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CMakeLists.txt
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CMakeLists.txt
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#
# Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
# Copyright (C) 2011-2014 MangosR2 <http://github.com/MangosR2>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
set(LIBRARY_NAME mangosscriptR2)
file(GLOB_RECURSE mangosscript_SRCS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.cpp *.h)
source_group("Other"
REGULAR_EXPRESSION .*
)
foreach(SRC ${mangosscript_SRCS})
get_filename_component(PTH ${SRC} PATH)
if(PTH)
if(NOT XCODE) # FIXME: Xcode Generator has bug with nested dirs
string(REPLACE "/" "\\\\" PTH ${PTH})
endif()
source_group(${PTH} FILES ${SRC})
endif()
endforeach(SRC)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/base
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/src/shared
${CMAKE_SOURCE_DIR}/src/framework
${CMAKE_SOURCE_DIR}/src/game
${CMAKE_SOURCE_DIR}/dep/include
${CMAKE_SOURCE_DIR}/dep/include/g3dlite
${CMAKE_BINARY_DIR}
${ACE_INCLUDE_DIR}
${MYSQL_INCLUDE_DIR}
)
if(PCH)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
)
endif()
add_library(${LIBRARY_NAME} SHARED
${mangosscript_SRCS}
)
if(WIN32)
SET_TARGET_PROPERTIES(mangosd PROPERTIES
ENABLE_EXPORTS TRUE)
target_link_libraries(${LIBRARY_NAME}
mangosd
${ACE_LIBRARIES}
# debug ${WIN_DEBUGLIBS}
)
endif()
add_dependencies(${LIBRARY_NAME} revision.h)
add_dependencies(${LIBRARY_NAME} shared)
# seems as need only for linking
#add_dependencies(${LIBRARY_NAME} game)
if(NOT ACE_USE_EXTERNAL)
add_dependencies(${LIBRARY_NAME} ACE_Project)
# add_dependencies(${LIBRARY_NAME} ace)
endif()
if(UNIX)
set(mangosscript_LINK_FLAGS "-pthread")
if(APPLE)
set(mangosscript_LINK_FLAGS "-framework Carbon ${mangosscript_LINK_FLAGS}")
# Needed for the linking because of the missing symbols
set(mangosscript_LINK_FLAGS "-Wl,-undefined -Wl,dynamic_lookup ${mangosscript_LINK_FLAGS}")
endif()
if(APPLE)
set(mangosscript_PROPERTIES INSTALL_NAME_DIR "${LIBS_DIR}")
else()
set(mangosscript_PROPERTIES INSTALL_RPATH ${LIBS_DIR})
endif()
# Run out of build tree
set(mangosscript_PROPERTIES
${mangosscript_PROPERTIES}
BUILD_WITH_INSTALL_RPATH OFF
)
set_target_properties(${LIBRARY_NAME} PROPERTIES
LINK_FLAGS ${mangosscript_LINK_FLAGS}
${mangosscript_PROPERTIES}
)
endif()
# Because size for linker is to big - seriously ?!
if(WIN32)
set_target_properties(${LIBRARY_NAME} PROPERTIES
LINK_FLAGS_DEBUG "/DEBUG /INCREMENTAL:NO"
)
endif()
## libtool settings
# API versioning
# Link against dependencies
# How to increase version info:
# - only bug fixes implemented:
# bump the version to LTMANGOS_CURRENT:LTMANGOS_REVISION+1:LTMANGOS_AGE
# - augmented the interface:
# bump the version to LTMANGOS_CURRENT+1:0:LTMANGOS_AGE+1
# - broken old interface:
# bump the version to LTMANGOS_CURRENT+1:0:0
# set(LTMANGOS_CURRENT 0)
# set(LTMANGOS_REVISION 0)
# set(LTMANGOS_AGE 0)
# set_target_properties(script PROPERTIES LINK_FLAGS
# "-version-info ${LTMANGOS_CURRENT}:${LTMANGOS_REVISION}:${LTMANGOS_AGE}"
# )
# Generate precompiled header
if(PCH)
if(MSVC OR XCODE)
if(MSVC)
set(mangosscriptR2_pch "${CMAKE_CURRENT_SOURCE_DIR}/include/precompiled.cpp")
endif()
add_native_precompiled_header(${LIBRARY_NAME} ${CMAKE_CURRENT_SOURCE_DIR}/include/precompiled.h)
elseif(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(${LIBRARY_NAME} ${CMAKE_CURRENT_SOURCE_DIR}/include/precompiled.h)
endif()
endif()
# LIBRARY = dyld / so, RUNTIME = dll
install(TARGETS ${LIBRARY_NAME}
LIBRARY DESTINATION ${LIBS_DIR}
RUNTIME DESTINATION ${LIBS_DIR}
)
install(FILES scriptdev2.conf.dist.in DESTINATION ${CONF_DIR} RENAME scriptdev2.conf.dist)