; class WebXRController { @@ -24783,26 +24893,26 @@ class DepthTexture extends Texture { } - if ( type === undefined && format === DepthFormat ) type = UnsignedShortType; + if ( type === undefined && format === DepthFormat ) type = UnsignedIntType; if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type; super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + this.isDepthTexture = true; + this.image = { width: width, height: height }; this.magFilter = magFilter !== undefined ? magFilter : NearestFilter; this.minFilter = minFilter !== undefined ? minFilter : NearestFilter; this.flipY = false; - this.generateMipmaps = false; + this.generateMipmaps = false; } } -DepthTexture.prototype.isDepthTexture = true; - class WebXRManager extends EventDispatcher { constructor( renderer, gl ) { @@ -24917,6 +25027,15 @@ class WebXRManager extends EventDispatcher { function onSessionEnd() { + session.removeEventListener( 'select', onSessionEvent ); + session.removeEventListener( 'selectstart', onSessionEvent ); + session.removeEventListener( 'selectend', onSessionEvent ); + session.removeEventListener( 'squeeze', onSessionEvent ); + session.removeEventListener( 'squeezestart', onSessionEvent ); + session.removeEventListener( 'squeezeend', onSessionEvent ); + session.removeEventListener( 'end', onSessionEnd ); + session.removeEventListener( 'inputsourceschange', onInputSourcesChange ); + inputSourcesMap.forEach( function ( controller, inputSource ) { if ( controller !== undefined ) { @@ -25069,7 +25188,7 @@ class WebXRManager extends EventDispatcher { glDepthFormat = attributes.stencil ? 35056 : 33190; depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat; - depthType = attributes.stencil ? UnsignedInt248Type : UnsignedShortType; + depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType; } @@ -25107,6 +25226,7 @@ class WebXRManager extends EventDispatcher { // Set foveation to maximum. this.setFoveation( 1.0 ); + customReferenceSpace = null; referenceSpace = await session.requestReferenceSpace( referenceSpaceType ); animation.setContext( session ); @@ -25411,7 +25531,16 @@ class WebXRManager extends EventDispatcher { } - const camera = cameras[ i ]; + let camera = cameras[ i ]; + + if ( camera === undefined ) { + + camera = new PerspectiveCamera(); + camera.layers.enable( i ); + camera.viewport = new Vector4(); + cameras[ i ] = camera; + + } camera.matrix.fromArray( view.transform.matrix ); camera.projectionMatrix.fromArray( view.projectionMatrix ); @@ -25686,10 +25815,12 @@ function WebGLMaterials( renderer, properties ) { // 10. clearcoat map // 11. clearcoat normal map // 12. clearcoat roughnessMap map - // 13. specular intensity map - // 14. specular tint map - // 15. transmission map - // 16. thickness map + // 13. iridescence map + // 14. iridescence thickness map + // 15. specular intensity map + // 16. specular tint map + // 17. transmission map + // 18. thickness map let uvScaleMap; @@ -25741,6 +25872,14 @@ function WebGLMaterials( renderer, properties ) { uvScaleMap = material.clearcoatRoughnessMap; + } else if ( material.iridescenceMap ) { + + uvScaleMap = material.iridescenceMap; + + } else if ( material.iridescenceThicknessMap ) { + + uvScaleMap = material.iridescenceThicknessMap; + } else if ( material.specularIntensityMap ) { uvScaleMap = material.specularIntensityMap; @@ -26048,6 +26187,27 @@ function WebGLMaterials( renderer, properties ) { } + if ( material.iridescence > 0 ) { + + uniforms.iridescence.value = material.iridescence; + uniforms.iridescenceIOR.value = material.iridescenceIOR; + uniforms.iridescenceThicknessMinimum.value = material.iridescenceThicknessRange[ 0 ]; + uniforms.iridescenceThicknessMaximum.value = material.iridescenceThicknessRange[ 1 ]; + + if ( material.iridescenceMap ) { + + uniforms.iridescenceMap.value = material.iridescenceMap; + + } + + if ( material.iridescenceThicknessMap ) { + + uniforms.iridescenceThicknessMap.value = material.iridescenceThicknessMap; + + } + + } + if ( material.transmission > 0 ) { uniforms.transmission.value = material.transmission; @@ -26125,6 +26285,8 @@ function createCanvasElement() { function WebGLRenderer( parameters = {} ) { + this.isWebGLRenderer = true; + const _canvas = parameters.canvas !== undefined ? parameters.canvas : createCanvasElement(), _context = parameters.context !== undefined ? parameters.context : null, @@ -26319,6 +26481,7 @@ function WebGLRenderer( parameters = {} ) { // event listeners must be registered before WebGL context is created, see #12753 _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false ); + _canvas.addEventListener( 'webglcontextcreationerror', onContextCreationError, false ); if ( _gl === null ) { @@ -26660,6 +26823,7 @@ function WebGLRenderer( parameters = {} ) { _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false ); + _canvas.removeEventListener( 'webglcontextcreationerror', onContextCreationError, false ); renderLists.dispose(); renderStates.dispose(); @@ -26720,6 +26884,12 @@ function WebGLRenderer( parameters = {} ) { } + function onContextCreationError( event ) { + + console.error( 'THREE.WebGLRenderer: A WebGL context could not be created. Reason: ', event.statusMessage ); + + } + function onMaterialDispose( event ) { const material = event.target; @@ -28260,8 +28430,6 @@ function WebGLRenderer( parameters = {} ) { } -WebGLRenderer.prototype.isWebGLRenderer = true; - class WebGL1Renderer extends WebGLRenderer {} WebGL1Renderer.prototype.isWebGL1Renderer = true; @@ -28270,6 +28438,8 @@ class FogExp2 { constructor( color, density = 0.00025 ) { + this.isFogExp2 = true; + this.name = ''; this.color = new Color( color ); @@ -28295,12 +28465,12 @@ class FogExp2 { } -FogExp2.prototype.isFogExp2 = true; - class Fog { constructor( color, near = 1, far = 1000 ) { + this.isFog = true; + this.name = ''; this.color = new Color( color ); @@ -28329,14 +28499,14 @@ class Fog { } -Fog.prototype.isFog = true; - class Scene extends Object3D { constructor() { super(); + this.isScene = true; + this.type = 'Scene'; this.background = null; @@ -28384,12 +28554,12 @@ class Scene extends Object3D { } -Scene.prototype.isScene = true; - class InterleavedBuffer { constructor( array, stride ) { + this.isInterleavedBuffer = true; + this.array = array; this.stride = stride; this.count = array !== undefined ? array.length / stride : 0; @@ -28525,14 +28695,14 @@ class InterleavedBuffer { } -InterleavedBuffer.prototype.isInterleavedBuffer = true; - const _vector$6 = /*@__PURE__*/ new Vector3(); class InterleavedBufferAttribute { constructor( interleavedBuffer, itemSize, offset, normalized = false ) { + this.isInterleavedBufferAttribute = true; + this.name = ''; this.data = interleavedBuffer; @@ -28802,14 +28972,14 @@ class InterleavedBufferAttribute { } -InterleavedBufferAttribute.prototype.isInterleavedBufferAttribute = true; - class SpriteMaterial extends Material { constructor( parameters ) { super(); + this.isSpriteMaterial = true; + this.type = 'SpriteMaterial'; this.color = new Color( 0xffffff ); @@ -28852,8 +29022,6 @@ class SpriteMaterial extends Material { } -SpriteMaterial.prototype.isSpriteMaterial = true; - let _geometry; const _intersectPoint = /*@__PURE__*/ new Vector3(); @@ -28878,6 +29046,8 @@ class Sprite extends Object3D { super(); + this.isSprite = true; + this.type = 'Sprite'; if ( _geometry === undefined ) { @@ -28981,9 +29151,9 @@ class Sprite extends Object3D { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); if ( source.center !== undefined ) this.center.copy( source.center ); @@ -28995,8 +29165,6 @@ class Sprite extends Object3D { } -Sprite.prototype.isSprite = true; - function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) { // compute position in camera space @@ -29228,6 +29396,8 @@ class SkinnedMesh extends Mesh { super( geometry, material ); + this.isSkinnedMesh = true; + this.type = 'SkinnedMesh'; this.bindMode = 'attached'; @@ -29236,9 +29406,9 @@ class SkinnedMesh extends Mesh { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.bindMode = source.bindMode; this.bindMatrix.copy( source.bindMatrix ); @@ -29357,28 +29527,28 @@ class SkinnedMesh extends Mesh { } -SkinnedMesh.prototype.isSkinnedMesh = true; - class Bone extends Object3D { constructor() { super(); + this.isBone = true; + this.type = 'Bone'; } } -Bone.prototype.isBone = true; - class DataTexture extends Texture { constructor( data = null, width = 1, height = 1, format, type, mapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, encoding ) { super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + this.isDataTexture = true; + this.image = { data: data, width: width, height: height }; this.generateMipmaps = false; @@ -29389,8 +29559,6 @@ class DataTexture extends Texture { } -DataTexture.prototype.isDataTexture = true; - const _offsetMatrix = /*@__PURE__*/ new Matrix4(); const _identityMatrix = /*@__PURE__*/ new Matrix4(); @@ -29678,6 +29846,8 @@ class InstancedBufferAttribute extends BufferAttribute { super( array, itemSize, normalized ); + this.isInstancedBufferAttribute = true; + this.meshPerAttribute = meshPerAttribute; } @@ -29706,8 +29876,6 @@ class InstancedBufferAttribute extends BufferAttribute { } -InstancedBufferAttribute.prototype.isInstancedBufferAttribute = true; - const _instanceLocalMatrix = /*@__PURE__*/ new Matrix4(); const _instanceWorldMatrix = /*@__PURE__*/ new Matrix4(); @@ -29721,6 +29889,8 @@ class InstancedMesh extends Mesh { super( geometry, material ); + this.isInstancedMesh = true; + this.instanceMatrix = new InstancedBufferAttribute( new Float32Array( count * 16 ), 16 ); this.instanceColor = null; @@ -29730,9 +29900,9 @@ class InstancedMesh extends Mesh { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.instanceMatrix.copy( source.instanceMatrix ); @@ -29827,14 +29997,14 @@ class InstancedMesh extends Mesh { } -InstancedMesh.prototype.isInstancedMesh = true; - class LineBasicMaterial extends Material { constructor( parameters ) { super(); + this.isLineBasicMaterial = true; + this.type = 'LineBasicMaterial'; this.color = new Color( 0xffffff ); @@ -29868,8 +30038,6 @@ class LineBasicMaterial extends Material { } -LineBasicMaterial.prototype.isLineBasicMaterial = true; - const _start$1 = /*@__PURE__*/ new Vector3(); const _end$1 = /*@__PURE__*/ new Vector3(); const _inverseMatrix$1 = /*@__PURE__*/ new Matrix4(); @@ -29882,6 +30050,8 @@ class Line extends Object3D { super(); + this.isLine = true; + this.type = 'Line'; this.geometry = geometry; @@ -29891,9 +30061,9 @@ class Line extends Object3D { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.material = source.material; this.geometry = source.geometry; @@ -29906,36 +30076,28 @@ class Line extends Object3D { const geometry = this.geometry; - if ( geometry.isBufferGeometry ) { + // we assume non-indexed geometry - // we assume non-indexed geometry + if ( geometry.index === null ) { - if ( geometry.index === null ) { + const positionAttribute = geometry.attributes.position; + const lineDistances = [ 0 ]; - const positionAttribute = geometry.attributes.position; - const lineDistances = [ 0 ]; + for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) { - for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) { + _start$1.fromBufferAttribute( positionAttribute, i - 1 ); + _end$1.fromBufferAttribute( positionAttribute, i ); - _start$1.fromBufferAttribute( positionAttribute, i - 1 ); - _end$1.fromBufferAttribute( positionAttribute, i ); - - lineDistances[ i ] = lineDistances[ i - 1 ]; - lineDistances[ i ] += _start$1.distanceTo( _end$1 ); - - } - - geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - - } else { - - console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + lineDistances[ i ] = lineDistances[ i - 1 ]; + lineDistances[ i ] += _start$1.distanceTo( _end$1 ); } - } else if ( geometry.isGeometry ) { + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); - console.error( 'THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + } else { + + console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); } @@ -29974,91 +30136,83 @@ class Line extends Object3D { const interRay = new Vector3(); const step = this.isLineSegments ? 2 : 1; - if ( geometry.isBufferGeometry ) { - - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if ( index !== null ) { + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; - const start = Math.max( 0, drawRange.start ); - const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + if ( index !== null ) { - for ( let i = start, l = end - 1; i < l; i += step ) { + const start = Math.max( 0, drawRange.start ); + const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - const a = index.getX( i ); - const b = index.getX( i + 1 ); + for ( let i = start, l = end - 1; i < l; i += step ) { - vStart.fromBufferAttribute( positionAttribute, a ); - vEnd.fromBufferAttribute( positionAttribute, b ); + const a = index.getX( i ); + const b = index.getX( i + 1 ); - const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + vStart.fromBufferAttribute( positionAttribute, a ); + vEnd.fromBufferAttribute( positionAttribute, b ); - if ( distSq > localThresholdSq ) continue; + const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + if ( distSq > localThresholdSq ) continue; - const distance = raycaster.ray.origin.distanceTo( interRay ); + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - if ( distance < raycaster.near || distance > raycaster.far ) continue; + const distance = raycaster.ray.origin.distanceTo( interRay ); - intersects.push( { + if ( distance < raycaster.near || distance > raycaster.far ) continue; - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this + intersects.push( { - } ); + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this - } + } ); - } else { + } - const start = Math.max( 0, drawRange.start ); - const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); + } else { - for ( let i = start, l = end - 1; i < l; i += step ) { + const start = Math.max( 0, drawRange.start ); + const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); - vStart.fromBufferAttribute( positionAttribute, i ); - vEnd.fromBufferAttribute( positionAttribute, i + 1 ); + for ( let i = start, l = end - 1; i < l; i += step ) { - const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); + vStart.fromBufferAttribute( positionAttribute, i ); + vEnd.fromBufferAttribute( positionAttribute, i + 1 ); - if ( distSq > localThresholdSq ) continue; + const distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation + if ( distSq > localThresholdSq ) continue; - const distance = raycaster.ray.origin.distanceTo( interRay ); + interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - if ( distance < raycaster.near || distance > raycaster.far ) continue; + const distance = raycaster.ray.origin.distanceTo( interRay ); - intersects.push( { + if ( distance < raycaster.near || distance > raycaster.far ) continue; - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this + intersects.push( { - } ); + distance: distance, + // What do we want? intersection point on the ray or on the segment?? + // point: raycaster.ray.at( distance ), + point: interSegment.clone().applyMatrix4( this.matrixWorld ), + index: i, + face: null, + faceIndex: null, + object: this - } + } ); } - } else if ( geometry.isGeometry ) { - - console.error( 'THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - } } @@ -30067,51 +30221,35 @@ class Line extends Object3D { const geometry = this.geometry; - if ( geometry.isBufferGeometry ) { - - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); - const morphAttribute = morphAttributes[ keys[ 0 ] ]; + if ( keys.length > 0 ) { - if ( morphAttribute !== undefined ) { + const morphAttribute = morphAttributes[ keys[ 0 ] ]; - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + if ( morphAttribute !== undefined ) { - for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - const name = morphAttribute[ m ].name || String( m ); + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; + const name = morphAttribute[ m ].name || String( m ); - } + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; } } - } else { - - const morphTargets = geometry.morphTargets; - - if ( morphTargets !== undefined && morphTargets.length > 0 ) { - - console.error( 'THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' ); - - } - } } } -Line.prototype.isLine = true; - const _start = /*@__PURE__*/ new Vector3(); const _end = /*@__PURE__*/ new Vector3(); @@ -30121,6 +30259,8 @@ class LineSegments extends Line { super( geometry, material ); + this.isLineSegments = true; + this.type = 'LineSegments'; } @@ -30129,36 +30269,28 @@ class LineSegments extends Line { const geometry = this.geometry; - if ( geometry.isBufferGeometry ) { - - // we assume non-indexed geometry - - if ( geometry.index === null ) { - - const positionAttribute = geometry.attributes.position; - const lineDistances = []; - - for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) { - - _start.fromBufferAttribute( positionAttribute, i ); - _end.fromBufferAttribute( positionAttribute, i + 1 ); + // we assume non-indexed geometry - lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; - lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end ); + if ( geometry.index === null ) { - } + const positionAttribute = geometry.attributes.position; + const lineDistances = []; - geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) { - } else { + _start.fromBufferAttribute( positionAttribute, i ); + _end.fromBufferAttribute( positionAttribute, i + 1 ); - console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); + lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ]; + lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end ); } - } else if ( geometry.isGeometry ) { + geometry.setAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) ); + + } else { - console.error( 'THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); + console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' ); } @@ -30168,28 +30300,28 @@ class LineSegments extends Line { } -LineSegments.prototype.isLineSegments = true; - class LineLoop extends Line { constructor( geometry, material ) { super( geometry, material ); + this.isLineLoop = true; + this.type = 'LineLoop'; } } -LineLoop.prototype.isLineLoop = true; - class PointsMaterial extends Material { constructor( parameters ) { super(); + this.isPointsMaterial = true; + this.type = 'PointsMaterial'; this.color = new Color( 0xffffff ); @@ -30228,8 +30360,6 @@ class PointsMaterial extends Material { } -PointsMaterial.prototype.isPointsMaterial = true; - const _inverseMatrix = /*@__PURE__*/ new Matrix4(); const _ray = /*@__PURE__*/ new Ray(); const _sphere = /*@__PURE__*/ new Sphere(); @@ -30241,6 +30371,8 @@ class Points extends Object3D { super(); + this.isPoints = true; + this.type = 'Points'; this.geometry = geometry; @@ -30250,9 +30382,9 @@ class Points extends Object3D { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.material = source.material; this.geometry = source.geometry; @@ -30286,46 +30418,38 @@ class Points extends Object3D { const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); const localThresholdSq = localThreshold * localThreshold; - if ( geometry.isBufferGeometry ) { - - const index = geometry.index; - const attributes = geometry.attributes; - const positionAttribute = attributes.position; - - if ( index !== null ) { + const index = geometry.index; + const attributes = geometry.attributes; + const positionAttribute = attributes.position; - const start = Math.max( 0, drawRange.start ); - const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); + if ( index !== null ) { - for ( let i = start, il = end; i < il; i ++ ) { + const start = Math.max( 0, drawRange.start ); + const end = Math.min( index.count, ( drawRange.start + drawRange.count ) ); - const a = index.getX( i ); + for ( let i = start, il = end; i < il; i ++ ) { - _position$2.fromBufferAttribute( positionAttribute, a ); + const a = index.getX( i ); - testPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); + _position$2.fromBufferAttribute( positionAttribute, a ); - } + testPoint( _position$2, a, localThresholdSq, matrixWorld, raycaster, intersects, this ); - } else { + } - const start = Math.max( 0, drawRange.start ); - const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); + } else { - for ( let i = start, l = end; i < l; i ++ ) { + const start = Math.max( 0, drawRange.start ); + const end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) ); - _position$2.fromBufferAttribute( positionAttribute, i ); + for ( let i = start, l = end; i < l; i ++ ) { - testPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); + _position$2.fromBufferAttribute( positionAttribute, i ); - } + testPoint( _position$2, i, localThresholdSq, matrixWorld, raycaster, intersects, this ); } - } else { - - console.error( 'THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - } } @@ -30334,51 +30458,35 @@ class Points extends Object3D { const geometry = this.geometry; - if ( geometry.isBufferGeometry ) { - - const morphAttributes = geometry.morphAttributes; - const keys = Object.keys( morphAttributes ); - - if ( keys.length > 0 ) { + const morphAttributes = geometry.morphAttributes; + const keys = Object.keys( morphAttributes ); - const morphAttribute = morphAttributes[ keys[ 0 ] ]; + if ( keys.length > 0 ) { - if ( morphAttribute !== undefined ) { + const morphAttribute = morphAttributes[ keys[ 0 ] ]; - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; + if ( morphAttribute !== undefined ) { - for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { + this.morphTargetInfluences = []; + this.morphTargetDictionary = {}; - const name = morphAttribute[ m ].name || String( m ); + for ( let m = 0, ml = morphAttribute.length; m < ml; m ++ ) { - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ name ] = m; + const name = morphAttribute[ m ].name || String( m ); - } + this.morphTargetInfluences.push( 0 ); + this.morphTargetDictionary[ name ] = m; } } - } else { - - const morphTargets = geometry.morphTargets; - - if ( morphTargets !== undefined && morphTargets.length > 0 ) { - - console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' ); - - } - } } } -Points.prototype.isPoints = true; - function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) { const rayPointDistanceSq = _ray.distanceSqToPoint( point ); @@ -30415,6 +30523,8 @@ class VideoTexture extends Texture { super( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + this.isVideoTexture = true; + this.minFilter = minFilter !== undefined ? minFilter : LinearFilter; this.magFilter = magFilter !== undefined ? magFilter : LinearFilter; @@ -30458,14 +30568,14 @@ class VideoTexture extends Texture { } -VideoTexture.prototype.isVideoTexture = true; - class FramebufferTexture extends Texture { constructor( width, height, format ) { super( { width, height } ); + this.isFramebufferTexture = true; + this.format = format; this.magFilter = NearestFilter; @@ -30479,14 +30589,14 @@ class FramebufferTexture extends Texture { } -FramebufferTexture.prototype.isFramebufferTexture = true; - class CompressedTexture extends Texture { constructor( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { super( null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); + this.isCompressedTexture = true; + this.image = { width: width, height: height }; this.mipmaps = mipmaps; @@ -30504,22 +30614,20 @@ class CompressedTexture extends Texture { } -CompressedTexture.prototype.isCompressedTexture = true; - class CanvasTexture extends Texture { constructor( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { super( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); + this.isCanvasTexture = true; + this.needsUpdate = true; } } -CanvasTexture.prototype.isCanvasTexture = true; - /** * Extensible curve object. * @@ -30935,6 +31043,8 @@ class EllipseCurve extends Curve { super(); + this.isEllipseCurve = true; + this.type = 'EllipseCurve'; this.aX = aX; @@ -31079,22 +31189,20 @@ class EllipseCurve extends Curve { } -EllipseCurve.prototype.isEllipseCurve = true; - class ArcCurve extends EllipseCurve { constructor( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { super( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); + this.isArcCurve = true; + this.type = 'ArcCurve'; } } -ArcCurve.prototype.isArcCurve = true; - /** * Centripetal CatmullRom Curve - which is useful for avoiding * cusps and self-intersections in non-uniform catmull rom curves. @@ -31181,6 +31289,8 @@ class CatmullRomCurve3 extends Curve { super(); + this.isCatmullRomCurve3 = true; + this.type = 'CatmullRomCurve3'; this.points = points; @@ -31342,8 +31452,6 @@ class CatmullRomCurve3 extends Curve { } -CatmullRomCurve3.prototype.isCatmullRomCurve3 = true; - /** * Bezier Curves formulas obtained from * https://en.wikipedia.org/wiki/B%C3%A9zier_curve @@ -31428,6 +31536,8 @@ class CubicBezierCurve extends Curve { super(); + this.isCubicBezierCurve = true; + this.type = 'CubicBezierCurve'; this.v0 = v0; @@ -31493,14 +31603,14 @@ class CubicBezierCurve extends Curve { } -CubicBezierCurve.prototype.isCubicBezierCurve = true; - class CubicBezierCurve3 extends Curve { constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3(), v3 = new Vector3() ) { super(); + this.isCubicBezierCurve3 = true; + this.type = 'CubicBezierCurve3'; this.v0 = v0; @@ -31567,14 +31677,14 @@ class CubicBezierCurve3 extends Curve { } -CubicBezierCurve3.prototype.isCubicBezierCurve3 = true; - class LineCurve extends Curve { constructor( v1 = new Vector2(), v2 = new Vector2() ) { super(); + this.isLineCurve = true; + this.type = 'LineCurve'; this.v1 = v1; @@ -31653,17 +31763,16 @@ class LineCurve extends Curve { } -LineCurve.prototype.isLineCurve = true; - class LineCurve3 extends Curve { constructor( v1 = new Vector3(), v2 = new Vector3() ) { super(); - this.type = 'LineCurve3'; this.isLineCurve3 = true; + this.type = 'LineCurve3'; + this.v1 = v1; this.v2 = v2; @@ -31731,6 +31840,8 @@ class QuadraticBezierCurve extends Curve { super(); + this.isQuadraticBezierCurve = true; + this.type = 'QuadraticBezierCurve'; this.v0 = v0; @@ -31792,14 +31903,14 @@ class QuadraticBezierCurve extends Curve { } -QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true; - class QuadraticBezierCurve3 extends Curve { constructor( v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3() ) { super(); + this.isQuadraticBezierCurve3 = true; + this.type = 'QuadraticBezierCurve3'; this.v0 = v0; @@ -31862,14 +31973,14 @@ class QuadraticBezierCurve3 extends Curve { } -QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true; - class SplineCurve extends Curve { constructor( points = [] ) { super(); + this.isSplineCurve = true; + this.type = 'SplineCurve'; this.points = points; @@ -31954,8 +32065,6 @@ class SplineCurve extends Curve { } -SplineCurve.prototype.isSplineCurve = true; - var Curves = /*#__PURE__*/Object.freeze({ __proto__: null, ArcCurve: ArcCurve, @@ -36389,6 +36498,8 @@ class ShadowMaterial extends Material { super(); + this.isShadowMaterial = true; + this.type = 'ShadowMaterial'; this.color = new Color( 0x000000 ); @@ -36414,28 +36525,28 @@ class ShadowMaterial extends Material { } -ShadowMaterial.prototype.isShadowMaterial = true; - class RawShaderMaterial extends ShaderMaterial { constructor( parameters ) { super( parameters ); + this.isRawShaderMaterial = true; + this.type = 'RawShaderMaterial'; } } -RawShaderMaterial.prototype.isRawShaderMaterial = true; - class MeshStandardMaterial extends Material { constructor( parameters ) { super(); + this.isMeshStandardMaterial = true; + this.defines = { 'STANDARD': '' }; this.type = 'MeshStandardMaterial'; @@ -36546,14 +36657,14 @@ class MeshStandardMaterial extends Material { } -MeshStandardMaterial.prototype.isMeshStandardMaterial = true; - class MeshPhysicalMaterial extends MeshStandardMaterial { constructor( parameters ) { super(); + this.isMeshPhysicalMaterial = true; + this.defines = { 'STANDARD': '', @@ -36584,6 +36695,11 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { } } ); + this.iridescenceMap = null; + this.iridescenceIOR = 1.3; + this.iridescenceThicknessRange = [ 100, 400 ]; + this.iridescenceThicknessMap = null; + this.sheenColor = new Color( 0x000000 ); this.sheenColorMap = null; this.sheenRoughness = 1.0; @@ -36603,6 +36719,7 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { this._sheen = 0.0; this._clearcoat = 0; + this._iridescence = 0; this._transmission = 0; this.setValues( parameters ); @@ -36645,6 +36762,24 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { } + get iridescence() { + + return this._iridescence; + + } + + set iridescence( value ) { + + if ( this._iridescence > 0 !== value > 0 ) { + + this.version ++; + + } + + this._iridescence = value; + + } + get transmission() { return this._transmission; @@ -36683,6 +36818,12 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { this.ior = source.ior; + this.iridescence = source.iridescence; + this.iridescenceMap = source.iridescenceMap; + this.iridescenceIOR = source.iridescenceIOR; + this.iridescenceThicknessRange = [ ...source.iridescenceThicknessRange ]; + this.iridescenceThicknessMap = source.iridescenceThicknessMap; + this.sheen = source.sheen; this.sheenColor.copy( source.sheenColor ); this.sheenColorMap = source.sheenColorMap; @@ -36708,14 +36849,14 @@ class MeshPhysicalMaterial extends MeshStandardMaterial { } -MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true; - class MeshPhongMaterial extends Material { constructor( parameters ) { super(); + this.isMeshPhongMaterial = true; + this.type = 'MeshPhongMaterial'; this.color = new Color( 0xffffff ); // diffuse @@ -36822,14 +36963,14 @@ class MeshPhongMaterial extends Material { } -MeshPhongMaterial.prototype.isMeshPhongMaterial = true; - class MeshToonMaterial extends Material { constructor( parameters ) { super(); + this.isMeshToonMaterial = true; + this.defines = { 'TOON': '' }; this.type = 'MeshToonMaterial'; @@ -36918,14 +37059,14 @@ class MeshToonMaterial extends Material { } -MeshToonMaterial.prototype.isMeshToonMaterial = true; - class MeshNormalMaterial extends Material { constructor( parameters ) { super(); + this.isMeshNormalMaterial = true; + this.type = 'MeshNormalMaterial'; this.bumpMap = null; @@ -36974,14 +37115,14 @@ class MeshNormalMaterial extends Material { } -MeshNormalMaterial.prototype.isMeshNormalMaterial = true; - class MeshLambertMaterial extends Material { constructor( parameters ) { super(); + this.isMeshLambertMaterial = true; + this.type = 'MeshLambertMaterial'; this.color = new Color( 0xffffff ); // diffuse @@ -37058,14 +37199,14 @@ class MeshLambertMaterial extends Material { } -MeshLambertMaterial.prototype.isMeshLambertMaterial = true; - class MeshMatcapMaterial extends Material { constructor( parameters ) { super(); + this.isMeshMatcapMaterial = true; + this.defines = { 'MATCAP': '' }; this.type = 'MeshMatcapMaterial'; @@ -37133,14 +37274,14 @@ class MeshMatcapMaterial extends Material { } -MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true; - class LineDashedMaterial extends LineBasicMaterial { constructor( parameters ) { super(); + this.isLineDashedMaterial = true; + this.type = 'LineDashedMaterial'; this.scale = 1; @@ -37165,8 +37306,6 @@ class LineDashedMaterial extends LineBasicMaterial { } -LineDashedMaterial.prototype.isLineDashedMaterial = true; - const materialLib = { ShadowMaterial, SpriteMaterial, @@ -37615,7 +37754,7 @@ class Interpolant { i1 = pp.length; this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t, t0 ); + return this.copySampleValue_( i1 - 1 ); } @@ -37663,7 +37802,7 @@ class Interpolant { // before start this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); + return this.copySampleValue_( 0 ); } @@ -37720,7 +37859,7 @@ class Interpolant { if ( t0 === undefined ) { this._cachedIndex = 0; - return this.beforeStart_( 0, t, t1 ); + return this.copySampleValue_( 0 ); } @@ -37728,7 +37867,7 @@ class Interpolant { i1 = pp.length; this._cachedIndex = i1; - return this.afterEnd_( i1 - 1, t0, t ); + return this.copySampleValue_( i1 - 1 ); } @@ -37786,11 +37925,6 @@ class Interpolant { } -// ALIAS DEFINITIONS - -Interpolant.prototype.beforeStart_ = Interpolant.prototype.copySampleValue_; -Interpolant.prototype.afterEnd_ = Interpolant.prototype.copySampleValue_; - /** * Fast and simple cubic spline interpolant. * @@ -39983,6 +40117,8 @@ class Light extends Object3D { super(); + this.isLight = true; + this.type = 'Light'; this.color = new Color( color ); @@ -39996,9 +40132,9 @@ class Light extends Object3D { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.color.copy( source.color ); this.intensity = source.intensity; @@ -40029,14 +40165,14 @@ class Light extends Object3D { } -Light.prototype.isLight = true; - class HemisphereLight extends Light { constructor( skyColor, groundColor, intensity ) { super( skyColor, intensity ); + this.isHemisphereLight = true; + this.type = 'HemisphereLight'; this.position.copy( Object3D.DefaultUp ); @@ -40046,9 +40182,9 @@ class HemisphereLight extends Light { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.groundColor.copy( source.groundColor ); @@ -40058,8 +40194,6 @@ class HemisphereLight extends Light { } -HemisphereLight.prototype.isHemisphereLight = true; - const _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4(); const _lightPositionWorld$1 = /*@__PURE__*/ new Vector3(); const _lookTarget$1 = /*@__PURE__*/ new Vector3(); @@ -40207,6 +40341,8 @@ class SpotLightShadow extends LightShadow { super( new PerspectiveCamera( 50, 1, 0.5, 500 ) ); + this.isSpotLightShadow = true; + this.focus = 1; } @@ -40244,14 +40380,14 @@ class SpotLightShadow extends LightShadow { } -SpotLightShadow.prototype.isSpotLightShadow = true; - class SpotLight extends Light { constructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 1 ) { super( color, intensity ); + this.isSpotLight = true; + this.type = 'SpotLight'; this.position.copy( Object3D.DefaultUp ); @@ -40289,9 +40425,9 @@ class SpotLight extends Light { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.distance = source.distance; this.angle = source.angle; @@ -40308,8 +40444,6 @@ class SpotLight extends Light { } -SpotLight.prototype.isSpotLight = true; - const _projScreenMatrix = /*@__PURE__*/ new Matrix4(); const _lightPositionWorld = /*@__PURE__*/ new Vector3(); const _lookTarget = /*@__PURE__*/ new Vector3(); @@ -40320,6 +40454,8 @@ class PointLightShadow extends LightShadow { super( new PerspectiveCamera( 90, 1, 0.5, 500 ) ); + this.isPointLightShadow = true; + this._frameExtents = new Vector2( 4, 2 ); this._viewportCount = 6; @@ -40396,14 +40532,14 @@ class PointLightShadow extends LightShadow { } -PointLightShadow.prototype.isPointLightShadow = true; - class PointLight extends Light { constructor( color, intensity, distance = 0, decay = 1 ) { super( color, intensity ); + this.isPointLight = true; + this.type = 'PointLight'; this.distance = distance; @@ -40434,9 +40570,9 @@ class PointLight extends Light { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.distance = source.distance; this.decay = source.decay; @@ -40449,26 +40585,26 @@ class PointLight extends Light { } -PointLight.prototype.isPointLight = true; - class DirectionalLightShadow extends LightShadow { constructor() { super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); + this.isDirectionalLightShadow = true; + } } -DirectionalLightShadow.prototype.isDirectionalLightShadow = true; - class DirectionalLight extends Light { constructor( color, intensity ) { super( color, intensity ); + this.isDirectionalLight = true; + this.type = 'DirectionalLight'; this.position.copy( Object3D.DefaultUp ); @@ -40499,28 +40635,28 @@ class DirectionalLight extends Light { } -DirectionalLight.prototype.isDirectionalLight = true; - class AmbientLight extends Light { constructor( color, intensity ) { super( color, intensity ); + this.isAmbientLight = true; + this.type = 'AmbientLight'; } } -AmbientLight.prototype.isAmbientLight = true; - class RectAreaLight extends Light { constructor( color, intensity, width = 10, height = 10 ) { super( color, intensity ); + this.isRectAreaLight = true; + this.type = 'RectAreaLight'; this.width = width; @@ -40566,8 +40702,6 @@ class RectAreaLight extends Light { } -RectAreaLight.prototype.isRectAreaLight = true; - /** * Primary reference: * https://graphics.stanford.edu/papers/envmap/envmap.pdf @@ -40582,6 +40716,8 @@ class SphericalHarmonics3 { constructor() { + this.isSphericalHarmonics3 = true; + this.coefficients = []; for ( let i = 0; i < 9; i ++ ) { @@ -40806,14 +40942,14 @@ class SphericalHarmonics3 { } -SphericalHarmonics3.prototype.isSphericalHarmonics3 = true; - class LightProbe extends Light { constructor( sh = new SphericalHarmonics3(), intensity = 1 ) { super( undefined, intensity ); + this.isLightProbe = true; + this.sh = sh; } @@ -40849,8 +40985,6 @@ class LightProbe extends Light { } -LightProbe.prototype.isLightProbe = true; - class MaterialLoader extends Loader { constructor( manager ) { @@ -40927,6 +41061,9 @@ class MaterialLoader extends Loader { if ( json.shininess !== undefined ) material.shininess = json.shininess; if ( json.clearcoat !== undefined ) material.clearcoat = json.clearcoat; if ( json.clearcoatRoughness !== undefined ) material.clearcoatRoughness = json.clearcoatRoughness; + if ( json.iridescence !== undefined ) material.iridescence = json.iridescence; + if ( json.iridescenceIOR !== undefined ) material.iridescenceIOR = json.iridescenceIOR; + if ( json.iridescenceThicknessRange !== undefined ) material.iridescenceThicknessRange = json.iridescenceThicknessRange; if ( json.transmission !== undefined ) material.transmission = json.transmission; if ( json.thickness !== undefined ) material.thickness = json.thickness; if ( json.attenuationDistance !== undefined ) material.attenuationDistance = json.attenuationDistance; @@ -41127,6 +41264,9 @@ class MaterialLoader extends Loader { if ( json.clearcoatNormalMap !== undefined ) material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); if ( json.clearcoatNormalScale !== undefined ) material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); + if ( json.iridescenceMap !== undefined ) material.iridescenceMap = getTexture( json.iridescenceMap ); + if ( json.iridescenceThicknessMap !== undefined ) material.iridescenceThicknessMap = getTexture( json.iridescenceThicknessMap ); + if ( json.transmissionMap !== undefined ) material.transmissionMap = getTexture( json.transmissionMap ); if ( json.thicknessMap !== undefined ) material.thicknessMap = getTexture( json.thicknessMap ); @@ -41226,6 +41366,8 @@ class InstancedBufferGeometry extends BufferGeometry { super(); + this.isInstancedBufferGeometry = true; + this.type = 'InstancedBufferGeometry'; this.instanceCount = Infinity; @@ -41261,8 +41403,6 @@ class InstancedBufferGeometry extends BufferGeometry { } -InstancedBufferGeometry.prototype.isInstancedBufferGeometry = true; - class BufferGeometryLoader extends Loader { constructor( manager ) { @@ -42540,6 +42680,8 @@ class ImageBitmapLoader extends Loader { super( manager ); + this.isImageBitmapLoader = true; + if ( typeof createImageBitmap === 'undefined' ) { console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' ); @@ -42627,8 +42769,6 @@ class ImageBitmapLoader extends Loader { } -ImageBitmapLoader.prototype.isImageBitmapLoader = true; - let _context; const AudioContext = { @@ -42713,6 +42853,8 @@ class HemisphereLightProbe extends LightProbe { super( undefined, intensity ); + this.isHemisphereLightProbe = true; + const color1 = new Color().set( skyColor ); const color2 = new Color().set( groundColor ); @@ -42730,14 +42872,14 @@ class HemisphereLightProbe extends LightProbe { } -HemisphereLightProbe.prototype.isHemisphereLightProbe = true; - class AmbientLightProbe extends LightProbe { constructor( color, intensity = 1 ) { super( undefined, intensity ); + this.isAmbientLightProbe = true; + const color1 = new Color().set( color ); // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI ); @@ -42747,8 +42889,6 @@ class AmbientLightProbe extends LightProbe { } -AmbientLightProbe.prototype.isAmbientLightProbe = true; - const _eyeRight = /*@__PURE__*/ new Matrix4(); const _eyeLeft = /*@__PURE__*/ new Matrix4(); const _projectionMatrix = /*@__PURE__*/ new Matrix4(); @@ -44495,26 +44635,16 @@ class PropertyBinding { } - if ( targetObject.geometry.isBufferGeometry ) { - - if ( ! targetObject.geometry.morphAttributes ) { - - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); - return; - - } - - if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) { + if ( ! targetObject.geometry.morphAttributes ) { - propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ]; - - } + console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this ); + return; + } - } else { + if ( targetObject.morphTargetDictionary[ propertyIndex ] !== undefined ) { - console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', this ); - return; + propertyIndex = targetObject.morphTargetDictionary[ propertyIndex ]; } @@ -44655,6 +44785,8 @@ class AnimationObjectGroup { constructor() { + this.isAnimationObjectGroup = true; + this.uuid = generateUUID(); // cached objects followed by the active ones @@ -45003,8 +45135,6 @@ class AnimationObjectGroup { } -AnimationObjectGroup.prototype.isAnimationObjectGroup = true; - class AnimationAction { constructor( mixer, clip, localRoot = null, blendMode = clip.blendMode ) { @@ -46488,6 +46618,8 @@ class InstancedInterleavedBuffer extends InterleavedBuffer { super( array, stride ); + this.isInstancedInterleavedBuffer = true; + this.meshPerAttribute = meshPerAttribute; } @@ -46525,12 +46657,12 @@ class InstancedInterleavedBuffer extends InterleavedBuffer { } -InstancedInterleavedBuffer.prototype.isInstancedInterleavedBuffer = true; - class GLBufferAttribute { constructor( buffer, type, itemSize, elementSize, count ) { + this.isGLBufferAttribute = true; + this.buffer = buffer; this.type = type; this.itemSize = itemSize; @@ -46582,8 +46714,6 @@ class GLBufferAttribute { } -GLBufferAttribute.prototype.isGLBufferAttribute = true; - class Raycaster { constructor( origin, direction, near = 0, far = Infinity ) { @@ -46839,6 +46969,8 @@ class Box2 { constructor( min = new Vector2( + Infinity, + Infinity ), max = new Vector2( - Infinity, - Infinity ) ) { + this.isBox2 = true; + this.min = min; this.max = max; @@ -47031,8 +47163,6 @@ class Box2 { } -Box2.prototype.isBox2 = true; - const _startP = /*@__PURE__*/ new Vector3(); const _startEnd = /*@__PURE__*/ new Vector3(); @@ -47267,9 +47397,10 @@ class SkeletonHelper extends LineSegments { super( geometry, material ); - this.type = 'SkeletonHelper'; this.isSkeletonHelper = true; + this.type = 'SkeletonHelper'; + this.root = object; this.bones = bones; @@ -47980,9 +48111,9 @@ class BoxHelper extends LineSegments { } - copy( source ) { + copy( source, recursive ) { - LineSegments.prototype.copy.call( this, source ); + super.copy( source, recursive ); this.object = source.object; diff --git a/docs/api/en/textures/DepthTexture.html b/docs/api/en/textures/DepthTexture.html index ba029ae0c6e452..aff2602a87d635 100644 --- a/docs/api/en/textures/DepthTexture.html +++ b/docs/api/en/textures/DepthTexture.html @@ -30,7 +30,7 @@

[name]( [param:Number width], [param:Number height], [param:Constant type], [page:Number height] -- height of the texture.
- [page:Constant type] -- Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat]. + [page:Constant type] -- Default is [page:Textures THREE.UnsignedIntType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat]. See [page:Textures type constants] for other choices.
[page:Constant mapping] -- @@ -72,7 +72,7 @@

[page:Texture.format format]

[page:Texture.type type]

- Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat]. + Default is [page:Textures THREE.UnsignedIntType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat]. See [page:Textures format constants] for details.

diff --git a/docs/api/zh/textures/DepthTexture.html b/docs/api/zh/textures/DepthTexture.html index 9d13441bafbfcd..c6024eb6dc043e 100644 --- a/docs/api/zh/textures/DepthTexture.html +++ b/docs/api/zh/textures/DepthTexture.html @@ -29,7 +29,7 @@

[name]( [param:Number width], [param:Number height], [param:Constant type], [page:Number height] -- 纹理的高度。
- [page:Constant type] -- Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat]. + [page:Constant type] -- Default is [page:Textures THREE.UnsignedIntType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat]. 请参阅[page:Textures type constants](类型常量)来了解其他选项。
[page:Constant mapping] -- @@ -71,7 +71,7 @@

[page:Texture.format format]

[page:Texture.type type]

- Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat]. + Default is [page:Textures THREE.UnsignedIntType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat]. 请参阅[page:Textures format constants]来了解详细信息。

diff --git a/docs/examples/en/loaders/GLTFLoader.html b/docs/examples/en/loaders/GLTFLoader.html index 8621ea03a090e3..99e67d46bd4ee0 100644 --- a/docs/examples/en/loaders/GLTFLoader.html +++ b/docs/examples/en/loaders/GLTFLoader.html @@ -39,6 +39,7 @@

Extensions

  • KHR_materials_pbrSpecularGlossiness
  • KHR_materials_specular
  • KHR_materials_transmission
  • +
  • KHR_materials_iridescence
  • KHR_materials_unlit
  • KHR_materials_volume
  • KHR_mesh_quantization
  • diff --git a/docs/examples/zh/loaders/GLTFLoader.html b/docs/examples/zh/loaders/GLTFLoader.html index fe9b1dd2316d9c..b564dce24120da 100644 --- a/docs/examples/zh/loaders/GLTFLoader.html +++ b/docs/examples/zh/loaders/GLTFLoader.html @@ -37,6 +37,7 @@

    扩展

  • KHR_materials_pbrSpecularGlossiness
  • KHR_materials_specular
  • KHR_materials_transmission
  • +
  • KHR_materials_iridescence
  • KHR_materials_unlit
  • KHR_materials_volume
  • KHR_mesh_quantization
  • diff --git a/docs/manual/ar/introduction/Creating-a-scene.html b/docs/manual/ar/introduction/Creating-a-scene.html index 1de06b0f615f67..a096edf7cfaa56 100644 --- a/docs/manual/ar/introduction/Creating-a-scene.html +++ b/docs/manual/ar/introduction/Creating-a-scene.html @@ -121,7 +121,7 @@

    إنشاء مشهد

    - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); @@ -242,7 +242,7 @@

    النتيجة

    renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); diff --git a/docs/manual/ar/introduction/FAQ.html b/docs/manual/ar/introduction/FAQ.html index 52415183fc245a..9ac15052afca33 100644 --- a/docs/manual/ar/introduction/FAQ.html +++ b/docs/manual/ar/introduction/FAQ.html @@ -52,5 +52,10 @@

    لماذا جزء من نموذجي غير مرئي؟

    material.side = THREE.DoubleSide

    + +

    Why does three.js sometimes return strange results for invalid inputs?

