-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathPIPE.X68
165 lines (150 loc) · 5.45 KB
/
PIPE.X68
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
; =============================================================================
; ASTEROID MANAGEMENT. IT IS AN AGENT.
; LOCAL MEMORY IS:
; +0 WORD X COORDINATE
; +2 WORD Y COORDINATE
; +4 WORD X SPEED
; +6 WORD Y SPEED
; +8 WORD PIPE SCORE
; =============================================================================
; -----------------------------------------------------------------------------
PIPINIT
; INITALIZES A PIPE
; INPUT - A0 POINTER TO THE LOCAL MEMORY
; OUTPUT - NONE
; MODIFIES - NONE
; NOTE - ASSUMES SCRHEIGH IS GREATER THAN 255
; -----------------------------------------------------------------------------
MOVE.W D0,-(A7)
CLR.W 8(A0) ; PIPE SCORED
ADDQ.W #1,(PIPCOUNT) ; NUMBER OF PIPES +1
MOVE.W #SCRWIDTH,(A0) ; X POSITION
JSR UTLRAND
MOVE.W D0,2(A0) ; Y POSITION (PSEUDO-RANDOM)
MOVE.W #PIPXSPD,4(A0) ; X SPEED (PSEUDO-RANDOM)
MOVE.W (PIPCOUNT),D0
EXT.L D0
AND.L #$0000FFFF,D0
CMP.W #250,(PLRSCORE)
BGE .YMOVE ; IF PIPES>=20: ALL MOVING PIPES
CMP.W #100,(PLRSCORE)
BLO .EASY
BTST #0,D0 ; WHILE 300>SCORE>=150: 1/2 MOVING PIPE
BEQ .YMOVE
BRA .YNOTMOV
.EASY BTST #1,D0 ; WHILE SCORE<15: 1/4 MOVING PIPE
BNE .YNOTMOV
BTST #0,D0
BEQ .YMOVE
.YNOTMOV MOVE.W #0,6(A0) ; Y SPEED (0)
BRA .END
.YMOVE JSR UTLRAND ; Y SPEED (PIPYSPD OR -PIPYSPD)
CMP.W #120,D0
BGE .YPLUS
MOVE.W #-PIPYSPD,6(A0)
BRA .END
.YPLUS MOVE.W #PIPYSPD,6(A0)
.END MOVE.W (A7)+,D0
RTS
; -----------------------------------------------------------------------------
PIPUPD
; UPDATES AN ASTEROID
; INPUT - A0 POINTER TO THE LOCAL MEMORY
; OUTPUT - NONE
; MODIFIES - NONE
; -----------------------------------------------------------------------------
MOVE.W D0,-(A7)
MOVE.W 4(A0),D0 ; UPDATE COORDINATES
SUB.W D0,(A0)
CMP.W #-PIPWIDTH,(A0)
BPL .XPLUS ;KILL PIPES WHEN DISAPPEAR
BRA .KILL
.XPLUS MOVE.W 6(A0),D0
ADD.W D0,2(A0)
TST.W 2(A0)
BLE .BOUNCE
CMP.W #SCRHEIGH-HOLHEIGH,2(A0)
BLT .CHKINPI
.BOUNCE NEG.W 6(A0) ; PIPE REACHES FLOOR/ROOF AND BOUNCES
.CHKINPI MOVE.W (A0),D0
CMP.W #0,8(A0)
BNE .COLPLAY
CMP.W (PLRPOSX),D0
BGT .COLPLAY
ADD.W #PIPWIDTH,D0
CMP.W (PLRPOSX),D0
BLO .COLPLAY
ADDQ.W #5,(PLRSCORE) ; ADD SCORE FOR PIPE
ADDQ.W #1,8(A0) ; SET SCORED
.COLPLAY MOVE.W (A0),D0 ; CHECK COLISIONS
CLR.W D1
MOVE.W #PIPWIDTH,D4
MOVE.W 2(A0),D6
MOVE.W (PLRPOSX),D2
MOVE.W (PLRPOSY),D3
MOVE.W #PLRWIDTH,D5
MOVE.W #PLRHEIGH,D7
JSR UTLCHCOL ;CHECK COLISION UPPER PIPE
TST.B D0
BNE .DEATH
MOVE.W (A0),D0
MOVE.W 2(A0),D1
ADD.W #HOLHEIGH,D1
MOVE.W #PIPWIDTH,D4
MOVE.W #SCRHEIGH,D6
SUB.W 2(A0),D6
MOVE.W (PLRPOSX),D2
MOVE.W (PLRPOSY),D3
MOVE.W #PLRWIDTH,D5
MOVE.W #PLRHEIGH,D7
JSR UTLCHCOL ;CHECK COLISION WITH LOWER PIPE
TST.B D0
BEQ .END
.DEATH MOVE.B #1,(PLRDEAD)
.END MOVE.W (A7)+,D0
RTS
.KILL JSR AGLKILL
BRA .COLPLAY
; -----------------------------------------------------------------------------
PIPPLOT
; PLOTS AN ASTEROID
; INPUT - A0 POINTER TO THE LOCAL MEMORY
; OUTPUT - NONE
; MODIFIES - NONE
; -----------------------------------------------------------------------------
UTLSPEN #PIPPENCL
UTLSFIL #PIPFILCL
MOVEM.W D1-D4,-(A7)
;UPPER PIPE
MOVE.W (A0),D1
CLR.W D2
MOVE.W 2(A0),D4
MOVE.W D1,D3
ADD.W #PIPWIDTH,D3
MOVE.B #87,D0
TRAP #15
;LOWER PIPE
MOVE.W D4,D2
ADD.W #HOLHEIGH,D2
MOVE.W #SCRHEIGH,D4
TRAP #15
;UPPER PIPE LOWER EDGE
MOVE.W (A0),D1
SUB.W #PIPEDGE,D1
MOVE.W 2(A0),D2
SUB.W #PIPEDGE,D2
MOVE.W 2(A0),D4
MOVE.W (A0),D3
ADD.W #PIPEDGE,D3
ADD.W #PIPWIDTH,D3
TRAP #15
;LOWER PIPE UPPER EDGE
ADD.W #HOLHEIGH,D2
ADD.W #HOLHEIGH,D4
TRAP #15
MOVEM.W (A7)+,D1-D4
RTS
*~Font name~Courier New~
*~Font size~10~
*~Tab type~1~
*~Tab size~4~