From dafb3daa12160c85639fedd3eacf5aaf51127c53 Mon Sep 17 00:00:00 2001 From: Julien Tant <785518+JulienTant@users.noreply.github.com> Date: Wed, 19 Jun 2024 01:43:52 -0700 Subject: [PATCH] Add an `Iff` helper (#172) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit I ran into some situation where I want to conditionally render a node if some variable is not nil and obviously I got a panic ```go // package viewmodels type SomePage struct { s *string } // package views func SomePage (vm viewmodels.SomePage) g,Node { return Div( If(vm.s == nil, Text("s is nil"), If(vm.s !- nil, Text("s is " + vm.s), // this will panic when `s` is nil ) } ``` In this situation, go will interpret the code of the second `if` regardless of the condition because the code itself is not in a condition. This PR introduces a new `Iff` helper that accepts a callback. The callback content is only interpreted when it's called, making the code safe: ```go // package viewmodels type SomePage struct { s *string } // package views func SomePage (vm viewmodels.SomePage) g,Node { return Div( Iff(vm.s == nil, func () g.Node { return Text("s is nil") }, Iff(vm.s !- nil, func () g.Node { return Text("s is " + vm.s) }, ) } ``` I'm aware of the `Lazy` effort on the side, but I guess this is no a breaking change and can still exist in addition to the `Lazy` effort. Co-authored-by: Markus Wüstenberg --- gomponents.go | 11 +++++++++++ gomponents_test.go | 29 +++++++++++++++++++++++++++++ 2 files changed, 40 insertions(+) diff --git a/gomponents.go b/gomponents.go index 7b73a3b..ae7cadc 100644 --- a/gomponents.go +++ b/gomponents.go @@ -254,9 +254,20 @@ func Group(children []Node) Node { // If condition is true, return the given Node. Otherwise, return nil. // This helper function is good for inlining elements conditionally. +// If your condition and node involve a nilable variable, use iff because +// go will evaluate the node regardless of the condition. func If(condition bool, n Node) Node { if condition { return n } return nil } + +// Iff execute the function f if condition is true, otherwise return nil. +// it is the preferred way to conditionally render a node if the node involves a nilable variable. +func Iff(condition bool, f func() Node) Node { + if condition { + return f() + } + return nil +} diff --git a/gomponents_test.go b/gomponents_test.go index 32304f3..df5da4f 100644 --- a/gomponents_test.go +++ b/gomponents_test.go @@ -284,3 +284,32 @@ func ExampleIf() { _ = e.Render(os.Stdout) // Output:
You lost your hat!
} + +func TestIff(t *testing.T) { + t.Run("returns node if condition is true", func(t *testing.T) { + n := g.El("div", g.Iff(true, func() g.Node { + return g.El("span") + })) + assert.Equal(t, "
", n) + }) + + t.Run("returns nil if condition is false", func(t *testing.T) { + n := g.El("div", g.Iff(false, func() g.Node { + return g.El("span") + })) + assert.Equal(t, "
", n) + }) +} + +func ExampleIff() { + var nillableVariable *struct { + str string + } + e := g.El("div", + g.Iff(nillableVariable != nil, func() g.Node { + return g.Text(nillableVariable.str) + }), + ) + _ = e.Render(os.Stdout) + // Output:
+}