    +

    + For performance reasons, three.js doesn't validate inputs in most cases. It's your app's responsibility to make sure that all inputs are valid. +

    diff --git a/docs/manual/en/introduction/Creating-a-scene.html b/docs/manual/en/introduction/Creating-a-scene.html index 4021591387ab9b..f955b831d158c5 100644 --- a/docs/manual/en/introduction/Creating-a-scene.html +++ b/docs/manual/en/introduction/Creating-a-scene.html @@ -70,7 +70,7 @@

    Creating the scene

    "That's all good, but where's that cube you promised?" Let's add it now.

    - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); @@ -138,7 +138,7 @@

    The result

    renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); diff --git a/docs/manual/en/introduction/FAQ.html b/docs/manual/en/introduction/FAQ.html index d55927b8d484b7..6ae4df13a6dc66 100644 --- a/docs/manual/en/introduction/FAQ.html +++ b/docs/manual/en/introduction/FAQ.html @@ -51,5 +51,10 @@

    Why is part of my object invisible?

    This could be because of face culling. Faces have an orientation that decides which side is which. And the culling removes the backside in normal circumstances. To see if this is your problem, change the material side to THREE.DoubleSide. material.side = THREE.DoubleSide

    + +

    Why does three.js sometimes return strange results for invalid inputs?

    +

    + For performance reasons, three.js doesn't validate inputs in most cases. It's your app's responsibility to make sure that all inputs are valid. +

    diff --git a/docs/manual/en/introduction/How-to-run-things-locally.html b/docs/manual/en/introduction/How-to-run-things-locally.html index 8599c66439a258..aa04361666d965 100644 --- a/docs/manual/en/introduction/How-to-run-things-locally.html +++ b/docs/manual/en/introduction/How-to-run-things-locally.html @@ -21,21 +21,19 @@

    Content loaded from external files

    security restrictions, loading from a file system will fail with a security exception.

    -

    There are two ways to solve this:

    - -
      -
    1. - Change security for local files in a browser. This allows you to access your page as: file:///yourFile.html -
    2. -
    3. - Run files from a local web server. This allows you to access your page as: http://localhost/yourFile.html -
    4. -
    +

    + To solve this, run files from a local web server. This allows you to access your page as: +

    + +

    + http://localhost/yourFile.html +

    - If you use option 1, be aware that you may open yourself to some vulnerabilities if using - the same browser for a regular web surfing. You may want to create a separate browser - profile / shortcut used just for local development to be safe. Let's go over each option in turn. + While it is also possible to change browser security settings instead of running a local server, + we do not recommend that approach. Doing so may open your device up to vulnerabilities, if the + same browser is used for regular web surfing. Use of a local server is standard practice in + web development, and we explain how to install and use a local server below.

    diff --git a/docs/manual/ja/introduction/Creating-a-scene.html b/docs/manual/ja/introduction/Creating-a-scene.html index e1df2563531b2d..95e550aead7543 100644 --- a/docs/manual/ja/introduction/Creating-a-scene.html +++ b/docs/manual/ja/introduction/Creating-a-scene.html @@ -70,7 +70,7 @@

    シーンの作成

    "それはそれとして、冒頭で言っていたキューブはどこにあるの?" いますぐ追加しましょう。

    - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); @@ -137,7 +137,7 @@

    成果

    renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); diff --git a/docs/manual/ja/introduction/FAQ.html b/docs/manual/ja/introduction/FAQ.html index a0bab2fc114ce0..19296bd5fe5c41 100644 --- a/docs/manual/ja/introduction/FAQ.html +++ b/docs/manual/ja/introduction/FAQ.html @@ -54,6 +54,11 @@

    オブジェクトの一部が非表示になる原因はなんですか?< これはface cullingが原因かもしれません。Faceにはどちらの面かを決める向きがあります。 そして、cullingは通常の状況では裏面を削除します。 これが問題となって非表示になっているかどうかを確認するには、 マテリアルの面をTHREE.DoubleSideに変更してください。 material.side = THREE.DoubleSide

    + +

    Why does three.js sometimes return strange results for invalid inputs?

    +

    + For performance reasons, three.js doesn't validate inputs in most cases. It's your app's responsibility to make sure that all inputs are valid. +

    - \ No newline at end of file + diff --git a/docs/manual/ko/introduction/Creating-a-scene.html b/docs/manual/ko/introduction/Creating-a-scene.html index e8d37c44aec1c3..09ca6ca6d4ab5f 100644 --- a/docs/manual/ko/introduction/Creating-a-scene.html +++ b/docs/manual/ko/introduction/Creating-a-scene.html @@ -71,7 +71,7 @@

    Scene 만들기

    "그건 그렇고, 아까 말했던 큐브는 어디에 있죠?" 바로 추가해 봅시다.

    - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); @@ -140,7 +140,7 @@

    결과 화면

    renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); diff --git a/docs/manual/ko/introduction/FAQ.html b/docs/manual/ko/introduction/FAQ.html index 495c37bd5d2c59..4b873d012f1866 100644 --- a/docs/manual/ko/introduction/FAQ.html +++ b/docs/manual/ko/introduction/FAQ.html @@ -50,5 +50,10 @@

    왜 오브젝트 일부가 안 보일까요?

    이는 페이스 컬링 문제일 수 있습니다. 각 면들은 어느 방향이 어느 방향인지에 대한 정보를 가지고 있습니다. 그리고 컬링은 일반적으로 뒷편의 면을 제거해 버립니다. 이 문제가 의심된다면 재질의 면을 THREE.DoubleSide로 변경해 보세요. material.side = THREE.DoubleSide

    + +

    Why does three.js sometimes return strange results for invalid inputs?

    +

    + For performance reasons, three.js doesn't validate inputs in most cases. It's your app's responsibility to make sure that all inputs are valid. +

    - \ No newline at end of file + diff --git a/docs/manual/zh/introduction/Creating-a-scene.html b/docs/manual/zh/introduction/Creating-a-scene.html index d8527d81cc1072..051e2a6a1aca69 100644 --- a/docs/manual/zh/introduction/Creating-a-scene.html +++ b/docs/manual/zh/introduction/Creating-a-scene.html @@ -70,7 +70,7 @@

    创建一个场景

    “嗯,看起来很不错,那你说的那个立方体在哪儿?”接下来,我们就来添加立方体。

    - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); @@ -138,7 +138,7 @@

    结果

    renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); - const geometry = new THREE.BoxGeometry(); + const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); diff --git a/docs/manual/zh/introduction/FAQ.html b/docs/manual/zh/introduction/FAQ.html index fd83201d1cd8ee..0e1cce15afd295 100644 --- a/docs/manual/zh/introduction/FAQ.html +++ b/docs/manual/zh/introduction/FAQ.html @@ -49,5 +49,10 @@

    为什么我的物体的一部分是不可见的?

    在正常情况下,渲染时会将背面进行剔除。要查看这是不是你所遇到的问题,请将material的side更改为THREE.DoubleSide。 material.side = THREE.DoubleSide

    + +

    Why does three.js sometimes return strange results for invalid inputs?

    +

    + For performance reasons, three.js doesn't validate inputs in most cases. It's your app's responsibility to make sure that all inputs are valid. +

