-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Support syncing inventory contents #8
Comments
Inventory syncing was actually the first feature I started working on for Servux a few years back. But I didn't completely finish it yet, and then the structure bounding box stuff ended up being the first actually released feature, and the inventory syncing somehow got left in the back burner. I still have the syncing code in a separate branch somewhere. And no, Tweakeroo (nor Litematica) does not yet send a packet to request it. That is actually one of the main things I haven't yet decided on how it should work - i.e. how and how often it should request for the data if you hold down the preview key. |
I think it would be enough, or at least a start, to sync the contents one time the first time the key is pressed or a new inventory is hovered. My main use case, and I'm sure it's the same for many others, is checking on inventories that I expect to be pretty static - especially in schematics for things like sorting systems, or anything else with sensitive inventory contents. |
Just to bump this: I'd totally dig this as a feature! It's pretty annoying not to be able to peep into shulker boxes, that lie inside a loader in a way, they cannot open. This is a very nice feature in single player to be able to look into inventories, that cannot be opened. |
To be able to use the
tweakInventoryPreview
feature in Tweakeroo.I think Tweakeroo already sends the required packet to request inventory contents from the server, Servux just doesn't respond to it. Is that right? I am pretty green on Minecraft modding but I would love to help however I can. I just want this feature to work.
The text was updated successfully, but these errors were encountered: