-
Notifications
You must be signed in to change notification settings - Fork 201
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Would it be possible to create uncompressed .pbf from an .mbtiles #79
Comments
check the: https://github.com/mapbox/awesome-vector-tiles you can find lot of JavaScript tools ... |
Thanks. I can unzip the pbf files just ok but i was wondering if it's possible to produce/extract uncompressed .pbf directly when using mbutil. This way the process of having ready to consume .pbf will be simply one step: mbutil and not two steps: mbutil then looping through the folders and sub-folders to uncompress the .pbf one by one. |
@nouryf this project is not actively developed and we are not taking requests for new features. We will, however, gladly accept pull requests with tested code. |
pull request / 109 |
Just a tip for those who are stuck "looping through the folders and sub-folders to uncompress the .pbf one by one.". Mb-util actually exports gzip compressed files, but the names (.pbf) do not suggest that. In order to actually decompress them, you have to rename them first into (.pbf.gz). So after the mb-util conversion, this is what did the trick for me to end up with the same output structure, only with actually decompressed pbf files:
|
Hi,
When extracting the tiles as .pbf from an .mbtiles these seems to be ziped. Before being able to consume them from a client using .js they need to be uncompressed first. Would it be possible to have an option to produce uncompressed .pbf ? This way the process of creating uncompressed .pbf can be done in one step.
Thanks
The text was updated successfully, but these errors were encountered: