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How can I get the rgb tuple from mesh (load from .ply)? And turn off shadow when rendering points. #990

Answered by marcomusy
CCHLENG asked this question in Q&A
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You can switch off lighting to have a uniform color. Try

pip install vedo -U

and

from vedo import *
pc = Points(dataurl+"debug.ply")
print(pc)
print(pc.pointdata["RGB"])  # get the point colors
pc.point_size(20).lighting("off")
show(pc)

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