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There's no need at all for separate Chrome/Firefox code paths here. Just check navigator.getGamepads() instead of storing Event.gamepad, and the same code works exactly the same way for both.
The text was updated successfully, but these errors were encountered:
There's no need at all for separate Chrome/Firefox code paths here. Just check
navigator.getGamepads()
instead of storingEvent.gamepad
, and the same code works exactly the same way for both.The text was updated successfully, but these errors were encountered: