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CMakeLists.txt
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cmake_minimum_required (VERSION 3.10)
project(sdl_gamecontroller CXX)
message(STATUS "Build type ${CMAKE_BUILD_TYPE}")
# Add SDL2
find_package(SDL2 REQUIRED)
get_filename_component(SDL2_PARENT_DIR ${SDL2_INCLUDE_DIRS} DIRECTORY)
message(STATUS "Found SDL2 includes in ${SDL2_INCLUDE_DIRS} in ${SDL2_PARENT_DIR}")
include_directories(SYSTEM "${SDL2_PARENT_DIR}")
# Add Node
include_directories(SYSTEM ${CMAKE_JS_INC})
message(STATUS "Found Node in ${CMAKE_JS_INC}")
# Include node-addon-api wrappers
execute_process(COMMAND node -p "require('node-addon-api').include"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE NODE_ADDON_API_DIR
)
string(REPLACE "\n" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
string(REPLACE "\"" "" NODE_ADDON_API_DIR ${NODE_ADDON_API_DIR})
include_directories(SYSTEM ${NODE_ADDON_API_DIR})
add_definitions(-DNAPI_VERSION=3)
#
# Debugging Options
#
set (CMAKE_VERBOSE_MAKEFILE 0) # Use 1 for debugging, 0 for release
#
# Compiler flags
#
add_compile_options(-Wall -Wextra -pedantic -Werror)
#
# Project Search Paths
#
aux_source_directory(src project_source_files)
# Set library name
add_library(${PROJECT_NAME} SHARED ${project_source_files} ${CMAKE_JS_SRC})
set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "" SUFFIX ".node")
target_link_libraries(${PROJECT_NAME} ${SDL2_LIBRARIES} ${CMAKE_JS_LIB})
# Require the right compiler
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD 17)
set_property(TARGET ${PROJECT_NAME} PROPERTY CXX_STANDARD_REQUIRED true)