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Levitating NPCs #1436

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NullSB opened this issue Jan 13, 2014 · 3 comments
Open

Levitating NPCs #1436

NullSB opened this issue Jan 13, 2014 · 3 comments

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@NullSB
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NullSB commented Jan 13, 2014

Levitating NPCs are higher than they must (In the Z axis). Possibly related to 2e3f6b1

@Dokman
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Dokman commented Jan 13, 2014

you use mmaps and vmaps?

@NullSB
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NullSB commented Jan 13, 2014

Yes

@NullSB
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NullSB commented Jan 14, 2014

Fixed if you delete 'if (IsLevitating()) cPos.m_pos.z += GetFloatValue(UNIT_FIELD_HOVERHEIGHT);' at line 795 on Creature.cpp

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