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Extra Nodes get Created per object in a glb #9

@johanos

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@johanos

image

When models are getting imported their hierarchy is getting created like above.
where the water bottle only defines one submesh called water bottle
image
So instead of loading the gltf like we do know.

WaterBottle
    -WaterBottleEmptyNode
        -WaterBottleMesh

we should do this

WaterBottle
    -WaterBottleMesh

because to access the materials of these nodes, we right now have to do something like

node.childNodes[0].childNodes[0].geometry?.firstMaterial

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