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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.24 FATAL_ERROR)
option(MLN_WITH_CORE_ONLY "Build only the core bits, no platform code" OFF)
option(MLN_WITH_CLANG_TIDY "Build with clang-tidy checks enabled" OFF)
option(MLN_WITH_COVERAGE "Enable code coverage collection" OFF)
option(MLN_WITH_QT "Build MapLibre Native Qt bindings" OFF)
option(MLN_WITH_NODE "Build MapLibre Native Node.js bindings" OFF)
option(MLN_WITH_SANITIZER "Use [address|thread|undefined] here" OFF)
option(MLN_WITH_RTTI "Compile with runtime type information" OFF)
option(MLN_WITH_OPENGL "Build with OpenGL renderer" ON)
option(MLN_WITH_EGL "Build with EGL renderer" OFF)
option(MLN_WITH_VULKAN "Build with Vulkan renderer" OFF)
option(MLN_WITH_OSMESA "Build with OSMesa (Software) renderer" OFF)
option(MLN_WITH_WERROR "Make all compilation warnings errors" ON)
option(MLN_LEGACY_RENDERER "Include the legacy rendering pathway" ON)
option(MLN_DRAWABLE_RENDERER "Include the drawable rendering pathway" OFF)
option(MLN_USE_UNORDERED_DENSE "Use ankerl dense containers for performance" ON)
option(MLN_USE_TRACY "Enable Tracy instrumentation" OFF)
if (MLN_WITH_CLANG_TIDY)
find_program(CLANG_TIDY_COMMAND NAMES clang-tidy)
if(NOT CLANG_TIDY_COMMAND)
message(FATAL_ERROR "ENABLE_CLANG_TIDY is ON but clang-tidy is not found!")
else()
message(STATUS "Found clang-tidy at ${CLANG_TIDY_COMMAND}")
endif()
# TODO: there are options which are only available on GCC(e.g. -Werror=maybe-uninitialized),
# that's why we need to disable this `unknown-warning-option` here.
# We could check if current compiler supports particular flag before enabling it.
set(CLANG_TIDY_COMMAND "${CLANG_TIDY_COMMAND};--extra-arg=-Wno-unknown-warning-option;--extra-arg=-Wno-pragmas")
endif()
if (MLN_WITH_QT AND NOT CMAKE_OSX_DEPLOYMENT_TARGET)
set(CMAKE_OSX_DEPLOYMENT_TARGET 13.0)
endif()
if(WIN32 AND NOT MLN_WITH_QT AND NOT CMAKE_SYSTEM_NAME STREQUAL Android)
set(CMAKE_TOOLCHAIN_FILE ${CMAKE_CURRENT_LIST_DIR}/platform/windows/custom-toolchain.cmake)
endif()
project("MapLibre Native" LANGUAGES CXX C)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER MapLibre)
set(
MEMORYCHECK_COMMAND_OPTIONS
"--leak-check=full --gen-suppressions=all --error-exitcode=1 --suppressions=${PROJECT_SOURCE_DIR}/scripts/valgrind.sup"
)
include(CTest)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
add_library(
mbgl-compiler-options INTERFACE
)
set(UBSAN_BLACKLIST ${PROJECT_SOURCE_DIR}/scripts/ubsan.blacklist)
if (MLN_DRAWABLE_RENDERER)
set(MLN_LEGACY_RENDERER OFF)
endif()
target_compile_options(
mbgl-compiler-options
INTERFACE
$<$<BOOL:${MLN_WITH_COVERAGE}>:--coverage>
$<$<BOOL:${MLN_WITH_SANITIZER}>:-DSANITIZE>
$<$<BOOL:${MLN_WITH_SANITIZER}>:-fno-omit-frame-pointer>
$<$<BOOL:${MLN_WITH_SANITIZER}>:-fno-optimize-sibling-calls>
$<$<STREQUAL:${MLN_WITH_SANITIZER},address>:-fsanitize=address>
$<$<STREQUAL:${MLN_WITH_SANITIZER},thread>:-fsanitize=thread>
$<$<STREQUAL:${MLN_WITH_SANITIZER},undefined>:-fsanitize=implicit-conversion,
-fsanitize-blacklist=${UBSAN_BLACKLIST}>
$<$<STREQUAL:${MLN_WITH_SANITIZER},undefined>:-fsanitize=undefined,
-fsanitize-blacklist=${UBSAN_BLACKLIST}>
$<$<STREQUAL:${MLN_WITH_SANITIZER},undefined>:-fsanitize=unsigned-integer-overflow,
-fsanitize-blacklist=${UBSAN_BLACKLIST}>
$<$<STREQUAL:${MLN_WITH_SANITIZER},undefined>:-fsanitize=nullability,
-fsanitize-blacklist=${UBSAN_BLACKLIST}>
$<$<STREQUAL:${MLN_WITH_SANITIZER},undefined>:-fsanitize=float-divide-by-zero,
-fsanitize-blacklist=${UBSAN_BLACKLIST}>
$<$<PLATFORM_ID:iOS>:-fembed-bitcode>
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<NOT:$<OR:$<BOOL:${MLN_WITH_RTTI}>,$<CXX_COMPILER_ID:MSVC>>>>:-fno-rtti>
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<NOT:$<PLATFORM_ID:Windows>>>:-Wall>
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<NOT:$<PLATFORM_ID:Windows>>>:-Wshadow>
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<NOT:$<PLATFORM_ID:Windows>>>:-Wextra>
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<NOT:$<PLATFORM_ID:Windows>>,$<BOOL:${MLN_WITH_WERROR}>>:-Werror>
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<PLATFORM_ID:Android>>:-Wno-error=tautological-constant-compare>
$<$<CXX_COMPILER_ID:GNU>:-Wno-error=maybe-uninitialized>
$<$<CXX_COMPILER_ID:GNU>:-Wno-error=return-type>
$<$<CXX_COMPILER_ID:GNU>:-Wno-error=unknown-pragmas>
$<$<CXX_COMPILER_ID:GNU>:-Wno-error=pragmas>
$<$<CXX_COMPILER_ID:GNU>:-Wno-psabi>
$<$<CXX_COMPILER_ID:AppleClang>:-Wno-unknown-warning-option>
$<$<AND:$<CXX_COMPILER_ID:AppleClang>,$<NOT:$<BOOL:${MLN_WITH_QT}>>>:-Wno-error=deprecated-declarations>
$<$<AND:$<CXX_COMPILER_ID:AppleClang>,$<NOT:$<BOOL:${MLN_WITH_QT}>>>:-Wno-error=unused-parameter>
$<$<AND:$<CXX_COMPILER_ID:AppleClang>,$<NOT:$<BOOL:${MLN_WITH_QT}>>>:-Wno-error=unused-property-ivar>
$<$<CXX_COMPILER_ID:MSVC>:/utf-8>
$<$<CXX_COMPILER_ID:MSVC>:/WX> # all warnings as errors
$<$<CXX_COMPILER_ID:MSVC>:/EHsc> # exceptions
$<$<CXX_COMPILER_ID:MSVC>:/wd4068> # pragma
$<$<CXX_COMPILER_ID:MSVC>:/D_USE_MATH_DEFINES>
$<$<AND:$<NOT:$<CXX_COMPILER_ID:MSVC>>,$<PLATFORM_ID:Windows>>:-D_USE_MATH_DEFINES>
$<$<CXX_COMPILER_ID:MSVC>:/D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS>
$<$<CXX_COMPILER_ID:MSVC>:/D_CRT_SECURE_NO_WARNINGS>
)
target_link_libraries(
mbgl-compiler-options
INTERFACE
$<$<BOOL:${MLN_WITH_COVERAGE}>:--coverage>
$<$<STREQUAL:${MLN_WITH_SANITIZER},address>:-fsanitize=address>
$<$<STREQUAL:${MLN_WITH_SANITIZER},thread>:-fsanitize=thread>
$<$<STREQUAL:${MLN_WITH_SANITIZER},undefined>:-fsanitize=undefined>
)
cmake_policy(SET CMP0063 NEW)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_C_EXTENSIONS OFF)
set(CMAKE_C_STANDARD 11)
set(CMAKE_C_STANDARD_REQUIRED ON)
set(CMAKE_C_VISIBILITY_PRESET hidden)
if (CMAKE_GENERATOR STREQUAL "Ninja Multi-Config")
set(CMAKE_CROSS_CONFIGS "all")
set(CMAKE_DEFAULT_CONFIGS "all")
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