    diff --git a/docs/scenes/ccdiksolver-browser.html b/docs/scenes/ccdiksolver-browser.html index 97900ef38168ae..fb4718027cf474 100644 --- a/docs/scenes/ccdiksolver-browser.html +++ b/docs/scenes/ccdiksolver-browser.html @@ -50,7 +50,6 @@ Float32BufferAttribute, MeshPhongMaterial, PerspectiveCamera, - PointLight, Scene, SkinnedMesh, Skeleton, @@ -215,18 +214,18 @@ gui.add( mesh, 'pose' ).name( 'mesh.pose()' ); mesh.skeleton.bones - .filter((bone) => bone.name === "target") - .forEach(function (bone) { + .filter( ( bone ) => bone.name === "target" ) + .forEach( function (bone) { const folder = gui.addFolder( bone.name ); const delta = 20; folder.add( bone.position, 'x', - delta + bone.position.x, delta + bone.position.x ); folder.add( bone.position, 'y', - bone.position.y, bone.position.y ); folder.add( bone.position, 'z', - delta + bone.position.z, delta + bone.position.z ); - }); + } ); gui.add( ikSolver, 'update' ).name( 'ikSolver.update()' ); - gui.add( state, 'ikSolverAutoUpdate' ) + gui.add( state, 'ikSolverAutoUpdate' ); } @@ -258,7 +257,7 @@ { target: 5, effector: 4, - links: [{ index: 3 }, { index: 2 }, { index: 1 }] + links: [ { index: 3 }, { index: 2 }, { index: 1 } ] } ]; ikSolver = new CCDIKSolver( mesh, iks ); @@ -271,7 +270,9 @@ requestAnimationFrame( render ); if ( state.ikSolverAutoUpdate ) { + ikSolver?.update(); + } renderer.render( scene, camera ); diff --git a/editor/js/Editor.js b/editor/js/Editor.js index f65243b71fbd25..c5ec7f9dcf5847 100644 --- a/editor/js/Editor.js +++ b/editor/js/Editor.js @@ -5,6 +5,7 @@ import { Loader } from './Loader.js'; import { History as _History } from './History.js'; import { Strings } from './Strings.js'; import { Storage as _Storage } from './Storage.js'; +import { Selector } from './Viewport.Selector.js'; var _DEFAULT_CAMERA = new THREE.PerspectiveCamera( 50, 1, 0.01, 1000 ); _DEFAULT_CAMERA.name = 'Camera'; @@ -13,7 +14,7 @@ _DEFAULT_CAMERA.lookAt( new THREE.Vector3() ); function Editor() { - var Signal = signals.Signal; + const Signal = signals.Signal; // eslint-disable-line no-undef this.signals = { @@ -84,7 +85,9 @@ function Editor() { refreshSidebarObject3D: new Signal(), historyChanged: new Signal(), - viewportCameraChanged: new Signal() + viewportCameraChanged: new Signal(), + + intersectionsDetected: new Signal(), }; @@ -92,6 +95,7 @@ function Editor() { this.history = new _History( this ); this.storage = new _Storage(); this.strings = new Strings( this.config ); + this.selector = new Selector( this ); this.loader = new Loader( this ); @@ -535,20 +539,7 @@ Editor.prototype = { select: function ( object ) { - if ( this.selected === object ) return; - - var uuid = null; - - if ( object !== null ) { - - uuid = object.uuid; - - } - - this.selected = object; - - this.config.setKey( 'selected', uuid ); - this.signals.objectSelected.dispatch( object ); + this.selector.select( object ); }, @@ -583,7 +574,7 @@ Editor.prototype = { deselect: function () { - this.select( null ); + this.selector.deselect(); }, diff --git a/editor/js/EditorControls.js b/editor/js/EditorControls.js index 17fe89ded504bd..0bab01cc6376b0 100644 --- a/editor/js/EditorControls.js +++ b/editor/js/EditorControls.js @@ -301,9 +301,9 @@ function EditorControls( object, domElement ) { var closest = touches[ 0 ]; - for ( var i in touches ) { + for ( var touch2 of touches ) { - if ( closest.distanceTo( touch ) > touches[ i ].distanceTo( touch ) ) closest = touches[ i ]; + if ( closest.distanceTo( touch ) > touch2.distanceTo( touch ) ) closest = touch2; } diff --git a/editor/js/Loader.js b/editor/js/Loader.js index bd85a5ff40f940..18ac71481f6bf5 100644 --- a/editor/js/Loader.js +++ b/editor/js/Loader.js @@ -509,6 +509,28 @@ function Loader( editor ) { } + case 'pcd': + + { + + reader.addEventListener( 'load', async function ( event ) { + + const contents = event.target.result; + + const { PCDLoader } = await import( '../../examples/jsm/loaders/PCDLoader.js' ); + + const points = new PCDLoader().parse( contents ); + points.name = filename; + + editor.execute( new AddObjectCommand( editor, points ) ); + + }, false ); + reader.readAsArrayBuffer( file ); + + break; + + } + case 'ply': { diff --git a/editor/js/Sidebar.Animation.js b/editor/js/Sidebar.Animation.js index cb41e1e78982da..07d7fd7ed3da46 100644 --- a/editor/js/Sidebar.Animation.js +++ b/editor/js/Sidebar.Animation.js @@ -26,8 +26,6 @@ function SidebarAnimation( editor ) { const button = new UIButton( getButtonText( action ) ); button.onClick( function () { - console.log( action ); - action.isRunning() ? action.stop() : action.play(); button.setTextContent( getButtonText( action ) ); diff --git a/editor/js/Sidebar.Material.MapProperty.js b/editor/js/Sidebar.Material.MapProperty.js index 0f04cca072d938..d943599fdd6d5f 100644 --- a/editor/js/Sidebar.Material.MapProperty.js +++ b/editor/js/Sidebar.Material.MapProperty.js @@ -1,9 +1,10 @@ import * as THREE from 'three'; -import { UICheckbox, UINumber, UIRow, UIText } from './libs/ui.js'; +import { UICheckbox, UIDiv, UINumber, UIRow, UIText } from './libs/ui.js'; import { UITexture } from './libs/ui.three.js'; import { SetMaterialMapCommand } from './commands/SetMaterialMapCommand.js'; import { SetMaterialValueCommand } from './commands/SetMaterialValueCommand.js'; +import { SetMaterialRangeCommand } from './commands/SetMaterialRangeCommand.js'; import { SetMaterialVectorCommand } from './commands/SetMaterialVectorCommand.js'; function SidebarMaterialMapProperty( editor, property, name ) { @@ -51,6 +52,36 @@ function SidebarMaterialMapProperty( editor, property, name ) { } + let rangeMin, rangeMax; + + if ( property === 'iridescenceThicknessMap' ) { + + const range = new UIDiv().setMarginLeft( '3px' ); + container.add( range ); + + const rangeMinRow = new UIRow().setMarginBottom( '0px' ).setStyle( 'min-height', '0px' ); + range.add( rangeMinRow ); + + rangeMinRow.add( new UIText( 'min:' ).setWidth( '35px' ) ); + + rangeMin = new UINumber().setWidth( '40px' ).onChange( onRangeChange ); + rangeMinRow.add( rangeMin ); + + const rangeMaxRow = new UIRow().setMarginBottom( '6px' ).setStyle( 'min-height', '0px' ); + range.add( rangeMaxRow ); + + rangeMaxRow.add( new UIText( 'max:' ).setWidth( '35px' ) ); + + rangeMax = new UINumber().setWidth( '40px' ).onChange( onRangeChange ); + rangeMaxRow.add( rangeMax ); + + // Additional settings for iridescenceThicknessMap + // Please add conditional if more maps are having a range property + rangeMin.setPrecision( 0 ).setRange( 0, Infinity ).setNudge( 1 ).setStep( 10 ).setUnit( 'nm' ); + rangeMax.setPrecision( 0 ).setRange( 0, Infinity ).setNudge( 1 ).setStep( 10 ).setUnit( 'nm' ); + + } + let object = null; let material = null; @@ -127,6 +158,18 @@ function SidebarMaterialMapProperty( editor, property, name ) { } + function onRangeChange() { + + const value = [ rangeMin.getValue(), rangeMax.getValue() ]; + + if ( material[ `${ mapType }Range` ][ 0 ] !== value[ 0 ] || material[ `${ mapType }Range` ][ 1 ] !== value[ 1 ] ) { + + editor.execute( new SetMaterialRangeCommand( editor, object, `${ mapType }Range`, value[ 0 ], value[ 1 ], 0 /* TODOL currentMaterialSlot */ ) ); + + } + + } + function update() { if ( object === null ) return; @@ -164,6 +207,13 @@ function SidebarMaterialMapProperty( editor, property, name ) { } + if ( rangeMin !== undefined ) { + + rangeMin.setValue( material[ `${ mapType }Range` ][ 0 ] ); + rangeMax.setValue( material[ `${ mapType }Range` ][ 1 ] ); + + } + container.setDisplay( '' ); } else { diff --git a/editor/js/Sidebar.Material.RangeValueProperty.js b/editor/js/Sidebar.Material.RangeValueProperty.js new file mode 100644 index 00000000000000..5f89838f3c63f7 --- /dev/null +++ b/editor/js/Sidebar.Material.RangeValueProperty.js @@ -0,0 +1,66 @@ +import { UINumber, UIRow, UIText } from './libs/ui.js'; +import { SetMaterialRangeCommand } from './commands/SetMaterialRangeCommand.js'; + +function SidebarMaterialRangeValueProperty( editor, property, name, isMin, range = [ - Infinity, Infinity ], precision = 2, step = 1, nudge = 0.01, unit = '' ) { + + const signals = editor.signals; + + const container = new UIRow(); + container.add( new UIText( name ).setWidth( '90px' ) ); + + const number = new UINumber().setWidth( '60px' ).setRange( range[ 0 ], range[ 1 ] ).setPrecision( precision ).setStep( step ).setNudge( nudge ).setUnit( unit ).onChange( onChange ); + container.add( number ); + + let object = null; + let material = null; + + function onChange() { + + if ( material[ property ][ isMin ? 0 : 1 ] !== number.getValue() ) { + + const minValue = isMin ? number.getValue() : material[ property ][ 0 ]; + const maxValue = isMin ? material[ property ][ 1 ] : number.getValue(); + + editor.execute( new SetMaterialRangeCommand( editor, object, property, minValue, maxValue, 0 /* TODO: currentMaterialSlot */ ) ); + + } + + } + + function update() { + + if ( object === null ) return; + if ( object.material === undefined ) return; + + material = object.material; + + if ( property in material ) { + + number.setValue( material[ property ][ isMin ? 0 : 1 ] ); + container.setDisplay( '' ); + + } else { + + container.setDisplay( 'none' ); + + } + + } + + // + + signals.objectSelected.add( function ( selected ) { + + object = selected; + + update(); + + } ); + + signals.materialChanged.add( update ); + + return container; + +} + +export { SidebarMaterialRangeValueProperty }; diff --git a/editor/js/Sidebar.Material.js b/editor/js/Sidebar.Material.js index a0e76010e0a083..b700658d76b88a 100644 --- a/editor/js/Sidebar.Material.js +++ b/editor/js/Sidebar.Material.js @@ -10,6 +10,7 @@ import { SidebarMaterialColorProperty } from './Sidebar.Material.ColorProperty.j import { SidebarMaterialConstantProperty } from './Sidebar.Material.ConstantProperty.js'; import { SidebarMaterialMapProperty } from './Sidebar.Material.MapProperty.js'; import { SidebarMaterialNumberProperty } from './Sidebar.Material.NumberProperty.js'; +import { SidebarMaterialRangeValueProperty } from './Sidebar.Material.RangeValueProperty.js'; import { SidebarMaterialProgram } from './Sidebar.Material.Program.js'; function SidebarMaterial( editor ) { @@ -130,6 +131,21 @@ function SidebarMaterial( editor ) { const materialClearcoatRoughness = new SidebarMaterialNumberProperty( editor, 'clearcoatRoughness', strings.getKey( 'sidebar/material/clearcoatroughness' ), [ 0, 1 ] ); container.add( materialClearcoatRoughness ); + // iridescence + + const materialIridescence = new SidebarMaterialNumberProperty( editor, 'iridescence', strings.getKey( 'sidebar/material/iridescence' ), [ 0, 1 ] ); + container.add( materialIridescence ); + + // iridescenceIOR + + const materialIridescenceIOR = new SidebarMaterialNumberProperty( editor, 'iridescenceIOR', strings.getKey( 'sidebar/material/iridescenceIOR' ), [ 1, 5 ] ); + container.add( materialIridescenceIOR ); + + // iridescenceThicknessMax + + const materialIridescenceThicknessMax = new SidebarMaterialRangeValueProperty( editor, 'iridescenceThicknessRange', strings.getKey( 'sidebar/material/iridescenceThicknessMax' ), false, [ 0, Infinity ], 0, 10, 1, 'nm' ); + container.add( materialIridescenceThicknessMax ); + // transmission const materialTransmission = new SidebarMaterialNumberProperty( editor, 'transmission', strings.getKey( 'sidebar/material/transmission' ), [ 0, 1 ] ); @@ -220,6 +236,16 @@ function SidebarMaterial( editor ) { const materialMetalnessMap = new SidebarMaterialMapProperty( editor, 'metalnessMap', strings.getKey( 'sidebar/material/metalnessmap' ) ); container.add( materialMetalnessMap ); + // iridescence map + + const materialIridescenceMap = new SidebarMaterialMapProperty( editor, 'iridescenceMap', strings.getKey( 'sidebar/material/iridescencemap' ) ); + container.add( materialIridescenceMap ); + + // iridescence thickness map + + const materialIridescenceThicknessMap = new SidebarMaterialMapProperty( editor, 'iridescenceThicknessMap', strings.getKey( 'sidebar/material/iridescencethicknessmap' ) ); + container.add( materialIridescenceThicknessMap ); + // env map const materialEnvMap = new SidebarMaterialMapProperty( editor, 'envMap', strings.getKey( 'sidebar/material/envmap' ) ); diff --git a/editor/js/Strings.js b/editor/js/Strings.js index 6584f4cb2715ae..e9481ba6597bbe 100644 --- a/editor/js/Strings.js +++ b/editor/js/Strings.js @@ -257,6 +257,9 @@ function Strings( config ) { 'sidebar/material/shininess': 'Shininess', 'sidebar/material/clearcoat': 'Clearcoat', 'sidebar/material/clearcoatroughness': 'Clearcoat Roughness', + 'sidebar/material/iridescence': 'Iridescence', + 'sidebar/material/iridescenceIOR': 'Thin-Film IOR', + 'sidebar/material/iridescenceThicknessMax': 'Thin-Film Thickness', 'sidebar/material/transmission': 'Transmission', 'sidebar/material/attenuationDistance': 'Attenuation Distance', 'sidebar/material/attenuationColor': 'Attenuation Color', @@ -272,6 +275,8 @@ function Strings( config ) { 'sidebar/material/roughnessmap': 'Rough. Map', 'sidebar/material/metalnessmap': 'Metal. Map', 'sidebar/material/specularmap': 'Specular Map', + 'sidebar/material/iridescencemap': 'Irid. Map', + 'sidebar/material/iridescencethicknessmap': 'Thin-Film Thickness Map', 'sidebar/material/envmap': 'Env Map', 'sidebar/material/lightmap': 'Light Map', 'sidebar/material/aomap': 'AO Map', diff --git a/editor/js/Viewport.Info.js b/editor/js/Viewport.Info.js index 893c7b7c756d19..3b521469fba234 100644 --- a/editor/js/Viewport.Info.js +++ b/editor/js/Viewport.Info.js @@ -47,19 +47,23 @@ function ViewportInfo( editor ) { objects ++; - if ( object.isMesh ) { + if ( object.isMesh || object.isPoints ) { const geometry = object.geometry; vertices += geometry.attributes.position.count; - if ( geometry.index !== null ) { + if ( object.isMesh ) { - triangles += geometry.index.count / 3; + if ( geometry.index !== null ) { - } else { + triangles += geometry.index.count / 3; - triangles += geometry.attributes.position.count / 3; + } else { + + triangles += geometry.attributes.position.count / 3; + + } } diff --git a/editor/js/Viewport.Selector.js b/editor/js/Viewport.Selector.js new file mode 100644 index 00000000000000..dc4e13f5944b1a --- /dev/null +++ b/editor/js/Viewport.Selector.js @@ -0,0 +1,67 @@ +class Selector { + + constructor( editor ) { + + const signals = editor.signals; + + this.editor = editor; + this.signals = signals; + + // signals + + signals.intersectionsDetected.add( ( intersects ) => { + + if ( intersects.length > 0 ) { + + const object = intersects[ 0 ].object; + + if ( object.userData.object !== undefined ) { + + // helper + + this.select( object.userData.object ); + + } else { + + this.select( object ); + + } + + } else { + + this.select( null ); + + } + + } ); + + } + + select( object ) { + + if ( this.editor.selected === object ) return; + + let uuid = null; + + if ( object !== null ) { + + uuid = object.uuid; + + } + + this.editor.selected = object; + this.editor.config.setKey( 'selected', uuid ); + + this.signals.objectSelected.dispatch( object ); + + } + + deselect() { + + this.select( null ); + + } + +} + +export { Selector }; diff --git a/editor/js/Viewport.js b/editor/js/Viewport.js index 742b7a69b9a787..c19ed305b98496 100644 --- a/editor/js/Viewport.js +++ b/editor/js/Viewport.js @@ -207,28 +207,7 @@ function Viewport( editor ) { if ( onDownPosition.distanceTo( onUpPosition ) === 0 ) { const intersects = getIntersects( onUpPosition ); - - if ( intersects.length > 0 ) { - - const object = intersects[ 0 ].object; - - if ( object.userData.object !== undefined ) { - - // helper - - editor.select( object.userData.object ); - - } else { - - editor.select( object ); - - } - - } else { - - editor.select( null ); - - } + signals.intersectionsDetected.dispatch( intersects ); render(); diff --git a/editor/js/commands/SetMaterialRangeCommand.js b/editor/js/commands/SetMaterialRangeCommand.js new file mode 100644 index 00000000000000..a2f02be12b7c4d --- /dev/null +++ b/editor/js/commands/SetMaterialRangeCommand.js @@ -0,0 +1,83 @@ +import { Command } from '../Command.js'; + +/** + * @param editor Editor + * @param object THREE.Object3D + * @param attributeName string + * @param newMinValue number + * @param newMaxValue number + * @constructor + */ +class SetMaterialRangeCommand extends Command { + + constructor( editor, object, attributeName, newMinValue, newMaxValue, materialSlot ) { + + super( editor ); + + this.type = 'SetMaterialRangeCommand'; + this.name = `Set Material.${attributeName}`; + this.updatable = true; + + this.object = object; + this.material = this.editor.getObjectMaterial( object, materialSlot ); + + this.oldRange = ( this.material !== undefined && this.material[ attributeName ] !== undefined ) ? [ ...this.material[ attributeName ] ] : undefined; + this.newRange = [ newMinValue, newMaxValue ]; + + this.attributeName = attributeName; + + } + + execute() { + + this.material[ this.attributeName ] = [ ...this.newRange ]; + this.material.needsUpdate = true; + + this.editor.signals.objectChanged.dispatch( this.object ); + this.editor.signals.materialChanged.dispatch( this.material ); + + } + + undo() { + + this.material[ this.attributeName ] = [ ...this.oldRange ]; + this.material.needsUpdate = true; + + this.editor.signals.objectChanged.dispatch( this.object ); + this.editor.signals.materialChanged.dispatch( this.material ); + + } + + update( cmd ) { + + this.newRange = [ ...cmd.newRange ]; + + } + + toJSON() { + + const output = super.toJSON( this ); + + output.objectUuid = this.object.uuid; + output.attributeName = this.attributeName; + output.oldRange = [ ...this.oldRange ]; + output.newRange = [ ...this.newRange ]; + + return output; + + } + + fromJSON( json ) { + + super.fromJSON( json ); + + this.attributeName = json.attributeName; + this.oldRange = [ ...json.oldRange ]; + this.newRange = [ ...json.newRange ]; + this.object = this.editor.objectByUuid( json.objectUuid ); + + } + +} + +export { SetMaterialRangeCommand }; diff --git a/editor/sw.js b/editor/sw.js index 65e1184a1507f7..e357ffd4cd3172 100644 --- a/editor/sw.js +++ b/editor/sw.js @@ -1,4 +1,4 @@ -// r140 +// r141 const cacheName = 'threejs-editor'; @@ -45,6 +45,7 @@ const assets = [ '../examples/jsm/loaders/MD2Loader.js', '../examples/jsm/loaders/OBJLoader.js', '../examples/jsm/loaders/MTLLoader.js', + '../examples/jsm/loaders/PCDLoader.js', '../examples/jsm/loaders/PLYLoader.js', '../examples/jsm/loaders/RGBELoader.js', '../examples/jsm/loaders/STLLoader.js', @@ -189,6 +190,7 @@ const assets = [ './js/Viewport.js', './js/Viewport.Camera.js', './js/Viewport.Info.js', + './js/Viewport.Selector.js', './js/Viewport.ViewHelper.js', './js/Viewport.VR.js', @@ -244,6 +246,8 @@ self.addEventListener( 'install', async function () { self.addEventListener( 'fetch', async function ( event ) { + if ( event.request.url.startsWith( 'chrome-extension' ) ) return; + const request = event.request; event.respondWith( networkFirst( request ) ); diff --git a/examples/files.json b/examples/files.json index 7bf81db75eb7e7..d05c2bf454b6d5 100644 --- a/examples/files.json +++ b/examples/files.json @@ -85,6 +85,7 @@ "webgl_loader_gcode", "webgl_loader_gltf", "webgl_loader_gltf_compressed", + "webgl_loader_gltf_iridescence", "webgl_loader_gltf_sheen", "webgl_loader_gltf_transmission", "webgl_loader_gltf_variants", @@ -321,7 +322,8 @@ "webgpu_sandbox", "webgpu_skinning", "webgpu_skinning_instancing", - "webgpu_skinning_points" + "webgpu_skinning_points", + "webgpu_sprites" ], "webaudio": [ "webaudio_orientation", diff --git a/examples/js/animation/MMDPhysics.js b/examples/js/animation/MMDPhysics.js index 712aa0c44ffa7c..a7a293b351718c 100644 --- a/examples/js/animation/MMDPhysics.js +++ b/examples/js/animation/MMDPhysics.js @@ -185,8 +185,8 @@ // mesh's default world transform as position(0, 0, 0), // quaternion(0, 0, 0, 1) and scale(0, 0, 0) - let parent = mesh.parent; - if ( parent !== null ) parent = null; + const parent = mesh.parent; + if ( parent !== null ) mesh.parent = null; const currentPosition = manager.allocThreeVector3(); const currentQuaternion = manager.allocThreeQuaternion(); const currentScale = manager.allocThreeVector3(); diff --git a/examples/js/controls/TransformControls.js b/examples/js/controls/TransformControls.js index a53daf97edbbec..3de1ad1ed756c8 100644 --- a/examples/js/controls/TransformControls.js +++ b/examples/js/controls/TransformControls.js @@ -40,6 +40,7 @@ } + this.isTransformControls = true; this.visible = false; this.domElement = domElement; this.domElement.style.touchAction = 'none'; // disable touch scroll @@ -604,9 +605,8 @@ } - } + } // mouse / touch event handlers - TransformControls.prototype.isTransformControls = true; // mouse / touch event handlers function getPointer( event ) { @@ -731,6 +731,7 @@ constructor() { super(); + this.isTransformControlsGizmo = true; this.type = 'TransformControlsGizmo'; // shared materials const gizmoMaterial = new THREE.MeshBasicMaterial( { @@ -1259,9 +1260,8 @@ } - } + } // - TransformControlsGizmo.prototype.isTransformControlsGizmo = true; // class TransformControlsPlane extends THREE.Mesh { @@ -1275,6 +1275,7 @@ opacity: 0.1, toneMapped: false } ) ); + this.isTransformControlsPlane = true; this.type = 'TransformControlsPlane'; } @@ -1374,8 +1375,6 @@ } - TransformControlsPlane.prototype.isTransformControlsPlane = true; - THREE.TransformControls = TransformControls; THREE.TransformControlsGizmo = TransformControlsGizmo; THREE.TransformControlsPlane = TransformControlsPlane; diff --git a/examples/js/deprecated/Geometry.js b/examples/js/deprecated/Geometry.js deleted file mode 100644 index e22aa55c83f9ab..00000000000000 --- a/examples/js/deprecated/Geometry.js +++ /dev/null @@ -1,1656 +0,0 @@ -( function () { - - const _m1 = new THREE.Matrix4(); - - const _obj = new THREE.Object3D(); - - const _offset = new THREE.Vector3(); - - class Geometry extends THREE.EventDispatcher { - - constructor() { - - super(); - this.uuid = THREE.MathUtils.generateUUID(); - this.name = ''; - this.type = 'Geometry'; - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; // update flags - - this.elementsNeedUpdate = false; - this.verticesNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - applyMatrix4( matrix ) { - - const normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); - - for ( let i = 0, il = this.vertices.length; i < il; i ++ ) { - - const vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); - - } - - for ( let i = 0, il = this.faces.length; i < il; i ++ ) { - - const face = this.faces[ i ]; - face.normal.applyMatrix3( normalMatrix ).normalize(); - - for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); - - } - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - return this; - - } - - rotateX( angle ) { - - // rotate geometry around world x-axis - _m1.makeRotationX( angle ); - - this.applyMatrix4( _m1 ); - return this; - - } - - rotateY( angle ) { - - // rotate geometry around world y-axis - _m1.makeRotationY( angle ); - - this.applyMatrix4( _m1 ); - return this; - - } - - rotateZ( angle ) { - - // rotate geometry around world z-axis - _m1.makeRotationZ( angle ); - - this.applyMatrix4( _m1 ); - return this; - - } - - translate( x, y, z ) { - - // translate geometry - _m1.makeTranslation( x, y, z ); - - this.applyMatrix4( _m1 ); - return this; - - } - - scale( x, y, z ) { - - // scale geometry - _m1.makeScale( x, y, z ); - - this.applyMatrix4( _m1 ); - return this; - - } - - lookAt( vector ) { - - _obj.lookAt( vector ); - - _obj.updateMatrix(); - - this.applyMatrix4( _obj.matrix ); - return this; - - } - - fromBufferGeometry( geometry ) { - - const scope = this; - const index = geometry.index !== null ? geometry.index : undefined; - const attributes = geometry.attributes; - - if ( attributes.position === undefined ) { - - console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' ); - return this; - - } - - const position = attributes.position; - const normal = attributes.normal; - const color = attributes.color; - const uv = attributes.uv; - const uv2 = attributes.uv2; - if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = []; - - for ( let i = 0; i < position.count; i ++ ) { - - scope.vertices.push( new THREE.Vector3().fromBufferAttribute( position, i ) ); - - if ( color !== undefined ) { - - scope.colors.push( new THREE.Color().fromBufferAttribute( color, i ) ); - - } - - } - - function addFace( a, b, c, materialIndex ) { - - const vertexColors = color === undefined ? [] : [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ]; - const vertexNormals = normal === undefined ? [] : [ new THREE.Vector3().fromBufferAttribute( normal, a ), new THREE.Vector3().fromBufferAttribute( normal, b ), new THREE.Vector3().fromBufferAttribute( normal, c ) ]; - const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); - scope.faces.push( face ); - - if ( uv !== undefined ) { - - scope.faceVertexUvs[ 0 ].push( [ new THREE.Vector2().fromBufferAttribute( uv, a ), new THREE.Vector2().fromBufferAttribute( uv, b ), new THREE.Vector2().fromBufferAttribute( uv, c ) ] ); - - } - - if ( uv2 !== undefined ) { - - scope.faceVertexUvs[ 1 ].push( [ new THREE.Vector2().fromBufferAttribute( uv2, a ), new THREE.Vector2().fromBufferAttribute( uv2, b ), new THREE.Vector2().fromBufferAttribute( uv2, c ) ] ); - - } - - } - - const groups = geometry.groups; - - if ( groups.length > 0 ) { - - for ( let i = 0; i < groups.length; i ++ ) { - - const group = groups[ i ]; - const start = group.start; - const count = group.count; - - for ( let j = start, jl = start + count; j < jl; j += 3 ) { - - if ( index !== undefined ) { - - addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex ); - - } else { - - addFace( j, j + 1, j + 2, group.materialIndex ); - - } - - } - - } - - } else { - - if ( index !== undefined ) { - - for ( let i = 0; i < index.count; i += 3 ) { - - addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) ); - - } - - } else { - - for ( let i = 0; i < position.count; i += 3 ) { - - addFace( i, i + 1, i + 2 ); - - } - - } - - } - - this.computeFaceNormals(); - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - return this; - - } - - center() { - - this.computeBoundingBox(); - this.boundingBox.getCenter( _offset ).negate(); - this.translate( _offset.x, _offset.y, _offset.z ); - return this; - - } - - normalize() { - - this.computeBoundingSphere(); - const center = this.boundingSphere.center; - const radius = this.boundingSphere.radius; - const s = radius === 0 ? 1 : 1.0 / radius; - const matrix = new THREE.Matrix4(); - matrix.set( s, 0, 0, - s * center.x, 0, s, 0, - s * center.y, 0, 0, s, - s * center.z, 0, 0, 0, 1 ); - this.applyMatrix4( matrix ); - return this; - - } - - computeFaceNormals() { - - const cb = new THREE.Vector3(), - ab = new THREE.Vector3(); - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - const vA = this.vertices[ face.a ]; - const vB = this.vertices[ face.b ]; - const vC = this.vertices[ face.c ]; - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - cb.normalize(); - face.normal.copy( cb ); - - } - - } - - computeVertexNormals( areaWeighted = true ) { - - const vertices = new Array( this.vertices.length ); - - for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ] = new THREE.Vector3(); - - } - - if ( areaWeighted ) { - - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - const cb = new THREE.Vector3(), - ab = new THREE.Vector3(); - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - const vA = this.vertices[ face.a ]; - const vB = this.vertices[ face.b ]; - const vC = this.vertices[ face.c ]; - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - vertices[ face.a ].add( cb ); - vertices[ face.b ].add( cb ); - vertices[ face.c ].add( cb ); - - } - - } else { - - this.computeFaceNormals(); - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - vertices[ face.a ].add( face.normal ); - vertices[ face.b ].add( face.normal ); - vertices[ face.c ].add( face.normal ); - - } - - } - - for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ].normalize(); - - } - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - const vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( vertices[ face.a ] ); - vertexNormals[ 1 ].copy( vertices[ face.b ] ); - vertexNormals[ 2 ].copy( vertices[ face.c ] ); - - } else { - - vertexNormals[ 0 ] = vertices[ face.a ].clone(); - vertexNormals[ 1 ] = vertices[ face.b ].clone(); - vertexNormals[ 2 ] = vertices[ face.c ].clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - } - - computeFlatVertexNormals() { - - this.computeFaceNormals(); - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - const vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( face.normal ); - vertexNormals[ 1 ].copy( face.normal ); - vertexNormals[ 2 ].copy( face.normal ); - - } else { - - vertexNormals[ 0 ] = face.normal.clone(); - vertexNormals[ 1 ] = face.normal.clone(); - vertexNormals[ 2 ] = face.normal.clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - } - - computeMorphNormals() { - - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - - if ( ! face.__originalFaceNormal ) { - - face.__originalFaceNormal = face.normal.clone(); - - } else { - - face.__originalFaceNormal.copy( face.normal ); - - } - - if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; - - for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) { - - if ( ! face.__originalVertexNormals[ i ] ) { - - face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); - - } else { - - face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); - - } - - } - - } // use temp geometry to compute face and vertex normals for each morph - - - const tmpGeo = new Geometry(); - tmpGeo.faces = this.faces; - - for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) { - - // create on first access - if ( ! this.morphNormals[ i ] ) { - - this.morphNormals[ i ] = {}; - this.morphNormals[ i ].faceNormals = []; - this.morphNormals[ i ].vertexNormals = []; - const dstNormalsFace = this.morphNormals[ i ].faceNormals; - const dstNormalsVertex = this.morphNormals[ i ].vertexNormals; - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const faceNormal = new THREE.Vector3(); - const vertexNormals = { - a: new THREE.Vector3(), - b: new THREE.Vector3(), - c: new THREE.Vector3() - }; - dstNormalsFace.push( faceNormal ); - dstNormalsVertex.push( vertexNormals ); - - } - - } - - const morphNormals = this.morphNormals[ i ]; // set vertices to morph target - - tmpGeo.vertices = this.morphTargets[ i ].vertices; // compute morph normals - - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); // store morph normals - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - const faceNormal = morphNormals.faceNormals[ f ]; - const vertexNormals = morphNormals.vertexNormals[ f ]; - faceNormal.copy( face.normal ); - vertexNormals.a.copy( face.vertexNormals[ 0 ] ); - vertexNormals.b.copy( face.vertexNormals[ 1 ] ); - vertexNormals.c.copy( face.vertexNormals[ 2 ] ); - - } - - } // restore original normals - - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - face.normal = face.__originalFaceNormal; - face.vertexNormals = face.__originalVertexNormals; - - } - - } - - computeBoundingBox() { - - if ( this.boundingBox === null ) { - - this.boundingBox = new THREE.Box3(); - - } - - this.boundingBox.setFromPoints( this.vertices ); - - } - - computeBoundingSphere() { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new THREE.Sphere(); - - } - - this.boundingSphere.setFromPoints( this.vertices ); - - } - - merge( geometry, matrix, materialIndexOffset = 0 ) { - - if ( ! ( geometry && geometry.isGeometry ) ) { - - console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); - return; - - } - - let normalMatrix; - const vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - colors1 = this.colors, - colors2 = geometry.colors; - - if ( matrix !== undefined ) { - - normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); - - } // vertices - - - for ( let i = 0, il = vertices2.length; i < il; i ++ ) { - - const vertex = vertices2[ i ]; - const vertexCopy = vertex.clone(); - if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); - vertices1.push( vertexCopy ); - - } // colors - - - for ( let i = 0, il = colors2.length; i < il; i ++ ) { - - colors1.push( colors2[ i ].clone() ); - - } // faces - - - for ( let i = 0, il = faces2.length; i < il; i ++ ) { - - const face = faces2[ i ]; - let normal, color; - const faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - faceCopy.normal.copy( face.normal ); - - if ( normalMatrix !== undefined ) { - - faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); - - } - - for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { - - normal = faceVertexNormals[ j ].clone(); - - if ( normalMatrix !== undefined ) { - - normal.applyMatrix3( normalMatrix ).normalize(); - - } - - faceCopy.vertexNormals.push( normal ); - - } - - faceCopy.color.copy( face.color ); - - for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { - - color = faceVertexColors[ j ]; - faceCopy.vertexColors.push( color.clone() ); - - } - - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - faces1.push( faceCopy ); - - } // uvs - - - for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { - - const faceVertexUvs2 = geometry.faceVertexUvs[ i ]; - if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = []; - - for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) { - - const uvs2 = faceVertexUvs2[ j ], - uvsCopy = []; - - for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) { - - uvsCopy.push( uvs2[ k ].clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } - - } - - mergeMesh( mesh ) { - - if ( ! ( mesh && mesh.isMesh ) ) { - - console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); - return; - - } - - if ( mesh.matrixAutoUpdate ) mesh.updateMatrix(); - this.merge( mesh.geometry, mesh.matrix ); - - } - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - - - mergeVertices( precisionPoints = 4 ) { - - const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - - const unique = [], - changes = []; - const precision = Math.pow( 10, precisionPoints ); - - for ( let i = 0, il = this.vertices.length; i < il; i ++ ) { - - const v = this.vertices[ i ]; - const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - - if ( verticesMap[ key ] === undefined ) { - - verticesMap[ key ] = i; - unique.push( this.vertices[ i ] ); - changes[ i ] = unique.length - 1; - - } else { - - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ verticesMap[ key ] ]; - - } - - } // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - - - const faceIndicesToRemove = []; - - for ( let i = 0, il = this.faces.length; i < il; i ++ ) { - - const face = this.faces[ i ]; - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; - const indices = [ face.a, face.b, face.c ]; // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - - for ( let n = 0; n < 3; n ++ ) { - - if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { - - faceIndicesToRemove.push( i ); - break; - - } - - } - - } - - for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { - - const idx = faceIndicesToRemove[ i ]; - this.faces.splice( idx, 1 ); - - for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { - - this.faceVertexUvs[ j ].splice( idx, 1 ); - - } - - } // Use unique set of vertices - - - const diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; - - } - - setFromPoints( points ) { - - this.vertices = []; - - for ( let i = 0, l = points.length; i < l; i ++ ) { - - const point = points[ i ]; - this.vertices.push( new THREE.Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return this; - - } - - sortFacesByMaterialIndex() { - - const faces = this.faces; - const length = faces.length; // tag faces - - for ( let i = 0; i < length; i ++ ) { - - faces[ i ]._id = i; - - } // sort faces - - - function materialIndexSort( a, b ) { - - return a.materialIndex - b.materialIndex; - - } - - faces.sort( materialIndexSort ); // sort uvs - - const uvs1 = this.faceVertexUvs[ 0 ]; - const uvs2 = this.faceVertexUvs[ 1 ]; - let newUvs1, newUvs2; - if ( uvs1 && uvs1.length === length ) newUvs1 = []; - if ( uvs2 && uvs2.length === length ) newUvs2 = []; - - for ( let i = 0; i < length; i ++ ) { - - const id = faces[ i ]._id; - if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); - if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); - - } - - if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; - if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; - - } - - toJSON() { - - const data = { - metadata: { - version: 4.5, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; // standard Geometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - const parameters = this.parameters; - - for ( const key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - const vertices = []; - - for ( let i = 0; i < this.vertices.length; i ++ ) { - - const vertex = this.vertices[ i ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - const faces = []; - const normals = []; - const normalsHash = {}; - const colors = []; - const colorsHash = {}; - const uvs = []; - const uvsHash = {}; - - for ( let i = 0; i < this.faces.length; i ++ ) { - - const face = this.faces[ i ]; - const hasMaterial = true; - const hasFaceUv = false; // deprecated - - const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; - const hasFaceNormal = face.normal.length() > 0; - const hasFaceVertexNormal = face.vertexNormals.length > 0; - const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - const hasFaceVertexColor = face.vertexColors.length > 0; - let faceType = 0; - faceType = setBit( faceType, 0, 0 ); // isQuad - - faceType = setBit( faceType, 1, hasMaterial ); - faceType = setBit( faceType, 2, hasFaceUv ); - faceType = setBit( faceType, 3, hasFaceVertexUv ); - faceType = setBit( faceType, 4, hasFaceNormal ); - faceType = setBit( faceType, 5, hasFaceVertexNormal ); - faceType = setBit( faceType, 6, hasFaceColor ); - faceType = setBit( faceType, 7, hasFaceVertexColor ); - faces.push( faceType ); - faces.push( face.a, face.b, face.c ); - faces.push( face.materialIndex ); - - if ( hasFaceVertexUv ) { - - const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; - faces.push( getUvIndex( faceVertexUvs[ 0 ] ), getUvIndex( faceVertexUvs[ 1 ] ), getUvIndex( faceVertexUvs[ 2 ] ) ); - - } - - if ( hasFaceNormal ) { - - faces.push( getNormalIndex( face.normal ) ); - - } - - if ( hasFaceVertexNormal ) { - - const vertexNormals = face.vertexNormals; - faces.push( getNormalIndex( vertexNormals[ 0 ] ), getNormalIndex( vertexNormals[ 1 ] ), getNormalIndex( vertexNormals[ 2 ] ) ); - - } - - if ( hasFaceColor ) { - - faces.push( getColorIndex( face.color ) ); - - } - - if ( hasFaceVertexColor ) { - - const vertexColors = face.vertexColors; - faces.push( getColorIndex( vertexColors[ 0 ] ), getColorIndex( vertexColors[ 1 ] ), getColorIndex( vertexColors[ 2 ] ) ); - - } - - } - - function setBit( value, position, enabled ) { - - return enabled ? value | 1 << position : value & ~ ( 1 << position ); - - } - - function getNormalIndex( normal ) { - - const hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); - - if ( normalsHash[ hash ] !== undefined ) { - - return normalsHash[ hash ]; - - } - - normalsHash[ hash ] = normals.length / 3; - normals.push( normal.x, normal.y, normal.z ); - return normalsHash[ hash ]; - - } - - function getColorIndex( color ) { - - const hash = color.r.toString() + color.g.toString() + color.b.toString(); - - if ( colorsHash[ hash ] !== undefined ) { - - return colorsHash[ hash ]; - - } - - colorsHash[ hash ] = colors.length; - colors.push( color.getHex() ); - return colorsHash[ hash ]; - - } - - function getUvIndex( uv ) { - - const hash = uv.x.toString() + uv.y.toString(); - - if ( uvsHash[ hash ] !== undefined ) { - - return uvsHash[ hash ]; - - } - - uvsHash[ hash ] = uvs.length / 2; - uvs.push( uv.x, uv.y ); - return uvsHash[ hash ]; - - } - - data.data = {}; - data.data.vertices = vertices; - data.data.normals = normals; - if ( colors.length > 0 ) data.data.colors = colors; - if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility - - data.data.faces = faces; - return data; - - } - - clone() { - - /* - // Handle primitives - const parameters = this.parameters; - if ( parameters !== undefined ) { - const values = []; - for ( const key in parameters ) { - values.push( parameters[ key ] ); - } - const geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - } - return new this.constructor().copy( this ); - */ - return new Geometry().copy( this ); - - } - - copy( source ) { - - // reset - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; // name - - this.name = source.name; // vertices - - const vertices = source.vertices; - - for ( let i = 0, il = vertices.length; i < il; i ++ ) { - - this.vertices.push( vertices[ i ].clone() ); - - } // colors - - - const colors = source.colors; - - for ( let i = 0, il = colors.length; i < il; i ++ ) { - - this.colors.push( colors[ i ].clone() ); - - } // faces - - - const faces = source.faces; - - for ( let i = 0, il = faces.length; i < il; i ++ ) { - - this.faces.push( faces[ i ].clone() ); - - } // face vertex uvs - - - for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { - - const faceVertexUvs = source.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) { - - this.faceVertexUvs[ i ] = []; - - } - - for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { - - const uvs = faceVertexUvs[ j ], - uvsCopy = []; - - for ( let k = 0, kl = uvs.length; k < kl; k ++ ) { - - const uv = uvs[ k ]; - uvsCopy.push( uv.clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } // morph targets - - - const morphTargets = source.morphTargets; - - for ( let i = 0, il = morphTargets.length; i < il; i ++ ) { - - const morphTarget = {}; - morphTarget.name = morphTargets[ i ].name; // vertices - - if ( morphTargets[ i ].vertices !== undefined ) { - - morphTarget.vertices = []; - - for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { - - morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); - - } - - } // normals - - - if ( morphTargets[ i ].normals !== undefined ) { - - morphTarget.normals = []; - - for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { - - morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); - - } - - } - - this.morphTargets.push( morphTarget ); - - } // morph normals - - - const morphNormals = source.morphNormals; - - for ( let i = 0, il = morphNormals.length; i < il; i ++ ) { - - const morphNormal = {}; // vertex normals - - if ( morphNormals[ i ].vertexNormals !== undefined ) { - - morphNormal.vertexNormals = []; - - for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { - - const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; - const destVertexNormal = {}; - destVertexNormal.a = srcVertexNormal.a.clone(); - destVertexNormal.b = srcVertexNormal.b.clone(); - destVertexNormal.c = srcVertexNormal.c.clone(); - morphNormal.vertexNormals.push( destVertexNormal ); - - } - - } // face normals - - - if ( morphNormals[ i ].faceNormals !== undefined ) { - - morphNormal.faceNormals = []; - - for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { - - morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); - - } - - } - - this.morphNormals.push( morphNormal ); - - } // skin weights - - - const skinWeights = source.skinWeights; - - for ( let i = 0, il = skinWeights.length; i < il; i ++ ) { - - this.skinWeights.push( skinWeights[ i ].clone() ); - - } // skin indices - - - const skinIndices = source.skinIndices; - - for ( let i = 0, il = skinIndices.length; i < il; i ++ ) { - - this.skinIndices.push( skinIndices[ i ].clone() ); - - } // line distances - - - const lineDistances = source.lineDistances; - - for ( let i = 0, il = lineDistances.length; i < il; i ++ ) { - - this.lineDistances.push( lineDistances[ i ] ); - - } // bounding box - - - const boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } // bounding sphere - - - const boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } // update flags - - - this.elementsNeedUpdate = source.elementsNeedUpdate; - this.verticesNeedUpdate = source.verticesNeedUpdate; - this.uvsNeedUpdate = source.uvsNeedUpdate; - this.normalsNeedUpdate = source.normalsNeedUpdate; - this.colorsNeedUpdate = source.colorsNeedUpdate; - this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; - this.groupsNeedUpdate = source.groupsNeedUpdate; - return this; - - } - - toBufferGeometry() { - - const geometry = new DirectGeometry().fromGeometry( this ); - const buffergeometry = new THREE.BufferGeometry(); - const positions = new Float32Array( geometry.vertices.length * 3 ); - buffergeometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); - - if ( geometry.normals.length > 0 ) { - - const normals = new Float32Array( geometry.normals.length * 3 ); - buffergeometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); - - } - - if ( geometry.colors.length > 0 ) { - - const colors = new Float32Array( geometry.colors.length * 3 ); - buffergeometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); - - } - - if ( geometry.uvs.length > 0 ) { - - const uvs = new Float32Array( geometry.uvs.length * 2 ); - buffergeometry.setAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); - - } - - if ( geometry.uvs2.length > 0 ) { - - const uvs2 = new Float32Array( geometry.uvs2.length * 2 ); - buffergeometry.setAttribute( 'uv2', new THREE.BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); - - } // groups - - - buffergeometry.groups = geometry.groups; // morphs - - for ( const name in geometry.morphTargets ) { - - const array = []; - const morphTargets = geometry.morphTargets[ name ]; - - for ( let i = 0, l = morphTargets.length; i < l; i ++ ) { - - const morphTarget = morphTargets[ i ]; - const attribute = new THREE.Float32BufferAttribute( morphTarget.data.length * 3, 3 ); - attribute.name = morphTarget.name; - array.push( attribute.copyVector3sArray( morphTarget.data ) ); - - } - - buffergeometry.morphAttributes[ name ] = array; - - } // skinning - - - if ( geometry.skinIndices.length > 0 ) { - - const skinIndices = new THREE.Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); - buffergeometry.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); - - } - - if ( geometry.skinWeights.length > 0 ) { - - const skinWeights = new THREE.Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); - buffergeometry.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); - - } // - - - if ( geometry.boundingSphere !== null ) { - - buffergeometry.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - buffergeometry.boundingBox = geometry.boundingBox.clone(); - - } - - return buffergeometry; - - } - - computeTangents() { - - console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); - - } - - computeLineDistances() { - - console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); - - } - - applyMatrix( matrix ) { - - console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' ); - return this.applyMatrix4( matrix ); - - } - - dispose() { - - this.dispatchEvent( { - type: 'dispose' - } ); - - } - - static createBufferGeometryFromObject( object ) { - - let buffergeometry = new THREE.BufferGeometry(); - const geometry = object.geometry; - - if ( object.isPoints || object.isLine ) { - - const positions = new THREE.Float32BufferAttribute( geometry.vertices.length * 3, 3 ); - const colors = new THREE.Float32BufferAttribute( geometry.colors.length * 3, 3 ); - buffergeometry.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); - buffergeometry.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - - if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - - const lineDistances = new THREE.Float32BufferAttribute( geometry.lineDistances.length, 1 ); - buffergeometry.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); - - } - - if ( geometry.boundingSphere !== null ) { - - buffergeometry.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - buffergeometry.boundingBox = geometry.boundingBox.clone(); - - } - - } else if ( object.isMesh ) { - - buffergeometry = geometry.toBufferGeometry(); - - } - - return buffergeometry; - - } - - } - - Geometry.prototype.isGeometry = true; - - class DirectGeometry { - - constructor() { - - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; - this.groups = []; - this.morphTargets = {}; - this.skinWeights = []; - this.skinIndices = []; // this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; // update flags - - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - computeGroups( geometry ) { - - const groups = []; - let group, i; - let materialIndex = undefined; - const faces = geometry.faces; - - for ( i = 0; i < faces.length; i ++ ) { - - const face = faces[ i ]; // materials - - if ( face.materialIndex !== materialIndex ) { - - materialIndex = face.materialIndex; - - if ( group !== undefined ) { - - group.count = i * 3 - group.start; - groups.push( group ); - - } - - group = { - start: i * 3, - materialIndex: materialIndex - }; - - } - - } - - if ( group !== undefined ) { - - group.count = i * 3 - group.start; - groups.push( group ); - - } - - this.groups = groups; - - } - - fromGeometry( geometry ) { - - const faces = geometry.faces; - const vertices = geometry.vertices; - const faceVertexUvs = geometry.faceVertexUvs; - const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; - const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; // morphs - - const morphTargets = geometry.morphTargets; - const morphTargetsLength = morphTargets.length; - let morphTargetsPosition; - - if ( morphTargetsLength > 0 ) { - - morphTargetsPosition = []; - - for ( let i = 0; i < morphTargetsLength; i ++ ) { - - morphTargetsPosition[ i ] = { - name: morphTargets[ i ].name, - data: [] - }; - - } - - this.morphTargets.position = morphTargetsPosition; - - } - - const morphNormals = geometry.morphNormals; - const morphNormalsLength = morphNormals.length; - let morphTargetsNormal; - - if ( morphNormalsLength > 0 ) { - - morphTargetsNormal = []; - - for ( let i = 0; i < morphNormalsLength; i ++ ) { - - morphTargetsNormal[ i ] = { - name: morphNormals[ i ].name, - data: [] - }; - - } - - this.morphTargets.normal = morphTargetsNormal; - - } // skins - - - const skinIndices = geometry.skinIndices; - const skinWeights = geometry.skinWeights; - const hasSkinIndices = skinIndices.length === vertices.length; - const hasSkinWeights = skinWeights.length === vertices.length; // - - if ( vertices.length > 0 && faces.length === 0 ) { - - console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); - - } - - for ( let i = 0; i < faces.length; i ++ ) { - - const face = faces[ i ]; - this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); - const vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); - - } else { - - const normal = face.normal; - this.normals.push( normal, normal, normal ); - - } - - const vertexColors = face.vertexColors; - - if ( vertexColors.length === 3 ) { - - this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); - - } else { - - const color = face.color; - this.colors.push( color, color, color ); - - } - - if ( hasFaceVertexUv === true ) { - - const vertexUvs = faceVertexUvs[ 0 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); - this.uvs.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); - - } - - } - - if ( hasFaceVertexUv2 === true ) { - - const vertexUvs = faceVertexUvs[ 1 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); - this.uvs2.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); - - } - - } // morphs - - - for ( let j = 0; j < morphTargetsLength; j ++ ) { - - const morphTarget = morphTargets[ j ].vertices; - morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); - - } - - for ( let j = 0; j < morphNormalsLength; j ++ ) { - - const morphNormal = morphNormals[ j ].vertexNormals[ i ]; - morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); - - } // skins - - - if ( hasSkinIndices ) { - - this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); - - } - - if ( hasSkinWeights ) { - - this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); - - } - - } - - this.computeGroups( geometry ); - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - return this; - - } - - } - - class Face3 { - - constructor( a, b, c, normal, color, materialIndex = 0 ) { - - this.a = a; - this.b = b; - this.c = c; - this.normal = normal && normal.isVector3 ? normal : new THREE.Vector3(); - this.vertexNormals = Array.isArray( normal ) ? normal : []; - this.color = color && color.isColor ? color : new THREE.Color(); - this.vertexColors = Array.isArray( color ) ? color : []; - this.materialIndex = materialIndex; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( source ) { - - this.a = source.a; - this.b = source.b; - this.c = source.c; - this.normal.copy( source.normal ); - this.color.copy( source.color ); - this.materialIndex = source.materialIndex; - - for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) { - - this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); - - } - - for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) { - - this.vertexColors[ i ] = source.vertexColors[ i ].clone(); - - } - - return this; - - } - - } - - THREE.Face3 = Face3; - THREE.Geometry = Geometry; - -} )(); diff --git a/examples/js/effects/AsciiEffect.js b/examples/js/effects/AsciiEffect.js index 09479fad4444c1..ecd24e03f5650e 100644 --- a/examples/js/effects/AsciiEffect.js +++ b/examples/js/effects/AsciiEffect.js @@ -13,18 +13,18 @@ // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/ // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split(''); // Some ASCII settings - const bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details + const fResolution = options[ 'resolution' ] || 0.15; // Higher for more details - const iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ]; - const bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering! + const iScale = options[ 'scale' ] || 1; + const bColor = options[ 'color' ] || false; // nice but slows down rendering! - const bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency + const bAlpha = options[ 'alpha' ] || false; // Transparency - const bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos + const bBlock = options[ 'block' ] || false; // blocked characters. like good O dos - const bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black + const bInvert = options[ 'invert' ] || false; // black is white, white is black - const strResolution = 'low'; + const strResolution = options[ 'strResolution' ] || 'low'; let width, height; const domElement = document.createElement( 'div' ); domElement.style.cursor = 'default'; @@ -108,26 +108,7 @@ } let aCharList = bColor ? aDefaultColorCharList : aDefaultCharList; - if ( charSet ) aCharList = charSet; - let fResolution = 0.5; - - switch ( strResolution ) { - - case 'low': - fResolution = 0.25; - break; - - case 'medium': - fResolution = 0.5; - break; - - case 'high': - fResolution = 1; - break; - - } - - if ( bResolution ) fResolution = bResolution; // Setup dom + if ( charSet ) aCharList = charSet; // Setup dom const fFontSize = 2 / fResolution * iScale; const fLineHeight = 2 / fResolution * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width. diff --git a/examples/js/exporters/GLTFExporter.js b/examples/js/exporters/GLTFExporter.js index 4e6324201bf19b..4f4190d89d263c 100644 --- a/examples/js/exporters/GLTFExporter.js +++ b/examples/js/exporters/GLTFExporter.js @@ -35,6 +35,11 @@ return new GLTFMaterialsClearcoatExtension( writer ); } ); + this.register( function ( writer ) { + + return new GLTFMaterialsIridescenceExtension( writer ); + + } ); } @@ -539,17 +544,25 @@ } /** - * Assign and return a temporal unique id for an object - * especially which doesn't have .uuid + * Returns ids for buffer attributes. * @param {Object} object * @return {Integer} */ - getUID( object ) { + getUID( attribute, isRelativeCopy = false ) { + + if ( this.uids.has( attribute ) === false ) { + + const uids = new Map(); + uids.set( true, this.uid ++ ); + uids.set( false, this.uid ++ ); + this.uids.set( attribute, uids ); - if ( ! this.uids.has( object ) ) this.uids.set( object, this.uid ++ ); - return this.uids.get( object ); + } + + const uids = this.uids.get( attribute ); + return uids.get( isRelativeCopy ); } /** @@ -1456,9 +1469,9 @@ const baseAttribute = geometry.attributes[ attributeName ]; - if ( cache.attributes.has( this.getUID( attribute ) ) ) { + if ( cache.attributes.has( this.getUID( attribute, true ) ) ) { - target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute ) ); + target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute, true ) ); continue; } // Clones attribute not to override @@ -1477,7 +1490,7 @@ } target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry ); - cache.attributes.set( this.getUID( baseAttribute ), target[ gltfAttributeName ] ); + cache.attributes.set( this.getUID( baseAttribute, true ), target[ gltfAttributeName ] ); } @@ -2210,6 +2223,61 @@ } + } + /** + * Iridescence Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence + */ + + + class GLTFMaterialsIridescenceExtension { + + constructor( writer ) { + + this.writer = writer; + this.name = 'KHR_materials_iridescence'; + + } + + writeMaterial( material, materialDef ) { + + if ( ! material.isMeshPhysicalMaterial ) return; + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + const extensionDef = {}; + extensionDef.iridescenceFactor = material.iridescence; + + if ( material.iridescenceMap ) { + + const iridescenceMapDef = { + index: writer.processTexture( material.iridescenceMap ) + }; + writer.applyTextureTransform( iridescenceMapDef, material.iridescenceMap ); + extensionDef.iridescenceTexture = iridescenceMapDef; + + } + + extensionDef.iridescenceIor = material.iridescenceIOR; + extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[ 0 ]; + extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[ 1 ]; + + if ( material.iridescenceThicknessMap ) { + + const iridescenceThicknessMapDef = { + index: writer.processTexture( material.iridescenceThicknessMap ) + }; + writer.applyTextureTransform( iridescenceThicknessMapDef, material.iridescenceThicknessMap ); + extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef; + + } + + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[ this.name ] = extensionDef; + extensionsUsed[ this.name ] = true; + + } + } /** * Transmission Materials Extension diff --git a/examples/js/geometries/DecalGeometry.js b/examples/js/geometries/DecalGeometry.js index 0fa6dbdc140454..156f4d638bd25c 100644 --- a/examples/js/geometries/DecalGeometry.js +++ b/examples/js/geometries/DecalGeometry.js @@ -45,13 +45,6 @@ const vertex = new THREE.Vector3(); const normal = new THREE.Vector3(); // handle different geometry types - if ( mesh.geometry.isGeometry === true ) { - - console.error( 'THREE.DecalGeometry no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - return; - - } - const geometry = mesh.geometry; const positionAttribute = geometry.attributes.position; const normalAttribute = geometry.attributes.normal; // first, create an array of 'DecalVertex' objects diff --git a/examples/js/geometries/LightningStrike.js b/examples/js/geometries/LightningStrike.js index df86b17e7a535b..0a3f2c347f90d4 100644 --- a/examples/js/geometries/LightningStrike.js +++ b/examples/js/geometries/LightningStrike.js @@ -106,6 +106,7 @@ constructor( rayParameters = {} ) { super(); + this.isLightningStrike = true; this.type = 'LightningStrike'; // Set parameters, and set undefined parameters to default values this.init( LightningStrike.copyParameters( rayParameters, rayParameters ) ); // Creates and populates the mesh @@ -856,9 +857,8 @@ } - } + } // Ray states - LightningStrike.prototype.isLightningStrike = true; // Ray states LightningStrike.RAY_INITIALIZED = 0; LightningStrike.RAY_UNBORN = 1; diff --git a/examples/js/helpers/VertexNormalsHelper.js b/examples/js/helpers/VertexNormalsHelper.js index 958a3453873fd6..ad1d709433aac0 100644 --- a/examples/js/helpers/VertexNormalsHelper.js +++ b/examples/js/helpers/VertexNormalsHelper.js @@ -38,12 +38,7 @@ const objGeometry = this.object.geometry; - if ( objGeometry && objGeometry.isGeometry ) { - - console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { + if ( objGeometry ) { const objPos = objGeometry.attributes.position; const objNorm = objGeometry.attributes.normal; diff --git a/examples/js/helpers/ViewHelper.js b/examples/js/helpers/ViewHelper.js index eda4a48051718d..aa5cf9bb7aab0a 100644 --- a/examples/js/helpers/ViewHelper.js +++ b/examples/js/helpers/ViewHelper.js @@ -7,6 +7,7 @@ constructor( editorCamera, dom ) { super(); + this.isViewHelper = true; this.animating = false; this.controls = null; const color1 = new THREE.Color( '#ff3653' ); @@ -260,8 +261,6 @@ } - ViewHelper.prototype.isViewHelper = true; - THREE.ViewHelper = ViewHelper; } )(); diff --git a/examples/js/lines/Line2.js b/examples/js/lines/Line2.js index c84ad7ea792f7f..e052b829199f9d 100644 --- a/examples/js/lines/Line2.js +++ b/examples/js/lines/Line2.js @@ -7,14 +7,13 @@ } ) ) { super( geometry, material ); + this.isLine2 = true; this.type = 'Line2'; } } - Line2.prototype.isLine2 = true; - THREE.Line2 = Line2; } )(); diff --git a/examples/js/lines/LineGeometry.js b/examples/js/lines/LineGeometry.js index 4c6c4daa73f386..bd311da13259df 100644 --- a/examples/js/lines/LineGeometry.js +++ b/examples/js/lines/LineGeometry.js @@ -5,6 +5,7 @@ constructor() { super(); + this.isLineGeometry = true; this.type = 'LineGeometry'; } @@ -56,18 +57,8 @@ fromLine( line ) { const geometry = line.geometry; - - if ( geometry.isGeometry ) { - - console.error( 'THREE.LineGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; - - } else if ( geometry.isBufferGeometry ) { - - this.setPositions( geometry.attributes.position.array ); // assumes non-indexed - - } // set colors, maybe - + this.setPositions( geometry.attributes.position.array ); // assumes non-indexed + // set colors, maybe return this; @@ -75,8 +66,6 @@ } - LineGeometry.prototype.isLineGeometry = true; - THREE.LineGeometry = LineGeometry; } )(); diff --git a/examples/js/lines/LineMaterial.js b/examples/js/lines/LineMaterial.js index 1d499211f48112..0daef4d800bd51 100644 --- a/examples/js/lines/LineMaterial.js +++ b/examples/js/lines/LineMaterial.js @@ -445,6 +445,7 @@ clipping: true // required for clipping support } ); + this.isLineMaterial = true; Object.defineProperties( this, { color: { enumerable: true, @@ -636,8 +637,6 @@ } - LineMaterial.prototype.isLineMaterial = true; - THREE.LineMaterial = LineMaterial; } )(); diff --git a/examples/js/lines/LineSegments2.js b/examples/js/lines/LineSegments2.js index 3988b92e246a73..d7c1a59a78ead9 100644 --- a/examples/js/lines/LineSegments2.js +++ b/examples/js/lines/LineSegments2.js @@ -228,6 +228,7 @@ } ) ) { super( geometry, material ); + this.isLineSegments2 = true; this.type = 'LineSegments2'; } // for backwards-compatibility, but could be a method of THREE.LineSegmentsGeometry... @@ -356,8 +357,6 @@ } - LineSegments2.prototype.isLineSegments2 = true; - THREE.LineSegments2 = LineSegments2; } )(); diff --git a/examples/js/lines/LineSegmentsGeometry.js b/examples/js/lines/LineSegmentsGeometry.js index d21196abcb251f..cae1f2112f9879 100644 --- a/examples/js/lines/LineSegmentsGeometry.js +++ b/examples/js/lines/LineSegmentsGeometry.js @@ -9,6 +9,7 @@ constructor() { super(); + this.isLineSegmentsGeometry = true; this.type = 'LineSegmentsGeometry'; const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ]; const uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ]; @@ -124,18 +125,8 @@ fromLineSegments( lineSegments ) { const geometry = lineSegments.geometry; - - if ( geometry.isGeometry ) { - - console.error( 'THREE.LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; - - } else if ( geometry.isBufferGeometry ) { - - this.setPositions( geometry.attributes.position.array ); // assumes non-indexed - - } // set colors, maybe - + this.setPositions( geometry.attributes.position.array ); // assumes non-indexed + // set colors, maybe return this; @@ -223,8 +214,6 @@ } - LineSegmentsGeometry.prototype.isLineSegmentsGeometry = true; - THREE.LineSegmentsGeometry = LineSegmentsGeometry; } )(); diff --git a/examples/js/lines/Wireframe.js b/examples/js/lines/Wireframe.js index ccf1dfb63a10d0..3befb4c5e916c9 100644 --- a/examples/js/lines/Wireframe.js +++ b/examples/js/lines/Wireframe.js @@ -11,6 +11,7 @@ } ) ) { super( geometry, material ); + this.isWireframe = true; this.type = 'Wireframe'; } // for backwards-compatibility, but could be a method of THREE.LineSegmentsGeometry... @@ -46,8 +47,6 @@ } - Wireframe.prototype.isWireframe = true; - THREE.Wireframe = Wireframe; } )(); diff --git a/examples/js/lines/WireframeGeometry2.js b/examples/js/lines/WireframeGeometry2.js index a5456d5932320a..d51ba0f8839bc4 100644 --- a/examples/js/lines/WireframeGeometry2.js +++ b/examples/js/lines/WireframeGeometry2.js @@ -5,6 +5,7 @@ constructor( geometry ) { super(); + this.isWireframeGeometry2 = true; this.type = 'WireframeGeometry2'; this.fromWireframeGeometry( new THREE.WireframeGeometry( geometry ) ); // set colors, maybe @@ -12,8 +13,6 @@ } - WireframeGeometry2.prototype.isWireframeGeometry2 = true; - THREE.WireframeGeometry2 = WireframeGeometry2; } )(); diff --git a/examples/js/loaders/DDSLoader.js b/examples/js/loaders/DDSLoader.js index 8baa500794ba60..acc5804f1bbd85 100644 --- a/examples/js/loaders/DDSLoader.js +++ b/examples/js/loaders/DDSLoader.js @@ -21,17 +21,17 @@ // All values and structures referenced from: // http://msdn.microsoft.com/en-us/library/bb943991.aspx/ - const DDS_MAGIC = 0x20534444; // let DDSD_CAPS = 0x1; - // let DDSD_HEIGHT = 0x2; - // let DDSD_WIDTH = 0x4; - // let DDSD_PITCH = 0x8; - // let DDSD_PIXELFORMAT = 0x1000; - - const DDSD_MIPMAPCOUNT = 0x20000; // let DDSD_LINEARSIZE = 0x80000; - // let DDSD_DEPTH = 0x800000; - // let DDSCAPS_COMPLEX = 0x8; - // let DDSCAPS_MIPMAP = 0x400000; - // let DDSCAPS_TEXTURE = 0x1000; + const DDS_MAGIC = 0x20534444; // const DDSD_CAPS = 0x1; + // const DDSD_HEIGHT = 0x2; + // const DDSD_WIDTH = 0x4; + // const DDSD_PITCH = 0x8; + // const DDSD_PIXELFORMAT = 0x1000; + + const DDSD_MIPMAPCOUNT = 0x20000; // const DDSD_LINEARSIZE = 0x80000; + // const DDSD_DEPTH = 0x800000; + // const DDSCAPS_COMPLEX = 0x8; + // const DDSCAPS_MIPMAP = 0x400000; + // const DDSCAPS_TEXTURE = 0x1000; const DDSCAPS2_CUBEMAP = 0x200; const DDSCAPS2_CUBEMAP_POSITIVEX = 0x400; @@ -39,13 +39,13 @@ const DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000; const DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000; const DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000; - const DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000; // let DDSCAPS2_VOLUME = 0x200000; - // let DDPF_ALPHAPIXELS = 0x1; - // let DDPF_ALPHA = 0x2; - - const DDPF_FOURCC = 0x4; // let DDPF_RGB = 0x40; - // let DDPF_YUV = 0x200; - // let DDPF_LUMINANCE = 0x20000; + const DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000; // const DDSCAPS2_VOLUME = 0x200000; + // const DDPF_ALPHAPIXELS = 0x1; + // const DDPF_ALPHA = 0x2; + // const DDPF_FOURCC = 0x4; + // const DDPF_RGB = 0x40; + // const DDPF_YUV = 0x200; + // const DDPF_LUMINANCE = 0x20000; function fourCCToInt32( value ) { @@ -111,17 +111,17 @@ const off_flags = 2; const off_height = 3; const off_width = 4; - const off_mipmapCount = 7; - const off_pfFlags = 20; + const off_mipmapCount = 7; // const off_pfFlags = 20; + const off_pfFourCC = 21; const off_RGBBitCount = 22; const off_RBitMask = 23; const off_GBitMask = 24; const off_BBitMask = 25; - const off_ABitMask = 26; // let off_caps = 27; + const off_ABitMask = 26; // const off_caps = 27; - const off_caps2 = 28; // let off_caps3 = 29; - // let off_caps4 = 30; + const off_caps2 = 28; // const off_caps3 = 29; + // const off_caps4 = 30; // Parse header const header = new Int32Array( buffer, 0, headerLengthInt ); @@ -133,13 +133,6 @@ } - if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) { - - console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' ); - return dds; - - } - let blockBytes; const fourCC = header[ off_pfFourCC ]; let isRGBAUncompressed = false; diff --git a/examples/js/loaders/FBXLoader.js b/examples/js/loaders/FBXLoader.js index 5ec3699b0b41ef..3971845dac0f6b 100644 --- a/examples/js/loaders/FBXLoader.js +++ b/examples/js/loaders/FBXLoader.js @@ -3284,6 +3284,9 @@ } + break; + // cannot happen but is required by the DeepScan + default: throw new Error( 'THREE.FBXLoader: Unknown property type ' + type ); diff --git a/examples/js/loaders/FontLoader.js b/examples/js/loaders/FontLoader.js index 24521ccae3c221..bb681fd9567a16 100644 --- a/examples/js/loaders/FontLoader.js +++ b/examples/js/loaders/FontLoader.js @@ -50,6 +50,7 @@ constructor( data ) { + this.isFont = true; this.type = 'Font'; this.data = data; @@ -175,8 +176,6 @@ } - Font.prototype.isFont = true; - THREE.Font = Font; THREE.FontLoader = FontLoader; diff --git a/examples/js/loaders/GLTFLoader.js b/examples/js/loaders/GLTFLoader.js index a50d2e93be7d23..e4b685fd0c72ef 100644 --- a/examples/js/loaders/GLTFLoader.js +++ b/examples/js/loaders/GLTFLoader.js @@ -53,6 +53,11 @@ return new GLTFMaterialsSpecularExtension( parser ); + } ); + this.register( function ( parser ) { + + return new GLTFMaterialsIridescenceExtension( parser ); + } ); this.register( function ( parser ) { @@ -360,6 +365,7 @@ KHR_MATERIALS_SHEEN: 'KHR_materials_sheen', KHR_MATERIALS_SPECULAR: 'KHR_materials_specular', KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission', + KHR_MATERIALS_IRIDESCENCE: 'KHR_materials_iridescence', KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', KHR_MATERIALS_VOLUME: 'KHR_materials_volume', KHR_TEXTURE_BASISU: 'KHR_texture_basisu', @@ -655,6 +661,92 @@ } + } + /** + * Iridescence Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence + */ + + + class GLTFMaterialsIridescenceExtension { + + constructor( parser ) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_IRIDESCENCE; + + } + + getMaterialType( materialIndex ) { + + const parser = this.parser; + const materialDef = parser.json.materials[ materialIndex ]; + if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; + return THREE.MeshPhysicalMaterial; + + } + + extendMaterialParams( materialIndex, materialParams ) { + + const parser = this.parser; + const materialDef = parser.json.materials[ materialIndex ]; + + if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { + + return Promise.resolve(); + + } + + const pending = []; + const extension = materialDef.extensions[ this.name ]; + + if ( extension.iridescenceFactor !== undefined ) { + + materialParams.iridescence = extension.iridescenceFactor; + + } + + if ( extension.iridescenceTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) ); + + } + + if ( extension.iridescenceIor !== undefined ) { + + materialParams.iridescenceIOR = extension.iridescenceIor; + + } + + if ( materialParams.iridescenceThicknessRange === undefined ) { + + materialParams.iridescenceThicknessRange = [ 100, 400 ]; + + } + + if ( extension.iridescenceThicknessMinimum !== undefined ) { + + materialParams.iridescenceThicknessRange[ 0 ] = extension.iridescenceThicknessMinimum; + + } + + if ( extension.iridescenceThicknessMaximum !== undefined ) { + + materialParams.iridescenceThicknessRange[ 1 ] = extension.iridescenceThicknessMaximum; + + } + + if ( extension.iridescenceThicknessTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) ); + + } + + return Promise.all( pending ); + + } + } /** * Sheen Materials Extension @@ -1643,9 +1735,6 @@ } - GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; - GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; - GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) { const result = this.resultBuffer; diff --git a/examples/js/loaders/LWOLoader.js b/examples/js/loaders/LWOLoader.js index 3f948761960a90..189b051666009c 100644 --- a/examples/js/loaders/LWOLoader.js +++ b/examples/js/loaders/LWOLoader.js @@ -277,6 +277,8 @@ params = Object.assign( maps, params ); params = Object.assign( params, attributes ); const materialType = this.getMaterialType( connections.attributes ); + if ( materialType !== THREE.MeshPhongMaterial ) delete params.refractionRatio; // PBR materials do not support "refractionRatio" + return new materialType( params ); } @@ -525,7 +527,6 @@ } if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1; - if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value; this.parsePhysicalAttributes( params, attributes, maps ); this.parseStandardAttributes( params, attributes, maps ); this.parsePhongAttributes( params, attributes, maps ); @@ -576,6 +577,7 @@ parsePhongAttributes( params, attributes, maps ) { + if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value; if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value ); if ( attributes.Reflection ) { diff --git a/examples/js/loaders/MMDLoader.js b/examples/js/loaders/MMDLoader.js index 8a25e9a3b20ac6..b6d47995cac8bb 100644 --- a/examples/js/loaders/MMDLoader.js +++ b/examples/js/loaders/MMDLoader.js @@ -1823,6 +1823,7 @@ constructor( parameters ) { super(); + this.isMMDToonMaterial = true; this._matcapCombine = THREE.AddOperation; this.emissiveIntensity = 1.0; this.normalMapType = THREE.TangentSpaceNormalMap; @@ -1918,8 +1919,6 @@ } - MMDToonMaterial.prototype.isMMDToonMaterial = true; - THREE.MMDLoader = MMDLoader; } )(); diff --git a/examples/js/loaders/NRRDLoader.js b/examples/js/loaders/NRRDLoader.js index aaee0de130322a..067b29bffa925a 100644 --- a/examples/js/loaders/NRRDLoader.js +++ b/examples/js/loaders/NRRDLoader.js @@ -172,7 +172,7 @@ headerObject.isNrrd = true; - } else if ( l.match( /^#/ ) ) {} else if ( m = l.match( /(.*):(.*)/ ) ) { + } else if ( ! l.match( /^#/ ) && ( m = l.match( /(.*):(.*)/ ) ) ) { field = m[ 1 ].trim(); data = m[ 2 ].trim(); diff --git a/examples/js/loaders/PCDLoader.js b/examples/js/loaders/PCDLoader.js index 6178cc61684098..0b74dc683af218 100644 --- a/examples/js/loaders/PCDLoader.js +++ b/examples/js/loaders/PCDLoader.js @@ -21,7 +21,7 @@ try { - onLoad( scope.parse( data, url ) ); + onLoad( scope.parse( data ) ); } catch ( e ) { @@ -43,7 +43,7 @@ } - parse( data, url ) { + parse( data ) { // from https://gitlab.com/taketwo/three-pcd-loader/blob/master/decompress-lzf.js function decompressLZF( inData, outLength ) { @@ -352,12 +352,7 @@ } // build point cloud - const mesh = new THREE.Points( geometry, material ); - let name = url.split( '' ).reverse().join( '' ); - name = /([^\/]*)/.exec( name ); - name = name[ 1 ].split( '' ).reverse().join( '' ); - mesh.name = name; - return mesh; + return new THREE.Points( geometry, material ); } diff --git a/examples/js/loaders/VOXLoader.js b/examples/js/loaders/VOXLoader.js index 3a3d5c203a608b..0cba64fbbad39f 100644 --- a/examples/js/loaders/VOXLoader.js +++ b/examples/js/loaders/VOXLoader.js @@ -65,7 +65,6 @@ const chunkSize = data.getUint32( i, true ); i += 4; - data.getUint32( i, true ); i += 4; // childChunks if ( id === 'SIZE' ) { diff --git a/examples/js/math/ConvexHull.js b/examples/js/math/ConvexHull.js index 88d10e874886b9..91a456293e52b8 100644 --- a/examples/js/math/ConvexHull.js +++ b/examples/js/math/ConvexHull.js @@ -73,24 +73,15 @@ if ( geometry !== undefined ) { - if ( geometry.isGeometry ) { + const attribute = geometry.attributes.position; - console.error( 'THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; + if ( attribute !== undefined ) { - } else if ( geometry.isBufferGeometry ) { + for ( let i = 0, l = attribute.count; i < l; i ++ ) { - const attribute = geometry.attributes.position; - - if ( attribute !== undefined ) { - - for ( let i = 0, l = attribute.count; i < l; i ++ ) { - - const point = new THREE.Vector3(); - point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld ); - points.push( point ); - - } + const point = new THREE.Vector3(); + point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld ); + points.push( point ); } diff --git a/examples/js/math/Lut.js b/examples/js/math/Lut.js index f83527bb4d4b19..16272d04fceb9d 100644 --- a/examples/js/math/Lut.js +++ b/examples/js/math/Lut.js @@ -4,6 +4,7 @@ constructor( colormap, count = 32 ) { + this.isLut = true; this.lut = []; this.map = []; this.n = 0; @@ -157,7 +158,6 @@ } - Lut.prototype.isLut = true; const ColorMapKeywords = { 'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]], 'cooltowarm': [[ 0.0, 0x3C4EC2 ], [ 0.2, 0x9BBCFF ], [ 0.5, 0xDCDCDC ], [ 0.8, 0xF6A385 ], [ 1.0, 0xB40426 ]], diff --git a/examples/js/misc/MorphAnimMesh.js b/examples/js/misc/MorphAnimMesh.js index 0078c8e6ab1918..363ba8c5c9d0ba 100644 --- a/examples/js/misc/MorphAnimMesh.js +++ b/examples/js/misc/MorphAnimMesh.js @@ -54,9 +54,9 @@ } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.mixer = new THREE.AnimationMixer( this ); return this; diff --git a/examples/js/modifiers/EdgeSplitModifier.js b/examples/js/modifiers/EdgeSplitModifier.js index 3f9a21f7045c23..b147b2b2df50dc 100644 --- a/examples/js/modifiers/EdgeSplitModifier.js +++ b/examples/js/modifiers/EdgeSplitModifier.js @@ -139,13 +139,6 @@ } - if ( geometry.isGeometry === true ) { - - console.error( 'THREE.EdgeSplitModifier no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' ); - return; - - } - let hadNormals = false; let oldNormals = null; diff --git a/examples/js/modifiers/SimplifyModifier.js b/examples/js/modifiers/SimplifyModifier.js index ca04035c713df7..da838a6bf5ac7e 100644 --- a/examples/js/modifiers/SimplifyModifier.js +++ b/examples/js/modifiers/SimplifyModifier.js @@ -15,13 +15,6 @@ modify( geometry, count ) { - if ( geometry.isGeometry === true ) { - - console.error( 'THREE.SimplifyModifier no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; - - } - geometry = geometry.clone(); const attributes = geometry.attributes; // this modifier can only process indexed and non-indexed geomtries with a position attribute diff --git a/examples/js/modifiers/TessellateModifier.js b/examples/js/modifiers/TessellateModifier.js index 13978f400221d1..7dfe548b3dfb0c 100644 --- a/examples/js/modifiers/TessellateModifier.js +++ b/examples/js/modifiers/TessellateModifier.js @@ -15,13 +15,6 @@ modify( geometry ) { - if ( geometry.isGeometry === true ) { - - console.error( 'THREE.TessellateModifier no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return geometry; - - } - if ( geometry.index !== null ) { geometry = geometry.toNonIndexed(); diff --git a/examples/js/objects/Lensflare.js b/examples/js/objects/Lensflare.js index ac0db8e87f60cf..19db3488fb1d9c 100644 --- a/examples/js/objects/Lensflare.js +++ b/examples/js/objects/Lensflare.js @@ -8,6 +8,7 @@ opacity: 0, transparent: true } ) ); + this.isLensflare = true; this.type = 'Lensflare'; this.frustumCulled = false; this.renderOrder = Infinity; // @@ -232,9 +233,8 @@ } - } + } // - Lensflare.prototype.isLensflare = true; // class LensflareElement { diff --git a/examples/js/objects/LightningStorm.js b/examples/js/objects/LightningStorm.js index aa109489a2fb1e..cfb106c14a4ec9 100644 --- a/examples/js/objects/LightningStorm.js +++ b/examples/js/objects/LightningStorm.js @@ -50,7 +50,8 @@ constructor( stormParams = {} ) { - super(); // Parameters + super(); + this.isLightningStorm = true; // Parameters this.stormParams = stormParams; stormParams.size = stormParams.size !== undefined ? stormParams.size : 1000.0; @@ -176,9 +177,9 @@ } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.stormParams.size = source.stormParams.size; this.stormParams.minHeight = source.stormParams.minHeight; this.stormParams.maxHeight = source.stormParams.maxHeight; @@ -203,8 +204,6 @@ } - LightningStorm.prototype.isLightningStorm = true; - THREE.LightningStorm = LightningStorm; } )(); diff --git a/examples/js/objects/MarchingCubes.js b/examples/js/objects/MarchingCubes.js index 52eb1f422086ec..05925ecdbc6e0c 100644 --- a/examples/js/objects/MarchingCubes.js +++ b/examples/js/objects/MarchingCubes.js @@ -10,6 +10,7 @@ const geometry = new THREE.BufferGeometry(); super( geometry, material ); + this.isMarchingCubes = true; const scope = this; // temp buffers used in polygonize const vlist = new Float32Array( 12 * 3 ); @@ -719,15 +720,14 @@ } - } - - MarchingCubes.prototype.isMarchingCubes = true; ///////////////////////////////////// + } ///////////////////////////////////// // Marching cubes lookup tables ///////////////////////////////////// // These tables are straight from Paul Bourke's page: // http://paulbourke.net/geometry/polygonise/ // who in turn got them from Cory Gene Bloyd. + const edgeTable = new Int32Array( [ 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c, 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac, 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c, 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc, 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c, 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc, 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460, 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0, 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230, 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190, 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] ); const triTable = new Int32Array( [ - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1, 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1, 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 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1, 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1, 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1, 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1, 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1, 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1, 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1, 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1, 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] ); diff --git a/examples/js/objects/Reflector.js b/examples/js/objects/Reflector.js index 935e80ec987b55..f38d7e40e69652 100644 --- a/examples/js/objects/Reflector.js +++ b/examples/js/objects/Reflector.js @@ -5,6 +5,7 @@ constructor( geometry, options = {} ) { super( geometry ); + this.isReflector = true; this.type = 'Reflector'; this.camera = new THREE.PerspectiveCamera(); const scope = this; @@ -138,7 +139,6 @@ } - Reflector.prototype.isReflector = true; Reflector.ReflectorShader = { uniforms: { 'color': { diff --git a/examples/js/objects/ReflectorForSSRPass.js b/examples/js/objects/ReflectorForSSRPass.js index 6f89c4bbd82c9b..da4c33bc0f1e44 100644 --- a/examples/js/objects/ReflectorForSSRPass.js +++ b/examples/js/objects/ReflectorForSSRPass.js @@ -5,6 +5,7 @@ constructor( geometry, options = {} ) { super( geometry ); + this.isReflectorForSSRPass = true; this.type = 'ReflectorForSSRPass'; const scope = this; const color = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F ); @@ -193,7 +194,6 @@ } - ReflectorForSSRPass.prototype.isReflectorForSSRPass = true; ReflectorForSSRPass.ReflectorShader = { defines: { DISTANCE_ATTENUATION: true, diff --git a/examples/js/objects/Refractor.js b/examples/js/objects/Refractor.js index baf9cffb47e7d2..1396dd7ce6278e 100644 --- a/examples/js/objects/Refractor.js +++ b/examples/js/objects/Refractor.js @@ -5,6 +5,7 @@ constructor( geometry, options = {} ) { super( geometry ); + this.isRefractor = true; this.type = 'Refractor'; this.camera = new THREE.PerspectiveCamera(); const scope = this; @@ -192,7 +193,6 @@ } - Refractor.prototype.isRefractor = true; Refractor.RefractorShader = { uniforms: { 'color': { diff --git a/examples/js/objects/ShadowMesh.js b/examples/js/objects/ShadowMesh.js index 94dbcecf6911a2..d092aef1d9682b 100644 --- a/examples/js/objects/ShadowMesh.js +++ b/examples/js/objects/ShadowMesh.js @@ -17,6 +17,7 @@ depthWrite: false } ); super( mesh.geometry, shadowMaterial ); + this.isShadowMesh = true; this.meshMatrix = mesh.matrixWorld; this.frustumCulled = false; this.matrixAutoUpdate = false; @@ -50,8 +51,6 @@ } - ShadowMesh.prototype.isShadowMesh = true; - THREE.ShadowMesh = ShadowMesh; } )(); diff --git a/examples/js/objects/Sky.js b/examples/js/objects/Sky.js index 2df0893e9a4df5..87deee5cbfcbf9 100644 --- a/examples/js/objects/Sky.js +++ b/examples/js/objects/Sky.js @@ -28,12 +28,12 @@ depthWrite: false } ); super( new THREE.BoxGeometry( 1, 1, 1 ), material ); + this.isSky = true; } } - Sky.prototype.isSky = true; Sky.SkyShader = { uniforms: { 'turbidity': { diff --git a/examples/js/objects/Water.js b/examples/js/objects/Water.js index 5647fefd01aebe..b4d77bb2de03d5 100644 --- a/examples/js/objects/Water.js +++ b/examples/js/objects/Water.js @@ -12,6 +12,7 @@ constructor( geometry, options = {} ) { super( geometry ); + this.isWater = true; const scope = this; const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512; const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512; @@ -281,8 +282,6 @@ } - Water.prototype.isWater = true; - THREE.Water = Water; } )(); diff --git a/examples/js/objects/Water2.js b/examples/js/objects/Water2.js index f57155cb5237b5..4bc405c146ab14 100644 --- a/examples/js/objects/Water2.js +++ b/examples/js/objects/Water2.js @@ -12,6 +12,7 @@ constructor( geometry, options = {} ) { super( geometry ); + this.isWater = true; this.type = 'Water'; const scope = this; const color = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0xFFFFFF ); @@ -157,7 +158,6 @@ } - Water.prototype.isWater = true; Water.WaterShader = { uniforms: { 'color': { diff --git a/examples/js/renderers/CSS2DRenderer.js b/examples/js/renderers/CSS2DRenderer.js index 9ef0230b708c6b..d528f5be660359 100644 --- a/examples/js/renderers/CSS2DRenderer.js +++ b/examples/js/renderers/CSS2DRenderer.js @@ -5,6 +5,7 @@ constructor( element = document.createElement( 'div' ) ) { super(); + this.isCSS2DObject = true; this.element = element; this.element.style.position = 'absolute'; this.element.style.userSelect = 'none'; @@ -33,9 +34,8 @@ } - } + } // - CSS2DObject.prototype.isCSS2DObject = true; // const _vector = new THREE.Vector3(); @@ -113,17 +113,7 @@ object.onBeforeRender( _this, scene, camera ); const element = object.element; - - if ( /apple/i.test( navigator.vendor ) ) { - - // https://github.com/mrdoob/three.js/issues/21415 - element.style.transform = 'translate(-50%,-50%) translate(' + Math.round( _vector.x * _widthHalf + _widthHalf ) + 'px,' + Math.round( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; - - } else { - - element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; - - } + element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; if ( element.parentNode !== domElement ) { diff --git a/examples/js/renderers/CSS3DRenderer.js b/examples/js/renderers/CSS3DRenderer.js index 086d69e68469f7..b5b35719598ef0 100644 --- a/examples/js/renderers/CSS3DRenderer.js +++ b/examples/js/renderers/CSS3DRenderer.js @@ -15,6 +15,7 @@ constructor( element = document.createElement( 'div' ) ) { super(); + this.isCSS3DObject = true; this.element = element; this.element.style.position = 'absolute'; this.element.style.pointerEvents = 'auto'; @@ -46,13 +47,12 @@ } - CSS3DObject.prototype.isCSS3DObject = true; - class CSS3DSprite extends CSS3DObject { constructor( element ) { super( element ); + this.isCSS3DSprite = true; this.rotation2D = 0; } @@ -65,9 +65,8 @@ } - } + } // - CSS3DSprite.prototype.isCSS3DSprite = true; // const _matrix = new THREE.Matrix4(); diff --git a/examples/js/renderers/Projector.js b/examples/js/renderers/Projector.js index c96e6cdc014d17..bfbaaf6d58e786 100644 --- a/examples/js/renderers/Projector.js +++ b/examples/js/renderers/Projector.js @@ -433,114 +433,102 @@ if ( object.isMesh ) { - if ( geometry.isBufferGeometry ) { + let material = object.material; + const isMultiMaterial = Array.isArray( material ); + const attributes = geometry.attributes; + const groups = geometry.groups; + if ( attributes.position === undefined ) continue; + const positions = attributes.position.array; - let material = object.material; - const isMultiMaterial = Array.isArray( material ); - const attributes = geometry.attributes; - const groups = geometry.groups; - if ( attributes.position === undefined ) continue; - const positions = attributes.position.array; - - for ( let i = 0, l = positions.length; i < l; i += 3 ) { - - let x = positions[ i ]; - let y = positions[ i + 1 ]; - let z = positions[ i + 2 ]; - const morphTargets = geometry.morphAttributes.position; + for ( let i = 0, l = positions.length; i < l; i += 3 ) { - if ( morphTargets !== undefined ) { + let x = positions[ i ]; + let y = positions[ i + 1 ]; + let z = positions[ i + 2 ]; + const morphTargets = geometry.morphAttributes.position; - const morphTargetsRelative = geometry.morphTargetsRelative; - const morphInfluences = object.morphTargetInfluences; + if ( morphTargets !== undefined ) { - for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) { + const morphTargetsRelative = geometry.morphTargetsRelative; + const morphInfluences = object.morphTargetInfluences; - const influence = morphInfluences[ t ]; - if ( influence === 0 ) continue; - const target = morphTargets[ t ]; + for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) { - if ( morphTargetsRelative ) { + const influence = morphInfluences[ t ]; + if ( influence === 0 ) continue; + const target = morphTargets[ t ]; - x += target.getX( i / 3 ) * influence; - y += target.getY( i / 3 ) * influence; - z += target.getZ( i / 3 ) * influence; + if ( morphTargetsRelative ) { - } else { + x += target.getX( i / 3 ) * influence; + y += target.getY( i / 3 ) * influence; + z += target.getZ( i / 3 ) * influence; - x += ( target.getX( i / 3 ) - positions[ i ] ) * influence; - y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence; - z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence; + } else { - } + x += ( target.getX( i / 3 ) - positions[ i ] ) * influence; + y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence; + z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence; } } - renderList.pushVertex( x, y, z ); - } - if ( attributes.normal !== undefined ) { + renderList.pushVertex( x, y, z ); + + } - const normals = attributes.normal.array; + if ( attributes.normal !== undefined ) { - for ( let i = 0, l = normals.length; i < l; i += 3 ) { + const normals = attributes.normal.array; - renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); + for ( let i = 0, l = normals.length; i < l; i += 3 ) { - } + renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); } - if ( attributes.color !== undefined ) { + } - const colors = attributes.color.array; + if ( attributes.color !== undefined ) { - for ( let i = 0, l = colors.length; i < l; i += 3 ) { + const colors = attributes.color.array; - renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); + for ( let i = 0, l = colors.length; i < l; i += 3 ) { - } + renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); } - if ( attributes.uv !