-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy pathcommon_sdl_gl.cpp
153 lines (135 loc) · 3.68 KB
/
common_sdl_gl.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
#include <iostream>
#include <SDL.h>
#include <SDL_opengl.h>
extern int global_EC;
#ifndef VIEWGL_FOVY
#define VIEWGL_FOVY 60.0f
#endif
#ifndef VIEWGL_ZNEAR
#define VIEWGL_ZNEAR 0.1f
#endif
#ifndef VIEWGL_ZFAR
#define VIEWGL_ZFAR 250.0f
#endif
extern SDL_Surface* screen;
int videoFlags = 0;
/*
void ERROR(const char* s) {
std::cerr << "Error" << s << std::endl;
std::cerr << "* last SDL error was: " << SDL_GetError() << std::endl;
global_EC = 1;
exit(1);
}*/
int resize(int w, int h) {
GLfloat ratio;
if ( h == 0 )
h = 1;
ratio = ( GLfloat )w / ( GLfloat )h;
glViewport( 0, 0, ( GLint )w, ( GLint )h );
glMatrixMode( GL_PROJECTION );
glLoadIdentity( );
//glRotatef(180, 0, 0, 1);
gluPerspective( VIEWGL_FOVY, ratio, VIEWGL_ZNEAR, VIEWGL_ZFAR);
//glOrtho(-1.0f, 1.0f, -1.0f, 1.0f, 0.1f, 300.0f);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity( );
return(1);
}
void initVideo(int w, int h, int bpp) {
const SDL_VideoInfo *videoInfo;
/*
SDL_Rect **modes;
int i;
videoInfo = SDL_GetVideoInfo( );
modes=SDL_ListModes(videoInfo->vfmt, SDL_FULLSCREEN|SDL_HWSURFACE);
if(modes == (SDL_Rect **)0){
printf("No modes available!\n");
exit(1);
}
if(modes == (SDL_Rect **)-1){
printf("All resolutions available.\n");
}
else{
printf("Available Modes\n");
for(i=0;modes[i];++i)
printf(" %d x %d\n", modes[i]->w, modes[i]->h);
}
*/
if (!videoInfo)
ERROR("VideoInfo query failed");
videoFlags = SDL_OPENGL;
videoFlags |= SDL_GL_DOUBLEBUFFER;
videoFlags |= SDL_HWPALETTE;
//videoFlags |= SDL_RESIZABLE;
//videoFlags |= SDL_FULLSCREEN;
if ( videoInfo->hw_available ) {
std::cerr << "Info: Using HWSURFACE" << std::endl;
videoFlags |= SDL_HWSURFACE;
}
else {
std::cerr << "Info: Using SWSURFACE" << std::endl;
videoFlags |= SDL_SWSURFACE;
}
if ( videoInfo->blit_hw ) {
std::cerr << "Info: Using HWACCEL" << std::endl;
videoFlags |= SDL_HWACCEL;
}
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
screen = SDL_SetVideoMode( w, h, bpp, videoFlags );
if (!screen)
ERROR("SDL failed to generate requested VideoSurface!");
resize(w, h);
}
void initGL() {
GLfloat LightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f };
GLfloat LightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
GLfloat LightPosition[] = { 500.0f, 200.0f, 300.0f, 1.0f };
//glEnable( GL_TEXTURE_2D );
glShadeModel( GL_SMOOTH );
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
//glClearDepth( 1.0f );
glEnable( GL_DEPTH_TEST );
glEnable( GL_LIGHTING );
//glDepthFunc( GL_LEQUAL );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glLightfv( GL_LIGHT0, GL_AMBIENT, LightAmbient );
glLightfv( GL_LIGHT0, GL_DIFFUSE, LightDiffuse );
glLightfv( GL_LIGHT0, GL_POSITION, LightPosition );
glEnable( GL_LIGHT0 );
glEnable( GL_COLOR_MATERIAL);
glCullFace(GL_BACK);
glPolygonMode(GL_FRONT, GL_FILL);
glPolygonMode(GL_BACK, GL_LINE);
}
/*
SDL_Surface* createRGBASurface(int w, int h) {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define rmask 0xff000000
#define gmask 0x00ff0000
#define bmask 0x0000ff00
#define amask 0x000000ff
#else
#define rmask 0x000000ff
#define gmask 0x0000ff00
#define bmask 0x00ff0000
#define amask 0xff000000
#endif
return SDL_CreateRGBSurface(SDL_SWSURFACE|SDL_SRCALPHA,
64, 64, 32, rmask, gmask, bmask, amask);
}
SDL_Surface* createRGBSurface(int w, int h) {
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define rmask 0xff000000
#define gmask 0x00ff0000
#define bmask 0x0000ff00
#define amask 0x000000ff
#else
#define rmask 0x000000ff
#define gmask 0x0000ff00
#define bmask 0x00ff0000
#define amask 0xff000000
#endif
return SDL_CreateRGBSurface(SDL_SWSURFACE,
w, h, 24, rmask, gmask, bmask, amask);
}
*/