if(MLN_WITH_QT)
add_library(mbgl-core OBJECT)
else()
add_library(mbgl-core STATIC)
endif()
if(MLN_DRAWABLE_RENDERER)
list(APPEND INCLUDE_FILES
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/context.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_data.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_impl.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_builder.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_tweaker.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_atlases_tweaker.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/drawable_custom_layer_host_tweaker.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/gpu_expression.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/uniform_block.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/uniform_buffer.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/vertex_attribute.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/texture2d.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/renderer/change_request.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/renderer/layer_group.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/renderer/layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/renderer/render_target.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/shaders/shader_program_base.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/util/suppress_copies.hpp
)
list(APPEND SRC_FILES
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_builder.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_builder_impl.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_builder_impl.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_atlases_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/drawable_custom_layer_host_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/gpu_expression.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/hillshade_prepare_drawable_data.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/image_drawable_data.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/line_drawable_data.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/symbol_drawable_data.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/collision_drawable_data.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/uniform_block.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/uniform_buffer.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/gfx/vertex_attribute.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/render_target.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/change_request.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layer_group.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/tile_layer_group.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/background_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/background_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/circle_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/circle_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/fill_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/fill_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/fill_extrusion_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/fill_extrusion_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/heatmap_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/heatmap_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/heatmap_texture_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/heatmap_texture_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/hillshade_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/hillshade_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/hillshade_prepare_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/hillshade_prepare_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/line_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/line_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/location_indicator_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/location_indicator_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/raster_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/raster_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/symbol_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/symbol_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/collision_layer_tweaker.cpp
${PROJECT_SOURCE_DIR}/src/mbgl/renderer/layers/collision_layer_tweaker.hpp
${PROJECT_SOURCE_DIR}/src/mbgl/shaders/shader_program_base.cpp
)
target_compile_definitions(
mbgl-core
PUBLIC
"MLN_DRAWABLE_RENDERER=$<BOOL:${MLN_DRAWABLE_RENDERER}>"
)
endif()
list(APPEND INCLUDE_FILES
${PROJECT_SOURCE_DIR}/include/mbgl/actor/actor.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/actor/actor_ref.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/actor/aspiring_actor.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/actor/established_actor.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/actor/mailbox.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/actor/message.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/actor/scheduler.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/annotation/annotation.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/backend_scope.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/gfx_types.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/polyline_generator.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/fill_generator.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/renderable.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/renderer_backend.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/rendering_stats.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/shader_registry.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/shader_group.hpp
${PROJECT_SOURCE_DIR}/include/mbgl/gfx/shader.hpp
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