== undefined ) { + } - const uvs = attributes.uv.array; + if ( attributes.uv !== undefined ) { - for ( let i = 0, l = uvs.length; i < l; i += 2 ) { + const uvs = attributes.uv.array; - renderList.pushUv( uvs[ i ], uvs[ i + 1 ] ); + for ( let i = 0, l = uvs.length; i < l; i += 2 ) { - } + renderList.pushUv( uvs[ i ], uvs[ i + 1 ] ); } - if ( geometry.index !== null ) { - - const indices = geometry.index.array; - - if ( groups.length > 0 ) { - - for ( let g = 0; g < groups.length; g ++ ) { + } - const group = groups[ g ]; - material = isMultiMaterial === true ? object.material[ group.materialIndex ] : object.material; - if ( material === undefined ) continue; + if ( geometry.index !== null ) { - for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) { + const indices = geometry.index.array; - renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); + if ( groups.length > 0 ) { - } + for ( let g = 0; g < groups.length; g ++ ) { - } + const group = groups[ g ]; + material = isMultiMaterial === true ? object.material[ group.materialIndex ] : object.material; + if ( material === undefined ) continue; - } else { - - for ( let i = 0, l = indices.length; i < l; i += 3 ) { + for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) { renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); @@ -550,25 +538,25 @@ } else { - if ( groups.length > 0 ) { + for ( let i = 0, l = indices.length; i < l; i += 3 ) { - for ( let g = 0; g < groups.length; g ++ ) { + renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); - const group = groups[ g ]; - material = isMultiMaterial === true ? object.material[ group.materialIndex ] : object.material; - if ( material === undefined ) continue; + } - for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) { + } - renderList.pushTriangle( i, i + 1, i + 2, material ); + } else { - } + if ( groups.length > 0 ) { - } + for ( let g = 0; g < groups.length; g ++ ) { - } else { + const group = groups[ g ]; + material = isMultiMaterial === true ? object.material[ group.materialIndex ] : object.material; + if ( material === undefined ) continue; - for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) { + for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) { renderList.pushTriangle( i, i + 1, i + 2, material ); @@ -576,12 +564,15 @@ } - } + } else { + + for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) { - } else if ( geometry.isGeometry ) { + renderList.pushTriangle( i, i + 1, i + 2, material ); - console.error( 'THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; + } + + } } @@ -589,89 +580,71 @@ _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); - if ( geometry.isBufferGeometry ) { - - const attributes = geometry.attributes; + const attributes = geometry.attributes; - if ( attributes.position !== undefined ) { + if ( attributes.position !== undefined ) { - const positions = attributes.position.array; - - for ( let i = 0, l = positions.length; i < l; i += 3 ) { + const positions = attributes.position.array; - renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); + for ( let i = 0, l = positions.length; i < l; i += 3 ) { - } + renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); - if ( attributes.color !== undefined ) { + } - const colors = attributes.color.array; + if ( attributes.color !== undefined ) { - for ( let i = 0, l = colors.length; i < l; i += 3 ) { + const colors = attributes.color.array; - renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); + for ( let i = 0, l = colors.length; i < l; i += 3 ) { - } + renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); } - if ( geometry.index !== null ) { + } - const indices = geometry.index.array; + if ( geometry.index !== null ) { - for ( let i = 0, l = indices.length; i < l; i += 2 ) { + const indices = geometry.index.array; - renderList.pushLine( indices[ i ], indices[ i + 1 ] ); + for ( let i = 0, l = indices.length; i < l; i += 2 ) { - } + renderList.pushLine( indices[ i ], indices[ i + 1 ] ); - } else { + } - const step = object.isLineSegments ? 2 : 1; + } else { - for ( let i = 0, l = positions.length / 3 - 1; i < l; i += step ) { + const step = object.isLineSegments ? 2 : 1; - renderList.pushLine( i, i + 1 ); + for ( let i = 0, l = positions.length / 3 - 1; i < l; i += step ) { - } + renderList.pushLine( i, i + 1 ); } } - } else if ( geometry.isGeometry ) { - - console.error( 'THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; - } } else if ( object.isPoints ) { _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); - if ( geometry.isGeometry ) { + const attributes = geometry.attributes; - console.error( 'THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; + if ( attributes.position !== undefined ) { - } else if ( geometry.isBufferGeometry ) { - - const attributes = geometry.attributes; - - if ( attributes.position !== undefined ) { - - const positions = attributes.position.array; - - for ( let i = 0, l = positions.length; i < l; i += 3 ) { + const positions = attributes.position.array; - _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 ); + for ( let i = 0, l = positions.length; i < l; i += 3 ) { - _vector4.applyMatrix4( _modelViewProjectionMatrix ); + _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 ); - pushPoint( _vector4, object, camera ); + _vector4.applyMatrix4( _modelViewProjectionMatrix ); - } + pushPoint( _vector4, object, camera ); } diff --git a/examples/js/renderers/SVGRenderer.js b/examples/js/renderers/SVGRenderer.js index 415489131f87b4..fc305c7d7faaa7 100644 --- a/examples/js/renderers/SVGRenderer.js +++ b/examples/js/renderers/SVGRenderer.js @@ -5,14 +5,13 @@ constructor( node ) { super(); + this.isSVGObject = true; this.node = node; } } - SVGObject.prototype.isSVGObject = true; - class SVGRenderer { constructor() { diff --git a/examples/js/utils/UVsDebug.js b/examples/js/utils/UVsDebug.js index 73324344b8a8fe..31e7d227f92545 100644 --- a/examples/js/utils/UVsDebug.js +++ b/examples/js/utils/UVsDebug.js @@ -29,46 +29,36 @@ ctx.fillStyle = 'rgb( 255, 255, 255 )'; ctx.fillRect( 0, 0, width, height ); + const index = geometry.index; + const uvAttribute = geometry.attributes.uv; - if ( geometry.isGeometry ) { + if ( index ) { - console.error( 'THREE.UVsDebug no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; + // indexed geometry + for ( let i = 0, il = index.count; i < il; i += 3 ) { - } else { - - const index = geometry.index; - const uvAttribute = geometry.attributes.uv; - - if ( index ) { - - // indexed geometry - for ( let i = 0, il = index.count; i < il; i += 3 ) { - - face[ 0 ] = index.getX( i ); - face[ 1 ] = index.getX( i + 1 ); - face[ 2 ] = index.getX( i + 2 ); - uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); - uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); - uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); - processFace( face, uvs, i / 3 ); + face[ 0 ] = index.getX( i ); + face[ 1 ] = index.getX( i + 1 ); + face[ 2 ] = index.getX( i + 2 ); + uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); + uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); + uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); + processFace( face, uvs, i / 3 ); - } - - } else { + } - // non-indexed geometry - for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) { + } else { - face[ 0 ] = i; - face[ 1 ] = i + 1; - face[ 2 ] = i + 2; - uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); - uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); - uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); - processFace( face, uvs, i / 3 ); + // non-indexed geometry + for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) { - } + face[ 0 ] = i; + face[ 1 ] = i + 1; + face[ 2 ] = i + 2; + uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); + uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); + uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); + processFace( face, uvs, i / 3 ); } diff --git a/examples/jsm/animation/MMDPhysics.js b/examples/jsm/animation/MMDPhysics.js index 92d789ff42c717..c7e0a526c6005f 100644 --- a/examples/jsm/animation/MMDPhysics.js +++ b/examples/jsm/animation/MMDPhysics.js @@ -211,7 +211,7 @@ class MMDPhysics { let parent = mesh.parent; - if ( parent !== null ) parent = null; + if ( parent !== null ) mesh.parent = null; const currentPosition = manager.allocThreeVector3(); const currentQuaternion = manager.allocThreeQuaternion(); diff --git a/examples/jsm/capabilities/WebGPU.js b/examples/jsm/capabilities/WebGPU.js index 5351ea38e23c51..db29174e29ea1f 100644 --- a/examples/jsm/capabilities/WebGPU.js +++ b/examples/jsm/capabilities/WebGPU.js @@ -1,3 +1,9 @@ +if ( window.GPUShaderStage === undefined ) { + + window.GPUShaderStage = { VERTEX: 1, FRAGMENT: 2, COMPUTE: 4 }; + +} + class WebGPU { static isAvailable() { diff --git a/examples/jsm/controls/TransformControls.js b/examples/jsm/controls/TransformControls.js index 16fe1c105aef65..27c3718cc10a9b 100644 --- a/examples/jsm/controls/TransformControls.js +++ b/examples/jsm/controls/TransformControls.js @@ -49,6 +49,8 @@ class TransformControls extends Object3D { } + this.isTransformControls = true; + this.visible = false; this.domElement = domElement; this.domElement.style.touchAction = 'none'; // disable touch scroll @@ -641,8 +643,6 @@ class TransformControls extends Object3D { } -TransformControls.prototype.isTransformControls = true; - // mouse / touch event handlers function getPointer( event ) { @@ -766,6 +766,8 @@ class TransformControlsGizmo extends Object3D { super(); + this.isTransformControlsGizmo = true; + this.type = 'TransformControlsGizmo'; // shared materials @@ -1456,8 +1458,6 @@ class TransformControlsGizmo extends Object3D { } -TransformControlsGizmo.prototype.isTransformControlsGizmo = true; - // class TransformControlsPlane extends Mesh { @@ -1469,6 +1469,8 @@ class TransformControlsPlane extends Mesh { new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } ) ); + this.isTransformControlsPlane = true; + this.type = 'TransformControlsPlane'; } @@ -1551,6 +1553,4 @@ class TransformControlsPlane extends Mesh { } -TransformControlsPlane.prototype.isTransformControlsPlane = true; - export { TransformControls, TransformControlsGizmo, TransformControlsPlane }; diff --git a/examples/jsm/deprecated/Geometry.js b/examples/jsm/deprecated/Geometry.js deleted file mode 100644 index aae29e510df782..00000000000000 --- a/examples/jsm/deprecated/Geometry.js +++ /dev/null @@ -1,1869 +0,0 @@ -import { - Box3, - BufferAttribute, - BufferGeometry, - Color, - EventDispatcher, - Float32BufferAttribute, - Matrix3, - Matrix4, - MathUtils, - Object3D, - Sphere, - Vector2, - Vector3 -} from 'three'; - -const _m1 = new Matrix4(); -const _obj = new Object3D(); -const _offset = new Vector3(); - -class Geometry extends EventDispatcher { - - constructor() { - - super(); - - this.uuid = MathUtils.generateUUID(); - - this.name = ''; - this.type = 'Geometry'; - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - - this.morphTargets = []; - this.morphNormals = []; - - this.skinWeights = []; - this.skinIndices = []; - - this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.elementsNeedUpdate = false; - this.verticesNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - applyMatrix4( matrix ) { - - const normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - for ( let i = 0, il = this.vertices.length; i < il; i ++ ) { - - const vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); - - } - - for ( let i = 0, il = this.faces.length; i < il; i ++ ) { - - const face = this.faces[ i ]; - face.normal.applyMatrix3( normalMatrix ).normalize(); - - for ( let j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); - - } - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - - return this; - - } - - rotateX( angle ) { - - // rotate geometry around world x-axis - - _m1.makeRotationX( angle ); - - this.applyMatrix4( _m1 ); - - return this; - - } - - rotateY( angle ) { - - // rotate geometry around world y-axis - - _m1.makeRotationY( angle ); - - this.applyMatrix4( _m1 ); - - return this; - - } - - rotateZ( angle ) { - - // rotate geometry around world z-axis - - _m1.makeRotationZ( angle ); - - this.applyMatrix4( _m1 ); - - return this; - - } - - translate( x, y, z ) { - - // translate geometry - - _m1.makeTranslation( x, y, z ); - - this.applyMatrix4( _m1 ); - - return this; - - } - - scale( x, y, z ) { - - // scale geometry - - _m1.makeScale( x, y, z ); - - this.applyMatrix4( _m1 ); - - return this; - - } - - lookAt( vector ) { - - _obj.lookAt( vector ); - - _obj.updateMatrix(); - - this.applyMatrix4( _obj.matrix ); - - return this; - - } - - fromBufferGeometry( geometry ) { - - const scope = this; - - const index = geometry.index !== null ? geometry.index : undefined; - const attributes = geometry.attributes; - - if ( attributes.position === undefined ) { - - console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' ); - return this; - - } - - const position = attributes.position; - const normal = attributes.normal; - const color = attributes.color; - const uv = attributes.uv; - const uv2 = attributes.uv2; - - if ( uv2 !== undefined ) this.faceVertexUvs[ 1 ] = []; - - for ( let i = 0; i < position.count; i ++ ) { - - scope.vertices.push( new Vector3().fromBufferAttribute( position, i ) ); - - if ( color !== undefined ) { - - scope.colors.push( new Color().fromBufferAttribute( color, i ) ); - - } - - } - - function addFace( a, b, c, materialIndex ) { - - const vertexColors = ( color === undefined ) ? [] : [ - scope.colors[ a ].clone(), - scope.colors[ b ].clone(), - scope.colors[ c ].clone() - ]; - - const vertexNormals = ( normal === undefined ) ? [] : [ - new Vector3().fromBufferAttribute( normal, a ), - new Vector3().fromBufferAttribute( normal, b ), - new Vector3().fromBufferAttribute( normal, c ) - ]; - - const face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); - - scope.faces.push( face ); - - if ( uv !== undefined ) { - - scope.faceVertexUvs[ 0 ].push( [ - new Vector2().fromBufferAttribute( uv, a ), - new Vector2().fromBufferAttribute( uv, b ), - new Vector2().fromBufferAttribute( uv, c ) - ] ); - - } - - if ( uv2 !== undefined ) { - - scope.faceVertexUvs[ 1 ].push( [ - new Vector2().fromBufferAttribute( uv2, a ), - new Vector2().fromBufferAttribute( uv2, b ), - new Vector2().fromBufferAttribute( uv2, c ) - ] ); - - } - - } - - const groups = geometry.groups; - - if ( groups.length > 0 ) { - - for ( let i = 0; i < groups.length; i ++ ) { - - const group = groups[ i ]; - - const start = group.start; - const count = group.count; - - for ( let j = start, jl = start + count; j < jl; j += 3 ) { - - if ( index !== undefined ) { - - addFace( index.getX( j ), index.getX( j + 1 ), index.getX( j + 2 ), group.materialIndex ); - - } else { - - addFace( j, j + 1, j + 2, group.materialIndex ); - - } - - } - - } - - } else { - - if ( index !== undefined ) { - - for ( let i = 0; i < index.count; i += 3 ) { - - addFace( index.getX( i ), index.getX( i + 1 ), index.getX( i + 2 ) ); - - } - - } else { - - for ( let i = 0; i < position.count; i += 3 ) { - - addFace( i, i + 1, i + 2 ); - - } - - } - - } - - this.computeFaceNormals(); - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - return this; - - } - - center() { - - this.computeBoundingBox(); - - this.boundingBox.getCenter( _offset ).negate(); - - this.translate( _offset.x, _offset.y, _offset.z ); - - return this; - - } - - normalize() { - - this.computeBoundingSphere(); - - const center = this.boundingSphere.center; - const radius = this.boundingSphere.radius; - - const s = radius === 0 ? 1 : 1.0 / radius; - - const matrix = new Matrix4(); - matrix.set( - s, 0, 0, - s * center.x, - 0, s, 0, - s * center.y, - 0, 0, s, - s * center.z, - 0, 0, 0, 1 - ); - - this.applyMatrix4( matrix ); - - return this; - - } - - computeFaceNormals() { - - const cb = new Vector3(), ab = new Vector3(); - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - - const vA = this.vertices[ face.a ]; - const vB = this.vertices[ face.b ]; - const vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - cb.normalize(); - - face.normal.copy( cb ); - - } - - } - - computeVertexNormals( areaWeighted = true ) { - - const vertices = new Array( this.vertices.length ); - - for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ] = new Vector3(); - - } - - if ( areaWeighted ) { - - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - - const cb = new Vector3(), ab = new Vector3(); - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - - const vA = this.vertices[ face.a ]; - const vB = this.vertices[ face.b ]; - const vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - vertices[ face.a ].add( cb ); - vertices[ face.b ].add( cb ); - vertices[ face.c ].add( cb ); - - } - - } else { - - this.computeFaceNormals(); - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - - vertices[ face.a ].add( face.normal ); - vertices[ face.b ].add( face.normal ); - vertices[ face.c ].add( face.normal ); - - } - - } - - for ( let v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ].normalize(); - - } - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - - const vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( vertices[ face.a ] ); - vertexNormals[ 1 ].copy( vertices[ face.b ] ); - vertexNormals[ 2 ].copy( vertices[ face.c ] ); - - } else { - - vertexNormals[ 0 ] = vertices[ face.a ].clone(); - vertexNormals[ 1 ] = vertices[ face.b ].clone(); - vertexNormals[ 2 ] = vertices[ face.c ].clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - } - - computeFlatVertexNormals() { - - this.computeFaceNormals(); - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - - const vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( face.normal ); - vertexNormals[ 1 ].copy( face.normal ); - vertexNormals[ 2 ].copy( face.normal ); - - } else { - - vertexNormals[ 0 ] = face.normal.clone(); - vertexNormals[ 1 ] = face.normal.clone(); - vertexNormals[ 2 ] = face.normal.clone(); - - } - - } - - if ( this.faces.length > 0 ) { - - this.normalsNeedUpdate = true; - - } - - } - - computeMorphNormals() { - - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - - if ( ! face.__originalFaceNormal ) { - - face.__originalFaceNormal = face.normal.clone(); - - } else { - - face.__originalFaceNormal.copy( face.normal ); - - } - - if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; - - for ( let i = 0, il = face.vertexNormals.length; i < il; i ++ ) { - - if ( ! face.__originalVertexNormals[ i ] ) { - - face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); - - } else { - - face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); - - } - - } - - } - - // use temp geometry to compute face and vertex normals for each morph - - const tmpGeo = new Geometry(); - tmpGeo.faces = this.faces; - - for ( let i = 0, il = this.morphTargets.length; i < il; i ++ ) { - - // create on first access - - if ( ! this.morphNormals[ i ] ) { - - this.morphNormals[ i ] = {}; - this.morphNormals[ i ].faceNormals = []; - this.morphNormals[ i ].vertexNormals = []; - - const dstNormalsFace = this.morphNormals[ i ].faceNormals; - const dstNormalsVertex = this.morphNormals[ i ].vertexNormals; - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const faceNormal = new Vector3(); - const vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() }; - - dstNormalsFace.push( faceNormal ); - dstNormalsVertex.push( vertexNormals ); - - } - - } - - const morphNormals = this.morphNormals[ i ]; - - // set vertices to morph target - - tmpGeo.vertices = this.morphTargets[ i ].vertices; - - // compute morph normals - - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); - - // store morph normals - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - - const faceNormal = morphNormals.faceNormals[ f ]; - const vertexNormals = morphNormals.vertexNormals[ f ]; - - faceNormal.copy( face.normal ); - - vertexNormals.a.copy( face.vertexNormals[ 0 ] ); - vertexNormals.b.copy( face.vertexNormals[ 1 ] ); - vertexNormals.c.copy( face.vertexNormals[ 2 ] ); - - } - - } - - // restore original normals - - for ( let f = 0, fl = this.faces.length; f < fl; f ++ ) { - - const face = this.faces[ f ]; - - face.normal = face.__originalFaceNormal; - face.vertexNormals = face.__originalVertexNormals; - - } - - } - - computeBoundingBox() { - - if ( this.boundingBox === null ) { - - this.boundingBox = new Box3(); - - } - - this.boundingBox.setFromPoints( this.vertices ); - - } - - computeBoundingSphere() { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new Sphere(); - - } - - this.boundingSphere.setFromPoints( this.vertices ); - - } - - merge( geometry, matrix, materialIndexOffset = 0 ) { - - if ( ! ( geometry && geometry.isGeometry ) ) { - - console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); - return; - - } - - let normalMatrix; - const vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - colors1 = this.colors, - colors2 = geometry.colors; - - if ( matrix !== undefined ) { - - normalMatrix = new Matrix3().getNormalMatrix( matrix ); - - } - - // vertices - - for ( let i = 0, il = vertices2.length; i < il; i ++ ) { - - const vertex = vertices2[ i ]; - - const vertexCopy = vertex.clone(); - - if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); - - vertices1.push( vertexCopy ); - - } - - // colors - - for ( let i = 0, il = colors2.length; i < il; i ++ ) { - - colors1.push( colors2[ i ].clone() ); - - } - - // faces - - for ( let i = 0, il = faces2.length; i < il; i ++ ) { - - const face = faces2[ i ]; - let normal, color; - const faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - - const faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - faceCopy.normal.copy( face.normal ); - - if ( normalMatrix !== undefined ) { - - faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); - - } - - for ( let j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { - - normal = faceVertexNormals[ j ].clone(); - - if ( normalMatrix !== undefined ) { - - normal.applyMatrix3( normalMatrix ).normalize(); - - } - - faceCopy.vertexNormals.push( normal ); - - } - - faceCopy.color.copy( face.color ); - - for ( let j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { - - color = faceVertexColors[ j ]; - faceCopy.vertexColors.push( color.clone() ); - - } - - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - - faces1.push( faceCopy ); - - } - - // uvs - - for ( let i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { - - const faceVertexUvs2 = geometry.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) this.faceVertexUvs[ i ] = []; - - for ( let j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) { - - const uvs2 = faceVertexUvs2[ j ], uvsCopy = []; - - for ( let k = 0, kl = uvs2.length; k < kl; k ++ ) { - - uvsCopy.push( uvs2[ k ].clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } - - } - - mergeMesh( mesh ) { - - if ( ! ( mesh && mesh.isMesh ) ) { - - console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); - return; - - } - - if ( mesh.matrixAutoUpdate ) mesh.updateMatrix(); - - this.merge( mesh.geometry, mesh.matrix ); - - } - - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - - mergeVertices( precisionPoints = 4 ) { - - const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - const unique = [], changes = []; - - const precision = Math.pow( 10, precisionPoints ); - - for ( let i = 0, il = this.vertices.length; i < il; i ++ ) { - - const v = this.vertices[ i ]; - const key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - - if ( verticesMap[ key ] === undefined ) { - - verticesMap[ key ] = i; - unique.push( this.vertices[ i ] ); - changes[ i ] = unique.length - 1; - - } else { - - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ verticesMap[ key ] ]; - - } - - } - - - // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - const faceIndicesToRemove = []; - - for ( let i = 0, il = this.faces.length; i < il; i ++ ) { - - const face = this.faces[ i ]; - - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; - - const indices = [ face.a, face.b, face.c ]; - - // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - for ( let n = 0; n < 3; n ++ ) { - - if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { - - faceIndicesToRemove.push( i ); - break; - - } - - } - - } - - for ( let i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { - - const idx = faceIndicesToRemove[ i ]; - - this.faces.splice( idx, 1 ); - - for ( let j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { - - this.faceVertexUvs[ j ].splice( idx, 1 ); - - } - - } - - // Use unique set of vertices - - const diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; - - } - - setFromPoints( points ) { - - this.vertices = []; - - for ( let i = 0, l = points.length; i < l; i ++ ) { - - const point = points[ i ]; - this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); - - } - - return this; - - } - - sortFacesByMaterialIndex() { - - const faces = this.faces; - const length = faces.length; - - // tag faces - - for ( let i = 0; i < length; i ++ ) { - - faces[ i ]._id = i; - - } - - // sort faces - - function materialIndexSort( a, b ) { - - return a.materialIndex - b.materialIndex; - - } - - faces.sort( materialIndexSort ); - - // sort uvs - - const uvs1 = this.faceVertexUvs[ 0 ]; - const uvs2 = this.faceVertexUvs[ 1 ]; - - let newUvs1, newUvs2; - - if ( uvs1 && uvs1.length === length ) newUvs1 = []; - if ( uvs2 && uvs2.length === length ) newUvs2 = []; - - for ( let i = 0; i < length; i ++ ) { - - const id = faces[ i ]._id; - - if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); - if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); - - } - - if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; - if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; - - } - - toJSON() { - - const data = { - metadata: { - version: 4.5, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; - - // standard Geometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - const parameters = this.parameters; - - for ( const key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - const vertices = []; - - for ( let i = 0; i < this.vertices.length; i ++ ) { - - const vertex = this.vertices[ i ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - const faces = []; - const normals = []; - const normalsHash = {}; - const colors = []; - const colorsHash = {}; - const uvs = []; - const uvsHash = {}; - - for ( let i = 0; i < this.faces.length; i ++ ) { - - const face = this.faces[ i ]; - - const hasMaterial = true; - const hasFaceUv = false; // deprecated - const hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; - const hasFaceNormal = face.normal.length() > 0; - const hasFaceVertexNormal = face.vertexNormals.length > 0; - const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - const hasFaceVertexColor = face.vertexColors.length > 0; - - let faceType = 0; - - faceType = setBit( faceType, 0, 0 ); // isQuad - faceType = setBit( faceType, 1, hasMaterial ); - faceType = setBit( faceType, 2, hasFaceUv ); - faceType = setBit( faceType, 3, hasFaceVertexUv ); - faceType = setBit( faceType, 4, hasFaceNormal ); - faceType = setBit( faceType, 5, hasFaceVertexNormal ); - faceType = setBit( faceType, 6, hasFaceColor ); - faceType = setBit( faceType, 7, hasFaceVertexColor ); - - faces.push( faceType ); - faces.push( face.a, face.b, face.c ); - faces.push( face.materialIndex ); - - if ( hasFaceVertexUv ) { - - const faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; - - faces.push( - getUvIndex( faceVertexUvs[ 0 ] ), - getUvIndex( faceVertexUvs[ 1 ] ), - getUvIndex( faceVertexUvs[ 2 ] ) - ); - - } - - if ( hasFaceNormal ) { - - faces.push( getNormalIndex( face.normal ) ); - - } - - if ( hasFaceVertexNormal ) { - - const vertexNormals = face.vertexNormals; - - faces.push( - getNormalIndex( vertexNormals[ 0 ] ), - getNormalIndex( vertexNormals[ 1 ] ), - getNormalIndex( vertexNormals[ 2 ] ) - ); - - } - - if ( hasFaceColor ) { - - faces.push( getColorIndex( face.color ) ); - - } - - if ( hasFaceVertexColor ) { - - const vertexColors = face.vertexColors; - - faces.push( - getColorIndex( vertexColors[ 0 ] ), - getColorIndex( vertexColors[ 1 ] ), - getColorIndex( vertexColors[ 2 ] ) - ); - - } - - } - - function setBit( value, position, enabled ) { - - return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); - - } - - function getNormalIndex( normal ) { - - const hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); - - if ( normalsHash[ hash ] !== undefined ) { - - return normalsHash[ hash ]; - - } - - normalsHash[ hash ] = normals.length / 3; - normals.push( normal.x, normal.y, normal.z ); - - return normalsHash[ hash ]; - - } - - function getColorIndex( color ) { - - const hash = color.r.toString() + color.g.toString() + color.b.toString(); - - if ( colorsHash[ hash ] !== undefined ) { - - return colorsHash[ hash ]; - - } - - colorsHash[ hash ] = colors.length; - colors.push( color.getHex() ); - - return colorsHash[ hash ]; - - } - - function getUvIndex( uv ) { - - const hash = uv.x.toString() + uv.y.toString(); - - if ( uvsHash[ hash ] !== undefined ) { - - return uvsHash[ hash ]; - - } - - uvsHash[ hash ] = uvs.length / 2; - uvs.push( uv.x, uv.y ); - - return uvsHash[ hash ]; - - } - - data.data = {}; - - data.data.vertices = vertices; - data.data.normals = normals; - if ( colors.length > 0 ) data.data.colors = colors; - if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility - data.data.faces = faces; - - return data; - - } - - clone() { - - /* - // Handle primitives - - const parameters = this.parameters; - - if ( parameters !== undefined ) { - - const values = []; - - for ( const key in parameters ) { - - values.push( parameters[ key ] ); - - } - - const geometry = Object.create( this.constructor.prototype ); - this.constructor.apply( geometry, values ); - return geometry; - - } - - return new this.constructor().copy( this ); - */ - - return new Geometry().copy( this ); - - } - - copy( source ) { - - // reset - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [[]]; - this.morphTargets = []; - this.morphNormals = []; - this.skinWeights = []; - this.skinIndices = []; - this.lineDistances = []; - this.boundingBox = null; - this.boundingSphere = null; - - // name - - this.name = source.name; - - // vertices - - const vertices = source.vertices; - - for ( let i = 0, il = vertices.length; i < il; i ++ ) { - - this.vertices.push( vertices[ i ].clone() ); - - } - - // colors - - const colors = source.colors; - - for ( let i = 0, il = colors.length; i < il; i ++ ) { - - this.colors.push( colors[ i ].clone() ); - - } - - // faces - - const faces = source.faces; - - for ( let i = 0, il = faces.length; i < il; i ++ ) { - - this.faces.push( faces[ i ].clone() ); - - } - - // face vertex uvs - - for ( let i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { - - const faceVertexUvs = source.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) { - - this.faceVertexUvs[ i ] = []; - - } - - for ( let j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { - - const uvs = faceVertexUvs[ j ], uvsCopy = []; - - for ( let k = 0, kl = uvs.length; k < kl; k ++ ) { - - const uv = uvs[ k ]; - - uvsCopy.push( uv.clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } - - // morph targets - - const morphTargets = source.morphTargets; - - for ( let i = 0, il = morphTargets.length; i < il; i ++ ) { - - const morphTarget = {}; - morphTarget.name = morphTargets[ i ].name; - - // vertices - - if ( morphTargets[ i ].vertices !== undefined ) { - - morphTarget.vertices = []; - - for ( let j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) { - - morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() ); - - } - - } - - // normals - - if ( morphTargets[ i ].normals !== undefined ) { - - morphTarget.normals = []; - - for ( let j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) { - - morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() ); - - } - - } - - this.morphTargets.push( morphTarget ); - - } - - // morph normals - - const morphNormals = source.morphNormals; - - for ( let i = 0, il = morphNormals.length; i < il; i ++ ) { - - const morphNormal = {}; - - // vertex normals - - if ( morphNormals[ i ].vertexNormals !== undefined ) { - - morphNormal.vertexNormals = []; - - for ( let j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) { - - const srcVertexNormal = morphNormals[ i ].vertexNormals[ j ]; - const destVertexNormal = {}; - - destVertexNormal.a = srcVertexNormal.a.clone(); - destVertexNormal.b = srcVertexNormal.b.clone(); - destVertexNormal.c = srcVertexNormal.c.clone(); - - morphNormal.vertexNormals.push( destVertexNormal ); - - } - - } - - // face normals - - if ( morphNormals[ i ].faceNormals !== undefined ) { - - morphNormal.faceNormals = []; - - for ( let j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) { - - morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() ); - - } - - } - - this.morphNormals.push( morphNormal ); - - } - - // skin weights - - const skinWeights = source.skinWeights; - - for ( let i = 0, il = skinWeights.length; i < il; i ++ ) { - - this.skinWeights.push( skinWeights[ i ].clone() ); - - } - - // skin indices - - const skinIndices = source.skinIndices; - - for ( let i = 0, il = skinIndices.length; i < il; i ++ ) { - - this.skinIndices.push( skinIndices[ i ].clone() ); - - } - - // line distances - - const lineDistances = source.lineDistances; - - for ( let i = 0, il = lineDistances.length; i < il; i ++ ) { - - this.lineDistances.push( lineDistances[ i ] ); - - } - - // bounding box - - const boundingBox = source.boundingBox; - - if ( boundingBox !== null ) { - - this.boundingBox = boundingBox.clone(); - - } - - // bounding sphere - - const boundingSphere = source.boundingSphere; - - if ( boundingSphere !== null ) { - - this.boundingSphere = boundingSphere.clone(); - - } - - // update flags - - this.elementsNeedUpdate = source.elementsNeedUpdate; - this.verticesNeedUpdate = source.verticesNeedUpdate; - this.uvsNeedUpdate = source.uvsNeedUpdate; - this.normalsNeedUpdate = source.normalsNeedUpdate; - this.colorsNeedUpdate = source.colorsNeedUpdate; - this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate; - this.groupsNeedUpdate = source.groupsNeedUpdate; - - return this; - - } - - toBufferGeometry() { - - const geometry = new DirectGeometry().fromGeometry( this ); - - const buffergeometry = new BufferGeometry(); - - const positions = new Float32Array( geometry.vertices.length * 3 ); - buffergeometry.setAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); - - if ( geometry.normals.length > 0 ) { - - const normals = new Float32Array( geometry.normals.length * 3 ); - buffergeometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); - - } - - if ( geometry.colors.length > 0 ) { - - const colors = new Float32Array( geometry.colors.length * 3 ); - buffergeometry.setAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); - - } - - if ( geometry.uvs.length > 0 ) { - - const uvs = new Float32Array( geometry.uvs.length * 2 ); - buffergeometry.setAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); - - } - - if ( geometry.uvs2.length > 0 ) { - - const uvs2 = new Float32Array( geometry.uvs2.length * 2 ); - buffergeometry.setAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); - - } - - // groups - - buffergeometry.groups = geometry.groups; - - // morphs - - for ( const name in geometry.morphTargets ) { - - const array = []; - const morphTargets = geometry.morphTargets[ name ]; - - for ( let i = 0, l = morphTargets.length; i < l; i ++ ) { - - const morphTarget = morphTargets[ i ]; - - const attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 ); - attribute.name = morphTarget.name; - - array.push( attribute.copyVector3sArray( morphTarget.data ) ); - - } - - buffergeometry.morphAttributes[ name ] = array; - - } - - // skinning - - if ( geometry.skinIndices.length > 0 ) { - - const skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 ); - buffergeometry.setAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); - - } - - if ( geometry.skinWeights.length > 0 ) { - - const skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 ); - buffergeometry.setAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); - - } - - // - - if ( geometry.boundingSphere !== null ) { - - buffergeometry.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - buffergeometry.boundingBox = geometry.boundingBox.clone(); - - } - - return buffergeometry; - - } - - computeTangents() { - - console.error( 'THREE.Geometry: .computeTangents() has been removed.' ); - - } - - computeLineDistances() { - - console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' ); - - } - - applyMatrix( matrix ) { - - console.warn( 'THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().' ); - return this.applyMatrix4( matrix ); - - } - - dispose() { - - this.dispatchEvent( { type: 'dispose' } ); - - } - - static createBufferGeometryFromObject( object ) { - - let buffergeometry = new BufferGeometry(); - - const geometry = object.geometry; - - if ( object.isPoints || object.isLine ) { - - const positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 ); - const colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 ); - - buffergeometry.setAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); - buffergeometry.setAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - - if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - - const lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 ); - - buffergeometry.setAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); - - } - - if ( geometry.boundingSphere !== null ) { - - buffergeometry.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - buffergeometry.boundingBox = geometry.boundingBox.clone(); - - } - - } else if ( object.isMesh ) { - - buffergeometry = geometry.toBufferGeometry(); - - } - - return buffergeometry; - - } - -} - -Geometry.prototype.isGeometry = true; - -class DirectGeometry { - - constructor() { - - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; - - this.groups = []; - - this.morphTargets = {}; - - this.skinWeights = []; - this.skinIndices = []; - - // this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; - - } - - computeGroups( geometry ) { - - const groups = []; - - let group, i; - let materialIndex = undefined; - - const faces = geometry.faces; - - for ( i = 0; i < faces.length; i ++ ) { - - const face = faces[ i ]; - - // materials - - if ( face.materialIndex !== materialIndex ) { - - materialIndex = face.materialIndex; - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - group = { - start: i * 3, - materialIndex: materialIndex - }; - - } - - } - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - this.groups = groups; - - } - - fromGeometry( geometry ) { - - const faces = geometry.faces; - const vertices = geometry.vertices; - const faceVertexUvs = geometry.faceVertexUvs; - - const hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; - const hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; - - // morphs - - const morphTargets = geometry.morphTargets; - const morphTargetsLength = morphTargets.length; - - let morphTargetsPosition; - - if ( morphTargetsLength > 0 ) { - - morphTargetsPosition = []; - - for ( let i = 0; i < morphTargetsLength; i ++ ) { - - morphTargetsPosition[ i ] = { - name: morphTargets[ i ].name, - data: [] - }; - - } - - this.morphTargets.position = morphTargetsPosition; - - } - - const morphNormals = geometry.morphNormals; - const morphNormalsLength = morphNormals.length; - - let morphTargetsNormal; - - if ( morphNormalsLength > 0 ) { - - morphTargetsNormal = []; - - for ( let i = 0; i < morphNormalsLength; i ++ ) { - - morphTargetsNormal[ i ] = { - name: morphNormals[ i ].name, - data: [] - }; - - } - - this.morphTargets.normal = morphTargetsNormal; - - } - - // skins - - const skinIndices = geometry.skinIndices; - const skinWeights = geometry.skinWeights; - - const hasSkinIndices = skinIndices.length === vertices.length; - const hasSkinWeights = skinWeights.length === vertices.length; - - // - - if ( vertices.length > 0 && faces.length === 0 ) { - - console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' ); - - } - - for ( let i = 0; i < faces.length; i ++ ) { - - const face = faces[ i ]; - - this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); - - const vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); - - } else { - - const normal = face.normal; - - this.normals.push( normal, normal, normal ); - - } - - const vertexColors = face.vertexColors; - - if ( vertexColors.length === 3 ) { - - this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); - - } else { - - const color = face.color; - - this.colors.push( color, color, color ); - - } - - if ( hasFaceVertexUv === true ) { - - const vertexUvs = faceVertexUvs[ 0 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); - - this.uvs.