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Updated the Convars names for more clarity
1 parent 74749dd commit 53df3da

1 file changed

Lines changed: 4 additions & 4 deletions

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sp/src/game/server/ai_basenpc_movement.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -23,9 +23,9 @@
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#include "tier0/memdbgon.h"
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#ifdef MAPBASE
26-
ConVar ai_jump_max_distance_up( "ai_jump_max_distance_up", "80", FCVAR_CHEAT );
26+
ConVar ai_jump_max_up( "ai_jump_max_up", "80", FCVAR_CHEAT );
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ConVar ai_jump_max_distance( "ai_jump_max_distance", "250", FCVAR_CHEAT );
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ConVar ai_jump_max_distance_down( "ai_jump_max_distance_down", "192", FCVAR_CHEAT );
28+
ConVar ai_jump_max_down( "ai_jump_max_down", "192", FCVAR_CHEAT );
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#endif
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//=============================================================================
@@ -325,9 +325,9 @@ bool CAI_BaseNPC::IsJumpLegal( const Vector &startPos, const Vector &apex, const
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bool CAI_BaseNPC::IsJumpLegal( const Vector &startPos, const Vector &apex, const Vector &endPos ) const
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{
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#ifdef MAPBASE
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float MAX_JUMP_RISE = ai_jump_max_distance_up.GetFloat();
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float MAX_JUMP_RISE = ai_jump_max_up.GetFloat();
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float MAX_JUMP_DISTANCE = ai_jump_max_distance.GetFloat();
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float MAX_JUMP_DROP = ai_jump_max_distance_down.GetFloat();
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float MAX_JUMP_DROP = ai_jump_max_down.GetFloat();
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#else
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const float MAX_JUMP_RISE = 80.0f;
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const float MAX_JUMP_DISTANCE = 250.0f;

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