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There's a few spots that use Int64 and assumes that is the User's ID type, but we can use User::PrimaryKeyType instead which will resolve as Int64 or UUID... or really whatever you're using.
There's a few spots that use Int64 and assumes that is the User's ID type, but we can use
User::PrimaryKeyTypeinstead which will resolve as Int64 or UUID... or really whatever you're using.