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Transport problem in BG Strand of the Ancients #1384
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yes. same as in ICC and IOC. i'm work on this, but too slow :( |
@rsa , Do you have plan for create new class for GAMEOBJECT_TYPE_TRANSPORT ? Do you plan rename Transport calass to MoTransport and create Transport class for GAMEOBJECT_TYPE_TRANSPORT ? I think GAMEOBJECT_TYPE_TRANSPORT id very simple and we can use Object creator inside GameObject::Create(...) |
No, TYPE_TRANSPORT and TYPE_MO_TRANSPORT have similate movement mechanic. Need use Transport class for both types. |
Also passenger system for TYPE_TRANSPORT ?! |
yes. currently movement on object TYPE_TRANSPORT not maked always (only client-side movement exists). |
TYPE_TRANSPORT must be has server side movement ?! |
yes, must. but currently no - only some hacks for some transports. |
Thx :) |
first step of adding - |
…CT_TYPE_TRANSPORT) and MOTransport (GAMEOBJECT_TYPE_MO_TRANSPORT) functionality. not must give any effect, only code structure change (FFU). related to #1384
The ship disappears in the middle of the route if player move on ship !
Way for create bug :
.deb bg
Enter to bg SA.
Wait for move ship.
30 sec after ship moved move hero.
Ship disappears !!!
Maybe related to new transport codes .
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