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game.project
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game.project
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[bootstrap]
main_collection = /example/example.collectionc
[script]
shared_state = 1
[display]
width = 600
height = 900
display_profiles = /example/custom.display_profilesc
dynamic_orientation = 1
high_dpi = 1
[project]
title = druid
version = 0.11.0
publisher = Insality
developer = Insality
dependencies#0 = https://github.com/insalitygames/deftest/archive/master.zip
dependencies#1 = https://github.com/britzl/monarch/archive/refs/tags/3.3.0.zip
[library]
include_dirs = druid
[input]
gamepads = /builtins/input/default.gamepadsc
use_accelerometer = 0
[druid]
no_auto_input = 0
no_stencil_check = 0
no_auto_template = 0
input_text = text
input_touch = touch
input_marked_text = marked_text
input_key_esc = key_esc
input_key_back = key_back
input_key_enter = key_enter
input_key_backspace = key_backspace
input_multitouch = touch_multi
input_scroll_up = mouse_wheel_up
input_scroll_down = mouse_wheel_down
[html5]
engine_arguments = --verify-graphics-calls=false
heap_size = 64
splash_image = /media/druid_logo.png
scale_mode = fit
show_fullscreen_button = 0
show_made_with_defold = 0
cssfile = /example/light_theme.css
[native_extension]
app_manifest = /example/game.appmanifest
[graphics]
texture_profiles = /example/custom.texture_profiles
max_draw_calls = 128
verify_graphics_calls = 0
[android]
package = com.insality.druid
input_method = HiddenInputField
[factory]
max_count = 16
[label]
max_count = 0
[mesh]
max_count = 0
[model]
max_count = 0
[particle_fx]
max_count = 0
max_emitter_count = 0
max_particle_count = 0
[sprite]
max_count = 16
[tilemap]
max_count = 0
max_tile_count = 0
[collectionfactory]
max_count = 64
[collection]
max_instances = 128