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02-creating_custom_components.md

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Creating Custom Components

Overview

Druid offers the flexibility to create custom components that contain your own logic, as well as other Druid basic components or custom components. While Druid provides a set of predefined components like buttons and scrolls, it goes beyond that and provides a way to handle all your GUI elements in a more abstract manner. Custom components are a powerful way to separate logic and create higher levels of abstraction in your code.

Every component is a child of the Basic Druid component. You can call methods of basic components using self:{method_name}.

Custom Components

Basic Component Template

A basic custom component template looks like this (you can copy it from /druid/templates/component.template.lua):

local component = require("druid.component")

---@class component_name : druid.base_component
local Component = component.create("component_name")

local SCHEME = {
    ROOT = "root",
    BUTTON = "button",
}

function Component:init(template, nodes)
    self:set_template(template)
    self:set_nodes(nodes)
    self.root = self:get_node(SCHEME.ROOT)
    self.druid = self:get_druid()

    self.button = self.druid:new_button(SCHEME.BUTTON, function() end)
end

function Component:on_remove() end

return Component

Full Component Template

A full custom component template looks like this (you can copy it from /druid/templates/component_full.template.lua):

local component =  require("druid.component")

---@class component_name : druid.base_component
local Component = component.create("component_name")
local SCHEME = {
    ROOT = "root",
    BUTTON = "button",
}

function Component:init(template, nodes)
    self:set_template(template)
    self:set_nodes(nodes)
    self.root = self:get_node(SCHEME.ROOT)
    self.druid = self:get_druid()
end

function Component:update(dt) end

function Component:on_input(action_id, action) return false end

function Component:on_style_change(style) end

function Component:on_message(message_id, message, sender) end

function Component:on_language_change() end

function Component:on_layout_change() end

function Component:on_window_resized() end

function Component:on_input_interrupt() end

function Component:on_focus_lost() end

function Component:on_focus_gained() end

function Component:on_remove() end

return Component

Spawning a Custom Component

After creating your custom component, you can spawn it in your code. For example, if you have a component named my_component, you can create it like this:

local druid = require("druid.druid")
local my_component = require("my.amazing.component")

function init(self)
    self.druid = druid.new(self)
    self.druid:new(my_component, "template_name", nodes)
end

In the code above, template_name refers to the name of the GUI template file if you're using it in your custom component. nodes is a table obtained from gui.clone_tree(node). If you're spawning multiple nodes for the component, pass the table to the component constructor. Inside the component, you need to set the template and nodes using self:set_template(template) and self:set_nodes(nodes).

Registering a Custom Component

You can register your custom component to use it without requiring the component module in every file. Registering components is convenient for very basic components in your game. Here's how you can register a custom component in Druid:

local druid = require("druid.druid")
local my_component = require("my.amazing.component")

function init(self)
    druid.register("my_component", my_component)
end

Once the component is registered, a new function will be available with the name "new_{component_name}". In our example, it will be druid:new_my_component(). With the component registered, you can create an instance of it using the following code:

local druid = require("druid.druid")
local my_component = require("my.amazing.component")

function init(self)
    self.druid = druid.new(self)
    self.my_component = self.druid:new_my_component(template, nodes)
end

Create Druid Component Editor Script

Druid provides an editor script to assist you in creating Lua files for your GUI scenes. You can find the commands under the menu Edit -> Create Druid Component when working with *.gui scenes.

The script analyzes the current GUI scene and generates a Lua file with stubs for all Druid components found. The output file is named after the current GUI scene and placed in the same directory. Note that the script does not override any existing *.lua files. If you want to regenerate a file, delete the previous version first.

The script requires python3 with deftree installed. If deftree is not installed, the instructions will be displayed in the console.

Auto-Layout Components

The generator script also checks the current GUI scene for Druid components and creates stubs for them. If a node name starts with a specific keyword, the script generates component stubs in the Lua file. For example, nodes named button and button_exit will result in the generation of two Druid Button components with callback stubs.

Available keywords:

  • button: Adds a Druid Button component and generates the callback stub.
  • text: Adds a Druid Text component.
  • lang_text: Adds a Druid Lang Text component.
  • grid or static_grid: Adds a Druid Static Grid component. You should set up the Grid prefab for this component after generating the file.
  • dynamic_grid: Adds a Druid Dynamic Grid component.
  • scroll_view: Adds a Druid Scroll component. It also adds a scroll_content node with the same postfix. Ensure that it's the correct node.
  • blocker: Adds a Druid Blocker component.
  • slider: Adds a Druid Slider component. You should adjust the end position of the Slider after generating the file.
  • progress: Adds a Druid Progress component.
  • timer: Adds a [Dr

uid Timer](01-components.md#timer) component.

Best Practices for Custom Components

When working with each component, it's recommended to describe the component scheme in the following way:

-- Component module
local component = require("druid.component")

local M = component.create("your_component")

local SCHEME = {
    ROOT = "root",
    ITEM = "item",
    TITLE = "title"
}

function M.init(self, template_name, node_table)
    self:set_template(template_name)
    self:set_nodes(node_table)

    local root = self:get_node(SCHEME.ROOT)
    local druid = self:get_druid()

    -- Create components inside this component using the inner druid instance
end

The Power of Using Templates

With Druid, you can use a single component but create and customize templates for it. Templates only need to match the component scheme. For example, you can have a component named player_panel and two GUI templates named player_panel and enemy_panel with different layouts. The same component script can be used for both templates.