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - if ( hasFaceVertexUv2 === true ) { - - const vertexUvs = faceVertexUvs[ 1 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); - - this.uvs2.push( new Vector2(), new Vector2(), new Vector2() ); - - } - - } - - // morphs - - for ( let j = 0; j < morphTargetsLength; j ++ ) { - - const morphTarget = morphTargets[ j ].vertices; - - morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); - - } - - for ( let j = 0; j < morphNormalsLength; j ++ ) { - - const morphNormal = morphNormals[ j ].vertexNormals[ i ]; - - morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c ); - - } - - // skins - - if ( hasSkinIndices ) { - - this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); - - } - - if ( hasSkinWeights ) { - - this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); - - } - - } - - this.computeGroups( geometry ); - - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - return this; - - } - -} - -class Face3 { - - constructor( a, b, c, normal, color, materialIndex = 0 ) { - - this.a = a; - this.b = b; - this.c = c; - - this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3(); - this.vertexNormals = Array.isArray( normal ) ? normal : []; - - this.color = ( color && color.isColor ) ? color : new Color(); - this.vertexColors = Array.isArray( color ) ? color : []; - - this.materialIndex = materialIndex; - - } - - clone() { - - return new this.constructor().copy( this ); - - } - - copy( source ) { - - this.a = source.a; - this.b = source.b; - this.c = source.c; - - this.normal.copy( source.normal ); - this.color.copy( source.color ); - - this.materialIndex = source.materialIndex; - - for ( let i = 0, il = source.vertexNormals.length; i < il; i ++ ) { - - this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); - - } - - for ( let i = 0, il = source.vertexColors.length; i < il; i ++ ) { - - this.vertexColors[ i ] = source.vertexColors[ i ].clone(); - - } - - return this; - - } - -} - -export { Face3, Geometry }; diff --git a/examples/jsm/effects/AsciiEffect.js b/examples/jsm/effects/AsciiEffect.js index b42b73a5c6c36d..1ad06a4b459ea8 100644 --- a/examples/jsm/effects/AsciiEffect.js +++ b/examples/jsm/effects/AsciiEffect.js @@ -14,14 +14,13 @@ class AsciiEffect { // Some ASCII settings - const bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details - const iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ]; - const bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering! - const bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency - const bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos - const bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black - - const strResolution = 'low'; + const fResolution = options[ 'resolution' ] || 0.15; // Higher for more details + const iScale = options[ 'scale' ] || 1; + const bColor = options[ 'color' ] || false; // nice but slows down rendering! + const bAlpha = options[ 'alpha' ] || false; // Transparency + const bBlock = options[ 'block' ] || false; // blocked characters. like good O dos + const bInvert = options[ 'invert' ] || false; // black is white, white is black + const strResolution = options[ 'strResolution' ] || 'low'; let width, height; @@ -122,18 +121,6 @@ class AsciiEffect { if ( charSet ) aCharList = charSet; - let fResolution = 0.5; - - switch ( strResolution ) { - - case 'low' : fResolution = 0.25; break; - case 'medium' : fResolution = 0.5; break; - case 'high' : fResolution = 1; break; - - } - - if ( bResolution ) fResolution = bResolution; - // Setup dom const fFontSize = ( 2 / fResolution ) * iScale; diff --git a/examples/jsm/exporters/GLTFExporter.js b/examples/jsm/exporters/GLTFExporter.js index 69b9d9f22c2847..791a395cac87e0 100644 --- a/examples/jsm/exporters/GLTFExporter.js +++ b/examples/jsm/exporters/GLTFExporter.js @@ -64,6 +64,12 @@ class GLTFExporter { } ); + this.register( function ( writer ) { + + return new GLTFMaterialsIridescenceExtension( writer ); + + } ); + } register( callback ) { @@ -602,16 +608,26 @@ class GLTFWriter { } /** - * Assign and return a temporal unique id for an object - * especially which doesn't have .uuid + * Returns ids for buffer attributes. * @param {Object} object * @return {Integer} */ - getUID( object ) { + getUID( attribute, isRelativeCopy = false ) { + + if ( this.uids.has( attribute ) === false ) { + + const uids = new Map(); - if ( ! this.uids.has( object ) ) this.uids.set( object, this.uid ++ ); + uids.set( true, this.uid ++ ); + uids.set( false, this.uid ++ ); - return this.uids.get( object ); + this.uids.set( attribute, uids ); + + } + + const uids = this.uids.get( attribute ); + + return uids.get( isRelativeCopy ); } @@ -1440,6 +1456,7 @@ class GLTFWriter { if ( cache.meshes.has( meshCacheKey ) ) return cache.meshes.get( meshCacheKey ); const geometry = mesh.geometry; + let mode; // Use the correct mode @@ -1600,9 +1617,9 @@ class GLTFWriter { const baseAttribute = geometry.attributes[ attributeName ]; - if ( cache.attributes.has( this.getUID( attribute ) ) ) { + if ( cache.attributes.has( this.getUID( attribute, true ) ) ) { - target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute ) ); + target[ gltfAttributeName ] = cache.attributes.get( this.getUID( attribute, true ) ); continue; } @@ -1626,7 +1643,7 @@ class GLTFWriter { } target[ gltfAttributeName ] = this.processAccessor( relativeAttribute, geometry ); - cache.attributes.set( this.getUID( baseAttribute ), target[ gltfAttributeName ] ); + cache.attributes.set( this.getUID( baseAttribute, true ), target[ gltfAttributeName ] ); } @@ -2400,6 +2417,60 @@ class GLTFMaterialsClearcoatExtension { } +/** + * Iridescence Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence + */ +class GLTFMaterialsIridescenceExtension { + + constructor( writer ) { + + this.writer = writer; + this.name = 'KHR_materials_iridescence'; + + } + + writeMaterial( material, materialDef ) { + + if ( ! material.isMeshPhysicalMaterial ) return; + + const writer = this.writer; + const extensionsUsed = writer.extensionsUsed; + + const extensionDef = {}; + + extensionDef.iridescenceFactor = material.iridescence; + + if ( material.iridescenceMap ) { + + const iridescenceMapDef = { index: writer.processTexture( material.iridescenceMap ) }; + writer.applyTextureTransform( iridescenceMapDef, material.iridescenceMap ); + extensionDef.iridescenceTexture = iridescenceMapDef; + + } + + extensionDef.iridescenceIor = material.iridescenceIOR; + extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[ 0 ]; + extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[ 1 ]; + + if ( material.iridescenceThicknessMap ) { + + const iridescenceThicknessMapDef = { index: writer.processTexture( material.iridescenceThicknessMap ) }; + writer.applyTextureTransform( iridescenceThicknessMapDef, material.iridescenceThicknessMap ); + extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef; + + } + + materialDef.extensions = materialDef.extensions || {}; + materialDef.extensions[ this.name ] = extensionDef; + + extensionsUsed[ this.name ] = true; + + } + +} + /** * Transmission Materials Extension * diff --git a/examples/jsm/exporters/KTX2Exporter.js b/examples/jsm/exporters/KTX2Exporter.js new file mode 100644 index 00000000000000..1cef5b7ae94c9f --- /dev/null +++ b/examples/jsm/exporters/KTX2Exporter.js @@ -0,0 +1,281 @@ +import { + FloatType, + HalfFloatType, + UnsignedByteType, + RGBAFormat, + RGFormat, + RGIntegerFormat, + RedFormat, + RedIntegerFormat, + LinearEncoding, + sRGBEncoding, + DataTexture, + REVISION, +} from 'three'; + +import { + write, + KTX2Container, + KHR_DF_CHANNEL_RGBSDA_ALPHA, + KHR_DF_CHANNEL_RGBSDA_BLUE, + KHR_DF_CHANNEL_RGBSDA_GREEN, + KHR_DF_CHANNEL_RGBSDA_RED, + KHR_DF_MODEL_RGBSDA, + KHR_DF_PRIMARIES_BT709, + KHR_DF_SAMPLE_DATATYPE_FLOAT, + KHR_DF_SAMPLE_DATATYPE_LINEAR, + KHR_DF_SAMPLE_DATATYPE_SIGNED, + KHR_DF_TRANSFER_LINEAR, + KHR_DF_TRANSFER_SRGB, + VK_FORMAT_R16_SFLOAT, + VK_FORMAT_R16G16_SFLOAT, + VK_FORMAT_R16G16B16A16_SFLOAT, + VK_FORMAT_R32_SFLOAT, + VK_FORMAT_R32G32_SFLOAT, + VK_FORMAT_R32G32B32A32_SFLOAT, + VK_FORMAT_R8_SRGB, + VK_FORMAT_R8_UNORM, + VK_FORMAT_R8G8_SRGB, + VK_FORMAT_R8G8_UNORM, + VK_FORMAT_R8G8B8A8_SRGB, + VK_FORMAT_R8G8B8A8_UNORM, + } from '../libs/ktx-parse.module.js'; + +const VK_FORMAT_MAP = { + + [RGBAFormat]: { + [FloatType]: { + [LinearEncoding]: VK_FORMAT_R32G32B32A32_SFLOAT, + }, + [HalfFloatType]: { + [LinearEncoding]: VK_FORMAT_R16G16B16A16_SFLOAT, + }, + [UnsignedByteType]: { + [LinearEncoding]: VK_FORMAT_R8G8B8A8_UNORM, + [sRGBEncoding]: VK_FORMAT_R8G8B8A8_SRGB, + }, + }, + + [RGFormat]: { + [FloatType]: { + [LinearEncoding]: VK_FORMAT_R32G32_SFLOAT, + }, + [HalfFloatType]: { + [LinearEncoding]: VK_FORMAT_R16G16_SFLOAT, + }, + [UnsignedByteType]: { + [LinearEncoding]: VK_FORMAT_R8G8_UNORM, + [sRGBEncoding]: VK_FORMAT_R8G8_SRGB, + }, + }, + + [RedFormat]: { + [FloatType]: { + [LinearEncoding]: VK_FORMAT_R32_SFLOAT, + }, + [HalfFloatType]: { + [LinearEncoding]: VK_FORMAT_R16_SFLOAT, + }, + [UnsignedByteType]: { + [LinearEncoding]: VK_FORMAT_R8_SRGB, + [sRGBEncoding]: VK_FORMAT_R8_UNORM, + }, + }, + +}; + +const KHR_DF_CHANNEL_MAP = { + + 0: KHR_DF_CHANNEL_RGBSDA_RED, + 1: KHR_DF_CHANNEL_RGBSDA_GREEN, + 2: KHR_DF_CHANNEL_RGBSDA_BLUE, + 3: KHR_DF_CHANNEL_RGBSDA_ALPHA, + +}; + +const ERROR_INPUT = 'THREE.KTX2Exporter: Supported inputs are DataTexture, Data3DTexture, or WebGLRenderer and WebGLRenderTarget.'; +const ERROR_FORMAT = 'THREE.KTX2Exporter: Supported formats are RGBAFormat, RGFormat, or RedFormat.'; +const ERROR_TYPE = 'THREE.KTX2Exporter: Supported types are FloatType, HalfFloatType, or UnsignedByteType."'; +const ERROR_ENCODING = 'THREE.KTX2Exporter: Supported encodings are sRGB (UnsignedByteType only) or Linear.'; + +export class KTX2Exporter { + + parse( arg1, arg2 ) { + + let texture; + + if ( arg1.isDataTexture || arg1.isData3DTexture ) { + + texture = arg1; + + } else if ( arg1.isWebGLRenderer && arg2.isWebGLRenderTarget ) { + + texture = toDataTexture( arg1, arg2 ); + + } else { + + throw new Error( ERROR_INPUT ); + + } + + if ( VK_FORMAT_MAP[ texture.format ] === undefined ) { + + throw new Error( ERROR_FORMAT ); + + } + + if ( VK_FORMAT_MAP[ texture.format ][ texture.type ] === undefined ) { + + throw new Error( ERROR_TYPE ); + + } + + if ( VK_FORMAT_MAP[ texture.format ][ texture.type ][ texture.encoding ] === undefined ) { + + throw new Error( ERROR_ENCODING ); + + } + + // + + const array = texture.image.data; + const channelCount = getChannelCount( texture ); + const container = new KTX2Container(); + + container.vkFormat = VK_FORMAT_MAP[ texture.format ][ texture.type ][ texture.encoding ]; + container.typeSize = array.BYTES_PER_ELEMENT; + container.pixelWidth = texture.image.width; + container.pixelHeight = texture.image.height; + + if ( texture.isData3DTexture ) { + + container.pixelDepth = texture.image.depth; + + } + + // + + const basicDesc = container.dataFormatDescriptor[ 0 ]; + + // TODO: After `texture.encoding` is replaced, distinguish between + // non-color data (unspecified model and primaries) and sRGB or Linear-sRGB colors. + basicDesc.colorModel = KHR_DF_MODEL_RGBSDA; + basicDesc.colorPrimaries = KHR_DF_PRIMARIES_BT709; + basicDesc.transferFunction = texture.encoding === sRGBEncoding + ? KHR_DF_TRANSFER_SRGB + : KHR_DF_TRANSFER_LINEAR; + + basicDesc.texelBlockDimension = [ 0, 0, 0, 0 ]; + + basicDesc.bytesPlane = [ + + container.typeSize * channelCount, 0, 0, 0, 0, 0, 0, 0, + + ]; + + for ( let i = 0; i < channelCount; ++ i ) { + + let channelType = KHR_DF_CHANNEL_MAP[ i ]; + + if ( texture.encoding === LinearEncoding ) { + + channelType |= KHR_DF_SAMPLE_DATATYPE_LINEAR; + + } + + if ( texture.type === FloatType || texture.type === HalfFloatType ) { + + channelType |= KHR_DF_SAMPLE_DATATYPE_FLOAT; + channelType |= KHR_DF_SAMPLE_DATATYPE_SIGNED; + + } + + basicDesc.samples.push( { + + channelType: channelType, + bitOffset: i * array.BYTES_PER_ELEMENT, + bitLength: array.BYTES_PER_ELEMENT * 8 - 1, + samplePosition: [0, 0, 0, 0], + sampleLower: texture.type === UnsignedByteType ? 0 : -1, + sampleUpper: texture.type === UnsignedByteType ? 255 : 1, + + } ); + + } + + // + + container.levels = [ { + + levelData: new Uint8Array( array.buffer, array.byteOffset, array.byteLength ), + uncompressedByteLength: array.byteLength, + + } ]; + + // + + container.keyValue['KTXwriter'] = `three.js ${ REVISION }`; + + // + + return write( container, { keepWriter: true } ); + + } + +} + +function toDataTexture( renderer, rtt ) { + + const channelCount = getChannelCount( rtt.texture ); + + let view; + + if ( rtt.texture.type === FloatType ) { + + view = new Float32Array( rtt.width * rtt.height * channelCount ); + + } else if ( rtt.texture.type === HalfFloatType ) { + + view = new Uint16Array( rtt.width * rtt.height * channelCount ); + + } else if ( rtt.texture.type === UnsignedByteType ) { + + view = new Uint8Array( rtt.width * rtt.height * channelCount ); + + } else { + + throw new Error( ERROR_TYPE ); + + } + + renderer.readRenderTargetPixels( rtt, 0, 0, rtt.width, rtt.height, view ); + + return new DataTexture( view, rtt.width, rt.height, rtt.texture.format, rtt.texture.type ); + +} + +function getChannelCount( texture ) { + + switch ( texture.format ) { + + case RGBAFormat: + + return 4; + + case RGFormat: + case RGIntegerFormat: + + return 2; + + case RedFormat: + case RedIntegerFormat: + + return 1; + + default: + + throw new Error( ERROR_FORMAT ); + + } + +} diff --git a/examples/jsm/geometries/DecalGeometry.js b/examples/jsm/geometries/DecalGeometry.js index dc0bea962edea2..5e712f23c65bf0 100644 --- a/examples/jsm/geometries/DecalGeometry.js +++ b/examples/jsm/geometries/DecalGeometry.js @@ -64,13 +64,6 @@ class DecalGeometry extends BufferGeometry { // handle different geometry types - if ( mesh.geometry.isGeometry === true ) { - - console.error( 'THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.' ); - return; - - } - const geometry = mesh.geometry; const positionAttribute = geometry.attributes.position; diff --git a/examples/jsm/geometries/LightningStrike.js b/examples/jsm/geometries/LightningStrike.js index b8b3353ce498b6..0d29a41283a616 100644 --- a/examples/jsm/geometries/LightningStrike.js +++ b/examples/jsm/geometries/LightningStrike.js @@ -115,6 +115,8 @@ class LightningStrike extends BufferGeometry { super(); + this.isLightningStrike = true; + this.type = 'LightningStrike'; // Set parameters, and set undefined parameters to default values @@ -1001,8 +1003,6 @@ class LightningStrike extends BufferGeometry { } -LightningStrike.prototype.isLightningStrike = true; - // Ray states LightningStrike.RAY_INITIALIZED = 0; LightningStrike.RAY_UNBORN = 1; diff --git a/examples/jsm/helpers/VertexNormalsHelper.js b/examples/jsm/helpers/VertexNormalsHelper.js index 502a668d8e9b57..033818378bf85a 100644 --- a/examples/jsm/helpers/VertexNormalsHelper.js +++ b/examples/jsm/helpers/VertexNormalsHelper.js @@ -50,12 +50,7 @@ class VertexNormalsHelper extends LineSegments { const objGeometry = this.object.geometry; - if ( objGeometry && objGeometry.isGeometry ) { - - console.error( 'THREE.VertexNormalsHelper no longer supports Geometry. Use BufferGeometry instead.' ); - return; - - } else if ( objGeometry && objGeometry.isBufferGeometry ) { + if ( objGeometry ) { const objPos = objGeometry.attributes.position; diff --git a/examples/jsm/helpers/ViewHelper.js b/examples/jsm/helpers/ViewHelper.js index dd6c8ee3274145..c2cc90107bcda6 100644 --- a/examples/jsm/helpers/ViewHelper.js +++ b/examples/jsm/helpers/ViewHelper.js @@ -8,6 +8,8 @@ class ViewHelper extends THREE.Object3D { super(); + this.isViewHelper = true; + this.animating = false; this.controls = null; @@ -290,6 +292,4 @@ class ViewHelper extends THREE.Object3D { } -ViewHelper.prototype.isViewHelper = true; - export { ViewHelper }; diff --git a/examples/jsm/libs/flow.module.js b/examples/jsm/libs/flow.module.js index 2469b7154a4c4e..34e3731c85117a 100644 --- a/examples/jsm/libs/flow.module.js +++ b/examples/jsm/libs/flow.module.js @@ -398,6 +398,8 @@ class Element extends Serializer { super(); + this.isElement = true; + const dom = document.createElement( 'f-element' ); dom.element = this; @@ -1096,14 +1098,14 @@ class Element extends Serializer { } -Element.prototype.isElement = true; - class Input extends Serializer { constructor( dom ) { super(); + this.isInput = true; + this.dom = dom; this.element = null; @@ -1232,14 +1234,14 @@ class Input extends Serializer { } -Input.prototype.isInput = true; - class Node extends Serializer { constructor() { super(); + this.isNode = true; + const dom = document.createElement( 'f-node' ); const onDown = () => { @@ -1512,8 +1514,6 @@ class Node extends Serializer { } -Node.prototype.isNode = true; - class DraggableElement extends Element { constructor( draggable = true ) { diff --git a/examples/jsm/libs/ktx-parse.module.js b/examples/jsm/libs/ktx-parse.module.js index c644054a10e175..c1d66bc7462119 100644 --- a/examples/jsm/libs/ktx-parse.module.js +++ b/examples/jsm/libs/ktx-parse.module.js @@ -1 +1 @@ -const t=new Uint8Array([0]),e=[171,75,84,88,32,50,48,187,13,10,26,10];var n,i,s,a,r,o,l,f;!function(t){t[t.NONE=0]="NONE",t[t.BASISLZ=1]="BASISLZ",t[t.ZSTD=2]="ZSTD",t[t.ZLIB=3]="ZLIB"}(n||(n={})),function(t){t[t.BASICFORMAT=0]="BASICFORMAT"}(i||(i={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.ETC1S=163]="ETC1S",t[t.UASTC=166]="UASTC"}(s||(s={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.SRGB=1]="SRGB"}(a||(a={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.LINEAR=1]="LINEAR",t[t.SRGB=2]="SRGB",t[t.ITU=3]="ITU",t[t.NTSC=4]="NTSC",t[t.SLOG=5]="SLOG",t[t.SLOG2=6]="SLOG2"}(r||(r={})),function(t){t[t.ALPHA_STRAIGHT=0]="ALPHA_STRAIGHT",t[t.ALPHA_PREMULTIPLIED=1]="ALPHA_PREMULTIPLIED"}(o||(o={})),function(t){t[t.RGB=0]="RGB",t[t.RRR=3]="RRR",t[t.GGG=4]="GGG",t[t.AAA=15]="AAA"}(l||(l={})),function(t){t[t.RGB=0]="RGB",t[t.RGBA=3]="RGBA",t[t.RRR=4]="RRR",t[t.RRRG=5]="RRRG"}(f||(f={}));class U{constructor(){this.vkFormat=0,this.typeSize=1,this.pixelWidth=0,this.pixelHeight=0,this.pixelDepth=0,this.layerCount=0,this.faceCount=1,this.supercompressionScheme=n.NONE,this.levels=[],this.dataFormatDescriptor=[{vendorId:0,descriptorType:i.BASICFORMAT,versionNumber:2,descriptorBlockSize:40,colorModel:s.UNSPECIFIED,colorPrimaries:a.SRGB,transferFunction:a.SRGB,flags:o.ALPHA_STRAIGHT,texelBlockDimension:{x:4,y:4,z:1,w:1},bytesPlane:[],samples:[]}],this.keyValue={},this.globalData=null}}class c{constructor(t,e,n,i){this._dataView=new DataView(t.buffer,t.byteOffset+e,n),this._littleEndian=i,this._offset=0}_nextUint8(){const t=this._dataView.getUint8(this._offset);return this._offset+=1,t}_nextUint16(){const t=this._dataView.getUint16(this._offset,this._littleEndian);return this._offset+=2,t}_nextUint32(){const t=this._dataView.getUint32(this._offset,this._littleEndian);return this._offset+=4,t}_nextUint64(){const t=this._dataView.getUint32(this._offset,this._littleEndian)+2**32*this._dataView.getUint32(this._offset+4,this._littleEndian);return this._offset+=8,t}_skip(t){return this._offset+=t,this}_scan(t,e=0){const n=this._offset;let i=0;for(;this._dataView.getUint8(this._offset)!==e&&i0?c+a.byteLength:0;h%8&&(h+=8-h%8);const _=[],p=new DataView(new ArrayBuffer(3*t.levels.length*8));let g=(h||c+a.byteLength)+n.byteLength;for(let e=0;e0?h:0),!0),x.setBigUint64(60,BigInt(n.byteLength),!0),new Uint8Array(Fi([new Uint8Array(Ti).buffer,y,p.buffer,o,a,h>0?new ArrayBuffer(h-(c+a.byteLength)):new ArrayBuffer(0),n,..._]))}export{Q as KHR_DF_CHANNEL_RGBSDA_ALPHA,q as KHR_DF_CHANNEL_RGBSDA_BLUE,J as KHR_DF_CHANNEL_RGBSDA_DEPTH,Y as KHR_DF_CHANNEL_RGBSDA_GREEN,R as KHR_DF_CHANNEL_RGBSDA_RED,G as KHR_DF_CHANNEL_RGBSDA_STENCIL,p as KHR_DF_FLAG_ALPHA_PREMULTIPLIED,_ as KHR_DF_FLAG_ALPHA_STRAIGHT,s as KHR_DF_KHR_DESCRIPTORTYPE_BASICFORMAT,c as KHR_DF_MODEL_ASTC,f as KHR_DF_MODEL_ETC1,h as KHR_DF_MODEL_ETC1S,U as KHR_DF_MODEL_ETC2,l as KHR_DF_MODEL_RGBSDA,o as KHR_DF_MODEL_UNSPECIFIED,W as KHR_DF_PRIMARIES_ACES,N as KHR_DF_PRIMARIES_ACESCC,j as KHR_DF_PRIMARIES_ADOBERGB,z as KHR_DF_PRIMARIES_BT2020,P as KHR_DF_PRIMARIES_BT601_EBU,C as KHR_DF_PRIMARIES_BT601_SMPTE,F as KHR_DF_PRIMARIES_BT709,M as KHR_DF_PRIMARIES_CIEXYZ,X as KHR_DF_PRIMARIES_DISPLAYP3,H as KHR_DF_PRIMARIES_NTSC1953,K as KHR_DF_PRIMARIES_PAL525,E as KHR_DF_PRIMARIES_UNSPECIFIED,tt as KHR_DF_SAMPLE_DATATYPE_EXPONENT,Z as KHR_DF_SAMPLE_DATATYPE_FLOAT,et as KHR_DF_SAMPLE_DATATYPE_LINEAR,$ as KHR_DF_SAMPLE_DATATYPE_SIGNED,O as KHR_DF_TRANSFER_ACESCC,T as KHR_DF_TRANSFER_ACESCCT,V as KHR_DF_TRANSFER_ADOBERGB,w as KHR_DF_TRANSFER_BT1886,k as KHR_DF_TRANSFER_DCIP3,B as KHR_DF_TRANSFER_HLG_EOTF,D as KHR_DF_TRANSFER_HLG_OETF,u as KHR_DF_TRANSFER_ITU,y as KHR_DF_TRANSFER_LINEAR,b as KHR_DF_TRANSFER_NTSC,S as KHR_DF_TRANSFER_PAL625_EOTF,v as KHR_DF_TRANSFER_PAL_OETF,L as KHR_DF_TRANSFER_PQ_EOTF,A as KHR_DF_TRANSFER_PQ_OETF,d as KHR_DF_TRANSFER_SLOG,m as KHR_DF_TRANSFER_SLOG2,x as KHR_DF_TRANSFER_SRGB,I as KHR_DF_TRANSFER_ST240,g as KHR_DF_TRANSFER_UNSPECIFIED,a as KHR_DF_VENDORID_KHRONOS,r as KHR_DF_VERSION,e as KHR_SUPERCOMPRESSION_BASISLZ,t as KHR_SUPERCOMPRESSION_NONE,i as KHR_SUPERCOMPRESSION_ZLIB,n as KHR_SUPERCOMPRESSION_ZSTD,Si as KTX2Container,Ut as VK_FORMAT_A1R5G5B5_UNORM_PACK16,qt as VK_FORMAT_A2B10G10R10_SINT_PACK32,Rt as VK_FORMAT_A2B10G10R10_SNORM_PACK32,Yt as VK_FORMAT_A2B10G10R10_UINT_PACK32,jt as VK_FORMAT_A2B10G10R10_UNORM_PACK32,Xt as VK_FORMAT_A2R10G10B10_SINT_PACK32,Ht as VK_FORMAT_A2R10G10B10_SNORM_PACK32,Kt as VK_FORMAT_A2R10G10B10_UINT_PACK32,Nt as VK_FORMAT_A2R10G10B10_UNORM_PACK32,vi as VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT,ki as VK_FORMAT_A4R4G4B4_UNORM_PACK16_EXT,Bi as VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT,Xn as VK_FORMAT_ASTC_10x10_SRGB_BLOCK,Kn as VK_FORMAT_ASTC_10x10_UNORM_BLOCK,mi as VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT,zn as VK_FORMAT_ASTC_10x5_SRGB_BLOCK,Cn as VK_FORMAT_ASTC_10x5_UNORM_BLOCK,wi as VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT,Wn as VK_FORMAT_ASTC_10x6_SRGB_BLOCK,Mn as VK_FORMAT_ASTC_10x6_UNORM_BLOCK,Di as VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT,Hn as VK_FORMAT_ASTC_10x8_SRGB_BLOCK,Nn as VK_FORMAT_ASTC_10x8_UNORM_BLOCK,Li as VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT,Rn as VK_FORMAT_ASTC_12x10_SRGB_BLOCK,jn as VK_FORMAT_ASTC_12x10_UNORM_BLOCK,Ai as VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK_EXT,qn as VK_FORMAT_ASTC_12x12_SRGB_BLOCK,Yn as VK_FORMAT_ASTC_12x12_UNORM_BLOCK,_i as VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT,wn as VK_FORMAT_ASTC_4x4_SRGB_BLOCK,mn as VK_FORMAT_ASTC_4x4_UNORM_BLOCK,pi as VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT,Bn as VK_FORMAT_ASTC_5x4_SRGB_BLOCK,Dn as VK_FORMAT_ASTC_5x4_UNORM_BLOCK,gi as VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT,An as VK_FORMAT_ASTC_5x5_SRGB_BLOCK,Ln as VK_FORMAT_ASTC_5x5_UNORM_BLOCK,yi as VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT,vn as VK_FORMAT_ASTC_6x5_SRGB_BLOCK,kn as VK_FORMAT_ASTC_6x5_UNORM_BLOCK,xi as VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT,In as VK_FORMAT_ASTC_6x6_SRGB_BLOCK,Sn as VK_FORMAT_ASTC_6x6_UNORM_BLOCK,ui as VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT,Tn as VK_FORMAT_ASTC_8x5_SRGB_BLOCK,On as VK_FORMAT_ASTC_8x5_UNORM_BLOCK,bi as VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT,En as VK_FORMAT_ASTC_8x6_SRGB_BLOCK,Vn as VK_FORMAT_ASTC_8x6_UNORM_BLOCK,di as VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT,Pn as VK_FORMAT_ASTC_8x8_SRGB_BLOCK,Fn as VK_FORMAT_ASTC_8x8_UNORM_BLOCK,Me as VK_FORMAT_B10G11R11_UFLOAT_PACK32,$n as VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,si as VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,at as VK_FORMAT_B4G4R4A4_UNORM_PACK16,ft as VK_FORMAT_B5G5R5A1_UNORM_PACK16,ot as VK_FORMAT_B5G6R5_UNORM_PACK16,Mt as VK_FORMAT_B8G8R8A8_SINT,Ct as VK_FORMAT_B8G8R8A8_SNORM,Wt as VK_FORMAT_B8G8R8A8_SRGB,zt as VK_FORMAT_B8G8R8A8_UINT,Pt as VK_FORMAT_B8G8R8A8_UNORM,St as VK_FORMAT_B8G8R8_SINT,kt as VK_FORMAT_B8G8R8_SNORM,It as VK_FORMAT_B8G8R8_SRGB,vt as VK_FORMAT_B8G8R8_UINT,At as VK_FORMAT_B8G8R8_UNORM,Qe as VK_FORMAT_BC1_RGBA_SRGB_BLOCK,Je as VK_FORMAT_BC1_RGBA_UNORM_BLOCK,Ge as VK_FORMAT_BC1_RGB_SRGB_BLOCK,qe as VK_FORMAT_BC1_RGB_UNORM_BLOCK,$e as VK_FORMAT_BC2_SRGB_BLOCK,Ze as VK_FORMAT_BC2_UNORM_BLOCK,en as VK_FORMAT_BC3_SRGB_BLOCK,tn as VK_FORMAT_BC3_UNORM_BLOCK,sn as VK_FORMAT_BC4_SNORM_BLOCK,nn as VK_FORMAT_BC4_UNORM_BLOCK,rn as VK_FORMAT_BC5_SNORM_BLOCK,an as VK_FORMAT_BC5_UNORM_BLOCK,ln as VK_FORMAT_BC6H_SFLOAT_BLOCK,on as VK_FORMAT_BC6H_UFLOAT_BLOCK,Un as VK_FORMAT_BC7_SRGB_BLOCK,fn as VK_FORMAT_BC7_UNORM_BLOCK,Ne as VK_FORMAT_D16_UNORM,je as VK_FORMAT_D16_UNORM_S8_UINT,Re as VK_FORMAT_D24_UNORM_S8_UINT,Ke as VK_FORMAT_D32_SFLOAT,Ye as VK_FORMAT_D32_SFLOAT_S8_UINT,We as VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,dn as VK_FORMAT_EAC_R11G11_SNORM_BLOCK,bn as VK_FORMAT_EAC_R11G11_UNORM_BLOCK,un as VK_FORMAT_EAC_R11_SNORM_BLOCK,xn as VK_FORMAT_EAC_R11_UNORM_BLOCK,pn as VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,_n as VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,yn as VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,gn as VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,hn as VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,cn as VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,Zn as VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,ii as VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,fi as VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,ai as VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,Ui as VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,ri as VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,ci as VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,oi as VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,hi as VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,li as VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,Qn as VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,Jn as VK_FORMAT_R10X6G10X6_UNORM_2PACK16,Gn as VK_FORMAT_R10X6_UNORM_PACK16,ni as VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,ei as VK_FORMAT_R12X4G12X4_UNORM_2PACK16,ti as VK_FORMAT_R12X4_UNORM_PACK16,pe as VK_FORMAT_R16G16B16A16_SFLOAT,_e as VK_FORMAT_R16G16B16A16_SINT,ce as VK_FORMAT_R16G16B16A16_SNORM,he as VK_FORMAT_R16G16B16A16_UINT,Ue as VK_FORMAT_R16G16B16A16_UNORM,fe as VK_FORMAT_R16G16B16_SFLOAT,le as VK_FORMAT_R16G16B16_SINT,re as VK_FORMAT_R16G16B16_SNORM,oe as VK_FORMAT_R16G16B16_UINT,ae as VK_FORMAT_R16G16B16_UNORM,se as VK_FORMAT_R16G16_SFLOAT,ie as VK_FORMAT_R16G16_SINT,ee as VK_FORMAT_R16G16_SNORM,ne as VK_FORMAT_R16G16_UINT,te as VK_FORMAT_R16G16_UNORM,$t as VK_FORMAT_R16_SFLOAT,Zt as VK_FORMAT_R16_SINT,Jt as VK_FORMAT_R16_SNORM,Qt as VK_FORMAT_R16_UINT,Gt as VK_FORMAT_R16_UNORM,Ae as VK_FORMAT_R32G32B32A32_SFLOAT,Le as VK_FORMAT_R32G32B32A32_SINT,Be as VK_FORMAT_R32G32B32A32_UINT,De as VK_FORMAT_R32G32B32_SFLOAT,we as VK_FORMAT_R32G32B32_SINT,me as VK_FORMAT_R32G32B32_UINT,de as VK_FORMAT_R32G32_SFLOAT,be as VK_FORMAT_R32G32_SINT,ue as VK_FORMAT_R32G32_UINT,xe as VK_FORMAT_R32_SFLOAT,ye as VK_FORMAT_R32_SINT,ge as VK_FORMAT_R32_UINT,st as VK_FORMAT_R4G4B4A4_UNORM_PACK16,it as VK_FORMAT_R4G4_UNORM_PACK8,lt as VK_FORMAT_R5G5B5A1_UNORM_PACK16,rt as VK_FORMAT_R5G6B5_UNORM_PACK16,ze as VK_FORMAT_R64G64B64A64_SFLOAT,Ce as VK_FORMAT_R64G64B64A64_SINT,Pe as VK_FORMAT_R64G64B64A64_UINT,Fe as VK_FORMAT_R64G64B64_SFLOAT,Ee as VK_FORMAT_R64G64B64_SINT,Ve as VK_FORMAT_R64G64B64_UINT,Te as VK_FORMAT_R64G64_SFLOAT,Oe as VK_FORMAT_R64G64_SINT,Ie as VK_FORMAT_R64G64_UINT,Se as VK_FORMAT_R64_SFLOAT,ve as VK_FORMAT_R64_SINT,ke as VK_FORMAT_R64_UINT,Et as VK_FORMAT_R8G8B8A8_SINT,Tt as VK_FORMAT_R8G8B8A8_SNORM,Ft as VK_FORMAT_R8G8B8A8_SRGB,Vt as VK_FORMAT_R8G8B8A8_UINT,Ot as VK_FORMAT_R8G8B8A8_UNORM,Bt as VK_FORMAT_R8G8B8_SINT,wt as VK_FORMAT_R8G8B8_SNORM,Lt as VK_FORMAT_R8G8B8_SRGB,Dt as VK_FORMAT_R8G8B8_UINT,mt as VK_FORMAT_R8G8B8_UNORM,bt as VK_FORMAT_R8G8_SINT,xt as VK_FORMAT_R8G8_SNORM,dt as VK_FORMAT_R8G8_SRGB,ut as VK_FORMAT_R8G8_UINT,yt as VK_FORMAT_R8G8_UNORM,pt as VK_FORMAT_R8_SINT,ht as VK_FORMAT_R8_SNORM,gt as VK_FORMAT_R8_SRGB,_t as VK_FORMAT_R8_UINT,ct as VK_FORMAT_R8_UNORM,Xe as VK_FORMAT_S8_UINT,nt as VK_FORMAT_UNDEFINED,He as VK_FORMAT_X8_D24_UNORM_PACK32,Pi as read,Mi as write}; diff --git a/examples/jsm/lines/Line2.js b/examples/jsm/lines/Line2.js index 2c1d4a650be75d..cdd1ddfd9bd0c5 100644 --- a/examples/jsm/lines/Line2.js +++ b/examples/jsm/lines/Line2.js @@ -8,12 +8,12 @@ class Line2 extends LineSegments2 { super( geometry, material ); + this.isLine2 = true; + this.type = 'Line2'; } } -Line2.prototype.isLine2 = true; - export { Line2 }; diff --git a/examples/jsm/lines/LineGeometry.js b/examples/jsm/lines/LineGeometry.js index c47bbc15a54091..1314cf6b4d7c0c 100644 --- a/examples/jsm/lines/LineGeometry.js +++ b/examples/jsm/lines/LineGeometry.js @@ -5,6 +5,9 @@ class LineGeometry extends LineSegmentsGeometry { constructor() { super(); + + this.isLineGeometry = true; + this.type = 'LineGeometry'; } @@ -63,16 +66,7 @@ class LineGeometry extends LineSegmentsGeometry { const geometry = line.geometry; - if ( geometry.isGeometry ) { - - console.error( 'THREE.LineGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; - - } else if ( geometry.isBufferGeometry ) { - - this.setPositions( geometry.attributes.position.array ); // assumes non-indexed - - } + this.setPositions( geometry.attributes.position.array ); // assumes non-indexed // set colors, maybe @@ -82,6 +76,4 @@ class LineGeometry extends LineSegmentsGeometry { } -LineGeometry.prototype.isLineGeometry = true; - export { LineGeometry }; diff --git a/examples/jsm/lines/LineMaterial.js b/examples/jsm/lines/LineMaterial.js index a4074f8841f84d..afff9b08b2a562 100644 --- a/examples/jsm/lines/LineMaterial.js +++ b/examples/jsm/lines/LineMaterial.js @@ -451,6 +451,8 @@ class LineMaterial extends ShaderMaterial { } ); + this.isLineMaterial = true; + Object.defineProperties( this, { color: { @@ -697,6 +699,4 @@ class LineMaterial extends ShaderMaterial { } -LineMaterial.prototype.isLineMaterial = true; - export { LineMaterial }; diff --git a/examples/jsm/lines/LineSegments2.js b/examples/jsm/lines/LineSegments2.js index 137745c7986352..8582377d748223 100644 --- a/examples/jsm/lines/LineSegments2.js +++ b/examples/jsm/lines/LineSegments2.js @@ -219,6 +219,8 @@ class LineSegments2 extends Mesh { super( geometry, material ); + this.isLineSegments2 = true; + this.type = 'LineSegments2'; } @@ -350,6 +352,4 @@ class LineSegments2 extends Mesh { } -LineSegments2.prototype.isLineSegments2 = true; - export { LineSegments2 }; diff --git a/examples/jsm/lines/LineSegmentsGeometry.js b/examples/jsm/lines/LineSegmentsGeometry.js index bee5360d69bdf9..c7cf8774bc9c41 100644 --- a/examples/jsm/lines/LineSegmentsGeometry.js +++ b/examples/jsm/lines/LineSegmentsGeometry.js @@ -18,6 +18,8 @@ class LineSegmentsGeometry extends InstancedBufferGeometry { super(); + this.isLineSegmentsGeometry = true; + this.type = 'LineSegmentsGeometry'; const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ]; @@ -142,16 +144,7 @@ class LineSegmentsGeometry extends InstancedBufferGeometry { const geometry = lineSegments.geometry; - if ( geometry.isGeometry ) { - - console.error( 'THREE.LineSegmentsGeometry no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; - - } else if ( geometry.isBufferGeometry ) { - - this.setPositions( geometry.attributes.position.array ); // assumes non-indexed - - } + this.setPositions( geometry.attributes.position.array ); // assumes non-indexed // set colors, maybe @@ -245,6 +238,4 @@ class LineSegmentsGeometry extends InstancedBufferGeometry { } -LineSegmentsGeometry.prototype.isLineSegmentsGeometry = true; - export { LineSegmentsGeometry }; diff --git a/examples/jsm/lines/Wireframe.js b/examples/jsm/lines/Wireframe.js index 91f82188be5f6d..cfa65aa6d62dcb 100644 --- a/examples/jsm/lines/Wireframe.js +++ b/examples/jsm/lines/Wireframe.js @@ -16,6 +16,8 @@ class Wireframe extends Mesh { super( geometry, material ); + this.isWireframe = true; + this.type = 'Wireframe'; } @@ -51,6 +53,4 @@ class Wireframe extends Mesh { } -Wireframe.prototype.isWireframe = true; - export { Wireframe }; diff --git a/examples/jsm/lines/WireframeGeometry2.js b/examples/jsm/lines/WireframeGeometry2.js index 57df1771a99d0b..07940d32e37815 100644 --- a/examples/jsm/lines/WireframeGeometry2.js +++ b/examples/jsm/lines/WireframeGeometry2.js @@ -9,6 +9,8 @@ class WireframeGeometry2 extends LineSegmentsGeometry { super(); + this.isWireframeGeometry2 = true; + this.type = 'WireframeGeometry2'; this.fromWireframeGeometry( new WireframeGeometry( geometry ) ); @@ -19,6 +21,4 @@ class WireframeGeometry2 extends LineSegmentsGeometry { } -WireframeGeometry2.prototype.isWireframeGeometry2 = true; - export { WireframeGeometry2 }; diff --git a/examples/jsm/loaders/DDSLoader.js b/examples/jsm/loaders/DDSLoader.js index a08d71ac8ff32e..32ec834d9499a5 100644 --- a/examples/jsm/loaders/DDSLoader.js +++ b/examples/jsm/loaders/DDSLoader.js @@ -27,18 +27,18 @@ class DDSLoader extends CompressedTextureLoader { const DDS_MAGIC = 0x20534444; - // let DDSD_CAPS = 0x1; - // let DDSD_HEIGHT = 0x2; - // let DDSD_WIDTH = 0x4; - // let DDSD_PITCH = 0x8; - // let DDSD_PIXELFORMAT = 0x1000; + // const DDSD_CAPS = 0x1; + // const DDSD_HEIGHT = 0x2; + // const DDSD_WIDTH = 0x4; + // const DDSD_PITCH = 0x8; + // const DDSD_PIXELFORMAT = 0x1000; const DDSD_MIPMAPCOUNT = 0x20000; - // let DDSD_LINEARSIZE = 0x80000; - // let DDSD_DEPTH = 0x800000; + // const DDSD_LINEARSIZE = 0x80000; + // const DDSD_DEPTH = 0x800000; - // let DDSCAPS_COMPLEX = 0x8; - // let DDSCAPS_MIPMAP = 0x400000; - // let DDSCAPS_TEXTURE = 0x1000; + // const DDSCAPS_COMPLEX = 0x8; + // const DDSCAPS_MIPMAP = 0x400000; + // const DDSCAPS_TEXTURE = 0x1000; const DDSCAPS2_CUBEMAP = 0x200; const DDSCAPS2_CUBEMAP_POSITIVEX = 0x400; @@ -47,14 +47,14 @@ class DDSLoader extends CompressedTextureLoader { const DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000; const DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000; const DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000; - // let DDSCAPS2_VOLUME = 0x200000; + // const DDSCAPS2_VOLUME = 0x200000; - // let DDPF_ALPHAPIXELS = 0x1; - // let DDPF_ALPHA = 0x2; - const DDPF_FOURCC = 0x4; - // let DDPF_RGB = 0x40; - // let DDPF_YUV = 0x200; - // let DDPF_LUMINANCE = 0x20000; + // const DDPF_ALPHAPIXELS = 0x1; + // const DDPF_ALPHA = 0x2; + // const DDPF_FOURCC = 0x4; + // const DDPF_RGB = 0x40; + // const DDPF_YUV = 0x200; + // const DDPF_LUMINANCE = 0x20000; function fourCCToInt32( value ) { @@ -122,7 +122,7 @@ class DDSLoader extends CompressedTextureLoader { const off_mipmapCount = 7; - const off_pfFlags = 20; + // const off_pfFlags = 20; const off_pfFourCC = 21; const off_RGBBitCount = 22; const off_RBitMask = 23; @@ -130,10 +130,10 @@ class DDSLoader extends CompressedTextureLoader { const off_BBitMask = 25; const off_ABitMask = 26; - // let off_caps = 27; + // const off_caps = 27; const off_caps2 = 28; - // let off_caps3 = 29; - // let off_caps4 = 30; + // const off_caps3 = 29; + // const off_caps4 = 30; // Parse header @@ -146,13 +146,6 @@ class DDSLoader extends CompressedTextureLoader { } - if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) { - - console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' ); - return dds; - - } - let blockBytes; const fourCC = header[ off_pfFourCC ]; diff --git a/examples/jsm/loaders/FBXLoader.js b/examples/jsm/loaders/FBXLoader.js index d6a3d5eb4dd664..fc924604759283 100644 --- a/examples/jsm/loaders/FBXLoader.js +++ b/examples/jsm/loaders/FBXLoader.js @@ -3564,6 +3564,8 @@ class BinaryParser { } + break; // cannot happen but is required by the DeepScan + default: throw new Error( 'THREE.FBXLoader: Unknown property type ' + type ); diff --git a/examples/jsm/loaders/FontLoader.js b/examples/jsm/loaders/FontLoader.js index 2f4f399574e153..d0ca71f383542f 100644 --- a/examples/jsm/loaders/FontLoader.js +++ b/examples/jsm/loaders/FontLoader.js @@ -57,6 +57,8 @@ class Font { constructor( data ) { + this.isFont = true; + this.type = 'Font'; this.data = data; @@ -191,6 +193,4 @@ function createPath( char, scale, offsetX, offsetY, data ) { } -Font.prototype.isFont = true; - export { FontLoader, Font }; diff --git a/examples/jsm/loaders/GLTFLoader.js b/examples/jsm/loaders/GLTFLoader.js index 4498dc52112c39..bdb4445e37042b 100644 --- a/examples/jsm/loaders/GLTFLoader.js +++ b/examples/jsm/loaders/GLTFLoader.js @@ -129,6 +129,12 @@ class GLTFLoader extends Loader { } ); + this.register( function ( parser ) { + + return new GLTFMaterialsIridescenceExtension( parser ); + + } ); + this.register( function ( parser ) { return new GLTFLightsExtension( parser ); @@ -454,6 +460,7 @@ const EXTENSIONS = { KHR_MATERIALS_SHEEN: 'KHR_materials_sheen', KHR_MATERIALS_SPECULAR: 'KHR_materials_specular', KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission', + KHR_MATERIALS_IRIDESCENCE: 'KHR_materials_iridescence', KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', KHR_MATERIALS_VOLUME: 'KHR_materials_volume', KHR_TEXTURE_BASISU: 'KHR_texture_basisu', @@ -768,6 +775,94 @@ class GLTFMaterialsClearcoatExtension { } +/** + * Iridescence Materials Extension + * + * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence + */ +class GLTFMaterialsIridescenceExtension { + + constructor( parser ) { + + this.parser = parser; + this.name = EXTENSIONS.KHR_MATERIALS_IRIDESCENCE; + + } + + getMaterialType( materialIndex ) { + + const parser = this.parser; + const materialDef = parser.json.materials[ materialIndex ]; + + if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null; + + return MeshPhysicalMaterial; + + } + + extendMaterialParams( materialIndex, materialParams ) { + + const parser = this.parser; + const materialDef = parser.json.materials[ materialIndex ]; + + if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) { + + return Promise.resolve(); + + } + + const pending = []; + + const extension = materialDef.extensions[ this.name ]; + + if ( extension.iridescenceFactor !== undefined ) { + + materialParams.iridescence = extension.iridescenceFactor; + + } + + if ( extension.iridescenceTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'iridescenceMap', extension.iridescenceTexture ) ); + + } + + if ( extension.iridescenceIor !== undefined ) { + + materialParams.iridescenceIOR = extension.iridescenceIor; + + } + + if ( materialParams.iridescenceThicknessRange === undefined ) { + + materialParams.iridescenceThicknessRange = [ 100, 400 ]; + + } + + if ( extension.iridescenceThicknessMinimum !== undefined ) { + + materialParams.iridescenceThicknessRange[ 0 ] = extension.iridescenceThicknessMinimum; + + } + + if ( extension.iridescenceThicknessMaximum !== undefined ) { + + materialParams.iridescenceThicknessRange[ 1 ] = extension.iridescenceThicknessMaximum; + + } + + if ( extension.iridescenceThicknessTexture !== undefined ) { + + pending.push( parser.assignTexture( materialParams, 'iridescenceThicknessMap', extension.iridescenceThicknessTexture ) ); + + } + + return Promise.all( pending ); + + } + +} + /** * Sheen Materials Extension * diff --git a/examples/jsm/loaders/LWOLoader.js b/examples/jsm/loaders/LWOLoader.js index 56a013dd5c528e..5426d4dc03467f 100644 --- a/examples/jsm/loaders/LWOLoader.js +++ b/examples/jsm/loaders/LWOLoader.js @@ -350,6 +350,8 @@ class MaterialParser { const materialType = this.getMaterialType( connections.attributes ); + if ( materialType !== MeshPhongMaterial ) delete params.refractionRatio; // PBR materials do not support "refractionRatio" + return new materialType( params ); } @@ -591,8 +593,6 @@ class MaterialParser { if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1; - if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value; - this.parsePhysicalAttributes( params, attributes, maps ); this.parseStandardAttributes( params, attributes, maps ); this.parsePhongAttributes( params, attributes, maps ); @@ -643,6 +643,8 @@ class MaterialParser { parsePhongAttributes( params, attributes, maps ) { + if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value; + if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value ); if ( attributes.Reflection ) { diff --git a/examples/jsm/loaders/MMDLoader.js b/examples/jsm/loaders/MMDLoader.js index 52d766002a47cc..0ccb7c8614cd69 100644 --- a/examples/jsm/loaders/MMDLoader.js +++ b/examples/jsm/loaders/MMDLoader.js @@ -2080,6 +2080,8 @@ class MMDToonMaterial extends ShaderMaterial { super(); + this.isMMDToonMaterial = true; + this._matcapCombine = AddOperation; this.emissiveIntensity = 1.0; this.normalMapType = TangentSpaceNormalMap; @@ -2237,6 +2239,4 @@ class MMDToonMaterial extends ShaderMaterial { } -MMDToonMaterial.prototype.isMMDToonMaterial = true; - export { MMDLoader }; diff --git a/examples/jsm/loaders/NRRDLoader.js b/examples/jsm/loaders/NRRDLoader.js index c595c85afa6879..1c25e7a9c99687 100644 --- a/examples/jsm/loaders/NRRDLoader.js +++ b/examples/jsm/loaders/NRRDLoader.js @@ -173,8 +173,7 @@ class NRRDLoader extends Loader { headerObject.isNrrd = true; - } else if ( l.match( /^#/ ) ) { - } else if ( m = l.match( /(.*):(.*)/ ) ) { + } else if ( ! l.match( /^#/ ) && ( m = l.match( /(.*):(.*)/ ) ) ) { field = m[ 1 ].trim(); data = m[ 2 ].trim(); diff --git a/examples/jsm/loaders/PCDLoader.js b/examples/jsm/loaders/PCDLoader.js index 2a1784c598cac8..000ab6724a3e31 100644 --- a/examples/jsm/loaders/PCDLoader.js +++ b/examples/jsm/loaders/PCDLoader.js @@ -31,7 +31,7 @@ class PCDLoader extends Loader { try { - onLoad( scope.parse( data, url ) ); + onLoad( scope.parse( data ) ); } catch ( e ) { @@ -53,7 +53,7 @@ class PCDLoader extends Loader { } - parse( data, url ) { + parse( data ) { // from https://gitlab.com/taketwo/three-pcd-loader/blob/master/decompress-lzf.js @@ -398,13 +398,7 @@ class PCDLoader extends Loader { // build point cloud - const mesh = new Points( geometry, material ); - let name = url.split( '' ).reverse().join( '' ); - name = /([^\/]*)/.exec( name ); - name = name[ 1 ].split( '' ).reverse().join( '' ); - mesh.name = name; - - return mesh; + return new Points( geometry, material ); } diff --git a/examples/jsm/loaders/VOXLoader.js b/examples/jsm/loaders/VOXLoader.js index d6ded8cb2086bf..52437abb0d1fbd 100644 --- a/examples/jsm/loaders/VOXLoader.js +++ b/examples/jsm/loaders/VOXLoader.js @@ -112,7 +112,7 @@ class VOXLoader extends Loader { } const chunkSize = data.getUint32( i, true ); i += 4; - data.getUint32( i, true ); i += 4; // childChunks + i += 4; // childChunks if ( id === 'SIZE' ) { diff --git a/examples/jsm/math/ConvexHull.js b/examples/jsm/math/ConvexHull.js index 8e6e8ed9ca988f..9384bf14611369 100644 --- a/examples/jsm/math/ConvexHull.js +++ b/examples/jsm/math/ConvexHull.js @@ -78,26 +78,17 @@ class ConvexHull { if ( geometry !== undefined ) { - if ( geometry.isGeometry ) { + const attribute = geometry.attributes.position; - console.error( 'THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; + if ( attribute !== undefined ) { - } else if ( geometry.isBufferGeometry ) { + for ( let i = 0, l = attribute.count; i < l; i ++ ) { - const attribute = geometry.attributes.position; + const point = new Vector3(); - if ( attribute !== undefined ) { + point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld ); - for ( let i = 0, l = attribute.count; i < l; i ++ ) { - - const point = new Vector3(); - - point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld ); - - points.push( point ); - - } + points.push( point ); } diff --git a/examples/jsm/math/Lut.js b/examples/jsm/math/Lut.js index 2592ea899fd6c5..29ae876980017d 100644 --- a/examples/jsm/math/Lut.js +++ b/examples/jsm/math/Lut.js @@ -7,6 +7,8 @@ class Lut { constructor( colormap, count = 32 ) { + this.isLut = true; + this.lut = []; this.map = []; this.n = 0; @@ -189,8 +191,6 @@ class Lut { } -Lut.prototype.isLut = true; - const ColorMapKeywords = { 'rainbow': [[ 0.0, 0x0000FF ], [ 0.2, 0x00FFFF ], [ 0.5, 0x00FF00 ], [ 0.8, 0xFFFF00 ], [ 1.0, 0xFF0000 ]], diff --git a/examples/jsm/misc/MorphAnimMesh.js b/examples/jsm/misc/MorphAnimMesh.js index 0e7734d80572c4..9dcfde484f58b7 100644 --- a/examples/jsm/misc/MorphAnimMesh.js +++ b/examples/jsm/misc/MorphAnimMesh.js @@ -60,9 +60,9 @@ class MorphAnimMesh extends Mesh { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.mixer = new AnimationMixer( this ); diff --git a/examples/jsm/modifiers/EdgeSplitModifier.js b/examples/jsm/modifiers/EdgeSplitModifier.js index 5131d5213d97e4..4ae83add37ff5e 100644 --- a/examples/jsm/modifiers/EdgeSplitModifier.js +++ b/examples/jsm/modifiers/EdgeSplitModifier.js @@ -153,13 +153,6 @@ class EdgeSplitModifier { } - if ( geometry.isGeometry === true ) { - - console.error( 'THREE.EdgeSplitModifier no longer supports THREE.Geometry. Use BufferGeometry instead.' ); - return; - - } - let hadNormals = false; let oldNormals = null; diff --git a/examples/jsm/modifiers/SimplifyModifier.js b/examples/jsm/modifiers/SimplifyModifier.js index 7264032856a8b7..ec6fc088f67958 100644 --- a/examples/jsm/modifiers/SimplifyModifier.js +++ b/examples/jsm/modifiers/SimplifyModifier.js @@ -19,13 +19,6 @@ class SimplifyModifier { modify( geometry, count ) { - if ( geometry.isGeometry === true ) { - - console.error( 'THREE.SimplifyModifier no longer supports Geometry. Use BufferGeometry instead.' ); - return; - - } - geometry = geometry.clone(); const attributes = geometry.attributes; diff --git a/examples/jsm/modifiers/TessellateModifier.js b/examples/jsm/modifiers/TessellateModifier.js index e2158d8e975698..c0ac5c99f86d60 100644 --- a/examples/jsm/modifiers/TessellateModifier.js +++ b/examples/jsm/modifiers/TessellateModifier.js @@ -21,13 +21,6 @@ class TessellateModifier { modify( geometry ) { - if ( geometry.isGeometry === true ) { - - console.error( 'THREE.TessellateModifier no longer supports Geometry. Use BufferGeometry instead.' ); - return geometry; - - } - if ( geometry.index !== null ) { geometry = geometry.toNonIndexed(); diff --git a/examples/jsm/node-editor/core/DataFile.js b/examples/jsm/node-editor/core/DataFile.js index a7f9f7f0103f76..955205cbcea779 100644 --- a/examples/jsm/node-editor/core/DataFile.js +++ b/examples/jsm/node-editor/core/DataFile.js @@ -2,6 +2,8 @@ export class DataFile { constructor( value ) { + this.isDataFile = true; + this.value = value; this.url = null; @@ -55,5 +57,3 @@ export class DataFile { } } - -DataFile.prototype.isDataFile = true; diff --git a/examples/jsm/nodes/Nodes.js b/examples/jsm/nodes/Nodes.js index 9dfd8d4966871d..640c412cd8ccde 100644 --- a/examples/jsm/nodes/Nodes.js +++ b/examples/jsm/nodes/Nodes.js @@ -43,6 +43,7 @@ import ReflectNode from './accessors/ReflectNode.js'; import SkinningNode from './accessors/SkinningNode.js'; import TextureNode from './accessors/TextureNode.js'; import UVNode from './accessors/UVNode.js'; +import UserDataNode from './accessors/UserDataNode.js'; // gpgpu import ComputeNode from './gpgpu/ComputeNode.js'; @@ -64,7 +65,7 @@ import LightsNode from './lighting/LightsNode.js'; import LightingNode from './lighting/LightingNode.js'; import LightingContextNode from './lighting/LightingContextNode.js'; import HemisphereLightNode from './lighting/HemisphereLightNode.js'; -import EnvironmentLightNode from './lighting/EnvironmentLightNode.js'; +import EnvironmentNode from './lighting/EnvironmentNode.js'; import AONode from './lighting/AONode.js'; import AnalyticLightNode from './lighting/AnalyticLightNode.js'; @@ -149,6 +150,7 @@ const nodeLib = { SkinningNode, TextureNode, UVNode, + UserDataNode, // display ColorSpaceNode, @@ -167,7 +169,7 @@ const nodeLib = { LightingNode, LightingContextNode, HemisphereLightNode, - EnvironmentLightNode, + EnvironmentNode, AONode, AnalyticLightNode, @@ -251,6 +253,7 @@ export { SkinningNode, TextureNode, UVNode, + UserDataNode, // display ColorSpaceNode, @@ -269,7 +272,7 @@ export { LightingNode, LightingContextNode, HemisphereLightNode, - EnvironmentLightNode, + EnvironmentNode, AONode, AnalyticLightNode, diff --git a/examples/jsm/nodes/accessors/BufferNode.js b/examples/jsm/nodes/accessors/BufferNode.js index 1d620aaf04855a..0331475f332903 100644 --- a/examples/jsm/nodes/accessors/BufferNode.js +++ b/examples/jsm/nodes/accessors/BufferNode.js @@ -6,6 +6,8 @@ class BufferNode extends UniformNode { super( value, bufferType ); + this.isBufferNode = true; + this.bufferType = bufferType; this.bufferCount = bufferCount; @@ -19,6 +21,4 @@ class BufferNode extends UniformNode { } -BufferNode.prototype.isBufferNode = true; - export default BufferNode; diff --git a/examples/jsm/nodes/accessors/CubeTextureNode.js b/examples/jsm/nodes/accessors/CubeTextureNode.js index f93c86bace6b1a..b63a3458870d84 100644 --- a/examples/jsm/nodes/accessors/CubeTextureNode.js +++ b/examples/jsm/nodes/accessors/CubeTextureNode.js @@ -8,6 +8,8 @@ class CubeTextureNode extends TextureNode { super( value, uvNode, levelNode ); + this.isCubeTextureNode = true; + } getInputType( /*builder*/ ) { @@ -16,10 +18,37 @@ class CubeTextureNode extends TextureNode { } + getConstructHash( builder ) { + + return `${ this.uuid }-${ builder.context.environmentContext?.uuid || '' }`; + + } + + construct( builder ) { + + const properties = builder.getNodeProperties( this ); + + const uvNode = this.uvNode || builder.context.uvNode || new ReflectNode(); + let levelNode = this.levelNode || builder.context.levelNode; + + if ( levelNode?.isNode === true ) { + + const texture = this.value; + + levelNode = builder.context.levelShaderNode ? builder.context.levelShaderNode.call( { texture, levelNode }, builder ) : levelNode; + + } + + properties.uvNode = uvNode; + properties.levelNode = levelNode; + + } + generate( builder, output ) { + const { uvNode, levelNode } = builder.getNodeProperties( this ); + const texture = this.value; - const uvNode = this.uvNode || builder.context.uvNode || new ReflectNode(); if ( ! texture || texture.isCubeTexture !== true ) { @@ -46,13 +75,10 @@ class CubeTextureNode extends TextureNode { if ( builder.context.tempRead === false || snippet === undefined ) { const uvSnippet = uvNode.build( builder, 'vec3' ); - const levelNode = this.levelNode || builder.context.levelNode; - if ( levelNode?.isNode === true ) { + if ( levelNode ) { - const levelOutNode = builder.context.levelShaderNode ? builder.context.levelShaderNode.call( { texture, levelNode }, builder ) : levelNode; - - const levelSnippet = levelOutNode.build( builder, 'float' ); + const levelSnippet = levelNode.build( builder, 'float' ); snippet = builder.getCubeTextureLevel( textureProperty, uvSnippet, levelSnippet ); @@ -74,6 +100,4 @@ class CubeTextureNode extends TextureNode { } -CubeTextureNode.prototype.isCubeTextureNode = true; - export default CubeTextureNode; diff --git a/examples/jsm/nodes/accessors/MaterialNode.js b/examples/jsm/nodes/accessors/MaterialNode.js index 2f843e1e774584..923f8a74961fbd 100644 --- a/examples/jsm/nodes/accessors/MaterialNode.js +++ b/examples/jsm/nodes/accessors/MaterialNode.js @@ -12,6 +12,7 @@ class MaterialNode extends Node { static ROUGHNESS = 'roughness'; static METALNESS = 'metalness'; static EMISSIVE = 'emissive'; + static ROTATION = 'rotation'; constructor( scope = MaterialNode.COLOR ) { @@ -30,7 +31,7 @@ class MaterialNode extends Node { return material.map !== null ? 'vec4' : 'vec3'; - } else if ( scope === MaterialNode.OPACITY ) { + } else if ( scope === MaterialNode.OPACITY || scope === MaterialNode.ROTATION ) { return 'float'; @@ -130,6 +131,10 @@ class MaterialNode extends Node { } + } else if ( scope === MaterialNode.ROTATION ) { + + node = new MaterialReferenceNode( 'rotation', 'float' ); + } else { const outputType = this.getNodeType( builder ); diff --git a/examples/jsm/nodes/accessors/Object3DNode.js b/examples/jsm/nodes/accessors/Object3DNode.js index c474d2afedaa11..fa2aa7e50c9fca 100644 --- a/examples/jsm/nodes/accessors/Object3DNode.js +++ b/examples/jsm/nodes/accessors/Object3DNode.js @@ -70,12 +70,11 @@ class Object3DNode extends Node { const camera = frame.camera; + uniformNode.value = uniformNode.value || new Vector3(); uniformNode.value.setFromMatrixPosition( object.matrixWorld ); uniformNode.value.applyMatrix4( camera.matrixWorldInverse ); - //uniformNode.value.setFromMatrixPosition( object.modelViewMatrix ); - } } @@ -95,7 +94,6 @@ class Object3DNode extends Node { } else if ( scope === Object3DNode.POSITION || scope === Object3DNode.VIEW_POSITION ) { this._uniformNode.nodeType = 'vec3'; - this._uniformNode.value = new Vector3(); } diff --git a/examples/jsm/nodes/accessors/PointUVNode.js b/examples/jsm/nodes/accessors/PointUVNode.js index a992bbe27afd50..591b56b0607cef 100644 --- a/examples/jsm/nodes/accessors/PointUVNode.js +++ b/examples/jsm/nodes/accessors/PointUVNode.js @@ -6,6 +6,8 @@ class PointUVNode extends Node { super( 'vec2' ); + this.isPointUVNode = true; + } generate( /*builder*/ ) { @@ -16,6 +18,4 @@ class PointUVNode extends Node { } -PointUVNode.prototype.isPointUVNode = true; - export default PointUVNode; diff --git a/examples/jsm/nodes/accessors/ReflectNode.js b/examples/jsm/nodes/accessors/ReflectNode.js index 5032f724bf442d..29d42e78d80c7f 100644 --- a/examples/jsm/nodes/accessors/ReflectNode.js +++ b/examples/jsm/nodes/accessors/ReflectNode.js @@ -23,26 +23,30 @@ class ReflectNode extends Node { } - generate( builder ) { + construct() { const scope = this.scope; + let outputNode = null; + if ( scope === ReflectNode.VECTOR ) { const reflectView = reflect( negate( positionViewDirection ), transformedNormalView ); const reflectVec = transformDirection( reflectView, cameraViewMatrix ); - return reflectVec.build( builder ); + outputNode = reflectVec; } else if ( scope === ReflectNode.CUBE ) { const reflectVec = nodeObject( new ReflectNode( ReflectNode.VECTOR ) ); const cubeUV = vec3( negate( reflectVec.x ), reflectVec.yz ); - return cubeUV.build( builder ); + outputNode = cubeUV; } + return outputNode; + } serialize( data ) { diff --git a/examples/jsm/nodes/accessors/StorageBufferNode.js b/examples/jsm/nodes/accessors/StorageBufferNode.js index e000bdb3c5ea5c..3404b8e7906f07 100644 --- a/examples/jsm/nodes/accessors/StorageBufferNode.js +++ b/examples/jsm/nodes/accessors/StorageBufferNode.js @@ -6,6 +6,8 @@ class StorageBufferNode extends BufferNode { super( value, bufferType, bufferCount ); + this.isStorageBufferNode = true; + } getInputType( /*builder*/ ) { @@ -16,6 +18,4 @@ class StorageBufferNode extends BufferNode { } -StorageBufferNode.prototype.isStorageBufferNode = true; - export default StorageBufferNode; diff --git a/examples/jsm/nodes/accessors/TextureNode.js b/examples/jsm/nodes/accessors/TextureNode.js index d51bd0610438ea..0357107f224ff8 100644 --- a/examples/jsm/nodes/accessors/TextureNode.js +++ b/examples/jsm/nodes/accessors/TextureNode.js @@ -7,6 +7,8 @@ class TextureNode extends UniformNode { super( value, 'vec4' ); + this.isTextureNode = true; + this.uvNode = uvNode; this.levelNode = levelNode; @@ -95,6 +97,4 @@ class TextureNode extends UniformNode { } -TextureNode.prototype.isTextureNode = true; - export default TextureNode; diff --git a/examples/jsm/nodes/accessors/UVNode.js b/examples/jsm/nodes/accessors/UVNode.js index 7af0a7be8e5cdc..1f8cc74e5eba30 100644 --- a/examples/jsm/nodes/accessors/UVNode.js +++ b/examples/jsm/nodes/accessors/UVNode.js @@ -6,6 +6,8 @@ class UVNode extends AttributeNode { super( null, 'vec2' ); + this.isUVNode = true; + this.index = index; } @@ -36,6 +38,4 @@ class UVNode extends AttributeNode { } -UVNode.prototype.isUVNode = true; - export default UVNode; diff --git a/examples/jsm/nodes/accessors/UserDataNode.js b/examples/jsm/nodes/accessors/UserDataNode.js new file mode 100644 index 00000000000000..43a8b8d99628f2 --- /dev/null +++ b/examples/jsm/nodes/accessors/UserDataNode.js @@ -0,0 +1,23 @@ +import ReferenceNode from './ReferenceNode.js'; + +class UserDataNode extends ReferenceNode { + + constructor( property, inputType, userData = null ) { + + super( property, inputType, userData ); + + this.userData = userData; + + } + + update( frame ) { + + this.object = this.userData !== null ? this.userData : frame.object.userData; + + super.update( frame ); + + } + +} + +export default UserDataNode; diff --git a/examples/jsm/nodes/core/ArrayUniformNode.js b/examples/jsm/nodes/core/ArrayUniformNode.js index 7407e444ba1fc1..2d8167c47d618a 100644 --- a/examples/jsm/nodes/core/ArrayUniformNode.js +++ b/examples/jsm/nodes/core/ArrayUniformNode.js @@ -6,6 +6,8 @@ class ArrayUniformNode extends UniformNode { super(); + this.isArrayUniformNode = true; + this.nodes = nodes; } @@ -18,6 +20,4 @@ class ArrayUniformNode extends UniformNode { } -ArrayUniformNode.prototype.isArrayUniformNode = true; - export default ArrayUniformNode; diff --git a/examples/jsm/nodes/core/BypassNode.js b/examples/jsm/nodes/core/BypassNode.js index d6c6f5b5d5c85e..a5e5ab944bb790 100644 --- a/examples/jsm/nodes/core/BypassNode.js +++ b/examples/jsm/nodes/core/BypassNode.js @@ -6,6 +6,8 @@ class BypassNode extends Node { super(); + this.isBypassNode = true; + this.outputNode = returnNode; this.callNode = callNode; @@ -33,6 +35,4 @@ class BypassNode extends Node { } -BypassNode.prototype.isBypassNode = true; - export default BypassNode; diff --git a/examples/jsm/nodes/core/CodeNode.js b/examples/jsm/nodes/core/CodeNode.js index 8f40fbd203960d..0dfb8938463913 100644 --- a/examples/jsm/nodes/core/CodeNode.js +++ b/examples/jsm/nodes/core/CodeNode.js @@ -6,6 +6,8 @@ class CodeNode extends Node { super( nodeType ); + this.isCodeNode = true; + this.code = code; this._includes = []; @@ -45,6 +47,4 @@ class CodeNode extends Node { } -CodeNode.prototype.isCodeNode = true; - export default CodeNode; diff --git a/examples/jsm/nodes/core/ConstNode.js b/examples/jsm/nodes/core/ConstNode.js index ea8e0fc679c33a..b7069f582c8880 100644 --- a/examples/jsm/nodes/core/ConstNode.js +++ b/examples/jsm/nodes/core/ConstNode.js @@ -2,6 +2,14 @@ import InputNode from './InputNode.js'; class ConstNode extends InputNode { + constructor( value, nodeType = null ) { + + super( value, nodeType ); + + this.isConstNode = true; + + } + generateConst( builder ) { return builder.getConst( this.getNodeType( builder ), this.value ); @@ -18,6 +26,4 @@ class ConstNode extends InputNode { } -ConstNode.prototype.isConstNode = true; - export default ConstNode; diff --git a/examples/jsm/nodes/core/ContextNode.js b/examples/jsm/nodes/core/ContextNode.js index 155dcdd772747e..869eb09c2730dd 100644 --- a/examples/jsm/nodes/core/ContextNode.js +++ b/examples/jsm/nodes/core/ContextNode.js @@ -6,6 +6,8 @@ class ContextNode extends Node { super(); + this.isContextNode = true; + this.node = node; this.context = context; @@ -17,6 +19,20 @@ class ContextNode extends Node { } + construct( builder ) { + + const previousContext = builder.getContext(); + + builder.setContext( { ...builder.context, ...this.context } ); + + const node = this.node.build( builder ); + + builder.setContext( previousContext ); + + return node; + + } + generate( builder, output ) { const previousContext = builder.getContext(); @@ -33,6 +49,4 @@ class ContextNode extends Node { } -ContextNode.prototype.isContextNode = true; - export default ContextNode; diff --git a/examples/jsm/nodes/core/InputNode.js b/examples/jsm/nodes/core/InputNode.js index 01268edf9d6a7b..d60d48a02cde2e 100644 --- a/examples/jsm/nodes/core/InputNode.js +++ b/examples/jsm/nodes/core/InputNode.js @@ -7,6 +7,8 @@ class InputNode extends Node { super( nodeType ); + this.isInputNode = true; + this.value = value; } @@ -51,12 +53,10 @@ class InputNode extends Node { generate( /*builder, output*/ ) { - console.warn('Abstract function.'); + console.warn( 'Abstract function.' ); } } -InputNode.prototype.isInputNode = true; - export default InputNode; diff --git a/examples/jsm/nodes/core/InstanceIndexNode.js b/examples/jsm/nodes/core/InstanceIndexNode.js index 145c020476498f..0f995856b60589 100644 --- a/examples/jsm/nodes/core/InstanceIndexNode.js +++ b/examples/jsm/nodes/core/InstanceIndexNode.js @@ -6,6 +6,8 @@ class InstanceIndexNode extends Node { super( 'uint' ); + this.isInstanceIndexNode = true; + } generate( builder ) { @@ -16,6 +18,4 @@ class InstanceIndexNode extends Node { } -InstanceIndexNode.prototype.isInstanceIndexNode = true; - export default InstanceIndexNode; diff --git a/examples/jsm/nodes/core/Node.js b/examples/jsm/nodes/core/Node.js index ba92a220aeb9ff..d8cb79e77ab8bf 100644 --- a/examples/jsm/nodes/core/Node.js +++ b/examples/jsm/nodes/core/Node.js @@ -8,6 +8,8 @@ class Node { constructor( nodeType = null ) { + this.isNode = true; + this.nodeType = nodeType; this.updateType = NodeUpdateType.None; @@ -24,6 +26,38 @@ class Node { } + getChildren() { + + const children = []; + + for ( const property in this ) { + + const object = this[ property ]; + + if ( Array.isArray( object ) === true ) { + + for ( const child of object ) { + + if ( child?.isNode === true ) { + + children.push( child ); + + } + + } + + } else if ( object?.isNode === true ) { + + children.push( object ); + + } + + } + + return children; + + } + getHash( /*builder*/ ) { return this.uuid; @@ -42,6 +76,12 @@ class Node { } + getConstructHash( /*builder*/ ) { + + return this.uuid; + + } + getReference( builder ) { const hash = this.getHash( builder ); @@ -51,41 +91,66 @@ class Node { } - update( /*frame*/ ) { + construct( builder ) { - console.warn( 'Abstract function.' ); + const nodeProperties = builder.getNodeProperties( this ); - } + for ( const childNode of this.getChildren() ) { - generate( /*builder, output*/ ) { + nodeProperties[ '_node' + childNode.id ] = childNode; - console.warn( 'Abstract function.' ); + } + + // return a outputNode if exists + return null; } analyze( builder ) { - const refNode = this.getReference( builder ); + const nodeData = builder.getDataFromNode( this ); + nodeData.dependenciesCount = nodeData.dependenciesCount === undefined ? 1 : nodeData.dependenciesCount + 1; - if ( this !== refNode ) { + if ( nodeData.dependenciesCount === 1 ) { + + // node flow children + + const nodeProperties = builder.getNodeProperties( this ); + + for ( const childNode of Object.values( nodeProperties ) ) { + + if ( childNode?.isNode === true ) { - return refNode.analyze( builder ); + childNode.build( builder ); + + } + + } } - const nodeData = builder.getDataFromNode( this ); - nodeData.dependenciesCount = nodeData.dependenciesCount === undefined ? 1 : nodeData.dependenciesCount + 1; + } - const nodeKeys = getNodesKeys( this ); + generate( builder ) { + + const { outputNode } = builder.getNodeProperties( this ); + + if ( outputNode?.isNode === true ) { - for ( const property of nodeKeys ) { + const type = this.getNodeType( builder ); - this[ property ].analyze( builder ); + return outputNode.build( builder, type ); } } + update( /*frame*/ ) { + + console.warn( 'Abstract function.' ); + + } + build( builder, output = null ) { const refNode = this.getReference( builder ); @@ -99,36 +164,74 @@ class Node { builder.addNode( this ); builder.addStack( this ); - const nodeData = builder.getDataFromNode( this ); - const isGenerateOnce = this.generate.length === 1; + /* expected return: + - "construct" -> Node + - "analyze" -> null + - "generat" -> String + */ + let result = null; - let snippet = null; + const buildStage = builder.getBuildStage(); - if ( isGenerateOnce ) { + if ( buildStage === 'construct' ) { - const type = this.getNodeType( builder ); + const properties = builder.getNodeProperties( this ); + const nodeData = builder.getDataFromNode( this ); + + if ( properties.initied !== true ) { - snippet = nodeData.snippet; + nodeData.initied = true; - if ( snippet === undefined ) { + properties.outputNode = this.construct( builder ); - snippet = this.generate( builder ) || ''; + for ( const childNode of Object.values( properties ) ) { - nodeData.snippet = snippet; + if ( childNode?.isNode === true ) { + + childNode.build( builder ); + + } + + } } - snippet = builder.format( snippet, type, output ); + } else if ( buildStage === 'analyze' ) { + + this.analyze( builder ); + + } else if ( buildStage === 'generate' ) { + + const isGenerateOnce = this.generate.length === 1; + + if ( isGenerateOnce ) { + + const type = this.getNodeType( builder ); + const nodeData = builder.getDataFromNode( this ); + + result = nodeData.snippet; - } else { + if ( result === undefined ) { - snippet = this.generate( builder, output ) || ''; + result = this.generate( builder ) || ''; + + nodeData.snippet = result; + + } + + result = builder.format( result, type, output ); + + } else { + + result = this.generate( builder, output ) || ''; + + } } builder.removeStack( this ); - return snippet; + return result; } @@ -246,6 +349,4 @@ class Node { } -Node.prototype.isNode = true; - export default Node; diff --git a/examples/jsm/nodes/core/NodeAttribute.js b/examples/jsm/nodes/core/NodeAttribute.js index 7b54ce8c8466e5..2099daeb7bfd7b 100644 --- a/examples/jsm/nodes/core/NodeAttribute.js +++ b/examples/jsm/nodes/core/NodeAttribute.js @@ -2,6 +2,8 @@ class NodeAttribute { constructor( name, type ) { + this.isNodeAttribute = true; + this.name = name; this.type = type; @@ -9,6 +11,4 @@ class NodeAttribute { } -NodeAttribute.prototype.isNodeAttribute = true; - export default NodeAttribute; diff --git a/examples/jsm/nodes/core/NodeBuilder.js b/examples/jsm/nodes/core/NodeBuilder.js index 997a3c2921199a..031b08507bb4af 100644 --- a/examples/jsm/nodes/core/NodeBuilder.js +++ b/examples/jsm/nodes/core/NodeBuilder.js @@ -69,7 +69,13 @@ class NodeBuilder { this.flowsData = new WeakMap(); this.shaderStage = null; - this.node = null; + this.buildStage = null; + + } + + get node() { + + return this.stack[ this.stack.length - 1 ]; } @@ -393,6 +399,18 @@ class NodeBuilder { } + getNodeProperties( node, shaderStage = this.shaderStage ) { + + const nodeData = this.getDataFromNode( this, shaderStage ); + const constructHash = node.getConstructHash( this ); + + nodeData.properties = nodeData.properties || {}; + nodeData.properties[ constructHash ] = nodeData.properties[ constructHash ] || { outputNode: null }; + + return nodeData.properties[ constructHash ]; + + } + getUniformFromNode( node, shaderStage, type ) { const nodeData = this.getDataFromNode( node, shaderStage ); @@ -490,7 +508,7 @@ class NodeBuilder { } - getFlowData( shaderStage, node ) { + getFlowData( node/*, shaderStage*/ ) { return this.flowsData.get( node ); @@ -498,16 +516,12 @@ class NodeBuilder { flowNode( node ) { - this.node = node; - const output = node.getNodeType( this ); const flowData = this.flowChildNode( node, output ); this.flowsData.set( node, flowData ); - this.node = null; - return flowData; } @@ -570,9 +584,7 @@ class NodeBuilder { const vars = this.vars[ shaderStage ]; - for ( let index = 0; index < vars.length; index ++ ) { - - const variable = vars[ index ]; + for ( const variable of vars ) { snippet += `${variable.type} ${variable.name}; `; @@ -610,15 +622,27 @@ class NodeBuilder { } + setShaderStage( shaderStage ) { + + this.shaderStage = shaderStage; + + } + getShaderStage() { return this.shaderStage; } - setShaderStage( shaderStage ) { + setBuildStage( buildStage ) { - this.shaderStage = shaderStage; + this.buildStage = buildStage; + + } + + getBuildStage() { + + return this.buildStage; } @@ -630,7 +654,9 @@ class NodeBuilder { build() { - // stage 1: analyze nodes to possible optimization and validation + // stage 1: generate shader node + + this.setBuildStage( 'construct' ); for ( const shaderStage of shaderStages ) { @@ -640,13 +666,33 @@ class NodeBuilder { for ( const node of flowNodes ) { - node.analyze( this ); + node.build( this ); } } - // stage 2: pre-build vertex code used in fragment shader + // stage 2: analyze nodes to possible optimization and validation + + this.setBuildStage( 'analyze' ); + + for ( const shaderStage of shaderStages ) { + + this.setShaderStage( shaderStage ); + + const flowNodes = this.flowNodes[ shaderStage ]; + + for ( const node of flowNodes ) { + + node.build( this ); + + } + + } + + // stage 3: pre-build vertex code used in fragment shader + + this.setBuildStage( 'generate' ); if ( this.context.vertex && this.context.vertex.isNode ) { @@ -654,7 +700,9 @@ class NodeBuilder { } - // stage 3: generate shader + // stage 4: generate shader + + this.setBuildStage( 'generate' ); for ( const shaderStage of shaderStages ) { @@ -664,15 +712,16 @@ class NodeBuilder { for ( const node of flowNodes ) { - this.flowNode( node, shaderStage ); + this.flowNode( node ); } } + this.setBuildStage( null ); this.setShaderStage( null ); - // stage 4: build code for a specific output + // stage 5: build code for a specific output this.buildCode(); @@ -702,7 +751,7 @@ class NodeBuilder { } - if ( toTypeLength > 4 ) { // toType is matrix-like + if ( toTypeLength > 4 || toTypeLength === 0 ) { // toType is matrix-like or unknown // @TODO: ignore for now diff --git a/examples/jsm/nodes/core/NodeUniform.js b/examples/jsm/nodes/core/NodeUniform.js index 80c04c1395e6ab..5dc7dc0948557e 100644 --- a/examples/jsm/nodes/core/NodeUniform.js +++ b/examples/jsm/nodes/core/NodeUniform.js @@ -2,6 +2,8 @@ class NodeUniform { constructor( name, type, node, needsUpdate = undefined ) { + this.isNodeUniform = true; + this.name = name; this.type = type; this.node = node; @@ -23,6 +25,4 @@ class NodeUniform { } -NodeUniform.prototype.isNodeUniform = true; - export default NodeUniform; diff --git a/examples/jsm/nodes/core/NodeVar.js b/examples/jsm/nodes/core/NodeVar.js index 5c8033cff00fca..59bb62584bad06 100644 --- a/examples/jsm/nodes/core/NodeVar.js +++ b/examples/jsm/nodes/core/NodeVar.js @@ -2,6 +2,8 @@ class NodeVar { constructor( name, type ) { + this.isNodeVar = true; + this.name = name; this.type = type; @@ -9,6 +11,4 @@ class NodeVar { } -NodeVar.prototype.isNodeVar = true; - export default NodeVar; diff --git a/examples/jsm/nodes/core/NodeVary.js b/examples/jsm/nodes/core/NodeVary.js index 23e5e42a89ea25..e9ae0e91d06a2d 100644 --- a/examples/jsm/nodes/core/NodeVary.js +++ b/examples/jsm/nodes/core/NodeVary.js @@ -2,6 +2,8 @@ class NodeVary { constructor( name, type ) { + this.isNodeVary = true; + this.name = name; this.type = type; @@ -9,6 +11,4 @@ class NodeVary { } -NodeVary.prototype.isNodeVary = true; - export default NodeVary; diff --git a/examples/jsm/nodes/core/TempNode.js b/examples/jsm/nodes/core/TempNode.js index c51e487b08af81..7dd39bacd9d8bd 100644 --- a/examples/jsm/nodes/core/TempNode.js +++ b/examples/jsm/nodes/core/TempNode.js @@ -6,30 +6,38 @@ class TempNode extends Node { super( type ); + this.isTempNode = true; + } build( builder, output ) { - const type = builder.getVectorType( this.getNodeType( builder, output ) ); - const nodeData = builder.getDataFromNode( this ); + const buildStage = builder.getBuildStage(); + + if ( buildStage === 'generate' ) { + + const type = builder.getVectorType( this.getNodeType( builder, output ) ); + const nodeData = builder.getDataFromNode( this ); - if ( builder.context.tempRead !== false && nodeData.propertyName !== undefined ) { + if ( builder.context.tempRead !== false && nodeData.propertyName !== undefined ) { - return builder.format( nodeData.propertyName, type, output ); + return builder.format( nodeData.propertyName, type, output ); - } else if ( builder.context.tempWrite !== false && type !== 'void ' && output !== 'void' && nodeData.dependenciesCount > 1 ) { + } else if ( builder.context.tempWrite !== false && type !== 'void ' && output !== 'void' && nodeData.dependenciesCount > 1 ) { - const snippet = super.build( builder, type ); + const snippet = super.build( builder, type ); - const nodeVar = builder.getVarFromNode( this, type ); - const propertyName = builder.getPropertyName( nodeVar ); + const nodeVar = builder.getVarFromNode( this, type ); + const propertyName = builder.getPropertyName( nodeVar ); - builder.addFlowCode( `${propertyName} = ${snippet}` ); + builder.addFlowCode( `${propertyName} = ${snippet}` ); - nodeData.snippet = snippet; - nodeData.propertyName = propertyName; + nodeData.snippet = snippet; + nodeData.propertyName = propertyName; - return builder.format( nodeData.propertyName, type, output ); + return builder.format( nodeData.propertyName, type, output ); + + } } @@ -39,6 +47,4 @@ class TempNode extends Node { } -TempNode.prototype.isTempNode = true; - export default TempNode; diff --git a/examples/jsm/nodes/core/UniformNode.js b/examples/jsm/nodes/core/UniformNode.js index 602f71fd0f4746..7bb713172ba2f5 100644 --- a/examples/jsm/nodes/core/UniformNode.js +++ b/examples/jsm/nodes/core/UniformNode.js @@ -2,6 +2,14 @@ import InputNode from './InputNode.js'; class UniformNode extends InputNode { + constructor( value, nodeType = null ) { + + super( value, nodeType ); + + this.isUniformNode = true; + + } + getUniformHash( builder ) { return this.getHash( builder ); @@ -35,6 +43,4 @@ class UniformNode extends InputNode { } -UniformNode.prototype.isUniformNode = true; - export default UniformNode; diff --git a/examples/jsm/nodes/display/ColorSpaceNode.js b/examples/jsm/nodes/display/ColorSpaceNode.js index e025575922fb76..a2045da60176a9 100644 --- a/examples/jsm/nodes/display/ColorSpaceNode.js +++ b/examples/jsm/nodes/display/ColorSpaceNode.js @@ -65,27 +65,29 @@ class ColorSpaceNode extends TempNode { } - generate( builder ) { - - const type = this.getNodeType( builder ); + construct() { const method = this.method; const node = this.node; + let outputNode = null; + if ( method !== ColorSpaceNode.LINEAR_TO_LINEAR ) { const encodingFunctionNode = EncodingLib[ method ]; - return encodingFunctionNode.call( { + outputNode = encodingFunctionNode.call( { value: node - } ).build( builder, type ); + } ); } else { - return node.build( builder, type ); + outputNode = node; } + return outputNode; + } } diff --git a/examples/jsm/nodes/display/FrontFacingNode.js b/examples/jsm/nodes/display/FrontFacingNode.js index a1c293bfdbdaa7..7e84cdcff66462 100644 --- a/examples/jsm/nodes/display/FrontFacingNode.js +++ b/examples/jsm/nodes/display/FrontFacingNode.js @@ -6,6 +6,8 @@ class FrontFacingNode extends Node { super( 'bool' ); + this.isFrontFacingNode = true; + } generate( builder ) { @@ -16,6 +18,4 @@ class FrontFacingNode extends Node { } -FrontFacingNode.prototype.isFrontFacingNode = true; - export default FrontFacingNode; diff --git a/examples/jsm/nodes/display/NormalMapNode.js b/examples/jsm/nodes/display/NormalMapNode.js index a75b585bf7089b..12fab9d8e0d500 100644 --- a/examples/jsm/nodes/display/NormalMapNode.js +++ b/examples/jsm/nodes/display/NormalMapNode.js @@ -1,6 +1,6 @@ import TempNode from '../core/TempNode.js'; import ModelNode from '../accessors/ModelNode.js'; -import { ShaderNode, positionView, normalView, uv, vec3, cond, add, sub, mul, dFdx, dFdy, cross, max, dot, normalize, inversesqrt, equal, faceDirection } from '../shadernode/ShaderNodeBaseElements.js'; +import { ShaderNode, positionView, normalView, uv, vec3, add, sub, mul, dFdx, dFdy, cross, max, dot, normalize, inversesqrt, faceDirection } from '../shadernode/ShaderNodeBaseElements.js'; import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three'; @@ -25,7 +25,7 @@ const perturbNormal2ArbNode = new ShaderNode( ( inputs ) => { const B = add( mul( q1perp, st0.y ), mul( q0perp, st1.y ) ); const det = max( dot( T, T ), dot( B, B ) ); - const scale = cond( equal( det, 0 ), 0, mul( faceDirection, inversesqrt( det ) ) ); + const scale = mul( faceDirection, inversesqrt( det ) ); return normalize( add( mul( T, mul( mapN.x, scale ) ), mul( B, mul( mapN.y, scale ) ), mul( N, mapN.z ) ) ); @@ -44,9 +44,7 @@ class NormalMapNode extends TempNode { } - generate( builder ) { - - const type = this.getNodeType( builder ); + construct() { const { normalMapType, scaleNode } = this; @@ -60,27 +58,27 @@ class NormalMapNode extends TempNode { } + let outputNode = null; + if ( normalMapType === ObjectSpaceNormalMap ) { const vertexNormalNode = mul( new ModelNode( ModelNode.NORMAL_MATRIX ), normalMap ); - const normal = normalize( vertexNormalNode ); - - return normal.build( builder, type ); + outputNode = normalize( vertexNormalNode ); } else if ( normalMapType === TangentSpaceNormalMap ) { - const perturbNormal2ArbCall = perturbNormal2ArbNode.call( { + outputNode = perturbNormal2ArbNode.call( { eye_pos: positionView, surf_norm: normalView, mapN: normalMap, uv: uv() } ); - return perturbNormal2ArbCall.build( builder, type ); - } + return outputNode; + } } diff --git a/examples/jsm/nodes/display/ToneMappingNode.js b/examples/jsm/nodes/display/ToneMappingNode.js index 822e79598ed9d0..7efc6d43b1b213 100644 --- a/examples/jsm/nodes/display/ToneMappingNode.js +++ b/examples/jsm/nodes/display/ToneMappingNode.js @@ -23,25 +23,27 @@ class ToneMappingNode extends TempNode { } - generate( builder ) { - - const type = this.getNodeType( builder ); + construct( builder ) { const colorNode = this.color || builder.context.color; const toneMapping = this.toneMapping; const toneMappingParams = { exposure: this.exposureNode, color: colorNode }; + let outputNode = null; + if ( toneMapping === LinearToneMapping ) { - return LinearToneMappingNode.call( toneMappingParams ).build( builder, type ); + outputNode = LinearToneMappingNode.call( toneMappingParams ); } else { - return this.colorNode.build( builder, type ); + outputNode = this.colorNode; } + return outputNode; + } } diff --git a/examples/jsm/nodes/fog/FogNode.js b/examples/jsm/nodes/fog/FogNode.js index 659977012d492d..292a1878cf5d72 100644 --- a/examples/jsm/nodes/fog/FogNode.js +++ b/examples/jsm/nodes/fog/FogNode.js @@ -7,6 +7,8 @@ class FogNode extends Node { super( 'float' ); + this.isFogNode = true; + this.colorNode = colorNode; this.factorNode = factorNode; @@ -26,6 +28,4 @@ class FogNode extends Node { } -FogNode.prototype.isFogNode = true; - export default FogNode; diff --git a/examples/jsm/nodes/fog/FogRangeNode.js b/examples/jsm/nodes/fog/FogRangeNode.js index 5d903e891b2efd..0d71e3b5c2b230 100644 --- a/examples/jsm/nodes/fog/FogRangeNode.js +++ b/examples/jsm/nodes/fog/FogRangeNode.js @@ -7,6 +7,8 @@ class FogRangeNode extends FogNode { super( colorNode ); + this.isFogRangeNode = true; + this.nearNode = nearNode; this.farNode = farNode; @@ -22,6 +24,4 @@ class FogRangeNode extends FogNode { } -FogRangeNode.prototype.isFogRangeNode = true; - export default FogRangeNode; diff --git a/examples/jsm/nodes/gpgpu/ComputeNode.js b/examples/jsm/nodes/gpgpu/ComputeNode.js index 864254746e7d42..8c2f6fef8f2a8f 100644 --- a/examples/jsm/nodes/gpgpu/ComputeNode.js +++ b/examples/jsm/nodes/gpgpu/ComputeNode.js @@ -7,6 +7,8 @@ class ComputeNode extends Node { super( 'void' ); + this.isComputeNode = true; + this.computeNode = computeNode; this.count = count; @@ -58,6 +60,4 @@ class ComputeNode extends Node { } -ComputeNode.prototype.isComputeNode = true; - export default ComputeNode; diff --git a/examples/jsm/nodes/lighting/AONode.js b/examples/jsm/nodes/lighting/AONode.js index ddfce884556d94..f95c329bee507b 100644 --- a/examples/jsm/nodes/lighting/AONode.js +++ b/examples/jsm/nodes/lighting/AONode.js @@ -11,7 +11,7 @@ class AONode extends LightingNode { } - generate( builder ) { + construct( builder ) { const aoIntensity = 1; const aoNode = add( mul( sub( float( this.aoNode ), 1.0 ), aoIntensity ), 1.0 ); diff --git a/examples/jsm/nodes/lighting/EnvironmentLightNode.js b/examples/jsm/nodes/lighting/EnvironmentNode.js similarity index 87% rename from examples/jsm/nodes/lighting/EnvironmentLightNode.js rename to examples/jsm/nodes/lighting/EnvironmentNode.js index 2fef123846d4c4..0107c539130512 100644 --- a/examples/jsm/nodes/lighting/EnvironmentLightNode.js +++ b/examples/jsm/nodes/lighting/EnvironmentNode.js @@ -1,7 +1,6 @@ import LightingNode from './LightingNode.js'; import ContextNode from '../core/ContextNode.js'; import MaxMipLevelNode from '../utils/MaxMipLevelNode.js'; -//import ReflectNode from '../accessors/ReflectNode.js'; import { ShaderNode, float, add, mul, div, log2, clamp, roughness, reflect, mix, vec3, positionViewDirection, negate, normalize, transformedNormalView, transformedNormalWorld, transformDirection, cameraViewMatrix } from '../shadernode/ShaderNodeElements.js'; // taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html @@ -15,13 +14,7 @@ const getSpecularMIPLevel = new ShaderNode( ( { texture, levelNode } ) => { return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar ); } ); -/* -const getMaxMIPLevel = new ShaderNode( ( { texture } ) => { - return new MaxMipLevelNode( texture ); - -} ); -*/ class EnvironmentLightNode extends LightingNode { constructor( envNode = null ) { @@ -32,7 +25,7 @@ class EnvironmentLightNode extends LightingNode { } - generate( builder ) { + construct( builder ) { const envNode = this.envNode; @@ -43,8 +36,6 @@ class EnvironmentLightNode extends LightingNode { reflectVec = transformDirection( reflectVec, cameraViewMatrix ); reflectVec = vec3( negate( reflectVec.x ), reflectVec.yz ); - //reflectVec = normalize( mix( new ReflectNode(), flipNormalWorld, mul( roughness, roughness ) ) ); - const radianceContext = new ContextNode( envNode, { tempRead: false, uvNode: reflectVec, @@ -59,6 +50,10 @@ class EnvironmentLightNode extends LightingNode { levelShaderNode: getSpecularMIPLevel } ); + // it's used to cache the construct only if necessary: See `CubeTextureNode.getConstructReference()` + radianceContext.context.environmentContext = radianceContext; + irradianceContext.context.environmentContext = irradianceContext; + builder.context.radiance.add( radianceContext ); builder.context.iblIrradiance.add( mul( Math.PI, irradianceContext ) ); diff --git a/examples/jsm/nodes/lighting/LightingContextNode.js b/examples/jsm/nodes/lighting/LightingContextNode.js index 861c4e52073eea..b86b0fa6722992 100644 --- a/examples/jsm/nodes/lighting/LightingContextNode.js +++ b/examples/jsm/nodes/lighting/LightingContextNode.js @@ -17,42 +17,55 @@ class LightingContextNode extends ContextNode { } - generate( builder ) { - - const { context, lightingModelNode } = this; - - if ( context.reflectedLight === undefined ) { - - const directDiffuse = temp( vec3() ), - directSpecular = temp( vec3() ), - indirectDiffuse = temp( vec3() ), - indirectSpecular = temp( vec3() ); + construct( builder ) { + + const { lightingModelNode } = this; + + const context = this.context = {}; // reset context + const properties = builder.getNodeProperties( this ); + + const directDiffuse = temp( vec3() ), + directSpecular = temp( vec3() ), + indirectDiffuse = temp( vec3() ), + indirectSpecular = temp( vec3() ), + total = add( directDiffuse, directSpecular, indirectDiffuse, indirectSpecular ); + + const reflectedLight = { + directDiffuse, + directSpecular, + indirectDiffuse, + indirectSpecular, + total + }; + + const lighting = { + radiance : temp( vec3() ), + irradiance : temp( vec3() ), + iblIrradiance : temp( vec3() ), + ambientOcclusion : temp( float( 1 ) ) + }; + + Object.assign( properties, reflectedLight, lighting ); + Object.assign( context, lighting ); + + context.reflectedLight = reflectedLight; + context.lightingModelNode = lightingModelNode || context.lightingModelNode; - context.reflectedLight = { - directDiffuse, - directSpecular, - indirectDiffuse, - indirectSpecular, - total: add( directDiffuse, directSpecular, indirectDiffuse, indirectSpecular ) - }; + if ( lightingModelNode?.indirectDiffuse ) lightingModelNode.indirectDiffuse.call( context ); + if ( lightingModelNode?.indirectSpecular ) lightingModelNode.indirectSpecular.call( context ); + if ( lightingModelNode?.ambientOcclusion ) lightingModelNode.ambientOcclusion.call( context ); - context.radiance = temp( vec3() ); - context.irradiance = temp( vec3() ); - context.iblIrradiance = temp( vec3() ); - context.ambientOcclusion = temp( float( 1 ) ); + return super.construct( builder ); - } + } - context.lightingModelNode = lightingModelNode || context.lightingModelNode; + generate( builder ) { + const { context } = this; const type = this.getNodeType( builder ); super.generate( builder, type ); - if ( lightingModelNode?.indirectDiffuse ) lightingModelNode.indirectDiffuse.call( context ); - if ( lightingModelNode?.indirectSpecular ) lightingModelNode.indirectSpecular.call( context ); - if ( lightingModelNode?.ambientOcclusion ) lightingModelNode.ambientOcclusion.call( context ); - return context.reflectedLight.total.build( builder, type ); } diff --git a/examples/jsm/nodes/lighting/LightsNode.js b/examples/jsm/nodes/lighting/LightsNode.js index 26350f92e3211c..9914da9c6d4bc6 100644 --- a/examples/jsm/nodes/lighting/LightsNode.js +++ b/examples/jsm/nodes/lighting/LightsNode.js @@ -27,7 +27,7 @@ class LightsNode extends Node { } - generate( builder ) { + construct( builder ) { const lightNodes = this.lightNodes; diff --git a/examples/jsm/nodes/lighting/PunctualLightNode.js b/examples/jsm/nodes/lighting/PunctualLightNode.js index 7f2615d38d8a94..e15298bf8805be 100644 --- a/examples/jsm/nodes/lighting/PunctualLightNode.js +++ b/examples/jsm/nodes/lighting/PunctualLightNode.js @@ -28,7 +28,7 @@ class PunctualLightNode extends AnalyticLightNode { } - generate( builder ) { + construct( builder ) { const { colorNode, cutoffDistanceNode, decayExponentNode } = this; diff --git a/examples/jsm/nodes/materials/LineBasicNodeMaterial.js b/examples/jsm/nodes/materials/LineBasicNodeMaterial.js index af6ab89855af07..c27051518df59a 100644 --- a/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +++ b/examples/jsm/nodes/materials/LineBasicNodeMaterial.js @@ -9,6 +9,8 @@ class LineBasicNodeMaterial extends NodeMaterial { super(); + this.isLineBasicNodeMaterial = true; + this.colorNode = null; this.opacityNode = null; @@ -41,6 +43,4 @@ class LineBasicNodeMaterial extends NodeMaterial { } -LineBasicNodeMaterial.prototype.isLineBasicNodeMaterial = true; - export default LineBasicNodeMaterial; diff --git a/examples/jsm/nodes/materials/Materials.js b/examples/jsm/nodes/materials/Materials.js index e787b52c793e51..ee6498ca0d03c1 100644 --- a/examples/jsm/nodes/materials/Materials.js +++ b/examples/jsm/nodes/materials/Materials.js @@ -3,6 +3,7 @@ import LineBasicNodeMaterial from './LineBasicNodeMaterial.js'; import MeshBasicNodeMaterial from './MeshBasicNodeMaterial.js'; import MeshStandardNodeMaterial from './MeshStandardNodeMaterial.js'; import PointsNodeMaterial from './PointsNodeMaterial.js'; +import SpriteNodeMaterial from './SpriteNodeMaterial.js'; import { Material } from 'three'; export { @@ -10,7 +11,8 @@ export { LineBasicNodeMaterial, MeshBasicNodeMaterial, MeshStandardNodeMaterial, - PointsNodeMaterial + PointsNodeMaterial, + SpriteNodeMaterial }; const materialLib = { @@ -18,7 +20,8 @@ const materialLib = { LineBasicNodeMaterial, MeshBasicNodeMaterial, MeshStandardNodeMaterial, - PointsNodeMaterial + PointsNodeMaterial, + SpriteNodeMaterial }; const fromTypeFunction = Material.fromType; diff --git a/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js b/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js index 933e49719f3f5c..41e89a1730005b 100644 --- a/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +++ b/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js @@ -9,6 +9,8 @@ class MeshBasicNodeMaterial extends NodeMaterial { super(); + this.isMeshBasicNodeMaterial = true; + this.lights = true; this.colorNode = null; @@ -43,6 +45,4 @@ class MeshBasicNodeMaterial extends NodeMaterial { } -MeshBasicNodeMaterial.prototype.isMeshBasicNodeMaterial = true; - export default MeshBasicNodeMaterial; diff --git a/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js b/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js index 0ba0fa3065c6bd..8d680df806b681 100644 --- a/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +++ b/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js @@ -5,7 +5,7 @@ import { materialRoughness, materialMetalness, materialEmissive } from '../shadernode/ShaderNodeElements.js'; import LightsNode from '../lighting/LightsNode.js'; -import EnvironmentLightNode from '../lighting/EnvironmentLightNode.js'; +import EnvironmentNode from '../lighting/EnvironmentNode.js'; import AONode from '../lighting/AONode.js'; import getRoughness from '../functions/material/getRoughness.js'; import PhysicalLightingModel from '../functions/PhysicalLightingModel.js'; @@ -21,6 +21,8 @@ export default class MeshStandardNodeMaterial extends NodeMaterial { super(); + this.isMeshStandardNodeMaterial = true; + this.colorNode = null; this.opacityNode = null; @@ -50,18 +52,20 @@ export default class MeshStandardNodeMaterial extends NodeMaterial { build( builder ) { - let { colorNode, diffuseColorNode } = this.generateMain( builder ); + this.generatePosition( builder ); + + let { colorNode, diffuseColorNode } = this.generateDiffuseColor( builder ); const envNode = this.envNode || builder.scene.environmentNode; diffuseColorNode = this.generateStandardMaterial( builder, { colorNode, diffuseColorNode } ); if ( this.lightsNode ) builder.lightsNode = this.lightsNode; - let materialLightsNode = []; + const materialLightsNode = []; if ( envNode ) { - materialLightsNode.push( new EnvironmentLightNode( envNode ) ); + materialLightsNode.push( new EnvironmentNode( envNode ) ); } @@ -165,5 +169,3 @@ export default class MeshStandardNodeMaterial extends NodeMaterial { } } - -MeshStandardNodeMaterial.prototype.isMeshStandardNodeMaterial = true; diff --git a/examples/jsm/nodes/materials/NodeMaterial.js b/examples/jsm/nodes/materials/NodeMaterial.js index c3dcd899fd92b6..21b40e78caa8eb 100644 --- a/examples/jsm/nodes/materials/NodeMaterial.js +++ b/examples/jsm/nodes/materials/NodeMaterial.js @@ -2,7 +2,7 @@ import { Material, ShaderMaterial } from 'three'; import { getNodesKeys } from '../core/NodeUtils.js'; import ExpressionNode from '../core/ExpressionNode.js'; import { - float, vec4, + float, vec3, vec4, assign, label, mul, bypass, positionLocal, skinning, instance, modelViewProjection, lightingContext, colorSpace, materialAlphaTest, materialColor, materialOpacity @@ -14,6 +14,8 @@ class NodeMaterial extends ShaderMaterial { super(); + this.isNodeMaterial = true; + this.type = this.constructor.name; this.lights = true; @@ -22,8 +24,10 @@ class NodeMaterial extends ShaderMaterial { build( builder ) { + this.generatePosition( builder ); + const { lightsNode } = this; - const { diffuseColorNode } = this.generateMain( builder ); + const { diffuseColorNode } = this.generateDiffuseColor( builder ); const outgoingLightNode = this.generateLight( builder, { diffuseColorNode, lightsNode } ); @@ -31,7 +35,13 @@ class NodeMaterial extends ShaderMaterial { } - generateMain( builder ) { + customProgramCacheKey() { + + return this.uuid + '-' + this.version; + + } + + generatePosition( builder ) { const object = builder.object; @@ -61,6 +71,10 @@ class NodeMaterial extends ShaderMaterial { builder.addFlow( 'vertex', modelViewProjection() ); + } + + generateDiffuseColor( builder ) { + // < FRAGMENT STAGE > let colorNode = vec4( this.colorNode || materialColor ); @@ -118,7 +132,7 @@ class NodeMaterial extends ShaderMaterial { // FOG - if ( builder.fogNode ) outputNode = builder.fogNode.mix( outputNode ); + if ( builder.fogNode ) outputNode = vec4( vec3( builder.fogNode.mix( outputNode ) ), outputNode.w ); // RESULT @@ -212,6 +226,4 @@ class NodeMaterial extends ShaderMaterial { } -NodeMaterial.prototype.isNodeMaterial = true; - export default NodeMaterial; diff --git a/examples/jsm/nodes/materials/PointsNodeMaterial.js b/examples/jsm/nodes/materials/PointsNodeMaterial.js index 15b49af6c9688b..593f1e27408e50 100644 --- a/examples/jsm/nodes/materials/PointsNodeMaterial.js +++ b/examples/jsm/nodes/materials/PointsNodeMaterial.js @@ -9,6 +9,8 @@ class PointsNodeMaterial extends NodeMaterial { super(); + this.isPointsNodeMaterial = true; + this.transparent = true; this.colorNode = null; @@ -47,6 +49,4 @@ class PointsNodeMaterial extends NodeMaterial { } -PointsNodeMaterial.prototype.isPointsNodeMaterial = true; - export default PointsNodeMaterial; diff --git a/examples/jsm/nodes/materials/SpriteNodeMaterial.js b/examples/jsm/nodes/materials/SpriteNodeMaterial.js new file mode 100644 index 00000000000000..a5cf3ead39e57d --- /dev/null +++ b/examples/jsm/nodes/materials/SpriteNodeMaterial.js @@ -0,0 +1,95 @@ +import NodeMaterial from './NodeMaterial.js'; +import { SpriteMaterial } from 'three'; +import { + vec2, vec3, vec4, + assign, add, mul, sub, + positionLocal, bypass, length, cos, sin, + modelViewMatrix, cameraProjectionMatrix, modelWorldMatrix, materialRotation +} from '../shadernode/ShaderNodeElements.js'; + +const defaultValues = new SpriteMaterial(); + +class SpriteNodeMaterial extends NodeMaterial { + + constructor( parameters ) { + + super(); + + this.isSpriteNodeMaterial = true; + + this.lights = true; + + this.colorNode = null; + this.opacityNode = null; + + this.rotationNode = null; + + this.alphaTestNode = null; + + this.lightNode = null; + + this.positionNode = null; + + this.setDefaultValues( defaultValues ); + + this.setValues( parameters ); + + } + + generatePosition( builder ) { + + // < VERTEX STAGE > + + let vertex = positionLocal; + + if ( this.positionNode !