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ui_tcell.go
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ui_tcell.go
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package tui
import (
"image"
"github.com/gdamore/tcell"
)
var _ UI = &tcellUI{}
type tcellUI struct {
painter *Painter
root Widget
keybindings []*keybinding
quit chan struct{}
screen tcell.Screen
kbFocus *kbFocusController
eventQueue chan event
}
func newTcellUI(root Widget) (*tcellUI, error) {
screen, err := tcell.NewScreen()
if err != nil {
return nil, err
}
s := &tcellSurface{
screen: screen,
}
p := NewPainter(s, DefaultTheme)
return &tcellUI{
painter: p,
root: root,
keybindings: make([]*keybinding, 0),
quit: make(chan struct{}, 1),
screen: screen,
kbFocus: &kbFocusController{chain: DefaultFocusChain},
eventQueue: make(chan event),
}, nil
}
func (ui *tcellUI) Repaint() {
ui.painter.Repaint(ui.root)
}
func (ui *tcellUI) SetWidget(w Widget) {
ui.root = w
}
func (ui *tcellUI) SetTheme(t *Theme) {
ui.painter.theme = t
}
func (ui *tcellUI) SetFocusChain(chain FocusChain) {
if ui.kbFocus.focusedWidget != nil {
ui.kbFocus.focusedWidget.SetFocused(false)
}
ui.kbFocus.chain = chain
ui.kbFocus.focusedWidget = chain.FocusDefault()
if ui.kbFocus.focusedWidget != nil {
ui.kbFocus.focusedWidget.SetFocused(true)
}
}
func (ui *tcellUI) SetKeybinding(seq string, fn func()) {
ui.keybindings = append(ui.keybindings, &keybinding{
sequence: seq,
handler: fn,
})
}
// ClearKeybindings reinitialises ui.keybindings so as to revert to a
// clear/original state
func (ui *tcellUI) ClearKeybindings() {
ui.keybindings = make([]*keybinding, 0)
}
func (ui *tcellUI) Run() error {
if err := ui.screen.Init(); err != nil {
return err
}
failed := true
defer func() {
if failed {
ui.screen.Fini()
}
}()
if w := ui.kbFocus.chain.FocusDefault(); w != nil {
w.SetFocused(true)
ui.kbFocus.focusedWidget = w
}
ui.screen.SetStyle(tcell.StyleDefault)
ui.screen.Clear()
go func() {
for {
switch ev := ui.screen.PollEvent().(type) {
case *tcell.EventKey:
ui.handleKeyEvent(ev)
case *tcell.EventMouse:
ui.handleMouseEvent(ev)
case *tcell.EventResize:
ui.handleResizeEvent(ev)
}
}
}()
for {
select {
case <-ui.quit:
failed = false
return nil
case ev := <-ui.eventQueue:
ui.handleEvent(ev)
}
}
}
func (ui *tcellUI) handleEvent(ev event) {
switch e := ev.(type) {
case KeyEvent:
logger.Printf("Received key event: %s", e.Name())
for _, b := range ui.keybindings {
if b.match(e) {
b.handler()
}
}
ui.kbFocus.OnKeyEvent(e)
ui.root.OnKeyEvent(e)
ui.painter.Repaint(ui.root)
case callbackEvent:
// Gets stuck in a print loop when the logger is a widget.
//logger.Printf("Received callback event")
e.cbFn()
ui.painter.Repaint(ui.root)
case paintEvent:
logger.Printf("Received paint event")
ui.painter.Repaint(ui.root)
}
}
func (ui *tcellUI) handleKeyEvent(tev *tcell.EventKey) {
ui.eventQueue <- KeyEvent{
Key: Key(tev.Key()),
Rune: tev.Rune(),
Modifiers: ModMask(tev.Modifiers()),
}
}
func (ui *tcellUI) handleMouseEvent(ev *tcell.EventMouse) {
x, y := ev.Position()
ui.eventQueue <- MouseEvent{Pos: image.Pt(x, y)}
}
func (ui *tcellUI) handleResizeEvent(ev *tcell.EventResize) {
ui.eventQueue <- paintEvent{}
}
// Quit signals to the UI to start shutting down.
func (ui *tcellUI) Quit() {
logger.Printf("Quitting")
ui.screen.Fini()
ui.quit <- struct{}{}
}
// Schedule an update of the UI, running the given
// function in the UI goroutine.
//
// Use this to update the UI in response to external events,
// like a timer tick.
// This method should be used any time you call methods
// to change UI objects after the first call to `UI.Run()`.
//
// Changes invoked outside of either this callback or the
// other event handler callbacks may appear to work, but
// is likely a race condition. (Run your program with
// `go run -race` or `go install -race` to detect this!)
//
// Calling Update from within an event handler, or from within an Update call,
// is an error, and will deadlock.
func (ui *tcellUI) Update(fn func()) {
blk := make(chan struct{})
ui.eventQueue <- callbackEvent{func() {
fn()
close(blk)
}}
<-blk
}
var _ Surface = &tcellSurface{}
type tcellSurface struct {
screen tcell.Screen
}
func (s *tcellSurface) SetCell(x, y int, ch rune, style Style) {
st := tcell.StyleDefault.Normal().
Foreground(convertColor(style.Fg, false)).
Background(convertColor(style.Bg, false)).
Reverse(style.Reverse == DecorationOn).
Bold(style.Bold == DecorationOn).
Underline(style.Underline == DecorationOn)
s.screen.SetContent(x, y, ch, nil, st)
}
func (s *tcellSurface) SetCursor(x, y int) {
s.screen.ShowCursor(x, y)
}
func (s *tcellSurface) HideCursor() {
s.screen.HideCursor()
}
func (s *tcellSurface) Begin() {
s.screen.Clear()
}
func (s *tcellSurface) End() {
s.screen.Show()
}
func (s *tcellSurface) Size() image.Point {
w, h := s.screen.Size()
return image.Point{w, h}
}
func convertColor(col Color, fg bool) tcell.Color {
switch col {
case ColorDefault:
if fg {
return tcell.ColorWhite
}
return tcell.ColorDefault
case ColorBlack:
return tcell.ColorBlack
case ColorWhite:
return tcell.ColorWhite
case ColorRed:
return tcell.ColorRed
case ColorGreen:
return tcell.ColorGreen
case ColorBlue:
return tcell.ColorBlue
case ColorCyan:
return tcell.ColorDarkCyan
case ColorMagenta:
return tcell.ColorDarkMagenta
case ColorYellow:
return tcell.ColorYellow
default:
if col > 0 {
return tcell.Color(col)
}
return tcell.ColorDefault
}
}