Gallery #143
Replies: 10 comments 8 replies
[shader] default shaders:defaultdot_grid
staticblue_drift
compass_grid
dark_sea
pink_cloud
animatedacid_lavaacid_lava.mp4dense_cloudsdense_clouds.mp4fast_smokefast_smoke.mp4 |
[rice] rose pine dawnhttps://github.com/malbiruk/driftwm-dotfiles My most up-to-date config, reuses many things from extras But swaps widgets from alacritty to foot in service/client mode with python widgets served by a single daemon over sockets instead of one interpreter each. Cuts widgets' RAM use by more than 2x (was ~ 1 GB). Needs the foot server running.
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https://github.com/dominicegginton/dotfiles/blob/main/modules%2Fdisplay%2Fdriftwm.nix - I shall submit a PR with a Nixos module for configuration of driftvm once iv tidied a few more things up, if welcome of course? |
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New default texture shader: mirrored_parallax by @rywby-dotparalax_mirror1.mp4 |
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by @nosoyyo0717 I changed my canvas in to my Minecraft Hardcore world using .tif |
eDP-1-2026-07-26_01-39-16.mp4Simple Layer Shell's OVERLAY layer minimap |
[shader] PSP Classic Wave — Turquoise AdditiveA lightweight turquoise PSP-style animated wallpaper adapted for driftwm GLSL ES 1.0. It uses the familiar four-wave PSP composition, stays screen-anchored (no
No screenshot available, but visually it is the classic PSP flowing-wave wallpaper recolored in turquoise. |










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A place to share what you've made with driftwm: custom shaders and full rices (screenshots/videos + configs). Browse for inspiration, post your own.
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