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GLTF Model Support #3096

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AtlasProgramming opened this issue Dec 18, 2024 · 0 comments
Open

GLTF Model Support #3096

AtlasProgramming opened this issue Dec 18, 2024 · 0 comments

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@AtlasProgramming
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AtlasProgramming commented Dec 18, 2024

Considerations for GLTF Model Support (not a complete list)

  • Ability to load models that are packaged with the release or remotely
  • Support replacing extruded buildings with models
  • Local caching of remote models
  • Ability to check for updated models for hosted models (e.g. HEAD request)
  • Support animations/lighting/etc (e.g. things like the animating the London Eye)
  • How is metadata supported in the tiles
  • How models are culled from the scene (e.g. if a tile is not in the frustum, but contains a model that is, how is that handled)
  • Caching of models in memory and culling resources as needed
  • How lighting environmental lighting is factored in
  • What the base units are for scaling (e.g. models in meters are natively supported, but if something is in another scale, how is that passed in)
  • Multiple LODs for models based on screen size (similar to mip-maps)
  • How to handle resources that fail to load
  • How to pass in rotation around the model's origin
  • How to handle rendering models within extruded buildings
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