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Blixibon edited this page Jun 24, 2020
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This is the wiki for the Mapbase mod for Source 2013. It is based in our public GitHub repository. It's still a very, very heavy work-in-progress and most pages are still incomplete or even outdated. For now, I recommend joining our Discord server and asking questions directly if you can't find what you're looking for on this wiki.
This wiki is mostly being written by Blixibon (the creator of Mapbase) and any sentences written in first-person (e.g. "I added this") usually refer to him.
- Introduction to Mapbase
- Frequently Asked Questions (FAQ)
- Setting up Mapbase - Instructions for installing Mapbase.
- Modding with Mapbase - Details about creating a mod with/putting a mod on Mapbase.
- Credits - Credits for the Mapbase project as a whole.
- Entity List - A list of changed entities.
-
Base Entity - Changes to
CBaseEntity
, the class all entities derive from. -
Base NPC - Changes to
CAI_BaseNPC
, the class all NPCs derive from. -
Base Combat Character - Changes to
CBaseCombatCharacter
, the class all players and NPCs derive from. -
Base Weapon - Changes to
CBaseCombatWeapon
, the class all weapons derive from.
- VScript in Mapbase - An article which goes into detail about what VScript is and how it could be used.
- Map-Specific Scripts - Mapbase's map-specific file system which loads scripts on a map-by-map basis.
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Filters - A list of new filters and changes to filters, e.g.
filter_activator_context
.
- Map Compilers - An article which describes Mapbase's custom compile tools and how Mapbase maps should be compiled.
- [Debug Commands](Debug Commands) - Mapbase's debug commands.
- I/O System Changes - An overview of how the system that handles inputs and outputs has changed.
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Graphical Changes - An overview of how the graphics have changed. Most changes are toggled.
- Projected textures - An overview of projected textures.
- Gameplay Changes - An overview of how the graphics have changed. Most changes are toggled.
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Something Index
- Something special
- Something else