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main.py
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49 lines (45 loc) · 1.75 KB
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import pygame
from game import game
pygame.init()
# caption
pygame.display.set_caption("My game")
# fenetre size
screen = pygame.display.set_mode((1080 , 720))
backgroud = pygame.image.load('assets/bg.jpg')
my_game = game()
running = True
while running:
# setting background :
screen.blit(backgroud,(0,-200))
# setting player
screen.blit(my_game.primary_player.image,my_game.primary_player.rect)
#setting projectiles
my_game.primary_player.list_projectile.draw(screen)
# mettre a jour l image
pygame.display.flip()
#move player
if 0 <= my_game.primary_player.rect.x <= screen.get_width() - my_game.primary_player.rect.width :
my_game.move_player()
elif my_game.primary_player.rect.x > screen.get_width() - my_game.primary_player.rect.width :
my_game.primary_player.rect.x = screen.get_width() - my_game.primary_player.rect.width
elif my_game.primary_player.rect.x <= 0:
my_game.primary_player.rect.x = 0
#move projectiles
for projectile in my_game.primary_player.list_projectile:
projectile.move()
if projectile.rect.x > screen.get_width() :
my_game.primary_player.list_projectile.remove(projectile)
print("Projectile Removed !")
for event in pygame.event.get():
# fermeture" de fenetre
if event.type == pygame.QUIT :
running = False
print("Fermeture de la fenetre")
#detecter les touches de clavier
elif event.type == pygame.KEYDOWN:
my_game.pressed[event.key] = True
# launch projectile
if event.key == pygame.K_SPACE:
my_game.primary_player.launch_projectile()
elif event.type == pygame.KEYUP:
my_game.pressed[event.key] = False