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30 lines (25 loc) · 930 Bytes
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// Copyright (c) 2024 Shaojie Li (shaojieli.nlp@gmail.com)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <string>
#include "./game.h"
namespace dw {
struct DisplayOptions {
bool show_ghost = true;
bool show_fps = true;
};
void set_display_options(DisplayOptions options);
void window(int top, int left, int width, int height, std::string title);
void render(int fps);
} // namespace dw