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snappyHexMeshDict_Yvenn
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// -*- C++ -*-
// File generated by PyFoam - sorry for the ugliness
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}
castellatedMesh yes;
snap yes;
addLayers yes;
geometry
{
chamber.stl
{
type triSurfaceMesh;
name "chamber";
regions
{
patch0
{
name Wall;
}
patch1
{
name Wall;
}
patch10
{
name Wall;
}
patch11
{
name Wall;
}
patch12
{
name Wall;
}
patch13
{
name Wall;
}
patch14
{
name Wall;
}
patch15
{
name Wall;
}
patch16
{
name Wall;
}
patch17
{
name Wall;
}
patch18
{
name Wall;
}
patch19
{
name In;
}
patch2
{
name Wall;
}
patch20
{
name Wall;
}
patch21
{
name Wall;
}
patch22
{
name Wall;
}
patch23
{
name Wall;
}
patch3
{
name Wall;
}
patch4
{
name Wall;
}
patch5
{
name Wall;
}
patch6
{
name Wall;
}
patch7
{
name Out;
}
patch8
{
name Wall;
}
patch9
{
name Wall;
}
}
file "/media/sf_Mpacts_tool/E2CMchamber_named_named.stl";
}
} // Settings for the castellatedMesh generation.
castellatedMeshControls
{
maxLocalCells 100000;
maxGlobalCells 2000000; // Refinement parameters// ~~~~~~~~~~~~~~~~~~~~~// If local number of cells is >= maxLocalCells on any processor// switches from from refinement followed by balancing// (current method) to (weighted) balancing before refinement.// Overall cell limit (approximately). Refinement will stop immediately// upon reaching this number so a refinement level might not complete.// Note that this is the number of cells before removing the part which// is not 'visible' from the keepPoint. The final number of cells might// actually be a lot less.// The surface refinement loop might spend lots of iterations// refining just a few cells. This setting will cause refinement// to stop if <= minimumRefine are selected for refinement. Note:// it will at least do one iteration (unless the number of cells// to refine is 0)
minRefinementCells 2; // Number of buffer layers between different levels.// 1 means normal 2:1 refinement restriction, larger means slower// refinement.
nCellsBetweenLevels 2; // Explicit feature edge refinement// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// Specifies a level for any cell intersected by its edges.// This is a featureEdgeMesh, read from constant/triSurface for now.
features
(
{
file "chamber.extendedFeatureEdgeMesh";
level 3;
}
); // Surface based refinement// ~~~~~~~~~~~~~~~~~~~~~~~~// Specifies two levels for every surface. The first is the minimum level,// every cell intersecting a surface gets refined up to the minimum level.// The second level is the maximum level. Cells that 'see' multiple// intersections where the intersections make an// angle > resolveFeatureAngle get refined up to the maximum level.
refinementSurfaces
{
chamber
{
level
(
1
2
);
}
} // Surface-wise min and max refinement level// Resolve sharp angles
resolveFeatureAngle 30; // Region-wise refinement// ~~~~~~~~~~~~~~~~~~~~~~// Specifies refinement level for cells in relation to a surface. One of// three modes// - distance. 'levels' specifies per distance to the surface the// wanted refinement level. The distances need to be specified in// descending order.// - inside. 'levels' is only one entry and only the level is used. All// cells inside the surface get refined up to the level. The surface// needs to be closed for this to be possible.// - outside. Same but cells outside.
refinementRegions
{
} // Mesh selection// ~~~~~~~~~~~~~~// After refinement patches get added for all refinementSurfaces and// all cells intersecting the surfaces get put into these patches. The// section reachable from the locationInMesh is kept.// NOTE: This point should never be on a face, always inside a cell, even// after refinement.
locationInMesh (0 0 0); // Whether any faceZones (as specified in the refinementSurfaces)// are only on the boundary of corresponding cellZones or also allow// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces no;
} // Settings for the snapping.
snapControls
{
nSmoothPatch 4;
tolerance 1.0; //- Number of patch smoothing iterations before finding correspondence// to surface//- Relative distance for points to be attracted by surface feature point// or edge. True distance is this factor times local// maximum edge length.//- Number of mesh displacement relaxation iterations.
nSolveIter 300; //- Maximum number of snapping relaxation iterations. Should stop// before upon reaching a correct mesh.
nRelaxIter 8; //- Highly experimental and wip: number of feature edge snapping// iterations. Leave out altogether to disable.// Of limited use in this case since faceZone faces not handled.
nFeatureSnapIter 10;
multiRegionFeatureSnap yes;
} // Settings for the layer addition.
addLayersControls
{
relativeSizes yes;
layers
{
Wall
{
nSurfaceLayers 3;
}
} // Per final patch (so not geometry!) the layer information// Expansion factor for layer mesh
expansionRatio 1; // Wanted thickness of final added cell layer. If multiple layers// is the thickness of the layer furthest away from the wall.// Relative to undistorted size of cell outside layer.// See relativeSizes parameter.
finalLayerThickness 0.2; // Minimum thickness of cell layer. If for any reason layer// cannot be above minThickness do not add layer.// Relative to undistorted size of cell outside layer.
minThickness 0.01; // If points get not extruded do nGrow layers of connected faces that are// also not grown. This helps convergence of the layer addition process// close to features.// Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x)
nGrow 0; // Advanced settings// When not to extrude surface. 0 is flat surface, 90 is when two faces// are perpendicular
featureAngle 30; // Maximum number of snapping relaxation iterations. Should stop// before upon reaching a correct mesh.
nRelaxIter 20; // Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 3; // Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3; // Smooth layer thickness over surface patches
nSmoothThickness 10; // Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.9; // Reduce layer growth where ratio thickness to medial// distance is large
maxThicknessToMedialRatio 0.9; // Angle used to pick up medial axis points// Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x.
minMedianAxisAngle 90; // Create buffer region for new layer terminations
nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit// if it reaches this number of iterations; possibly with an illegal// mesh.
nLayerIter 50;
} // Generic mesh quality settings. At any undoable phase these determine// where to undo.
meshQualityControls
{
#include "meshQualityDict"
nSmoothScale 4; // Advanced//- Number of error distribution iterations//- Amount to scale back displacement at error points
errorReduction 0.75;
} // Advanced// Merge tolerance. Is fraction of overall bounding box of initial mesh.// Note: the write tolerance needs to be higher than this.
mergeTolerance 1e-06; // ************************************************************************* //