== null ) { + + vertex = bypass( vertex, assign( positionLocal, this.positionNode ) ); + + } + + let mvPosition = mul( modelViewMatrix, vec4( 0, 0, 0, 1 ) ); + + const scale = vec2( + length( vec3( modelWorldMatrix[ 0 ].x, modelWorldMatrix[ 0 ].y, modelWorldMatrix[ 0 ].z ) ), + length( vec3( modelWorldMatrix[ 1 ].x, modelWorldMatrix[ 1 ].y, modelWorldMatrix[ 1 ].z ) ) + ); + + const alignedPosition = mul( positionLocal.xy, scale ); + const rotation = this.rotationNode || materialRotation; + + let rotatedPosition = vec2( + sub( mul( cos( rotation ), alignedPosition.x ), mul( sin( rotation ), alignedPosition.y ) ), + add( mul( sin( rotation ), alignedPosition.x ), mul( cos( rotation ), alignedPosition.y ) ) + ); + + mvPosition = vec4( add( mvPosition.xy, rotatedPosition.xy ), mvPosition.z, mvPosition.w ); + + const modelViewProjection = mul( cameraProjectionMatrix, mvPosition ); + + builder.context.vertex = vertex; + + builder.addFlow( 'vertex', modelViewProjection ); + + } + + copy( source ) { + + this.colorNode = source.colorNode; + this.opacityNode = source.opacityNode; + + this.rotationNode = source.rotationNode; + + this.alphaTestNode = source.alphaTestNode; + + this.lightNode = source.lightNode; + + this.positionNode = source.positionNode; + + return super.copy( source ); + + } + +} + +export default SpriteNodeMaterial; diff --git a/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js b/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js index 0032c1a92b92d3..d8af99fda80c77 100644 --- a/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +++ b/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js @@ -26,6 +26,7 @@ import PositionNode from '../accessors/PositionNode.js'; import ReferenceNode from '../accessors/ReferenceNode.js'; import StorageBufferNode from '../accessors/StorageBufferNode.js'; import TextureNode from '../accessors/TextureNode.js'; +import UserDataNode from '../accessors/UserDataNode.js'; import UVNode from '../accessors/UVNode.js'; // display @@ -139,6 +140,7 @@ export const materialOpacity = nodeImmutable( MaterialNode, MaterialNode.OPACITY //export const materialSpecular = nodeImmutable( MaterialNode, MaterialNode.SPECULAR ); export const materialRoughness = nodeImmutable( MaterialNode, MaterialNode.ROUGHNESS ); export const materialMetalness = nodeImmutable( MaterialNode, MaterialNode.METALNESS ); +export const materialRotation = nodeImmutable( MaterialNode, MaterialNode.ROTATION ); export const diffuseColor = nodeImmutable( PropertyNode, 'DiffuseColor', 'vec4' ); export const roughness = nodeImmutable( PropertyNode, 'Roughness', 'float' ); @@ -148,6 +150,7 @@ export const specularColor = nodeImmutable( PropertyNode, 'SpecularColor', 'colo export const reference = ( name, nodeOrType, object ) => nodeObject( new ReferenceNode( name, getConstNodeType( nodeOrType ), object ) ); export const materialReference = ( name, nodeOrType, material ) => nodeObject( new MaterialReferenceNode( name, getConstNodeType( nodeOrType ), material ) ); +export const userData = ( name, inputType, userData ) => nodeObject( new UserDataNode( name, inputType, userData ) ); export const modelViewProjection = nodeProxy( ModelViewProjectionNode ); diff --git a/examples/jsm/objects/Lensflare.js b/examples/jsm/objects/Lensflare.js index 9a9dbe818c5f2b..8998dc3d5d2496 100644 --- a/examples/jsm/objects/Lensflare.js +++ b/examples/jsm/objects/Lensflare.js @@ -21,6 +21,8 @@ class Lensflare extends Mesh { super( Lensflare.Geometry, new MeshBasicMaterial( { opacity: 0, transparent: true } ) ); + this.isLensflare = true; + this.type = 'Lensflare'; this.frustumCulled = false; this.renderOrder = Infinity; @@ -265,8 +267,6 @@ class Lensflare extends Mesh { } -Lensflare.prototype.isLensflare = true; - // class LensflareElement { diff --git a/examples/jsm/objects/LightningStorm.js b/examples/jsm/objects/LightningStorm.js index 62e7c3fb9fdfa3..8423e7f3dc2239 100644 --- a/examples/jsm/objects/LightningStorm.js +++ b/examples/jsm/objects/LightningStorm.js @@ -58,6 +58,8 @@ class LightningStorm extends Object3D { super(); + this.isLightningStorm = true; + // Parameters this.stormParams = stormParams; @@ -205,9 +207,9 @@ class LightningStorm extends Object3D { } - copy( source ) { + copy( source, recursive ) { - super.copy( source ); + super.copy( source, recursive ); this.stormParams.size = source.stormParams.size; this.stormParams.minHeight = source.stormParams.minHeight; @@ -240,6 +242,4 @@ class LightningStorm extends Object3D { } -LightningStorm.prototype.isLightningStorm = true; - export { LightningStorm }; diff --git a/examples/jsm/objects/MarchingCubes.js b/examples/jsm/objects/MarchingCubes.js index b5111cd6616bba..66b3a02d92bf76 100644 --- a/examples/jsm/objects/MarchingCubes.js +++ b/examples/jsm/objects/MarchingCubes.js @@ -18,6 +18,8 @@ class MarchingCubes extends Mesh { super( geometry, material ); + this.isMarchingCubes = true; + const scope = this; // temp buffers used in polygonize @@ -867,8 +869,6 @@ class MarchingCubes extends Mesh { } -MarchingCubes.prototype.isMarchingCubes = true; - ///////////////////////////////////// // Marching cubes lookup tables ///////////////////////////////////// diff --git a/examples/jsm/objects/Reflector.js b/examples/jsm/objects/Reflector.js index 23af4943f84e71..6dae121053a568 100644 --- a/examples/jsm/objects/Reflector.js +++ b/examples/jsm/objects/Reflector.js @@ -17,6 +17,8 @@ class Reflector extends Mesh { super( geometry ); + this.isReflector = true; + this.type = 'Reflector'; this.camera = new PerspectiveCamera(); @@ -191,8 +193,6 @@ class Reflector extends Mesh { } -Reflector.prototype.isReflector = true; - Reflector.ReflectorShader = { uniforms: { diff --git a/examples/jsm/objects/ReflectorForSSRPass.js b/examples/jsm/objects/ReflectorForSSRPass.js index edfd2e67599a17..ea4fa384661f02 100644 --- a/examples/jsm/objects/ReflectorForSSRPass.js +++ b/examples/jsm/objects/ReflectorForSSRPass.js @@ -20,6 +20,8 @@ class ReflectorForSSRPass extends Mesh { super( geometry ); + this.isReflectorForSSRPass = true; + this.type = 'ReflectorForSSRPass'; const scope = this; @@ -249,8 +251,6 @@ class ReflectorForSSRPass extends Mesh { } -ReflectorForSSRPass.prototype.isReflectorForSSRPass = true; - ReflectorForSSRPass.ReflectorShader = { defines: { diff --git a/examples/jsm/objects/Refractor.js b/examples/jsm/objects/Refractor.js index d988a8d9b28730..c31b15b64125b8 100644 --- a/examples/jsm/objects/Refractor.js +++ b/examples/jsm/objects/Refractor.js @@ -18,6 +18,8 @@ class Refractor extends Mesh { super( geometry ); + this.isRefractor = true; + this.type = 'Refractor'; this.camera = new PerspectiveCamera(); @@ -260,8 +262,6 @@ class Refractor extends Mesh { } -Refractor.prototype.isRefractor = true; - Refractor.RefractorShader = { uniforms: { diff --git a/examples/jsm/objects/ShadowMesh.js b/examples/jsm/objects/ShadowMesh.js index f26b8b141dd9f1..599f7eba1acb4b 100644 --- a/examples/jsm/objects/ShadowMesh.js +++ b/examples/jsm/objects/ShadowMesh.js @@ -25,6 +25,8 @@ class ShadowMesh extends Mesh { super( mesh.geometry, shadowMaterial ); + this.isShadowMesh = true; + this.meshMatrix = mesh.matrixWorld; this.frustumCulled = false; @@ -69,6 +71,4 @@ class ShadowMesh extends Mesh { } -ShadowMesh.prototype.isShadowMesh = true; - export { ShadowMesh }; diff --git a/examples/jsm/objects/Sky.js b/examples/jsm/objects/Sky.js index f52ace81c6bb0f..a6f9b1fffbd824 100644 --- a/examples/jsm/objects/Sky.js +++ b/examples/jsm/objects/Sky.js @@ -38,12 +38,12 @@ class Sky extends Mesh { super( new BoxGeometry( 1, 1, 1 ), material ); + this.isSky = true; + } } -Sky.prototype.isSky = true; - Sky.SkyShader = { uniforms: { diff --git a/examples/jsm/objects/Water.js b/examples/jsm/objects/Water.js index 391e29617e1e14..4067c60208ca1f 100644 --- a/examples/jsm/objects/Water.js +++ b/examples/jsm/objects/Water.js @@ -26,6 +26,8 @@ class Water extends Mesh { super( geometry ); + this.isWater = true; + const scope = this; const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512; @@ -324,6 +326,4 @@ class Water extends Mesh { } -Water.prototype.isWater = true; - export { Water }; diff --git a/examples/jsm/objects/Water2.js b/examples/jsm/objects/Water2.js index ac11c559c8b6ab..01c0fabec076be 100644 --- a/examples/jsm/objects/Water2.js +++ b/examples/jsm/objects/Water2.js @@ -27,6 +27,8 @@ class Water extends Mesh { super( geometry ); + this.isWater = true; + this.type = 'Water'; const scope = this; @@ -201,8 +203,6 @@ class Water extends Mesh { } -Water.prototype.isWater = true; - Water.WaterShader = { uniforms: { diff --git a/examples/jsm/renderers/CSS2DRenderer.js b/examples/jsm/renderers/CSS2DRenderer.js index abb6ac5ce3296b..f50959e3e5efec 100644 --- a/examples/jsm/renderers/CSS2DRenderer.js +++ b/examples/jsm/renderers/CSS2DRenderer.js @@ -10,6 +10,8 @@ class CSS2DObject extends Object3D { super(); + this.isCSS2DObject = true; + this.element = element; this.element.style.position = 'absolute'; @@ -45,8 +47,6 @@ class CSS2DObject extends Object3D { } -CSS2DObject.prototype.isCSS2DObject = true; - // const _vector = new Vector3(); @@ -125,16 +125,7 @@ class CSS2DRenderer { const element = object.element; - if ( /apple/i.test( navigator.vendor ) ) { - - // https://github.com/mrdoob/three.js/issues/21415 - element.style.transform = 'translate(-50%,-50%) translate(' + Math.round( _vector.x * _widthHalf + _widthHalf ) + 'px,' + Math.round( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; - - } else { - - element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; - - } + element.style.transform = 'translate(-50%,-50%) translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)'; if ( element.parentNode !== domElement ) { diff --git a/examples/jsm/renderers/CSS3DRenderer.js b/examples/jsm/renderers/CSS3DRenderer.js index d073986129adab..0a9ea585821069 100644 --- a/examples/jsm/renderers/CSS3DRenderer.js +++ b/examples/jsm/renderers/CSS3DRenderer.js @@ -19,6 +19,8 @@ class CSS3DObject extends Object3D { super(); + this.isCSS3DObject = true; + this.element = element; this.element.style.position = 'absolute'; this.element.style.pointerEvents = 'auto'; @@ -54,14 +56,14 @@ class CSS3DObject extends Object3D { } -CSS3DObject.prototype.isCSS3DObject = true; - class CSS3DSprite extends CSS3DObject { constructor( element ) { super( element ); + this.isCSS3DSprite = true; + this.rotation2D = 0; } @@ -78,8 +80,6 @@ class CSS3DSprite extends CSS3DObject { } -CSS3DSprite.prototype.isCSS3DSprite = true; - // const _matrix = new Matrix4(); diff --git a/examples/jsm/renderers/Projector.js b/examples/jsm/renderers/Projector.js index d04780ca67014a..55e899439add98 100644 --- a/examples/jsm/renderers/Projector.js +++ b/examples/jsm/renderers/Projector.js @@ -473,125 +473,113 @@ class Projector { if ( object.isMesh ) { - if ( geometry.isBufferGeometry ) { + let material = object.material; - let material = object.material; + const isMultiMaterial = Array.isArray( material ); - const isMultiMaterial = Array.isArray( material ); + const attributes = geometry.attributes; + const groups = geometry.groups; - const attributes = geometry.attributes; - const groups = geometry.groups; + if ( attributes.position === undefined ) continue; - if ( attributes.position === undefined ) continue; + const positions = attributes.position.array; - const positions = attributes.position.array; - - for ( let i = 0, l = positions.length; i < l; i += 3 ) { - - let x = positions[ i ]; - let y = positions[ i + 1 ]; - let z = positions[ i + 2 ]; + for ( let i = 0, l = positions.length; i < l; i += 3 ) { - const morphTargets = geometry.morphAttributes.position; + let x = positions[ i ]; + let y = positions[ i + 1 ]; + let z = positions[ i + 2 ]; - if ( morphTargets !== undefined ) { + const morphTargets = geometry.morphAttributes.position; - const morphTargetsRelative = geometry.morphTargetsRelative; - const morphInfluences = object.morphTargetInfluences; + if ( morphTargets !== undefined ) { - for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) { + const morphTargetsRelative = geometry.morphTargetsRelative; + const morphInfluences = object.morphTargetInfluences; - const influence = morphInfluences[ t ]; + for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) { - if ( influence === 0 ) continue; + const influence = morphInfluences[ t ]; - const target = morphTargets[ t ]; + if ( influence === 0 ) continue; - if ( morphTargetsRelative ) { + const target = morphTargets[ t ]; - x += target.getX( i / 3 ) * influence; - y += target.getY( i / 3 ) * influence; - z += target.getZ( i / 3 ) * influence; + if ( morphTargetsRelative ) { - } else { + x += target.getX( i / 3 ) * influence; + y += target.getY( i / 3 ) * influence; + z += target.getZ( i / 3 ) * influence; - x += ( target.getX( i / 3 ) - positions[ i ] ) * influence; - y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence; - z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence; + } else { - } + x += ( target.getX( i / 3 ) - positions[ i ] ) * influence; + y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence; + z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence; } } - renderList.pushVertex( x, y, z ); - } - if ( attributes.normal !== undefined ) { + renderList.pushVertex( x, y, z ); + + } - const normals = attributes.normal.array; + if ( attributes.normal !== undefined ) { - for ( let i = 0, l = normals.length; i < l; i += 3 ) { + const normals = attributes.normal.array; - renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); + for ( let i = 0, l = normals.length; i < l; i += 3 ) { - } + renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ); } - if ( attributes.color !== undefined ) { + } - const colors = attributes.color.array; + if ( attributes.color !== undefined ) { - for ( let i = 0, l = colors.length; i < l; i += 3 ) { + const colors = attributes.color.array; - renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); + for ( let i = 0, l = colors.length; i < l; i += 3 ) { - } + renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); } - if ( attributes.uv !== undefined ) { + } - const uvs = attributes.uv.array; + if ( attributes.uv !== undefined ) { - for ( let i = 0, l = uvs.length; i < l; i += 2 ) { + const uvs = attributes.uv.array; - renderList.pushUv( uvs[ i ], uvs[ i + 1 ] ); + for ( let i = 0, l = uvs.length; i < l; i += 2 ) { - } + renderList.pushUv( uvs[ i ], uvs[ i + 1 ] ); } - if ( geometry.index !== null ) { - - const indices = geometry.index.array; - - if ( groups.length > 0 ) { - - for ( let g = 0; g < groups.length; g ++ ) { + } - const group = groups[ g ]; + if ( geometry.index !== null ) { - material = isMultiMaterial === true - ? object.material[ group.materialIndex ] - : object.material; + const indices = geometry.index.array; - if ( material === undefined ) continue; + if ( groups.length > 0 ) { - for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) { + for ( let g = 0; g < groups.length; g ++ ) { - renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); + const group = groups[ g ]; - } + material = isMultiMaterial === true + ? object.material[ group.materialIndex ] + : object.material; - } + if ( material === undefined ) continue; - } else { - - for ( let i = 0, l = indices.length; i < l; i += 3 ) { + for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) { renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); @@ -601,29 +589,29 @@ class Projector { } else { - if ( groups.length > 0 ) { + for ( let i = 0, l = indices.length; i < l; i += 3 ) { - for ( let g = 0; g < groups.length; g ++ ) { + renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material ); - const group = groups[ g ]; + } - material = isMultiMaterial === true - ? object.material[ group.materialIndex ] - : object.material; + } - if ( material === undefined ) continue; + } else { - for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) { + if ( groups.length > 0 ) { - renderList.pushTriangle( i, i + 1, i + 2, material ); + for ( let g = 0; g < groups.length; g ++ ) { - } + const group = groups[ g ]; - } + material = isMultiMaterial === true + ? object.material[ group.materialIndex ] + : object.material; - } else { + if ( material === undefined ) continue; - for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) { + for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) { renderList.pushTriangle( i, i + 1, i + 2, material ); @@ -631,12 +619,15 @@ class Projector { } - } + } else { + + for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) { - } else if ( geometry.isGeometry ) { + renderList.pushTriangle( i, i + 1, i + 2, material ); - console.error( 'THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; + } + + } } @@ -644,88 +635,70 @@ class Projector { _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); - if ( geometry.isBufferGeometry ) { - - const attributes = geometry.attributes; + const attributes = geometry.attributes; - if ( attributes.position !== undefined ) { + if ( attributes.position !== undefined ) { - const positions = attributes.position.array; - - for ( let i = 0, l = positions.length; i < l; i += 3 ) { + const positions = attributes.position.array; - renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); + for ( let i = 0, l = positions.length; i < l; i += 3 ) { - } + renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); - if ( attributes.color !== undefined ) { + } - const colors = attributes.color.array; + if ( attributes.color !== undefined ) { - for ( let i = 0, l = colors.length; i < l; i += 3 ) { + const colors = attributes.color.array; - renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); + for ( let i = 0, l = colors.length; i < l; i += 3 ) { - } + renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ); } - if ( geometry.index !== null ) { + } - const indices = geometry.index.array; + if ( geometry.index !== null ) { - for ( let i = 0, l = indices.length; i < l; i += 2 ) { + const indices = geometry.index.array; - renderList.pushLine( indices[ i ], indices[ i + 1 ] ); + for ( let i = 0, l = indices.length; i < l; i += 2 ) { - } + renderList.pushLine( indices[ i ], indices[ i + 1 ] ); - } else { + } - const step = object.isLineSegments ? 2 : 1; + } else { - for ( let i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) { + const step = object.isLineSegments ? 2 : 1; - renderList.pushLine( i, i + 1 ); + for ( let i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) { - } + renderList.pushLine( i, i + 1 ); } } - } else if ( geometry.isGeometry ) { - - console.error( 'THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; - } } else if ( object.isPoints ) { _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix ); - if ( geometry.isGeometry ) { + const attributes = geometry.attributes; - console.error( 'THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; + if ( attributes.position !== undefined ) { - } else if ( geometry.isBufferGeometry ) { - - const attributes = geometry.attributes; - - if ( attributes.position !== undefined ) { - - const positions = attributes.position.array; - - for ( let i = 0, l = positions.length; i < l; i += 3 ) { + const positions = attributes.position.array; - _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 ); - _vector4.applyMatrix4( _modelViewProjectionMatrix ); + for ( let i = 0, l = positions.length; i < l; i += 3 ) { - pushPoint( _vector4, object, camera ); + _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 ); + _vector4.applyMatrix4( _modelViewProjectionMatrix ); - } + pushPoint( _vector4, object, camera ); } diff --git a/examples/jsm/renderers/SVGRenderer.js b/examples/jsm/renderers/SVGRenderer.js index edfc17984b2fbb..529196364b1180 100644 --- a/examples/jsm/renderers/SVGRenderer.js +++ b/examples/jsm/renderers/SVGRenderer.js @@ -18,14 +18,14 @@ class SVGObject extends Object3D { super(); + this.isSVGObject = true; + this.node = node; } } -SVGObject.prototype.isSVGObject = true; - class SVGRenderer { constructor() { diff --git a/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js b/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js index c616adb6f1be90..17ec4fc48e4fc6 100644 --- a/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +++ b/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js @@ -141,6 +141,24 @@ class WebGLNodeBuilder extends NodeBuilder { } + if ( material.iridescenceNode && material.iridescenceNode.isNode ) { + + this.addSlot( 'fragment', new SlotNode( material.iridescenceNode, 'IRIDESCENCE', 'float' ) ); + + } + + if ( material.iridescenceIORNode && material.iridescenceIORNode.isNode ) { + + this.addSlot( 'fragment', new SlotNode( material.iridescenceIORNode, 'IRIDESCENCE_IOR', 'float' ) ); + + } + + if ( material.iridescenceThicknessNode && material.iridescenceThicknessNode.isNode ) { + + this.addSlot( 'fragment', new SlotNode( material.iridescenceThicknessNode, 'IRIDESCENCE_THICKNESS', 'float' ) ); + + } + if ( material.envNode && material.envNode.isNode ) { const envRadianceNode = new WebGLPhysicalContextNode( WebGLPhysicalContextNode.RADIANCE, material.envNode ); @@ -403,7 +421,7 @@ ${this.shader[ getShaderStageProperty( shaderStage ) ]} if ( node.name === name ) { - return this.getFlowData( shaderStage, node ); + return this.getFlowData( node/*, shaderStage*/ ); } @@ -423,6 +441,9 @@ ${this.shader[ getShaderStageProperty( shaderStage ) ]} const metalnessNode = this.getSlot( 'fragment', 'METALNESS' ); const clearcoatNode = this.getSlot( 'fragment', 'CLEARCOAT' ); const clearcoatRoughnessNode = this.getSlot( 'fragment', 'CLEARCOAT_ROUGHNESS' ); + const iridescenceNode = this.getSlot( 'fragment', 'IRIDESCENCE' ); + const iridescenceIORNode = this.getSlot( 'fragment', 'IRIDESCENCE_IOR' ); + const iridescenceThicknessNode = this.getSlot( 'fragment', 'IRIDESCENCE_THICKNESS' ); const positionNode = this.getSlot( 'vertex', 'POSITION' ); const sizeNode = this.getSlot( 'vertex', 'SIZE' ); @@ -507,6 +528,36 @@ ${this.shader[ getShaderStageProperty( shaderStage ) ]} } + if ( iridescenceNode !== undefined ) { + + this.addCodeAfterSnippet( + 'fragment', + 'iridescence_fragment', + `${iridescenceNode.code}\n\tmaterial.iridescence = ${iridescenceNode.result};` + ); + + } + + if ( iridescenceIORNode !== undefined ) { + + this.addCodeAfterSnippet( + 'fragment', + 'iridescence_fragment', + `${iridescenceIORNode.code}\n\tmaterial.iridescenceIOR = ${iridescenceIORNode.result};` + ); + + } + + if ( iridescenceThicknessNode !== undefined ) { + + this.addCodeAfterSnippet( + 'fragment', + 'iridescence_fragment', + `${iridescenceThicknessNode.code}\n\tmaterial.iridescenceThickness = ${iridescenceThicknessNode.result};` + ); + + } + if ( positionNode !== undefined ) { this.addCodeAfterInclude( diff --git a/examples/jsm/renderers/webgpu/WebGPUBuffer.js b/examples/jsm/renderers/webgpu/WebGPUBuffer.js index 072dbadb6c23d3..f3eb9bc0df6877 100644 --- a/examples/jsm/renderers/webgpu/WebGPUBuffer.js +++ b/examples/jsm/renderers/webgpu/WebGPUBuffer.js @@ -7,6 +7,8 @@ class WebGPUBuffer extends WebGPUBinding { super( name ); + this.isBuffer = true; + this.bytesPerElement = Float32Array.BYTES_PER_ELEMENT; this.type = type; this.visibility = GPUShaderStage.VERTEX; @@ -38,6 +40,4 @@ class WebGPUBuffer extends WebGPUBinding { } -WebGPUBuffer.prototype.isBuffer = true; - export default WebGPUBuffer; diff --git a/examples/jsm/renderers/webgpu/WebGPUInfo.js b/examples/jsm/renderers/webgpu/WebGPUInfo.js index c86a09ca47eade..9acc39ca12c920 100644 --- a/examples/jsm/renderers/webgpu/WebGPUInfo.js +++ b/examples/jsm/renderers/webgpu/WebGPUInfo.js @@ -23,7 +23,7 @@ class WebGPUInfo { this.render.drawCalls ++; - if ( object.isMesh ) { + if ( object.isMesh || object.isSprite ) { this.render.triangles += instanceCount * ( count / 3 ); diff --git a/examples/jsm/renderers/webgpu/WebGPUObjects.js b/examples/jsm/renderers/webgpu/WebGPUObjects.js index 06a42fbbe81777..6827898fa001bd 100644 --- a/examples/jsm/renderers/webgpu/WebGPUObjects.js +++ b/examples/jsm/renderers/webgpu/WebGPUObjects.js @@ -15,12 +15,6 @@ class WebGPUObjects { const updateMap = this.updateMap; const frame = this.info.render.frame; - if ( geometry.isBufferGeometry !== true ) { - - throw new Error( 'THREE.WebGPURenderer: This renderer only supports THREE.BufferGeometry for geometries.' ); - - } - if ( updateMap.get( geometry ) !== frame ) { this.geometries.update( geometry ); diff --git a/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js b/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js index 3586dd77b39f18..f2827d135aac5b 100644 --- a/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +++ b/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js @@ -46,7 +46,7 @@ class WebGPURenderPipeline { vertexBuffers.push( { arrayStride: attribute.arrayStride, - attributes: [ { shaderLocation: attribute.slot, offset: 0, format: attribute.format } ], + attributes: [ { shaderLocation: attribute.slot, offset: attribute.offset, format: attribute.format } ], stepMode: stepMode } ); @@ -120,19 +120,6 @@ class WebGPURenderPipeline { } - _getArrayStride( type, bytesPerElement ) { - - // @TODO: This code is GLSL specific. We need to update when we switch to WGSL. - - if ( type === 'float' || type === 'int' || type === 'uint' ) return bytesPerElement; - if ( type === 'vec2' || type === 'ivec2' || type === 'uvec2' ) return bytesPerElement * 2; - if ( type === 'vec3' || type === 'ivec3' || type === 'uvec3' ) return bytesPerElement * 3; - if ( type === 'vec4' || type === 'ivec4' || type === 'uvec4' ) return bytesPerElement * 4; - - console.error( 'THREE.WebGPURenderer: Shader variable type not supported yet.', type ); - - } - _getAlphaBlend( material ) { const blending = material.blending; @@ -715,14 +702,26 @@ class WebGPURenderPipeline { const type = nodeAttribute.type; const geometryAttribute = geometry.getAttribute( name ); - const bytesPerElement = ( geometryAttribute !== undefined ) ? geometryAttribute.array.BYTES_PER_ELEMENT : 4; + const bytesPerElement = geometryAttribute.array.BYTES_PER_ELEMENT; - const arrayStride = this._getArrayStride( type, bytesPerElement ); const format = this._getVertexFormat( type, bytesPerElement ); + let arrayStride = geometryAttribute.itemSize * bytesPerElement; + let offset = 0; + + if ( geometryAttribute.isInterleavedBufferAttribute === true ) { + + // @TODO: It can be optimized for "vertexBuffers" on RenderPipeline + + arrayStride = geometryAttribute.data.stride * bytesPerElement; + offset = geometryAttribute.offset * bytesPerElement; + + } + attributes.push( { name, arrayStride, + offset, format, slot } ); diff --git a/examples/jsm/renderers/webgpu/WebGPURenderer.js b/examples/jsm/renderers/webgpu/WebGPURenderer.js index 600ea451997b75..45e01db229b230 100644 --- a/examples/jsm/renderers/webgpu/WebGPURenderer.js +++ b/examples/jsm/renderers/webgpu/WebGPURenderer.js @@ -66,6 +66,8 @@ class WebGPURenderer { constructor( parameters = {} ) { + this.isWebGPURenderer = true; + // public this.domElement = ( parameters.canvas !== undefined ) ? parameters.canvas : this._createCanvasElement(); @@ -962,12 +964,7 @@ class WebGPURenderer { device: device, format: GPUTextureFormat.BGRA8Unorm, usage: GPUTextureUsage.RENDER_ATTACHMENT, - compositingAlphaMode: 'premultiplied', - size: { - width: Math.floor( this._width * this._pixelRatio ), - height: Math.floor( this._height * this._pixelRatio ), - depthOrArrayLayers: 1 - }, + compositingAlphaMode: 'premultiplied' } ); } @@ -984,6 +981,4 @@ class WebGPURenderer { } -WebGPURenderer.prototype.isWebGPURenderer = true; - export default WebGPURenderer; diff --git a/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js b/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js index 702aa69f0bb54a..194563dc38879c 100644 --- a/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +++ b/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js @@ -7,6 +7,8 @@ class WebGPUSampledTexture extends WebGPUBinding { super( name ); + this.isSampledTexture = true; + this.texture = texture; this.dimension = GPUTextureViewDimension.TwoD; @@ -26,48 +28,46 @@ class WebGPUSampledTexture extends WebGPUBinding { } -WebGPUSampledTexture.prototype.isSampledTexture = true; - class WebGPUSampledArrayTexture extends WebGPUSampledTexture { constructor( name, texture ) { super( name, texture ); + this.isSampledArrayTexture = true; + this.dimension = GPUTextureViewDimension.TwoDArray; } } -WebGPUSampledArrayTexture.prototype.isSampledArrayTexture = true; - class WebGPUSampled3DTexture extends WebGPUSampledTexture { constructor( name, texture ) { super( name, texture ); + this.isSampled3DTexture = true; + this.dimension = GPUTextureViewDimension.ThreeD; } } -WebGPUSampled3DTexture.prototype.isSampled3DTexture = true; - class WebGPUSampledCubeTexture extends WebGPUSampledTexture { constructor( name, texture ) { super( name, texture ); + this.isSampledCubeTexture = true; + this.dimension = GPUTextureViewDimension.Cube; } } -WebGPUSampledCubeTexture.prototype.isSampledCubeTexture = true; - export { WebGPUSampledTexture, WebGPUSampledArrayTexture, WebGPUSampled3DTexture, WebGPUSampledCubeTexture }; diff --git a/examples/jsm/renderers/webgpu/WebGPUSampler.js b/examples/jsm/renderers/webgpu/WebGPUSampler.js index bf1611df0c34fb..eaf1065cc5a8ee 100644 --- a/examples/jsm/renderers/webgpu/WebGPUSampler.js +++ b/examples/jsm/renderers/webgpu/WebGPUSampler.js @@ -7,6 +7,8 @@ class WebGPUSampler extends WebGPUBinding { super( name ); + this.isSampler = true; + this.texture = texture; this.type = GPUBindingType.Sampler; @@ -24,6 +26,4 @@ class WebGPUSampler extends WebGPUBinding { } -WebGPUSampler.prototype.isSampler = true; - export default WebGPUSampler; diff --git a/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js b/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js index 07868a9e7a1bdd..54d6fd8c423e6d 100644 --- a/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +++ b/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js @@ -7,6 +7,8 @@ class WebGPUStorageBuffer extends WebGPUBuffer { super( name, GPUBindingType.StorageBuffer, attribute.array ); + this.isStorageBuffer = true; + this.usage |= GPUBufferUsage.VERTEX | GPUBufferUsage.STORAGE; this.attribute = attribute; @@ -15,6 +17,4 @@ class WebGPUStorageBuffer extends WebGPUBuffer { } -WebGPUStorageBuffer.prototype.isStorageBuffer = true; - export default WebGPUStorageBuffer; diff --git a/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js b/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js index c2789b23d3945d..c4b7f871ee7af2 100644 --- a/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +++ b/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js @@ -18,7 +18,7 @@ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. -import { GPUIndexFormat, GPUFilterMode, GPUPrimitiveTopology, GPULoadOp, GPUStoreOp } from './constants.js'; +import { GPUTextureViewDimension, GPUIndexFormat, GPUFilterMode, GPUPrimitiveTopology, GPULoadOp, GPUStoreOp } from './constants.js'; // ported from https://github.com/toji/web-texture-tool/blob/master/src/webgpu-mipmap-generator.js @@ -132,6 +132,7 @@ fn main( @location( 0 ) vTex : vec2 ) -> @location( 0 ) vec4 { let srcView = textureGPU.createView( { baseMipLevel: 0, mipLevelCount: 1, + dimension: GPUTextureViewDimension.TwoD, baseArrayLayer } ); @@ -140,6 +141,7 @@ fn main( @location( 0 ) vTex : vec2 ) -> @location( 0 ) vec4 { const dstView = textureGPU.createView( { baseMipLevel: i, mipLevelCount: 1, + dimension: GPUTextureViewDimension.TwoD, baseArrayLayer } ); diff --git a/examples/jsm/renderers/webgpu/WebGPUUniform.js b/examples/jsm/renderers/webgpu/WebGPUUniform.js index 21788073b51123..6ca6afb71cbeeb 100644 --- a/examples/jsm/renderers/webgpu/WebGPUUniform.js +++ b/examples/jsm/renderers/webgpu/WebGPUUniform.js @@ -34,6 +34,8 @@ class FloatUniform extends WebGPUUniform { super( name, value ); + this.isFloatUniform = true; + this.boundary = 4; this.itemSize = 1; @@ -41,14 +43,14 @@ class FloatUniform extends WebGPUUniform { } -FloatUniform.prototype.isFloatUniform = true; - class Vector2Uniform extends WebGPUUniform { constructor( name, value = new Vector2() ) { super( name, value ); + this.isVector2Uniform = true; + this.boundary = 8; this.itemSize = 2; @@ -56,14 +58,14 @@ class Vector2Uniform extends WebGPUUniform { } -Vector2Uniform.prototype.isVector2Uniform = true; - class Vector3Uniform extends WebGPUUniform { constructor( name, value = new Vector3() ) { super( name, value ); + this.isVector3Uniform = true; + this.boundary = 16; this.itemSize = 3; @@ -71,14 +73,14 @@ class Vector3Uniform extends WebGPUUniform { } -Vector3Uniform.prototype.isVector3Uniform = true; - class Vector4Uniform extends WebGPUUniform { constructor( name, value = new Vector4() ) { super( name, value ); + this.isVector4Uniform = true; + this.boundary = 16; this.itemSize = 4; @@ -86,14 +88,14 @@ class Vector4Uniform extends WebGPUUniform { } -Vector4Uniform.prototype.isVector4Uniform = true; - class ColorUniform extends WebGPUUniform { constructor( name, value = new Color() ) { super( name, value ); + this.isColorUniform = true; + this.boundary = 16; this.itemSize = 3; @@ -101,14 +103,14 @@ class ColorUniform extends WebGPUUniform { } -ColorUniform.prototype.isColorUniform = true; - class Matrix3Uniform extends WebGPUUniform { constructor( name, value = new Matrix3() ) { super( name, value ); + this.isMatrix3Uniform = true; + this.boundary = 48; this.itemSize = 12; @@ -116,14 +118,14 @@ class Matrix3Uniform extends WebGPUUniform { } -Matrix3Uniform.prototype.isMatrix3Uniform = true; - class Matrix4Uniform extends WebGPUUniform { constructor( name, value = new Matrix4() ) { super( name, value ); + this.isMatrix4Uniform = true; + this.boundary = 64; this.itemSize = 16; @@ -131,6 +133,4 @@ class Matrix4Uniform extends WebGPUUniform { } -Matrix4Uniform.prototype.isMatrix4Uniform = true; - export { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform }; diff --git a/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js b/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js index cc03925e584d20..8ce93aa6938426 100644 --- a/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +++ b/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js @@ -7,12 +7,12 @@ class WebGPUUniformBuffer extends WebGPUBuffer { super( name, GPUBindingType.UniformBuffer, buffer ); + this.isUniformBuffer = true; + this.usage |= GPUBufferUsage.UNIFORM; } } -WebGPUUniformBuffer.prototype.isUniformBuffer = true; - export default WebGPUUniformBuffer; diff --git a/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js b/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js index 44ec0dd2d08db4..1468b76e1e2ab5 100644 --- a/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js +++ b/examples/jsm/renderers/webgpu/WebGPUUniformsGroup.js @@ -7,6 +7,8 @@ class WebGPUUniformsGroup extends WebGPUUniformBuffer { super( name ); + this.isUniformsGroup = true; + // the order of uniforms in this array must match the order of uniforms in the shader this.uniforms = []; @@ -294,6 +296,4 @@ function arraysEqual( a, b, offset ) { } -WebGPUUniformsGroup.prototype.isUniformsGroup = true; - export default WebGPUUniformsGroup; diff --git a/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js b/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js index 0f28fb8afeafaf..cdb81f4055a1bb 100644 --- a/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +++ b/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js @@ -444,9 +444,7 @@ class WebGPUNodeBuilder extends NodeBuilder { const snippets = []; const vars = this.vars[ shaderStage ]; - for ( let index = 0; index < vars.length; index ++ ) { - - const variable = vars[ index ]; + for (const variable of vars) { const name = variable.name; const type = this.getType( variable.type ); @@ -595,7 +593,7 @@ class WebGPUNodeBuilder extends NodeBuilder { for ( const node of flowNodes ) { - const flowSlotData = this.getFlowData( shaderStage, node ); + const flowSlotData = this.getFlowData( node/*, shaderStage*/ ); const slotName = node.name; if ( slotName ) { diff --git a/examples/jsm/utils/UVsDebug.js b/examples/jsm/utils/UVsDebug.js index b0939b6f6d31a4..f5cbc35bbb63c0 100644 --- a/examples/jsm/utils/UVsDebug.js +++ b/examples/jsm/utils/UVsDebug.js @@ -42,51 +42,42 @@ function UVsDebug( geometry, size = 1024 ) { ctx.fillStyle = 'rgb( 255, 255, 255 )'; ctx.fillRect( 0, 0, width, height ); - if ( geometry.isGeometry ) { + const index = geometry.index; + const uvAttribute = geometry.attributes.uv; - console.error( 'THREE.UVsDebug no longer supports Geometry. Use THREE.BufferGeometry instead.' ); - return; + if ( index ) { - } else { - - const index = geometry.index; - const uvAttribute = geometry.attributes.uv; - - if ( index ) { + // indexed geometry - // indexed geometry + for ( let i = 0, il = index.count; i < il; i += 3 ) { - for ( let i = 0, il = index.count; i < il; i += 3 ) { + face[ 0 ] = index.getX( i ); + face[ 1 ] = index.getX( i + 1 ); + face[ 2 ] = index.getX( i + 2 ); - face[ 0 ] = index.getX( i ); - face[ 1 ] = index.getX( i + 1 ); - face[ 2 ] = index.getX( i + 2 ); + uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); + uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); + uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); - uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); - uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); - uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); + processFace( face, uvs, i / 3 ); - processFace( face, uvs, i / 3 ); - - } - - } else { + } - // non-indexed geometry + } else { - for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) { + // non-indexed geometry - face[ 0 ] = i; - face[ 1 ] = i + 1; - face[ 2 ] = i + 2; + for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) { - uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); - uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); - uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); + face[ 0 ] = i; + face[ 1 ] = i + 1; + face[ 2 ] = i + 2; - processFace( face, uvs, i / 3 ); + uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] ); + uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] ); + uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] ); - } + processFace( face, uvs, i / 3 ); } diff --git a/examples/models/gltf/IridescenceLamp.glb b/examples/models/gltf/IridescenceLamp.glb new file mode 100644 index 00000000000000..66db017183807d Binary files /dev/null and b/examples/models/gltf/IridescenceLamp.glb differ diff --git a/examples/models/json/lightmap/lightmap.json b/examples/models/json/lightmap/lightmap.json index fbfaac5579a767..8eeaf85fe130e7 100644 --- a/examples/models/json/lightmap/lightmap.json +++ b/examples/models/json/lightmap/lightmap.json @@ -1 +1 @@ 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diff --git a/examples/screenshots/webgl2_multiple_rendertargets.jpg b/examples/screenshots/webgl2_multiple_rendertargets.jpg index 099d0ed451b104..e48ce6b7d0a05b 100644 Binary files a/examples/screenshots/webgl2_multiple_rendertargets.jpg and b/examples/screenshots/webgl2_multiple_rendertargets.jpg differ diff --git a/examples/screenshots/webgl_loader_gltf_iridescence.jpg b/examples/screenshots/webgl_loader_gltf_iridescence.jpg new file mode 100644 index 00000000000000..843991597c0a46 Binary files /dev/null and b/examples/screenshots/webgl_loader_gltf_iridescence.jpg differ diff --git a/examples/screenshots/webgpu_sprites.jpg b/examples/screenshots/webgpu_sprites.jpg new file mode 100644 index 00000000000000..001fe203e0b94e Binary files /dev/null and b/examples/screenshots/webgpu_sprites.jpg differ diff --git a/examples/webgl2_multiple_rendertargets.html b/examples/webgl2_multiple_rendertargets.html index 581c8e50b1e1c9..db8faaa0670a88 100644 --- a/examples/webgl2_multiple_rendertargets.html +++ b/examples/webgl2_multiple_rendertargets.html @@ -99,10 +99,7 @@
    - threejs - WebGL - Multiple Render Targets
    - Renders geometry into a G-Buffer.
    - Visualized here is the color and normal data from the G-Buffer.
    - Created by @mattdesl. + threejs webgl - Multiple RenderTargets
    @@ -123,11 +120,22 @@ import WebGL from './jsm/capabilities/WebGL.js'; import { OrbitControls } from './jsm/controls/OrbitControls.js'; + import { GUI } from './jsm/libs/lil-gui.module.min.js'; let camera, scene, renderer, controls; let renderTarget; let postScene, postCamera; + const parameters = { + samples: 4, + wireframe: false + }; + + const gui = new GUI(); + gui.add( parameters, 'samples', 0, 4 ).step( 1 ); + gui.add( parameters, 'wireframe' ); + gui.onChange( render ); + init(); function init() { @@ -168,27 +176,19 @@ // Scene setup scene = new THREE.Scene(); + scene.background = new THREE.Color( 0x222222 ); - camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10 ); + camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 50 ); camera.position.z = 4; - const diffuse = new THREE.TextureLoader().load( - - 'textures/brick_diffuse.jpg', - - function () { - - // ready to render - render(); - - } - - ); + const loader = new THREE.TextureLoader(); - diffuse.wrapS = diffuse.wrapT = THREE.RepeatWrapping; + const diffuse = loader.load( 'textures/hardwood2_diffuse.jpg', render ); + diffuse.wrapS = THREE.RepeatWrapping; + diffuse.wrapT = THREE.RepeatWrapping; scene.add( new THREE.Mesh( - new THREE.TorusKnotGeometry( 1, 0.3, 128, 64 ), + new THREE.TorusKnotGeometry( 1, 0.3, 128, 32 ), new THREE.RawShaderMaterial( { vertexShader: document.querySelector( '#gbuffer-vert' ).textContent.trim(), fragmentShader: document.querySelector( '#gbuffer-frag' ).textContent.trim(), @@ -222,8 +222,7 @@ controls = new OrbitControls( camera, renderer.domElement ); controls.addEventListener( 'change', render ); - controls.enableZoom = false; - controls.screenSpacePanning = true; + //controls.enableZoom = false; window.addEventListener( 'resize', onWindowResize ); @@ -245,6 +244,18 @@ function render() { + renderTarget.samples = parameters.samples; + + scene.traverse( function ( child ) { + + if ( child.material !== undefined ) { + + child.material.wireframe = parameters.wireframe; + + } + + } ); + // render scene into target renderer.setRenderTarget( renderTarget ); renderer.render( scene, camera ); diff --git a/examples/webgl_loader_gltf_iridescence.html b/examples/webgl_loader_gltf_iridescence.html new file mode 100644 index 00000000000000..b81c419827cc9c --- /dev/null +++ b/examples/webgl_loader_gltf_iridescence.html @@ -0,0 +1,112 @@ + + + + three.js webgl - GLTFloader + Iridescence + + + + + + +
    + three.js - GLTFLoader + KHR_materials_iridescence
    + Iridescence Lamp from glTF-Sample-Models
    + Venice Sunset by HDRI Haven +
    + + + + + + + + + + + diff --git a/examples/webgl_loader_gltf_sheen.html b/examples/webgl_loader_gltf_sheen.html index 99a877cc77c665..9514cc1eaf6012 100644 --- a/examples/webgl_loader_gltf_sheen.html +++ b/examples/webgl_loader_gltf_sheen.html @@ -1,7 +1,7 @@ - three.js webgl - GLTFloader + sheen + three.js webgl - GLTFloader + Sheen diff --git a/examples/webgl_loader_pcd.html b/examples/webgl_loader_pcd.html index 9b6b0f92d46c8d..cf253e735734c3 100644 --- a/examples/webgl_loader_pcd.html +++ b/examples/webgl_loader_pcd.html @@ -63,6 +63,7 @@ points.geometry.center(); points.geometry.rotateX( Math.PI ); + points.name = 'Zaghetto.pcd'; scene.add( points ); render(); diff --git a/examples/webgl_materials_instance_uniform_nodes.html b/examples/webgl_materials_instance_uniform_nodes.html index 8bae5b3e784b24..9f9d58438c4fb0 100644 --- a/examples/webgl_materials_instance_uniform_nodes.html +++ b/examples/webgl_materials_instance_uniform_nodes.html @@ -50,12 +50,7 @@ update( frame ) { - const rendererState = frame.renderer.state; - const mesh = frame.object; - - const meshColor = mesh.color; - - this.uniformNode.value.copy( meshColor ); + this.uniformNode.value.copy( frame.object.color ); } diff --git a/examples/webgl_tonemapping.html b/examples/webgl_tonemapping.html index 41779b8de18a1d..33d56473a3fa8b 100644 --- a/examples/webgl_tonemapping.html +++ b/examples/webgl_tonemapping.html @@ -12,7 +12,7 @@ three.js - Tone Mapping
    Battle Damaged Sci-fi Helmet by theblueturtle_
    - Royal Esplanade by HDRI Haven + Venice Sunset by HDRI Haven @@ -115,16 +115,8 @@ // model - gltf.scene.traverse( function ( child ) { - - if ( child.isMesh ) { - - mesh = child; - scene.add( mesh ); - - } - - } ); + mesh = gltf.scene.getObjectByName( 'node_damagedHelmet_-6514' ); + scene.add( mesh ); render(); diff --git a/examples/webgpu_compute.html b/examples/webgpu_compute.html index 43c1d4daa92c76..d701a4e7166886 100644 --- a/examples/webgpu_compute.html +++ b/examples/webgpu_compute.html @@ -4,10 +4,9 @@ - - +
    three.js WebGPU - Compute
    diff --git a/examples/webgpu_cubemap_mix.html b/examples/webgpu_cubemap_mix.html index 90237a9b8b0e06..cc3ed6008d8959 100644 --- a/examples/webgpu_cubemap_mix.html +++ b/examples/webgpu_cubemap_mix.html @@ -6,8 +6,8 @@ - +
    three.js - Mix Two CubeMaps
    Battle Damaged Sci-fi Helmet by diff --git a/examples/webgpu_depth_texture.html b/examples/webgpu_depth_texture.html index 24b5dd10550927..47c1523073ea32 100644 --- a/examples/webgpu_depth_texture.html +++ b/examples/webgpu_depth_texture.html @@ -4,10 +4,9 @@ - - +
    three.js WebGPU - Depth Texture
    diff --git a/examples/webgpu_instance_mesh.html b/examples/webgpu_instance_mesh.html index 217f02d88cd616..5423ecdca28272 100644 --- a/examples/webgpu_instance_mesh.html +++ b/examples/webgpu_instance_mesh.html @@ -5,8 +5,6 @@ - - diff --git a/examples/webgpu_instance_uniform.html b/examples/webgpu_instance_uniform.html index b003f3a2aeefc8..c6df9ba5312a80 100644 --- a/examples/webgpu_instance_uniform.html +++ b/examples/webgpu_instance_uniform.html @@ -5,10 +5,9 @@ - - +
    three.js - WebGPU - Instance Uniform
    @@ -201,8 +200,6 @@ function render() { - const timer = 0.0001 * Date.now(); - for ( let i = 0, l = objects.length; i < l; i ++ ) { const object = objects[ i ]; diff --git a/examples/webgpu_lights_custom.html b/examples/webgpu_lights_custom.html index 101f26ab8ad8d1..42713eacd9e75b 100644 --- a/examples/webgpu_lights_custom.html +++ b/examples/webgpu_lights_custom.html @@ -4,10 +4,9 @@ - - +
    three.js WebGPU - Custom Lighting Model
    diff --git a/examples/webgpu_lights_selective.html b/examples/webgpu_lights_selective.html index 4624f9c337b2f1..4ca936b08b417c 100644 --- a/examples/webgpu_lights_selective.html +++ b/examples/webgpu_lights_selective.html @@ -5,8 +5,6 @@ - - diff --git a/examples/webgpu_loader_gltf.html b/examples/webgpu_loader_gltf.html index ce62cbc5a07278..4b3616111bb148 100644 --- a/examples/webgpu_loader_gltf.html +++ b/examples/webgpu_loader_gltf.html @@ -6,8 +6,8 @@ - +
    three.js - GLTFLoader
    Battle Damaged Sci-fi Helmet by diff --git a/examples/webgpu_materials.html b/examples/webgpu_materials.html index 102fd3e58556e3..02ca097be984be 100644 --- a/examples/webgpu_materials.html +++ b/examples/webgpu_materials.html @@ -5,10 +5,9 @@ - - +
    three.js WebGPU - Materials
    @@ -34,7 +33,7 @@ import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js'; - import { ShaderNode, vec3, dot, sampler } from 'three-nodes/Nodes.js'; + import { ShaderNode, vec3, dot } from 'three-nodes/Nodes.js'; import Stats from './jsm/libs/stats.module.js'; diff --git a/examples/webgpu_nodes_playground.html b/examples/webgpu_nodes_playground.html index 3d7792b0c2e3c5..37430702c713eb 100644 --- a/examples/webgpu_nodes_playground.html +++ b/examples/webgpu_nodes_playground.html @@ -7,8 +7,6 @@ - -