Raspberry Pi Emergency Audio Material, Loop Player and Cart Player
This is a project to create a broadcast standard audio loop player that can also be used as an emergency material player for radio transmission chains and as a cart wall player
The project consists of a number of applications
A RESTFUL server that allows the user to see the status of the player, upload audio files, schedules and playlists and control playback.
The application that plays out the audio files through a soundcard. It is able to play a single file, a playlist of files one after the other or a schedule of files/playlists based on a "cron" type schedule.
The same as Player3 but produces an AES67 bitstream. (Not yet written)
An application designed for a Raspberry Pi 7" touchscreen that allows control of the ePi via the Server API. Designed for using the ePi as an emergency playout machine.
A simple application that reads and ini file and launches 1 or more controllers and restarts them should they stop.
A set of webpages written using PHP and javascript that allows full control of the episerver. Designed for using the ePi as a loop/barker player.
An application designed for a Raspberry Pi 7" touchscreen that implements a cart wall.
- PortAudio
- libsndfile
- Secret Rabit Code
- OpenSSL
sudo apt-get update
sudo apt-get install portaudio19-dev libsndfile1-dev libsamplerate0-dev libssl-dev
- wxWidgets
- libcap-dev
sudo apt-get update
sudo apt-get install libcap-dev libwxgtk3.0-dev
- Mongoose - source code included in the Server project
- JsonCPP - included as a Git submodule
- pml_log - included as a Git submodule
- Workspace and project files are supplied for Code::Blocks IDE. There are Debug and Release builds for Linux.
- There are also CMakeLists.txt files.
- Make sure all the Git submodules are up to date
- Open epi.workspace in Code::Blocks
- Build the workspace.
- All the applications will end up in
{epi directory}/bin
mkdir {epi directory}/build
cd {epi directory}/build
cmake ..
cmake --build .
This will initialise and update the Git submodules and build all the applications - they will end up in {epi directory}/bin
To build only the controller and launcher
cmake -DBUILD_SERVER=OFF ..
To build only the episerver and players
cmake -DBUILD_CONTROLLER=OFF ..
Instructions can be found in the wiki