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CHANGELOG.rst

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CHANGELOG

UNRELEASED

3.10.0 (2024-07-06)

  • 🎉 feat: added auto save + reactive buttons and fully tested
  • 🐛 fix: #23 + refactoring + some half implemented features
  • 🐛 fix: #27 Free current scene instead of last node of the tree

3.9.0 (2024-05-22)

  • fix: #19
  • feat: added pause and resume functions

3.8.0 (2023-11-22)

  • feat: added ability to load scenes interactive and have a loading phase like world generation or any loading in general
  • fix: fixed a bug on when couldn't reload the current scenes when we used loading screen to get to them

3.7.0 (2023-11-03)

  • feat: added a feature to open the path of a scene in FileSystem of the editor
  • feat: added a feature to open the desired scene in godot editor

3.6.0 (2023-08-05)

  • feat: scene_changed + fade_in_started + fade_out_started + fade_in_finished + fade_out_finished signals added

3.5.0 (2023-07-20)

  • feat: scenes file path can change in Project>Project Settings
  • fix: extra annoying error messages fixed

3.4.2 (2023-04-03)

  • fix: #5, fixed a weird warning message that was popping up when doing a transition between different scenes

3.4.1 (2023-01-22)

  • fix: #2, fixed problem in exporting game with scene manager

3.4.0 (2023-01-13)

  • feat: Node can be added to change_scene and no_effect_change_scene functions
  • feat: no_effect_change_scene function added
  • feat: sublist in lists of scene manager UI is now possible

3.3.0 (2023-01-06)

  • feat: added ability to load scenes interactive
  • feat: some more useful functions added for more complex implementations
  • fix: just some debugging to fix some odd behaviors

3.2.1 (2023-01-03)

  • fix: UX on duplicate rows updated, bug on adding to other lists fixed

3.2.0 (2022-12-31)

  • feat: #1 added a feature to limit how much deep scene manager is allowed to record previous scenes which affects in changing scene to previous scene functionality

3.1.0 (2022-12-30)

  • feat: visible/hidden feature added
  • feat: hiding a specific scene in ignores section is possible

3.0.2 (2022-12-29)

  • fix: bugs on duplication check fixed
  • docs: documentation added for all functions

3.0.1 (2022-12-28)

  • fix: fixed change_scene function which has changed to change_scene_to_file in conversion to godot4 process

3.0.0 (2022-12-21)

  • feat: godot3 to godot4 conversion

2.0.1 (2022-04-02)

  • fix: demo updated based on new updated patterns
  • fix: some patterns updated with new ones
  • refactor: based on godot documentation for https://godotengine.org/asset-library some changes happened

2.0.0 (2022-03-29)

  • fix: create_scene_instance now returns a Node instead of a PackedScene
  • feat: your scenes now save in addons/scene_manager/scenes.gd and you do not need to have a file near every export of your games
  • note: this version does not support .json files of previous versions

1.4.0 (2022-03-25)

  • feat: folders with .gdignore file inside them, their scenes will be ignored from tool view
  • feat: safe_validate_scene and safe_validate_pattern functions added
  • feat: shader transition feature added
  • feat: create_scene_instance function added
  • feat: transition is so much more customizable

1.3.0 (2022-03-18)

  • feat: arrangeable scene categories
  • feat: reserved keys will be informed to developer to avoid using them as a scene key
  • feat: change to previous scene
  • feat: show_first_scene transition on game start function
  • feat: reset_scene_manager function to set current active scene as a starting point

1.2.0 (2022-03-16)

  • feat: categorization added
  • feat: ignore folder feature added

1.1.0 (2022-03-14)

  • feat: general use case transition system added

1.0.1 (2022-03-12)

  • perf: now just a single node opens up as singleton autorun

1.0.0 (2022-03-12)

  • feat: demo added
  • fix: bug fix on scene_manager.gd script
  • feat: scroll added
  • feat: change_scene function added
  • feat: duplication check and active inactive automation for save button added
  • fix: bug on pre-push script fixed
  • feat: main menu style with refresh and save buttons and functionalities added